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Sacred Soul

PostPosted: Tue Feb 15, 2011 6:28 am
by Indinera
SACRED SOUL

$9.99

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This new RPG is made by a new developer and released by Oliveair Games.

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The world of Etheria is ruled by the Deva, gods of the world. However when circumstances place a Monk of the Order of Light which protects Antarius the Deva of light in the wrong place at the wrong time. The world is placed into a new perspective to the young Monk, forcing them into a journey that seems led by destiny itself.

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Re: New RPG: Sacred Soul

PostPosted: Tue Feb 15, 2011 7:27 am
by D-Squall
I saw on Oliveair forum that this game was still on betatesting.

Bodeia, if you're seeing this. You beta-tested this one too? :)

Re: New RPG: Sacred Soul

PostPosted: Tue Feb 15, 2011 1:41 pm
by bodeia
Yep finished beta testing a couple of days ago (done in my 2am playtime)

It's a nice little rmxp game with a couple of nice features :)

Re: New RPG: Sacred Soul

PostPosted: Tue Feb 15, 2011 4:31 pm
by AuntIggy
Downloaded the demo and when I went to play it said no demo time remained. So I uninstalled and did the whole process over again and couldn't get it to download. I will try one more time later.

Re: New RPG: Sacred Soul

PostPosted: Tue Feb 15, 2011 5:47 pm
by bodeia
@Auntiggy - if you can't play the trial talk to James (blbdart) on www.oliveairgames.com/forums because there maybe a problem with the installer...

Re: New RPG: Sacred Soul

PostPosted: Wed Feb 16, 2011 10:48 pm
by :D :D :D :D :D
Very cool game. Broke my rest half way through so couldn't continue playing but it was really fun!

Re: New RPG: Sacred Soul

PostPosted: Sun Feb 20, 2011 10:32 pm
by hcopter51
Anyone know about how long this game should be? Thanks.... :)

Re: New RPG: Sacred Soul

PostPosted: Mon Feb 21, 2011 10:21 am
by Indinera
i dont know cuz i haven't played it but it's quite cheap so if you like the trial, i'd say go for it.
maybe bodeia can tell about the length btw :)

Re: New RPG: Sacred Soul

PostPosted: Mon Feb 21, 2011 6:25 pm
by PIXANN
I played for about 30 mins. It's a ok game it's alot different. It has a little map inset of the screen you're on at the bottom so from where you actually are you can view the whole screen from that little inset.

Re: New RPG: Sacred Soul

PostPosted: Mon Feb 21, 2011 7:40 pm
by AuntIggy
It's a pretty standard game. Nice if you don't have anything else to do. Have no idea how long it is as I've only played the demo, but probably worth the $10.00 price tag.
I have to say it pretty much fits in with the other oliveair games, but don't try and compare it to any of Indi's as it is totally different and much more simplistic.

Re: New RPG: Sacred Soul

PostPosted: Tue Feb 22, 2011 4:15 pm
by Alikamou
Yep. It's kind of straight forward, but thank goodness for that inset +::biggrin I would have been wandering about not knowing where I was supposed to go +::lol It's a good one for newbies and great for my "story/easy" mode playing. Only KO'd twice so far +::biggrin And...yes...no comparing to Indy's games +::Thumbup Interesting set up. I've heard the music before +::biggrin but I'm enjoying those little cute "pings" +::lol

Re: New RPG: Sacred Soul

PostPosted: Tue Feb 22, 2011 11:11 pm
by hcopter51
I have been playing four hours now and am about half way through it...Love the screen on the bottom you can enlarge to see where to go and where the chests are.....Also love to save anywhere and the option to recall the story so as to remind you of where to go and what to do next.... +::Thumbup Fabulous idea that all games should have...But I guess then you would not have to purchase a guide... :razz: Like this game better than "Dark Souls".....Thanks for a great game at a great price.... +::heart

Re: New RPG: Sacred Soul

PostPosted: Wed Feb 23, 2011 9:54 am
by bodeia
In beta test it took me 7:10 - but some of this is probably not game play time as I have a habit of leaving games open sometimes to go off and make drinks and stuff +::biggrin Also I find I'm usually quicker tham most and av time will probably be 10-15 hrs if you explore everything and get lost a few times... +::lol

Overall thoughts, nice story easy to follow, no major surprises. Like the way it leaves it open for a sequel though :)

The map is a nice feature if you are always getting lost it's is a good addition makes it easy for entry level players to see where they need to go on the maps :)

Music I don't usually listen to it so I can't comment but I do know James does the music himself.

IMO - Not expensive and worth a play

Re: New RPG: Sacred Soul

PostPosted: Thu Feb 24, 2011 4:29 pm
by SurferGranny
bodeia wrote:In beta test it took me 7:10 - but some of this is probably not game play time as I have a habit of leaving games open sometimes to go off and make drinks and stuff +::biggrin Also I find I'm usually quicker tham most and av time will probably be 10-15 hrs if you explore everything and get lost a few times... +::lol

Overall thoughts, nice story easy to follow, no major surprises. Like the way it leaves it open for a sequel though :)

The map is a nice feature if you are always getting lost it's is a good addition makes it easy for entry level players to see where they need to go on the maps :)

Music I don't usually listen to it so I can't comment but I do know James does the music himself.

IMO - Not expensive and worth a play

Just a fun game. Final battle(s) was really interesting.... +::O_o ... then I figured out what to do to win and it was fun! +::whistle Took about 10 - 11 hours, (but then I'm like Bodeia in that I get up and do things and leave it on! Feel that I got my money's worth.

And, no, it can't compare to Indy's games (not even the very first one waaaaaay back when!! :razz: +::kiss )

Re: New RPG: Sacred Soul

PostPosted: Sat Feb 26, 2011 12:53 pm
by Katya
Hi all

Great new game this one..but its a lot of bugs in it....I have reached the area, I can't remember the correct name for it, but its a snow mountain. You are going inside a hole in the mountain and you come to a place where it goes dark when you go in, and then you see tracks..but...then I can't go anywhere..I'm totally stuck...Anyone else experienced this? Is there any patch or something to solve this? I can use the menu check everything else, but not walking anywhere....

Otherwise, thanks for a good game

//Katya

EDIT: Nvm it's solved now.