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Monster God

Monster God

Postby Indinera » Fri Apr 09, 2021 6:43 pm

MONSTER GOD

$9.99

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This is a very original and beautiful game by a brand new developer called BladeRED.
Give it a try to see if you like it! :)

SUMMARY:

Monster God is a pocket-rpg in 2D pixel art with a SNES style!
As a tyrant reincarnated in a small monster body, you will seek revenge and start a journey to regain your powers. You will face dozens of creatures in turn based combat, with the unique ability to change form!
There are three available forms, the Goblin, the Spirit, and the Slime, each one with its own skills that can help you in your adventures! In your way of vengeance, don’t forget to explore and find some hidden treasures and enemies that await you in the game.

FEATURES:

A cool story about a tyrant reincarnated as a monster who seeks revenge
Turn-based combat
Switch form ability : in the game, you will have the possibility to change form and skills
SNES style graphics and music
Gorgeous lands and dungeons to explore
4-5 hours of playtime
Some story-choices that change your experience of the game! Be sure to take the good decision when you need to
And more to see ingame

SCREENSHOTS:

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Lost in the game? Please feel free to use this thread to ask your questions! :)
ENJOY!
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Re: New RPG: Monster God

Postby Darth RPG » Sun Apr 11, 2021 4:13 pm

Right so I have a pretty big issue with this game: it looks great, it's smooth, it's interesting....
Honestly I'm looking forward to playing this. It looks really good and the opening felt really nice.
I'm impressed so far; but....

But I can only assume that the character (if you lose to the tetrarchs) is completely bugged.
I've been playing for ~30 minutes, none of the dialogue makes sense, nothing makes ANY sense.
I think this happens because I intentionally lost the fight to the 3 tetrarchs and maybe that's making some event get skipped? I dunno.

Looking at the screenshots I'm meant to be some purple critter, instead I'm still the big guy in his armor.

Anyways, the way it is, I'm completely OP during the opening sequence and nothing is making much sense. I'll fiddle around and see if I can circumvent this haha.
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Re: New RPG: Monster God

Postby ZuluKat » Sun Apr 11, 2021 5:19 pm

Just had a freeze after coming out of the cave. Everything else was fine. Very fun game so far.
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Re: New RPG: Monster God

Postby Indinera » Sun Apr 11, 2021 5:56 pm

ZuluKat wrote:Just had a freeze after coming out of the cave. Everything else was fine. Very fun game so far.


Just a "black screen" freeze or an error msg too?
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Re: New RPG: Monster God

Postby ZuluKat » Sun Apr 11, 2021 10:00 pm

No error message no black screen just a regular freeze that I had to F4 out of to close game. Characters froze, couldn't move at all. I even gave it about 4 minutes waiting.
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Re: New RPG: Monster God

Postby Indinera » Mon Apr 12, 2021 4:45 am

ZuluKat wrote:No error message no black screen just a regular freeze that I had to F4 out of to close game. Characters froze, couldn't move at all. I even gave it about 4 minutes waiting.


And it's not random right?
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Re: New RPG: Monster God

Postby ZuluKat » Mon Apr 12, 2021 2:20 pm

And it's not random right?


Not random. I've restarted game several times and freezes in same spot.
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Re: New RPG: Monster God

Postby Darth RPG » Mon Apr 12, 2021 6:21 pm

ZuluKat wrote:
And it's not random right?


Not random. I've restarted game several times and freezes in same spot.


That is odd. You mean when you first enter the forest, then?
My game continues just find beyond that point.
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Re: New RPG: Monster God

Postby BladeRED » Tue Apr 13, 2021 1:19 pm

Hello there !

Thanks for buying Monster God +::heart .

I've made an update of the game. I didn't succeed to reproduce the freeze but i've changed the method of the event that can possibly be responsible of the bug. If the problem persists, don't hesitate to dm me !
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Re: New RPG: Monster God

Postby ZuluKat » Tue Apr 13, 2021 6:53 pm

Game worked fine with fix! Just under 3 hours of game play. Really enjoyed it though and will replay a few times! Would've been nice if game could of continued past the ending part. But I take it that's for a second game?
game would naturally go longer if increasing levels to max before last battle. And I forgot to go back to the cave...oops.
More quests would be nice. +::Thumbup
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Re: New RPG: Monster God

Postby BladeRED » Wed Apr 14, 2021 12:08 pm

I'm happy to know that you've enjoyed the game :) .
I don't know when I will have time to do something after the end of the game, but i'm thinking of it +::Thumbup
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Re: New RPG: Monster God

Postby Valdy » Wed Apr 14, 2021 12:12 pm

Hello Developer !!

Well, I played the demo for a while, but unfortunately, it's not for me.

The beginning is pretty long, and it would have been better if I could have fast forwarded the text.

There are no difficulty modes to choose from, and although the enemies are not difficult to kill, at least not in the beginning.

I like the graphics, and gameplay is OK, but I didn't like to stumble over one invisible enemy after another, once I left the cave. And that's why I won't be getting this game. I hate invisible enemies, and I really hate when I can't walk around without stumbling into enemies every few steps.

All the best, and I am looking forward to seeing more games from you. Hopefully with less enemies crashing into me, and maybe even visible ones.
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Re: New RPG: Monster God

Postby BladeRED » Wed Apr 14, 2021 6:50 pm

Hello Valdy.
It's ok, you have your own way of playing and I respect that.
I have made the choice of random encounter with invisible ennemies because it was my first commercial project, and as I was discovering MV at the beginning of the dev, I wanted to have a simple way of fighting without coding any special encounters.
But it is a possibility I can keep for another game!
Thank you for your feedback :) .
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Re: New RPG: Monster God

Postby cbtx » Sun Apr 18, 2021 6:17 pm

So ---- what does it mean when it says a "pocket" rpg?
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Re: New RPG: Monster God

Postby BladeRED » Tue Apr 20, 2021 12:55 pm

A pocket RPG is an RPG with a short story and short lifetime. Generally, a pocket RPG has 2-5 hours of gameplay. It's a specific genre that is really appreciated in Japan, and there is some video game studios such as Kemco who have made that kind of RPG their specialities.
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