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New RPG: Selatria

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New RPG: Selatria

Postby Indinera » Sun Apr 02, 2017 2:47 pm

SELATRIA

$4.99 only!!!


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This is the first game by Whim Independent Studios.

SUMMARY:

The game follows the story of main characters Mage and Melanie, whose home of Availia is threatened by an invading imperial army. These two soon find themselves on the run, recruiting friends in unlikely places to protect their home… and eventually the world.

Selatria weaves a story of magic and mystery, filled with smiles, tears, and the occasional one-liner. Made by gamers for gamers, Selatria has everything you love about classic 16-bit role-playing games, with beautiful visuals and a breathtaking soundtrack.

FEATURES:

* 20+ Hours of Gameplay (Advent of the Dakk'rian Empire)
* Hundreds of lines of voiced dialogue
* Challenging Boss Battle Encounters
* Team Attack Battle System [TABS] which focuses on party member coordination to unleash devastating attack chains!
* Dungeon Challenges and Complicated Puzzles
* Exciting Mini Games

SCREENSHOTS:

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Lost in the game? Please feel free to use this thread to ask your questions! :)
ENJOY!

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Re: New RPG: Selatria

Postby darkange » Sun Apr 02, 2017 7:46 pm

it has voiced dialogue ? That's new .... I might buy the game just for that alone.
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Re: New RPG: Selatria

Postby Indinera » Sun Apr 02, 2017 7:49 pm

Yeah, it's a fun feature of it.
Millennium, The Book of Legends, Laxius Force, Moonchild, Asguaard and all the games I made:
http://www.aldorlea.org/ourgames.php
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http://www.facebook.com/AldorleaGames
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http://www.aldorleagames.deviantart.com/
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Re: New RPG: Selatria

Postby bobcat » Mon Apr 03, 2017 1:07 am

my game is lagging really bad
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Re: New RPG: Selatria

Postby txpeach » Mon Apr 03, 2017 8:21 pm

My game is laggy too. I'm disappointed the developers haven't responded to our issue
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Lagging, too

Postby kimo » Mon Apr 03, 2017 8:37 pm

It did not seem to be an issue in the caves, but it is lagging in the town. I think I am suffering from an average CPU speed or my laptop needs Viagra since this is similar to a previous new release that lagged a lot. The developer did a decent job fixing lag problems with that one. Is this going to be an issue for new releases with the new RPGmaker engine? What engine was used for this?

Also, the developer needs to allow for footstep adjustment for the invisible monsters, or just increase the steps between invisible encounters. Seems short to me when I am trying to explore.

I'm really trying to like this game, but something is missing for me.

aloha,
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Re: New RPG: Selatria

Postby Lady JJ » Tue Apr 04, 2017 1:47 pm

I find the lack of a menu save option frustrating. I am trying to get Melanie and ??? out of the prison / academy and found myself stuck. I am frozen inside a wall and can't move up/down/left/right. Now I have to restart from all the way back to my starting cell.
Link to image= https://www.dropbox.com/s/hyf94jvmqeoh0 ... k.JPG?dl=0
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Re: New RPG: Selatria

Postby txpeach » Tue Apr 04, 2017 9:12 pm

Lady JJ wrote:I find the lack of a menu save option frustrating.


Completely agree, Lady JJ! I think we were spoiled by The Deal. Regenerating bad guys is not my cup of tea!
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Re: New RPG: Selatria

Postby txpeach » Wed Apr 05, 2017 12:26 am

Lady JJ wrote:II am frozen inside a wall and can't move up/down/left/right. Now I have to restart from all the way back to my starting cell.
Link to image= https://www.dropbox.com/s/hyf94jvmqeoh0 ... k.JPG?dl=0


I am stuck in the same place Lady JJ. Seems it is a game glitch. Very frustrating that the game developers don't respond
to our posts. The location is after exiting the jail, you go west. You get the warning about going north to disperse the guards. The gllitch happens when you enter the building to the north. No way out of it and I REALLY don't want to do the whole jail cell thing again.
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Re: New RPG: Selatria

Postby Lady JJ » Wed Apr 05, 2017 12:49 am

txpeach wrote:I am stuck in the same place Lady JJ. Seems it is a game glitch. Very frustrating that the game developers don't respond
to our posts. The location is after exiting the jail, you go west. You get the warning about going north to disperse the guards. The gllitch happens when you enter the building to the north. No way out of it and I REALLY don't want to do the whole jail cell thing again.


There are 3 side-by-side silver doors there. I reloaded from my cell and made my way through to there again, this time taking the rightmost of the 3 doors and was able to continue in the game. Just don't take the middle door. Not sure what the leftmost door would do, as without a save option, I'm not keen on investigating further.

I totally agree, txpeach, that the lack of a response from the developer is very disheartening. I'd like to know what triggers the end of the demo. I have caught up with 016 again, defeated 015, seen a cutscene with a new commander being appointed, and then the game goes to black. Is this the end of the demo? If so, shouldn't there be some type of notice to say that? I'm hesitant to buy the game only to find that the paid version will lock up on me at the same place.

On a positive note, I am not experiencing any lag whatsoever.
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Re: New RPG: Selatria

Postby myst23 » Wed Apr 05, 2017 7:01 am

I'm at the areawhere you have to fight the slime and I'v gotten one.
Ineed to know what effects each one
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Re: New RPG: Selatria

Postby txpeach » Wed Apr 05, 2017 9:17 am

That is a tough battle! From left to right, and by color:

Spoiler: show
Blue - Bolt
Green - Ice
Turquoise - Fire
Brown - Psycho whatever
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Re: New RPG: Selatria

Postby Lady JJ » Wed Apr 05, 2017 2:41 pm

txpeach wrote:That is a tough battle! From left to right, and by color:

Spoiler: show
Blue - Bolt
Green - Ice
Turquoise - Fire
Brown - Psycho whatever

And I would add
Spoiler: show
Take out the green (wind) first because its dizzying effect can make your fighters lose their turn.
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Re: New RPG: Selatria

Postby myst23 » Wed Apr 05, 2017 8:39 pm

Lady JJ wrote:
txpeach wrote:That is a tough battle! From left to right, and by color:

Spoiler: show
Blue - Bolt
Green - Ice
Turquoise - Fire
Brown - Psycho whatever

And I would add
Spoiler: show
Take out the green (wind) first because its dizzying effect can make your fighters lose their turn.



Thankyou!
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Re: New RPG: Selatria

Postby whim » Wed Apr 05, 2017 8:44 pm

Hi there! Thanks for the feedback, all.

We sincerely apologize for the issues players are having with some of the lag encountered in Chapter 1-2 Availia sequence in the free demo. We're currently working on adjustments to those effects, and plan on reducing the amount of soldiers in the town area for a smoother gameplay experience. There are plans to release an updated version of the demo on all of our platforms with all of the fixes to our retail version this upcoming weekend.

We will also be adding minimum specifications to be able to play Selatria are clearly visible on the site. Due to the nature of more complex puzzles, there is a need to show more elements/features in our maps compared to similar games on these portals, which use up more processing power in later chapters.

The minimum specifications for this game are as follows:

System Requirements:

Operating System: Microsoft® Windows® 7 / 8 / 10
CPU: PC with at least a Dual-Core or higher processor.
RAM: At least 2GB of system RAM
HDD: 4GB available hard disk space
1024×768 or better video resolution


Thank you for your support! And thanks for playing Selatria!
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