Since the other forum collapsed, there isn't a walkthrough around I guess... Luckily, I saved Kehaul's walkthrough on my PC, so here it is... :
By Kehaul
The Laxius Party
1. Walk around, and meet the members of the game. When you are ready to proceed, talk to Eridani, in the red dress. You will enter combat, but there is no way to win this battle.
2. Choose your Difficulty:
You can choose from: Easy, Normal, Hard, and Hell difficulties.
Hard difficulty is the 'base' difficulty. Every other difficulty will add a "game mode" condition to your party members that adjusts their stats as follows:
Easy: Str, Dex, Agi, Int: +60%
Normal: Str, Dex, Agi, Int: +30%
Hard: No change
Hell: Str, Dex, Agi, Int: -20%
Indinera has stated that there was no bonus for doing hell difficulty, and I don't believe there is a penalty for picking easy either. If it's your first time playing, normal is a pretty safe bet. If you're new to RPG's, or you just want to breeze through the game, then try easy. The strategies and tips that follow should get you through hard mode at the very least. Hell mode is at your own discretion.
3. Choose your Scenario:
Fantasy World
Brain Hospital
Hall Of Madness
The three scenarios are independent of each other. There are no rewards or penalties for doing them in any particular order. (The Fantasy World is detailed directly below, while the other two listed just above are linked directly to that section of the walkthrough.)
Fantasy World
4. You start out near a cabin. The cabin has a bed inside you can rest to recover your party. You'll want to remember it's there for later. For now, press "A" or "F6" to change your party roster. Indinera is the only active party member, so you'll want to add some others. It doesn't matter who you pick at this point, but I'd recommend you switch them around from time to time, so nobody falls too far behind the rest.
5. First, head up the rock stairway and take the pathway leading right to find 500g. Then return back to the cabin.
6. Head down a screen. Here, you'll start to find enemy encounters. Their attacks can really hurt at this point, but they are also easy to defeat. Eridani has a basic healing spell to keep you healthy. If anyone gets knocked out in battle, or you are low on MP; you should head back to the cabin to rest.
7. In a chest to the right is 18g. Further right is a sign you should read. Continue to the right edge of the screen, then head down for a chest containing an iron shield. I gave it to Pato. From the chest, walk left, ignoring the stairway, to find a leather hat. I gave it to Aura. Then head to the far left of the screen for a health potion. Optionally, the top-left area of this screen has a cave mouth you can click on for a conversation.
8. From the screen you are on, there are exits towards the left, bottom, and bottom right.
9. Take the left exit first. You start to meet tougher enemies here, and you may need to rely on Eridani or Indinera to do much damage. Nemarie's 'Wind Slash' skill (Learned at Lv. 2) does good damage as well. Follow the mountains upwards to find a wooden shield. I gave it to Aura. Head to the left, then follow the mountain down. Where the mountain meets the trees, there is a magical beans slightly hidden behind a tree. To the right is a pond with a strange blue orb, but it doesn't appear to do anything.
10. Head back to the original area, rest up at the cabin if you need to, and then take the bottom-right exit this time. Towards the bottom you can find an iron blade and 3g side-by-side. Both Pato and Aura can equip the Iron Sword. You can even alternate the sword between the two.
11. Head back to the original area and take the bottom exit this time. Head down along the left to find a magicka potion. Along the right path, there is an xp pumpkin almost entirely hidden behind a row of trees.
12. From the current screen, take the bottom exit. Head all the way down to the collapsed cave, where you'll see a plant lying on the ground nearby, it's a speed mugwort. Head up a bit from the plant to find a leather coat. I gave this to Mellowkat. A power root is lying on the ground to the top-right, just a few steps away. One more power root can be found lying on the ground at the bottom-right corner of this area.
13. You're on the home-stretch now; head back up one screen and take the right exit this time. Follow along the top of the screen and check the collapsed cave entrance for a holy potion. Continue along to the top-right corner to find Leather Boots. I gave them to Aura. Head down, across the bridge, for a total of 3x power root along the bottom-right corner. Head back up the bridge, to the left, then take the other bridge heading down. Here you can find a health potion in the bottom left. To the right is an xp pumpkin in plain sight.
14. Head down and into the Fox Village. At the bottom-left of the village are two foxes that serve as shops. You should buy enough armor here for everybody, as you'll need the defense. As far as items, I don't see much need for bread since Eridani and Pato should both have a heal spell by now. You might want a couple butterfly nectars though. The top-right of town has an inn you can rest in for 10g. When you're set, talk to the red fox to move the story along.
15. Head back outside town. Now that you finally have some good armor, you may wish to switch party members around and catch any lower level members back up. When you are ready, the enemy the Red Fox sent you to beat is towards the top-right of this area. Do not confuse this with the blue orb from step #9, which I'm sure many players went to.
16. Mini-Boss Battle!
Trick Mushroom x 3, Lady Breeze
Okay, so the battle itself is actually pretty easy. Lady Breeze has a water spell that hits all party members, but with the armor you just bought at Fox Village, it barely even hurts. Her regular attack is equally weak. The only thing you need to watch out for is confusion, both from the mushrooms and her. If Eridani is lv.8, her Nature Rebellion skill can wipe out all the mushrooms in one go. Otherwise, just take out the mushrooms first and then focus on Lady Breeze.
You should get a breeze vest from the battle, it's a very common, if not guaranteed, item drop.
17. Return to the Fox Village and let the Red Fox know you were successful. He'll grant you permission to use the collapsed cave, and then gives you 2x dynamite in order to do so. Buy anything else you think you'll need, since there's no turning back at this point. I'd suggest a full assortment of armor for every character, and at least 2 butterfly nectars if you haven't already bought all that. Head one screen up, one screen left, and continue upwards until you reach the cabin. Rest here one last time as there is no turning back once you enter the cave. From the cabin head a screen south, then head to the right till you find the collapsed cave with a sign.
18. Clicking on the cave starts a battle with 2x Golem. These creatures have ~625HP, high defense, and are weak against paralyze, and wind. Once inside the cave, you will continue to encounter Golem's as random battles. Indinera and Nemirae (Wind Slash) are the most effective damage dealers. Nemirae can also paralyze a golem quite often with just a regular attack. You may also wish to switch Indinera over to his Rocket Launcher at this point. It shreds golems when it does hit, but it also has streaks where it can miss 3-4 turns in a row.
19. Head up first. You'll find a pool here that heals your characters, but it does not replenish MP. If you're having a difficult time against the golems, this is a good place to level up. Continue up until the path splits. The right path leads to 168g, and the left path leads to a Storm Axe. I gave Aura the axe and then Pato the Iron Blade. Aura can now do fairly decent damage against the golems.
20. When ready, head back down and continue to the right this time. The standing golem is just a regular 2x golem encounter. A nearby chest has a health potion. The north path here just leads to a dead-end, so head right instead. There aren't any items here unfortunately. The right path leads to a dead-end, so go down instead.
21. You'll consistently start to encounter groups of three golems here. The standing golem itself, is a 3x golem encounter. Head right first and follow along the bottom path for 3x power root. Then head back a screen and take the bottom path this time.
22. Ah, fresh air again. Head down into town. Immediately on your right is a set of sacks with 348g. A barrel at the bottom-right of town has 126g. The town's shop is at the top of the town. You probably can't afford all the gear yet, but you can always come back later. You do find a canterbury mail very shortly as well, so keep that in mind.
23. To proceed, talk to the village leader, he's the druid in the middle of town. Then talk to the eastern guard, then to the elder again. He will give you permission to take the southern village exit. In the bottom-right of the town is an inn, for whenever you need to rest.
24. Take the southern village exit now. There is a health potion in one of the barrels, and another health potion in a nearby barrel. Loop around the building through the cloth overhang, and check this barrel for a canterbury mail. You could give it to Mellowkat, if she doesn't have one already.
25. Enter the cave to the south. There are two new enemies here that hit quite a bit harder than the golem. The Orc seems slightly weak against wind. The Durahan is weak to earth. On higher difficulties, you may need to rely on Eridani's 'Nature Rebellion' initially, to make headway here. The nearby pile of bones has 39g and a power root, the skull has another 57g.
26. Head right a screen and check the top-right jar for a health potion. Head right another screen and check the nearby jar for another health potion. The left pothole in the wall here has 13g. The standing golem here is a battle against a golem and 2x durahan. Ignore the right path, as it is just a dead-end, and take the south passage instead. Check the top-left skull for a warrior bracelet. I gave it to Mellowkat.
27. Head back to the entrance and defeat the golem if you haven't already. Go down this time, and defeat another golem that appears to keep your exit clear. There is 23g in the left pot-hole here.
28. Take the left path first, and defeat the golem there. Each of the five potholes here has 1g, for a grand total of 5g. Take the left path here first to find a chest with a pendragon armor, an extremely powerful armor. I gave it to Indinera. Head back a screen and take the bottom path now. Take the left path here to find a holy potion all the way at the end.
29. Head back to the entrance again. Optionally, you may wish to visit the town inn and shop again at this point. When you return to the cave, head down two screens. The middle pothole has a power root. Take the bottom path and check the middle pothole for 65g. The nearby skull has an additional 92g, and the pile of bones below it has a deadly ring. The deadly ring grants a permanent 'sharp weapon' condition that increases AT by 50%. I gave it to Aura.
30. Head back up a screen and take the left path this time. There are 22g in the rightmost pot-hole. Take the path leading down and survey the array of bones for: 88g, 35g, and a magicka potion. Take the path leading down again and search all the bones here for various small amounts of g. Take the lower path yet again. Search the top pothole for a power bean, and the one next to it for another power bean. The pothole near the bottom has a holy potion. Head down another screen and check the right pothole for a magical beans, and the adjacent one for another magical beans. The left pothole has 30g.
31. Whew, now head back up two screens and go right this time. Check the bones here to find 7g, a holy potion, and the hermes sandals. Eridani and Mellowkat can equip the hermes sandals. I gave it to Mellowkat for the defense. Defeat the golem blocking the cave entrance and click on the cave for:
32. Boss Battle!
Hydra x1
Okay, this boss actually means business. His attack will hit your party members randomly, seven different times for pretty devastating damage. However, he has two big weaknesses. One, he is quite susceptible to paralysis. The second, Nemirae's scapegoat skill can force him to attack a single member of your choosing. Even better, scapegoat will force him to attack only once, instead of seven times!
So start off with scapegoat and direct his attack towards a durable character, preferably Indinera. Hit him with whatever paralysis techniques your party has: Indinera's 'Phil Collins Calling (All)', Eridani's 'Freezing Frame', and Aura's 'Slashing Hand' all work. Repeat until he is paralyzed.
Once he's paralyzed, attack him. He doesn't appear to have an elemental weakness, but he is moderately susceptible to 'bleeding'. Both Mellowkat's regular attack and Indinera's Jaws Calling (Lv. 17) can inflict this. If you manage to inflict bleeding early enough, there's a chance he may bleed to death before paralysis even ends. Otherwise, fall back to scapegoat if paralysis wears off.
You should get a Hydra Jaws from the battle, it's a very common, if not guaranteed, item drop.
33. Head north slightly to free the girls. The small puddle of water in here will heal your characters, but it does not replenish MP. That's it for the cave, time to head back to the town. The women you just freed are now wandering around. Buy anything else you can afford from the shop and then head east to the newly opened area. Check the well here for a garrotje helmet. Only Aura can equip it.
34. Head right into Halloween Woods. This first screen doesn't have any enemies, but the left pumpkin is a xp pumpkin. Take the bottom path and you'll begin to encounter enemies. The lich enemy is the most deadly, with an instant-death spell and a magic spell that hits all your party members for a large amount of damage. The wraith enemy has a sleep (all) skill and a magic spell that hits all your party members for moderate damage. Both of them are heavily resistant to magic, making physical attacks your best bet. Depending on your character levels and game difficulty, you may need to use Nemirae's 'scapegoat' skill just to have a fighting chance.
35. First, head down a bit, around the trees, to find a magicka potion chest. Follow the path left towards a well and check the nearby pumpkin for an xp pumpkin. At the bottom-right is a pumpkin that gives you another xp pumpkin.
36. Take the path leading down, and check the nearby chest for a spirit ribbon. You can give it to whoever you want. The nearby pumpkin is an xp pumpkin. Head right for a barrel containing a health potion. The nearby pumpkin has an xp pumpkin. Head down and to the left for a magicka potion chest. Towards the bottom of this screen is a cluster of pumpkins and barrels, the top pumpkin of which has an xp pumpkin. The nearby half-tree, that looks like the dirt pathway ate it, has a humorous message as well.
37. Head down another screen. Here you'll start to meet battles with 3x lich, so be careful, and scapegoat them to Indinera if you need to. Head down to the house and grab the orb of energy in the chest. I gave it to Aura for the speed boost. The nearby pumpkin has an xp pumpkin. Towards the bottom-right of the screen are a total of 2x xp pumpkin.In the top-right corner of the screen is yet another xp pumpkin. One final xp pumpkin is along the top-middle of the screen.
38. You may wish to head back to town and rest at this point. Once you're ready, return to the first screen that had enemies and take the right path this time. There is an xp pumpkin towards the bottom. Head back up and there's a magicka potion chest. A little bit further up is a witch shop. Buy a witch bracelet for Eridani if you can afford it. Mellowkat can also use the bracelet in her un-morphed form, but the hydra jaws can only be equipped in her Tigress form. Continue towards the top-right and click the pumpkin for a xp pumpkin.
39. Take the path leading right first. You'll start to find 3x lich encounters here again. At the end of the path is a scepter of doom chest. Only Patojonas can equip it. The two nearby pumkins hold a total of 2x xp pumpkin.
40. Head back left a screen, then take the path laeading down this time. You'll find the 3x lich encounter here as well. The nearby skull/bone pile has a rat eye. A little further down, one of the skull/bone piles has a witch root. Another skull/bone pile a little towards the right has a rat eye. The chest further right has a magicka potion. Continue down, past the door, and click the pumpkin for an xp pumpkin. The skull/bone pile nearby has a rat eye. The wraith enemy on screen forces you into three consecutive battles without a chance to heal in-between. Scapegoat Indinera, or use your preferred strategy.
41. Follow the blue arrow to head inside the cave. Here, you'll find Cyclops enemies wandering around. They are weak against paralysis, and moderately susceptible to the Scepter of Doom's knockout effect. Otherwise, they aren't near as threatening as the enemies you've faced up to now. In the top-right area is a cabinet with rat eye x5 on the left side and witch root x8 on the right side. The nearby chest has 855g. Head down and talk to the witch for:
42. Boss Battle!
Lizardman x2
They are quite susceptible to paralysis, and slightly susceptible to the scepter of doom's knockout effect. They have quite a bit of HP and can hit pretty hard, but considering how easy they are to paralyze, they're not that much of a threat.
You'll automatically receive varon axe x2 and varon shield x2 after the battle. If you wish, you can press "A" of "F6" while the message is displayed to change your party members. (I'm not sure if you were intended to be able to do this though, but you can.) You are then brought to the menu where you can heal, revive, and re-equip your party members if you wish. When the next message displays, you have one last chance to change your party members, then it's the real boss battle.
Mandragore
Durian (Round 3?)
Orc (Round 6?)
Lich (Round 7?)
She uses a number of skills that induce status effects, the most deadly of which is probably Confuse (all). She will also summon backup from time to time. She is moderately susceptible to being frozen and stunned, but you're far better off using Nemirae's scapegoat on Indinera. That forces her, and any summoned allies to attack Indinera for pretty minor damage. Just have Indinera use Inner Energy to heal when necessary.
As far as damaging her, Patojonas's scepter of doom is quite strong. Mellowkats hydra jaws, and Aura's bastard sword/varon axe are also quite strong as well. Pato/Mellowkat can also inflict 'sharp' on your allies to increase their damage. Aura can inflict strong muscles as well.
You should get a Mandragore Root from the battle, it's a very common, if not guaranteed, item drop.
43. Feel free to heal up, head back to town and rest if you need to, admire your spoils, then head down towards the blue arrow for:
44. Boss Battle!
Manticore
It uses a variety of skills. Either strong magic attacks that hit all party members, or really strong physical attacks that hit one party member. Even its regular attack is quite strong. It has a minor susceptibility to paralysis, but not enough to fully depend upon on just paralysis. The most useful condition you can hit it with is 'weaken'. Nemirae's Geyzer, or Eridani's Mine of Doom (Lv. 28) inflict this. 'Weaken' lowers the amount of damage it can inflict greatly.
The real tricky part though, is dealing enough damage to make him go down. It has loads of HP, no elemental weakness, and both high defense and magic defense. Aura, and Mellowkat are the only ones who can really hurt it. Using 'Boost' and 'Power! (All)' are almost required just to make it feel pain!
You might get an xp pumpkin from the battle; it's a somewhat rare drop.
If you're having trouble, try this:
Nemirae: Frozen Sphere, Iron Shield, Spirit Ribbon, Bear Skin, Witcheye Root
Indinera: Rocket Launcher, Orb of Energy, Fox Mask, Pendragon Armor, Magnetic Glasses
Aura: Bastard Sword, Varon Plate, Garrotje Helmet, Canterbury Mail, Deadly Ring
Mellowkat (morphed): Hydra Jaws, Warrior Bracelet, Leather Hat, Canterbury Mail, Hermes Sandals
With the Witcheye, Nemirae is guaranteed to go first. This is important!
Step 1:
Nemirae: Scapegoat Indinera
Indinera: Phil Collins Calling (All)
Aura: Slashing Hand
Mellowkat: Boost Mellowkat, Boost Aura, and attack while the effect remains on both.
Repeat Step 1 until paralysis takes, having Indinera 'Inner Energy' to heal as needed.
Step 2:
Nemirae: Geyzer
Indinera: Attack
Aura: Power! (All), and attack while the effect remains.
Mellowkat: Boost Mellowkat, Boost Aura, and attack while the effect remains on both.
Repeat step 1 when/if paralysis ends.
45. Pat yourself on the back; the Manticore is one of the toughest bosses in the game. After you have concluded patting yourself, keep heading downwards to complete the scenario.
46. That concludes the first scenario. Following a short cut scene, you are given the scenario select screen. Assuming you've followed the walkthrough, that leaves Brain Hospital, and Hall Of Madness. Brain Hospital is the top option, and the one I chose to tackle next.