watts712 wrote:I am a elementalist now but how do I make it work so now I can enjoy the game without these stupid invisible monsters
How do I make the invisibility work they are still there (pulling my hair OUT)
I just can't DEAL with these invisible monsters ANY MORE! enjoyment is not there!!!!!!!!!!!!email me if you take them out of the game...I would have NEVER bought the game if it said invisible monsters but it ONLY said visible monsters...
What a shame cause this would be a great game but the enjoyment has been taken out with the invisible monsters...
In your next game PLEASEEEEEEEE don't put sooooooooo many or NO invisible monsters...If I need the extra money for items or experience in a game I just go back and fight over and over
Hi, your invisibility skill is the same as a main action item, like your jumping boots or your world map. use the "A" "S" "D" buttons until you see a fogish charater as an image and use the "S" button to activate and deactivate it.
watts712 wrote:how do you get into redhurst cave?? I can't jump ( I have jumping shoes) over there do I do something with the colored balls???
You need the special main item called Orb Shifter that you will gain later in the game main story.
belange wrote:I am enjoying this game a lot, congratulations to the developer for this new game. I have been all over the Eastern Kingdom and a good part of the Southern one but I cannot find the jumping boots. Please help, there are a lot of places where I cannot go because of this.
Hi, to unlock those main items you need to go forward in the main story, jumping boots are unlock in the first big temple of the game around the 9th main quest.
darkange wrote:The problem with minimum number of steps between invisible encounters is that it never works properly .... you sometimes get 200 but other times you get 10 steps between 3 encounters in a row .... it's really not fixed .... it was the same problem with Millennium 1 game ... you select 0 steps between fights and obviously it doesnt work you sometimes make even 100 steps between another fight comes ( 0 steps should mean you walk one step boom encounter you walk another step boom encounter ) .. and if you selected 50 steps between encounter it was still not accurate ... you would get encounters after 10 steps and sometimes after 50 + steps .... somehow this option of minimum number of steps doesn't seem to work in these type of games ... don't know why.
I will look into this and if it is a bug, make sure to let you know when a fixed version is available.
diklazam wrote:how come no potion is reviving? or i miss somthing???????????????
I found a scroll that can revive it cost 1000.
why punich because someone was killed? its a lot of money for reviving/.....
Its was a game design decision. If the revive scroll aren't expensive enough, the player just doesn't play cautiously enough during fights as he doesn't feel there's any penalty for dying. He also has to think twice before building all his characters full glass canon. As you progress in the game, 1000g becomes more accessible.