by Indinera » Fri Nov 05, 2010 4:26 pm
The guide does have many uses such as telling the tricky parts of the game (how to find the weaponsmith, how to enter the ancient temple, the cup of heroes etc) that the arrows do not solve + the monster weaknesses + location of the main places on the map + list of animal kings + fighting strategies + cool hints (ie unequipped jez before she leaves) etc.
But I understand your point and will think about it for the next one. It's just that it's supposed to be a *guide* more than a walkthrough, and I'm not sure revealing all the secret rooms would be the best move (we do reveal the secret rooms that will feel are important to find, ie the Heal spell one for instance). Nevertheless we'll try to improve based on your feedback!