Laxius Soul Forever Heroes Maiden Maiden Odessa When the Light Dies

Walkthrough Updates

Walkthrough Updates

Postby Kale » Mon Sep 04, 2023 7:15 am

This is a series of update notes I made as I played, as well as gathered from fellow forum members. This follows the bullet point numbers of littlebro’s walkthrough, and should be used as addendum notes/updates on top of their walkthrough.

Normally I would release this alongside an updated walkthrough, but I would not wish to do so without littlebro’s permission. I did get Mellowkat and Patojonas’s permission a long time ago, so this was not an issue with LF1/LF2.


Chapter 10

Spoiler: show
2. Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)

Heresia can learn (One of): Glue, Meltdown, Ataraxia
Guanidia can learn (One of): Ice Claws, Ripper Claws, Killer Claw

4. Cocka needs ~2000SP to succeed. Fierce can inflict Flesh Hunting to increase Cocka's SP by +35%, which stacks with Lightning Speed's +50%. This lowers the level required to succeed substantially.

4.5. The Secret Guild can be found immediately. (Might be tied to getting the 'Hey, Luci' prompt from the Mage Guild in LF2, or talking to the Guild of Wanderer that mentions the Secret Guild?) The only real benefit of finding it early is that the party can greet Oombar at the beginning of Chapter 11, and finish the quest at Chap 11 #12, instead of waiting until Chap 11 #74. (Not mentioned till Chap 11 #12)

5. If Kratin was recruited in LF2, he can get the +30ST from the class-based training now instead of Chapter 11. Kratin can also learn capability-based training now, which unfortunately appears to be bugged, as it doesn’t start working until the whole party reunites in Chapter 11 #11. (Not mentioned till Chap 11 #28)

6.5. There is a Mythic Dragon in the far 1001 Lakes area, up and left of the Southern Transport area that awards a Golden Apple for beating it. You may need to defeat it now or it might disappear later?

6.5. There is another Mythic Dragon south of Solwan's shop that drops a Power Salt for defeating. You may need to defeat it now or it might disappear later?

7. An Air Bomb can be found upstairs in your HQ. It's specifically in the top-left corner, not the top-right corner. (Not mentioned till #52)

7. The gear you take with you is all you will have for quite some time. Consider bringing along some of your better gear overall, and also a nice selection of different claws/jaws that cover different damage types.

8. Concentration is a spell learned from the Eternal Wanderer book, to be more specific here. You can also just turn back immediately, go back to town, and buy plenty of magicka restoration items.

10. Only Fierce/Kratin will actually be awake here, as they are the only ones considered creatures of darkness.

21. After skeletons swarm the Hole, there is an Emerald Powder in the top left dead-end, in a pile of rock rubble.

23. You do not actually need 99 Thick Wooden Planks; you only need 99 of the other seven items. You may still want to buy 1x Thick Wooden Plank for a quest later in the game though.

26. If Kratin was recruited in LF2, he is not here as he has already joined.

27. You should shop at both shops here prior to talking to, and giving all your Gold to Uba.

27. The box outside does give 1001 Gold now. (Bug fix hurrah!)

30. To clarify, the +2SP bonus is a bonus Wendala gets because she has the leather suit equipped when she finishes a quest.

36. The room with 145 Gold and 147 Gold; has a stack of boxes on the left side of the room, with an Insanity Powder down the middle of the two stacks.

37. The chest with 28 Gold can be searched again to find 6708 Gold.

39. The Earth Powder is actually a random item; Broff gets a random item every time it gets a quest complete. (From a pool of ~8 possible items)

42. The wraith here is called "Baffora".

44. After the first Moon Dew, when you return to the junction, there is a red (lava-like) spot on the wall that contains 3x Explosive Mushrooms.

46. After the locked gate, about halfway down the yellow path, you can jump to the right to find an Yveen Kiss.

49. The +2SP bonus is from having the Magdalena Leather Suit equipped while completing the quest.

50. Again, the +2SP bonus is based on Wendala's armor.

54. I didn't have a blue arrow; it may require a very high level Brussian to be visible?

54. The +2SP bonus is for Wendala's unique armor being equipped, and the White Carrot is a random drop from Broff’s quest complete bonus.

56. Crystal Pear is a random drop.

56. If you avoid the chest enemy after the boss fight and then come back later, you will find Laura in its place, who gives you a Talys Root.

57. The White Carrot is a random Broff quest complete bonus. The +2SP bonus is Wendala equipping her unique armor at the time of quest complete.

59. The Thing can be inflicted with bleeding from Wendala or Kratin's skills, a huge help in the fight.

60. Fun fact, both Wendala and Xander can each get their own copy of the Garden Key during their very short role as leader. (A bug) You may want to get it with Xander’s party, instead of Wendala’s party, so that Random's party inherits it at #67. Otherwise, you won't get it till Chap 11 #11, when everyone finally reunites.

61. After Luci takes over as leader speak to Cliff the book seller in the Palace Entrance area, and he has The Art of Healing book for sale. (Not mentioned till #67)

62. Georgia can give a Magicka Boost to Xander for +25MP.

62. Zamoa can teach Xander: Mist of Symphony, and Beholder's Halo. (Not mentioned till Chapter 12 Part 1 #1)

62. Zamoa can also give Xander a Class Boost for +7HP, or +12MN, or +5ST/+5RS/+3Lv. (Not mentioned till Chapter 12 Part 1 #1)

62. Baretta’s Box of Power randomly applies different boosts to the party. Be aware that some of the boosts cause silence or berserk to your characters, and you may not have a way to remove them other than killing of your party members. Of note: Elevation, Night Spirit, and Warrior Pride appear to be fully beneficial and are effective, semi-permanent boosts.

62.5. At the Fighter Guild, Seiman can get +25SP for class based training. (Not mentioned till Chap 11 #28)

62.5. Help Fighters can give Seiman a choice of +5HP +5000XP, or +7ST +5000XP. (I think Chap 11 #28 mentions this as "fighters boost" without detailing further)

62.5. Talk to Dengren twice about sponsoring with Xander in your party, for 6x Power Hazel, and 2000 Gold.

62.5. Sylvania, the lady furthest to the left in Mirsen will buy your Lamp of Xen for 1700g a piece.

63. Xander can also benefit from Arulea's Magicka Improvement training (If in the active party), and gets +24MN/+7MP.

63. Adon can also learn Fire Frenzy and Etnah from the purple elemental.

67. The wooden bin to the bottom right of the Metrolian counter has 1235 Gold.

67.5 It is now possible to travel to the Thief Guild with Cindy in the party (Make sure not to attack them on the way in!) Talk to Tibor about the Thief Bonus, and get +15HP/+15ST/+1Lv for Cindy. You can only take this training once, and I am not sure if Timbany may qualify for it later in the game?

67.5 (The entire Thief Guild bit here is optional, do so at your own discretion!) Take one final shopping trip with Zahor at the Thief Guild, and make sure you have at least one of every unique item he offers. Open the chest with the Garden Key to get: +30Persuassion for 75 total, +8Mercantile for 33 total, and +12Stealing for 30 total. Xander must have gotten the key to do this, since Wendala hasn't rejoined yet. Choose the Vision Hat, since you already have (or just bought) the Pheasant Hat.

67.5 After opening the Garden Key chest, *Do Not* accept Tibor's training for +16SP, it is only offered once, and many characters that join later in the game can benefit from it. Hold off on accepting it for a *long* time. Also, *Do Not* Complete Q219: Steal Sandra's chest, or else Tibor's +16SP training option will disappear. (It would be safer not to use the Garden key to open the chest, if you think you will accidentally open Sandra’s chest at the Mage Guild)

67.5 Talk to Zahor with Sarah/Luciana in the active party to learn Regal Fog, and with Cindy in the party to learn Throw Gold. You can do everything detailed above safely, but if you accidentally steal from the Mage Guild chest, you will lose access to the +16SP Tibor training option. (The Thief Guild is touched on at Chapter 11 #73, but ultimately covered at Chap 13 #35)

67.5. Visit the Fighter Guild now that Random is back. Pick Class Based training for +25ST. Pick Capability Based training for better Quest Rewards and a Monk Bracers. The better quest rewards will give Random his choice of +2HP or +2ST every time he completes a quest. (Not mentioned till Chap 11 #28)

67.5. Buy a Weather Catalyst from Cyan, after giving him 15k Gold for his friend’s quest. Equip it on Random to learn Geomancy. (He needs Lv 60, 1000+RS) There's a small bug where it says Sarah learns it, but Random actually does learn it. (You need to turn in quests to reach Rank 5 in the Mage Guild to do this, so you may want to reconcile this step at Chap 11 #11)

67.5 Angelina can also learn Geomancy. (Needs 300MN, 560RS, Lv. 42)

67.5 Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)

Random/Sarah:
Random can learn (One of): Revive, Aura, Pituite Calling, Indinera Calling;
Sarah can learn (Two of): Hero, Metallist Curse, Thunder Implosion, Magnet Body

Luci/Sarah: (Note: Sarah can actually learn all three spells, if you cancel after learning the first spell)
Luci can learn (Two of): Heal, Nymphea's Party, Emerald Laser, Revive
Sarah can learn (Two of): Rain Wash, Lord of the Dance, Dominion Bolt

Luci/Tara: (A bug here can cause the game to jump between the Luci/Sarah and Luci/Tara fusion menus)
Luci can learn (One of): Mind Burn, Energy Burn, Haste, Orgy of Flames
Tara can learn (Two of): Lava Wall, Lord of the Dance, Half-Goddess Aura, Grand Protection

Adon/Angelina: (Adon gains +MP, equal to Angelina's max MP, each time he learns a skill)
Adon can learn (Two of): Animal Massacre, Multi-Hits, Super-Shot, Crazy Slaughter
Angelina can learn (One of): Armor Crush
(Note: Adon can only learn Super-Shot/Crazy Slaughter if Angelina equips a Rocket Launcher/Tesla Axe)

67.5. Combo of Power at the Mage Guild can teach:
Luciana: Royal Combo
Sarah: Sunlight Combo
Xander: Xander Best
(The only time Combo of Power seems to be mentioned, is briefly in Chapter 13 #30. This would require turning in quests to reach Rank 5 now, so you may want to reconcile this at Chap 11 #11)

68. Return to the green flame mentioned at #64, put Tarabulla in the party, and inspect it for her to get +2RS.

69. The chest Cindy can steal also has 215 Gold in it.

70. With 700+ RS, Angelina can stick her hand in the flame to get +7ST/+4SP/+3RS. Alternatively, she can equip the Anti-Flame Gloves, but only receives +4ST/4SP/+3RS. (Not mentioned till Chapter 12 Part 1 #7, but the reward is not listed)

70. You can also inflict Steel Muscles on Tarabulla for more ST, and have Tarabulla use Fire Frenzy on herself for a bit more ST. If you do wait till Chapter 11 #11, Fierce can also inflict Flesh Hunting on her.

70. Nash can stick his hand in the flame to get +4HP/+3MP/+5ST/+8RS/+3MN.

70. You can also get both trapped chests in the Ice Castle with Seiman. The second trapped chest in the Ice Castle notably has a high difficulty, and may require the Universalis Key and/or leveling up Seiman to succeed. (Not mentioned till Chapter 11 #73)

70. Nash can learn Geomancy. (Needs 680RS)

70. More Fusions: (Not mentioned till Chap 12 #63, both need Lv. 50+)

Sarah/Nash:
Sarah can learn (One of): Thunder Skies, Jouvence
Nash can learn (Two of): Indinera Calling, Pituite Calling, Noxdox Curse, Phoenix Revive

71. It is possible to do the Zombomancer Cape quest now. Or you can wait till Chap 11 #11 when Fierce rejoins for whatever bonus he provides. (Not mentioned till Chap 12 Part 1 #5)

71. It is possible to visit Cantal with Cindy right now and go on a stealing spree. If you wish to, refer to Chap 12 Part 1 #28. Of note, the Uh-Mana-Gaar can randomly drop a Scorpio Side-Axe. After defeating it, you can also find a Bromium Powder near the center, a Power Salt is inside the nearby steam spout, and there are a total of 2x Star Dust in the light gray rubble piles below. Interestingly, Indinera either added extra loot to the cratered town since LF1, or I missed a bunch of stuff. (Not mentioned till Chap 12 Part 1 #28)

71. Uh-Mana-Gaar is very susceptible to Random's God's Blade, Luci's St Christohart, and Seiman's Spell Lock. The basic strategy is to silence it with Seiman's Spell Lock, buff your Pdef/RS to the moon with Sarah/Luci/Seiman, and then put Sarah on healing duty. Luci and Random will chunk it away with God's Blade and St Christohart. Bonus points if you buff Luci's MN and Random's AT/ST to the max before the battle with skills and items.

XX. Come to think of it, there were trapped chests at both the Blackhood Manor and the Undead Pit. It’s a shame you can’t return to those areas in LF3.


Chapter 11

Spoiler: show
1. It is possible to say hi to Oombar now if the party has the quest active from the Secret Guild.

1. It is possible to steal from Oombar's chest with Cindy in the party; you get 27x Royal Meat and a Ganwagonkodor (Gives Askhbar x2 hits). 37 Steal did it, though lower may work. (Not mentioned till #74)

1. Tarabulla can also cope with the cold.

3. It is possible to farm Power Meat at the Western Transports again. Brussian was able to eat up to 100 of them in LF1, for +300ST. Fierce can also eat up to 100 of them, for +300ST.

4. Tarabulla is not affected by the huge Frozen Blood debuff, but she doesn't get away completely scot-free anymore.

4. Luciana can also learn Death Glows.

4. The party does not have access to the Thermo Suit 1.2 at this point, and Brussian will leave the party before you do. Given the difficulty of this chest (60+ Steal), it may be advisable to just get it later. Alternatively, you can fall back to the Ice Crawler room and rest there. With Cindy recovered to max HP, Brussian can use Werewolf Bite on her, followed by Tarabulla using Energy Burn on Cindy. Cindy can then be put aside into the party reserve, until you return here with the Thermo Suit 1.2 at #7.

5. The party can reach the Hotel of Aisle right now, and can sell the 50 Ft Rope for 1150g a piece, a profit of 150g each. (Not mentioned till #45)

8. As you first start to head right, there are two orange flowers that cause a hornet fight, but will award a Dahr Herb and a Luna Berry upon defeating them.

11. If you completed every quest at the Art Guild, you can speak to Balnard about completing 8 quests for some Gold. Max persuasion according to the walkthrough will give you 8150 Gold, or you can take the 6000+ Gold he offers right now. (Not mentioned till Chapter 13 #39)

11. Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)

Brussian/Fierce:
Brussian can learn (One of): Curse of Maken-Hamdo, Destruction Bite

11. Combo of Power training: (Not mentioned till Chapter 13 #30)
Wendala can learn: Deadly 3
Rosa can learn: Nereid Imperial

11. The item Broff gets is random as his quest complete bonus. Not always a Bonedust Mushroom, or a White Carrot, or even a Gaia Dust.

12. Good news, you do not actually need any Thick Wooden Planks to complete the 99 items quest. You should make sure to buy one for a quest later though.

12. The fourth lamp gives a random amount of XP to *only* your 4 active party members. With the Luck Ring equipped, you can get about 3000-9000XP.

12. The Bonedust Mushroom is a random quest complete reward, if Broff is in the party.

13: Indinera may have changed this since the walkthrough was written, but you can select "striking back" as a correct answer to Jay about where Silent Bob is. BUT, you only get a single quest completion bonus for answering correctly. Picking any other wrong answer will get you the two quest complete bonuses, if you talk to him multiple times. The quest book is happy either way, so choosing a wrong option seems preferable.

13. If you talk to Silent Bob 666 times, he will actually speak and you can complete Q285.

13. You can also visit the Center of the Universe now, by touching the fireplace. (Not covered until #29)

13. If you have the Luck Ring equipped the first time you talk to Baretta, she will stock 11x Yveen Egg instead.

13. To elaborate further, sell your 99x stuff to Solwan. He offers the best prices in Adretana.

13.5. You can buy the Zulmar Card (Ultimate) at the Petro ring shop now. (Not mentioned till Chap 12 Part 1 #2)

13.5 Askhbar can get the Capability-based training at the Petro Fighters Guild, and also gets a Monk Bracers. Random and Kratin can as well, if they did not do so previously.

13.5 The Petro Arena is open for your entire party now, but the rewards are better the longer you wait, and the more party members you have.

13.5. If you visit Wendala's house in the East District, there is an explosive present that can do a lot of damage. There is also a chest that gives Wendala +8MN. (Not mentioned till #32)

13.5. At the Undead Guild, talk to Jaffrael and choose 'Learn' with Fierce in your party to get -6ST/+8MN. Kratin can also get -5ST/+6HP if you did not recruit him and get this bonus in LF2.

13.5. At the Undead Guild, talk to Jaffrael and choose 'Boost'. Fierce can get +22HP, or +16MP, or +15ST. Xander can get +17HP, or +36MP, or +48RS, or +34MN. Seiman can get +9HP, or +14ST, or +14RS, or +11MN. Adon can get +6HP, or +14ST, or +8SP, or +10MN. Kratin should also get +31ST, or +39RS, or +30SP, or +24MN; if you did not recruit him and get this bonus in LF2.

13.5 Report that you rescued Skohar the Acolyte at the Undead Guild to close out Q162. (Not mentioned till #32)

13.5 You can report that you've now completed all 3 quests in the Undead Guild to reach Level -2 in the guild. Reaching Level -2 will cut off access to Jaffrael’s Level -1 training options, so ensure you have them all first. (Note: There are multiple dark-aligned characters that join later in the game, that potentially have Level -1 training options available, but only if you were to remain at level -1 for a good long while?) Assuming you do take Level -2, the ghost on the right will now cure zombification for money, and presumably the Glowing Aura boost (+9%AT/+9%MN) will last longer. (Not mentioned till #32)

13.5 Grab the three new quests: Find Rare Plant, Steal Item from Ohgma, and Cosmepolis' Dangerous Pow. Make sure that you already turned the Oxuralis into the Mage Guild first, and then stole it back before asking about the Rare Plant quest. You will complete it immediately. (Not mentioned till #32)

13.5 At Level -2 now, Bukillil will offer boosts to your Dark aligned party members: (Not mentioned till #33, and with limited details)

'Trade Levels for Life': Lets you trade in your levels for more Max HP, but only once. The Lv/XP loss is temporary, but the HP gain is permanent. Also, I don't see that equipping the Orb of Damage is boosting this in any way?

Wendala: -5lv/+11HP, or -8Lv/+16HP, or -15Lv/+30HP
Kratin: -2Lv/+6HP, or -3Lv/+8HP, or -4Lv/+10HP

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Lose Spells for Boosts: Lets you trade in spells for stats. The spell loss is permanent, and most/all of these are not worth taking at your discretion. I am unsure what having/equipping the Orb of Metal does to boost this? (Not mentioned till #33, and with limited details)

Wendala: -Death/+1HP, -Undead Curse/+6Lv, -Omega Tsunami/+100MN, -Carnage/+76ST, -Striker/+25ST

Kratin: -Death-X/+10ST+10RS, -Sign of the Brave/+6HP+10Lv

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13.5. At Level -2 now, Jaffrael offers new boosts, replacing his old options: (Not mentioned till #33)

Spell Bettering: Teaches or improves spells for Dark party members.

Wendala: Learn Night Watchers, Enhance Shocker so it hits all targets
Fierce: Learn Night Fog
Xander: Mind Holocaust becomes a single-target spell, and its Pw increases to 671.
Adon: Learn Holocaust (Also gives +30MP)
Kratin: Learn Night Fog

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Xerberus Ancient Power: You choose one of the below, and can also buy +10MP for 1500 Gold. (Not mentioned till #33 and with limited details)

+1Hit to Multihit Moves: Presumably Cerberus Move, Cerberus Craze, and Atta-Hene Orivayhi.

Learn the Corpse Dust of Corrosion spell: A Dark-damage spell that is good vs. Human, Elf, and Ghost, and inflicts Pox/Bleeding. (It is MN-based, which Fierce is poor at) As a side effect to learning this spell, Fierce's Curse of Maken-Hamdo will automatically chain into this spell. Curse of Maken-Hamdo also gets better as Fierce levels up, and this essentially just extends the damage/utility of that skill.)

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Necromancer Boost: Gives Xander +14HP/+125MN (Not mentioned till #33)

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13.5 Broff can now put his hands(?) into the flame to get +18HP at the Fire Guild. This is also a good opportunity to have your entire team shove their hands in the fire, in case you missed anyone during the limited time window many newer party members had. Nearly everyone can succeed, though you may prefer to boost Angelina's RS to 700+ rather than wear the anti-flame gloves, so she gets more ST.

13.5. If you visit the Indinera Counter, there is a new merchant selling new gear.

13.5 If you visit the Rilia Counter, you can find a doll in the upper-right looking for Wendala for an instant quest complete. You will also be forced into a fight against a Gasha-Pulha doll. She has very robust defenses, but does take good damage from Arcanum Blade if Random learned it from the Petro Arena quest. She can be silenced with regular Silence, Black Hole if you have the Box of Waste item from LF1, or Magicka Lock using Seiman's Spell Lock spell. She can also be hit with Metallist Curse, or just erased from existence with 3x Semi Conductor items.

13.5. You can now complete Q126 by talking to Demetrio in the most upper-left house of the Main Avenue with just Random/Wendala in the party. (If the quest is not active in your quest book, you need to talk to Floyd about the Dismantle Slave Organization quest. You then need to talk to Demetrio with just Random/Wendala in the party alone to broker the deal in the first place. After that, you may also need to visit the screen with the sleeping girl on the way to the palace, where an associate of Demetrio should reach out about closing the deal. (Not mentioned till #37)

14. The Ancient Gaes can be thunder numbered by Thunder Implosion or Spark Dice. It can also drop a Gaes Fur.

14. On your way out, the skull in Zaruul's room will give an Ademia Powder.

14. You can also rescue the woman in Zaruul's room, Melusine. She does appear in the Laxius Manor, but provides no benefit for doing so.

14. After completing the House of Torture sequence, speak to Jabbur just inside the Mage Guild about the Cult of Torture for 3000 Gold and to clear Q165 from your quest book.

14. After completing the House of Torture sequence, speak to Floyd at the Petro Fighter's Guild about Death Penalty on Bathory for 10000 Gold and to clear Q179 from your quest book.

18. On the screen Guanidia has to hold off a bunch of enemies: (The walkthrough mentions some of these, but they are all spread out across the walkthrough)

The top-right reddish-orange orb will cause multiple fights in a row, but has no item reward.

The bottom-right tentacle bundle gives you an Energy Globulus, after a fight.

The stone pillar near the middle gives 4x XP Egg after a fight.

There is a reddish-orange orb near the center that gives an Energy Globulus, but only after checking it multiple times and multiple fights against scorpions.

You can find a Machalite Gamabus in a purple chest on the leftmost side of the area.

The very top-left pillar gives an Energy Globus after a fight.

The bottom-left support pillar gives an Energy Globus after a fight.

25. When you first enter, a narrow webbing to the left leads to another Energy Globulus.

25. The red-orange orb near the +1HP bonus for Random; gives the party +2HP.

25. There is another Energy Globulus near the ledge exit/final XP-sucking chest that is almost entirely hidden by the wall it is pushed up against.

26. The writhing tentacles left of the final enemy gives +6MN.

26. I only got 3 Energy Globulus, no idea what determines how many you get. The +2SP is based on Wendala's armor.

30. Characters need 300MP to take the "Filling the Gap" training. Characters that cannot take the training, even if they manage 300+MP: Brussian, Fierce, Angelina, Lilly, Adon, Daryl, Askhbar, Cocka-Cocka, Deuterium, and Oglong. The training itself appears to give +1ST/+1RS per 100MN. So at 5000MN, you would get +50ST/+50RS. Tarabulla receives double the normal bonus. More MN is always more good though. So aim to ensure you have 300MP, but also the max MN you can reach.

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Increasing MP: Tarabulla's Mind Burn notably adds +15%MP, and Sarah's Element Shield or Luci's Cosmic Shield adds 5%. It is also possible to get Night Spirit (+50%MP) and Elevation (+15%MP) randomly from Baretta’s Box of Power. These boosts will not stack with equipment that provides Night Spirit/Elevation. Beyond that:

Chimera Fur (Body), Underking Crown (Head), Twin-Eyes (Shield), Palacia Shield (Shield) Underworld Ring (Accy): +50%MP
Fridgen Mail (Body): +36%MP
Blessed Necklace (Accy): +30%
Yveen Triangular (Shield) / Mantle of Magicka (Accy): +25%MP
Orb of Depths (Accy): +20%MP
Rivendale Coat (Body) / Algorithm Diamond Helmet (Head) / Sacred Letter of Yveen (Accy) / Orb of Value (Accy) : +15%MP
Awesome Hat of the Alchemist (Hat): +7%MP

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Increasing MN: You can inflict Brilliant Mind with a Tij Herb or Sarah’s Aura spell, and Brain Boost using Tarabulla's Mind Burn spell. It is often (always?) better to avoid equipment that grants these two auras, and find another piece of gear that has a higher +MN stat instead. Once you max out your MN with the best gear available, then you can apply these two boosts. Notable Boosts:

Int. Seminary: +100%MN (Buy from Glawdys at the Mage Guild)
Yveen Blessing: +50%MN (Use an Yveen Egg, limited supply)
Brilliant Mind: +25%MN (Best applied with a Tij Herb, after maxing out MN with gear)
Brain Boost: +20%MN (Best applied by Tara's Mind Burn, after maxing out MN with gear)
Glowing Aura: +9%MN (Undead Guild boost)

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31. The amount of MN Kratin gets varies; I got slightly more in LF2 when I did it.

31. Cindy can steal Gerald's Chest (Requires 48 Steal) for a Psycho Sword.

31. Seiman gets +4ST/+6RS for Sword Greats. Seiman gets +13RS for Fighter Boost. Seiman gets +4SP for Pace Greats.

32. The character specific bonuses are based on Wendala equipping her unique armor, and Random having gotten the Fighter Guild training.

35 If you put Tarabulla in the party, she can inspect the blue flames all over the place. Most of them only heal her for +100HP, but one of them will give her +1MN, and another gives her +2MN.

36. Sacrificing Wendala reduces her ST/RS stats by a lot. An exact amount is hard to say because of the -10Lv, but for me she maybe lost around 200ST/200RS, give or take.

36. The stat boosts for Random/Kratin are from the capability training at the Fighter's Guild.

36. After saving Clarine, you can visit her at the Laxius Manor and she has opened a shop. She notably sells 7x Bromium Powder, and everything else she does sell, is at a discounted price compared to other vendors.

38. Shark Slaughterer can be afflicted with Venom and Bleeding using Undead Curse, and will kill itself.

39. In the first room with the healing reagent, you can also find 204 Gold in the top-right corner of the room. Not in the boxes, but the corner above them.

39. Balrog Lord can drop a Balrog Lord Claw very rarely.

43. Daffadarus can also teach Xander, giving him +4HP, or +5MN, or +3Lv. This and the Dragon Sword were both available much earlier. I lost track of exactly when though, and I'm not going to just guess at this point.

47. One other interesting point, there are no environmental debuffs like Slow, Cold, etc. during this escape sequence, so you can ignore Thermo Armor completely. You may need to cure them initially, but they should stay away once cured.

47. As a correction, no one needs to attack the Titanic, or spend MP against it. Angelina blasting it away just happens, even if she is defending, and the fight just ends when it occurs.

47. There is a small (?) chance that Angelina doesn’t blast it away in the first two rounds of combat, and seemingly never will at that point. (Luck Ring maybe helps here?) This leaves you stuck in a fight that appears to be unwinnable, and you cannot run away either. You may want to save you game on occasion to be safe here.

48. On the very first screen, there is a pink arrangement of flowers that Cocka can eat for a whopping +200RS. Instead of heading right a screen, go up the steps and you’ll see it. The walkthrough never mentions this, so presumably you must get it now while Cocka is in the party.

48. In the final area with the Mammoth Coat, there is a plant with a Magicka Potion shortly before the log jump.

48. After the log jump, there is a plant with a Red Pimento a little ways right.

48. Lastly, if Angelina blasts the Titanic away 4+ times, she will mention her hands are warm when you reach the institute. She will then get ST equal to the number of times she blasted it away, maxing out at +35ST.

53. On the starting screen, there is an Energy Herb near the right exit.

53. Going up a screen from start, the very top-left plant is a power pepper. The three plants to the top-right give a total of 3x Talys Root.

54. On the same screen as the Hydra Tear, there is a Healing Potion plant at the top-right of the screen.

54. The second screen right of the start, the small cliff area, you can find a Crystal Rain and a Moon Dew. Down a screen from there, are a Healing Reagant and 3x 5000XP Cocka flowers that hopefully Cocka ate earlier.

54. There is a Food Ration plant on the screen with 407 Gold and 3x Mountain Balm. There is also an Ice Cake on the upper level, right of that plant. It’s an unassuming pile of snow as far right as you can go.

54. Just outside the cave, you can get a Magicka Potion plant.

54. Left of the cave is a Magicka Energyzer plant.

54. If you navigate a maze of trees towards the top-left, you can reach a treasure chest with an Ice Cake and a Winter’s Soul.

55. It drops an Ice Cake.

56. After the alarm activates and Nash is recruited, the shop machine at the left is active and can be perused. (Not mentioned till #70)

57. In the very first room described, there is a hidden passage in the top-right that leads to an Indigo Oil.

57. There are 2x Plasma Gun in the left room.

59. There is a second door in the bottom right that can be air bombed for 43 lasers. It is next to the door that does nothing when air bombed.

61. From the Healing Reagent chest and Head Barrier, the upper-left corner has an Indigo Oil. This is where the plants are growing on the wall.

62. The cupboard with the Hi Jacking has another nearby cupboard with another Hi Jacking.

68. The ST Angelina gets here seems to be random.

70. Deuterium has an adaptor skill that can be used to buff one of his stats, of your choice, at a time. By default, nothing is selected, so it’s a good idea to set him up with something. Of note, if you install the ‘Gladenmore Best’ custom adaptor, Deuterium gets +20%Pdef, +20%Mdef, and +40%RS. This particular adaptor appears to be permanent once applied, so you can select another adaptor afterwards and still keep this bonus.

71. The party members that were left behind in Adretana do not receive the +17MP from Yveen if you collect it in Chapter 11. The best outcome seems to be travelling to Adretana and finishing Chapter 11 first. As soon as Chapter 12 starts and the party reunites, head back to collect both Lilly’s Bazooka, and Yveen’s +17MP for *all* Laxius Force members in a single trip.

73. A small point of order, but bullet points #73 through #75 are actually part of Chapter 12.

74. The quest reward (Star Dust/Earth Powder) is actually random, it’s part of Broff’s quest complete bonus if he is in the party.
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Kale
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Re: Walkthrough Updates

Postby Kale » Mon Sep 04, 2023 7:16 am

The update notes are longer than a single forum post allows, so here’s Part II.


Chapter 12

Spoiler: show
2. Krandar and the Infant Demon are very susceptible to Ante-Wave attack items. The remainder of enemies can potentially be taken out by a single use of Random’s Etnah spell.

5-6. Image

7. Daryl and Lilly need the Ante-Flame Gloves equipped to succeed. Lilly gets +5MN, Daryl gets +3MN, and Yveen really puts in the work for a whopping +1MP.

9. If you enter Sheila’s shop several times with the Luck Ring equipped, she will offer to sell you a Nachralis Conch for 9000g.

9. To elaborate, Luciana needs 3000+MN to pick up the Nantachrilis Lance.

10. From the moment you enter, there is a timer counting down on three separate chests. You need to move with purpose, mash through text boxes, and waste no time if you wish to get them all:

A. Immediately to the right of start, in the small Med-Bay you can get an Air Bomb before it disappears.
B. All the way right of the last chest and a few steps down you can find a chest with an Indigo Oil.
C. Head towards Med-Bay, but take the first narrow pathway down, and loop around for a Super-Driller.

10. There is one more hidden treasure below the row of chests, you fight a Tron and get 5x Indigo Oil.

10. From the Indigo Oil that is off the side of the bridge, walk four more steps down while on the bridge, and then walk all the way right, and search for a Barynium Gel.

10. The top half of the empty bed near the experimenting man can be searched for a Tera-Bomb.

11. Gaia Dust is random reward from Broff, and again random reward.

12. There is one more Shark Meat hanging on the wall outside the Port House.

12. Near the Cindy chest, the basket of water has 2x Moon Fish.

15. It’s 4x Mind Crystals, not 44.

15. The path going down does actually have 1x Crystal Pear. It’s along the upper wall, where there is a darker blue indent on the wall.

22. Assuming Indinera did not change it in LF3, Raaku can be insta-killed with exhaustion inflicting items.

23. Arulea’s shop now carries the Twister Orb for 40,000g.

23. Ice seems particularly good all-around down here, and an Elemental Blade on Random may be his best choice if you have one.

24. There is a rock pebble formation in the bottom right of this area that states it reduces the power of the Fire God if you investigate it. Presumably it weakens the boss in some manner?

24. Near the previously mentioned rock pebble, one of the nearby pronged crystals also gives Tarabulla +1MN.

24. There are 3x +1HP orbs for Tara in the bottom-right, 1x +1HP orb in the top-right area, and 2x +1HP orbs in the final bottom-left area.

24. The final boss seems immune to Ice Jail to me, Indinera may have buffed the boss since release? The only status effects I ever landed were Metallist Curse, Aura Broken, Diminution, and Defense Down. Best strategy seems to be Legendary Blade on a buffed-up Random using Fury, once Metallist Curse and Defense Down are both on boss. Critical hits are particularly big damage. Or, you can come back later in the game when Random has a much better weapon.

24.5. With 5 quests complete for the Fire Guild, the purple elemental now starts teaching combo abilities. (Note, you’re only supposed to learn 2 for Tara and 1 for Luci, but if you say yes to every skill the first time she asks, you just get everything)

Tarabulla can learn:

Fire Slash: Select a sword user, they gain Flaming Weapon buff and attack twice. Tarabulla gains Brilliant Mind and then uses Explosion.
Royal Indinera: Sarah gains Flaming Weapon buff and attacks twice. Tarabulla gains Haste and then uses Orgy of Flames.
Excelsior: Tara gains Heroism/Bril. Mind, Random gains Heroism and attacks twice, then Tara uses Explosion.
Wings of Fire: Tara gains Genius Mind, Cocka gains Wpn Boost/Light Speed/Killer Hit/Titan Muscles and attacks once, then Tarabulla uses Orgy of Flames and then Explosion.

Luci can learn:

Strike of Lava: Luci gains Heroism, Random gains Blade of Lava buff and attacks twice, then Luci uses Lava Wall followed by Lord of the Dance. (This skill gets a huge boost when you reach the final dungeon)
Lava Wall Combo: Using Luci’s Lava Wall will now cause Sarah to also attack twice.

27. The Ocean Gaes can be affected by Broken, Diminution, Demolition, Fear, Fragmentation, and Shatter. (Bazooka and Laser items are great for inflicting status effects, as is an Omega Budon or a weapon that can inflict Fragmentation) If you can stack all of those status effects before Heroism/Legend Slayer/Steel Muscles wear off; a fully empowered Random can do tens of thousands of damage per hit with the Legendary Blade. You may want to use Random’s God’s Blade initially instead of Fury, so his battle boosts last longer. Tarabulla’s Fire Slash skill is also very potent here, if you completed five Fire Guild quests, and learned it from the purple elemental. [Prior to the fight, use Fire Alchemy and every other buff you can throw on via items/spells. I would also highly recommend the Orb of Damage on Random, and maybe even the Key of Hero if he can spare the defense penalty]

27. Esclachaboom is a random drop.

28. The Uh-Mana-Gaar can randomly drop a Scorpio Side-Axe. After defeating it, you can also find a Bromium Powder near the center, a Power Salt is inside the nearby steam spout, and there are a total of 2x Star Dust in the light gray rubble piles below.

30. The trapped Crystal Rain chest can also be disarmed by Seiman, unless there is another one than I am unfamiliar with?

32. With the Anti-Flame Gloves equipped, Timbany can get +3MN by sticking his hands in the fire at the Fire Guild.

33. It looks like Brussian has to be Lv. 75+ for the blue arrow to appear here. The Vision Hat (+11 Perception) does nothing here and appears to be bugged. I’m assuming the player has the max Perception bonus from LF1.

33. The left hand bookcase has an Island of Narmaru Map, not a Marrow Hood. (Bugfix/Update presumably?)

33. You can use the Island of Narmaru Map just outside the palace to reach the Island of Narmaru as advertised. You can find a Dirai Laccana (Ultimate) on the right hidden behind a cactus. There is also a hidden Yveen at the bottom that gives 25000XP/Heroism/Weapon Boost, but only to your currently available party members. You may wish to get this bonus later in the game. (Not mentioned till #47)

37. The leftmost pillar outside the Pyramid has a Hydra Tear.

37. In the same room as the Yveen Egg, you can find a Yveen Tear hidden along the bottom wall.

42. After the Healing Potion, there is wall along the bottom you can walk through, leading to a chest with an XP Egg and 3x Life Apple.

42. The top-right red carpet room has a wall on the right side you can walk through; into a void area you can find a total of 3x Golden Apple. One apple is up, one is down, and the last one is on the right.

46. Marmaris gives you a Golden Apple for giving him the map. (Not mentioned till Chapter 12 Part 2 #119)

48. The upper right room has a Gaia Dust and a Star Dust along the top wall.

49. Filling the Gap increases ST/RS based on the characters MN stat, you can get way more than +5 if you boost your MN stat beforehand.

49. The boost for Jennifer’s ‘Help Fighters’ option at the Fighter Guild is 5000XP and a choice of +2HP or +3ST or +3SP.

49.5. Wendala’s house in the Eastern District has another treasure chest that gives Wendala +6ST when opened. (Not mentioned till Chap 13 #34)

49.5 Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)

Random/Djarma:
Random can learn (One of): Healing Vapors, Barrier of the Sun
Djarma can learn (Two of): Hero, God’s Blade, Fury, Whirling Blades

49.5. Djarma can stick his hand in the flame at the Fire Guild for +11ST/+6RS. Aaron can do the same for +2MP/+2MN

49.5 Djarma can also learn Fire Wire from the purple Elemental at the Fire Guild with the Enzyma Exciter accessory equipped.

49.5. Djarma can also pull out the sword at the Weapon Tower for +55MN (Needs 900ST and Over-Titan Gloves). He can get +8RS for Fighter Boost from Darrant outside the Weapon Tower. He can learn Elf Slaughterer, Dragon Slaughterer, and Demon Slaughterer from Balladine the next floor down. Lastly, he can learn Particle Blade from Marandohra at the lowest level of the tower if you talk about Quest.

51/52. In case Alexandra is not Lv 70+, just max out everyone’s defense, and do the following: The Lamingtons can easily be defeated by a Holy Powder item. The Shark Slaughterer can be taken down with a few Fish Holocaust items, or by giving Guanidia a weapon that can inflict Venom, Plague, Bleeding, or Lichea. Use a Thunder Powder item against the Piranha. Basic attacks or Fish Holocaust against the Dragon Razor. Ice Powder items against the scorpions. Spark Dice to Thunder Numb the Infernal Shark, and then Fish Holocaust or Exhaustion items to kill.

52. Additionally, you can continue to investigate the cave opening multiple times to fight a series of foes. Use Ante-Wave items on the first fight. Use Holy Powder on the second fight. Use Holy Powder (and paralysis-protect ion if you have it) on the third fight against vampires. Use Water Powder on the final fight against the ghosts. Nothing more seems to trigger after that, and there is no obvious reward for doing any of this.

52. Lastly, the XP reward seems to be based on Alexandra’s current (not max) HP, and her ST stat. She can get a lot of XP here if you inflict Heroism (Hero Cream), Steel Muscles (Dragon Blood), Yveen Blessing (Yveen Egg), and Giant Body (Growth Mushroom). Then equip her to max out her ST stat and heal her to full HP. (The Awesome Hat of the Alchemist for more +HP might be her best hat) [I got 1,258,465XP; took her from Lv. 60 to Lv. 81 in an instant]

53. The innkeeper now has a Deal option, which lets you buy a single Luck Starfish for 500 Gold. (Not mentioned till Chapter 12 Part 2 #125)

54. To elaborate a bit more, Daryl, Guanidia, and Angelina should also have some decent gear on before you board the boat. You may also want to teach Alexandra a powerful spell via a book, or ensure she has a very powerful weapon and the tip-top in defensive gear for an upcoming solo fight.

55. It may actually be preferable to leave Alexandra’s weapon and gear on her, especially if you did not teach her a powerful spell using a consumable book. Or even consider collecting the 2500 Gold before Daryl replaces her, and make sure she can complete the Dream sequence in the cave at #60.

56. The rock is down and to the left, not right.

60. One of the arrows Brussian displays does actually point to a Mind Haze, in the small cubicle near the woman in red.

64. The single most useful tidbit I can add about the Legendra Tower is to always use Baretta’s Grandoise Box if you bought it. The 2000 damage will take out every enemy inside the tower, except an Irina-Infaliice Angel and a Legendra Behemoth. Surviving Legendra Behemoths are susceptible to Mammal’s Onslaught items, and Irina-Infaliice Angels are susceptible to Bird’s Havoc attack items. If you have a good team, regular attacks can also finish them off pretty well.

66. Ensure that Random has the Luck Ring equipped before your enter the throne room. Also, make sure that you have a Monk Bracer (Shield), the Dancer’s Pinnacle (Accessory), and a (Inflicts Plague) weapon all available for Wendala to equip later. Or preferably, pre-equip all three onto Wendala now, to ensure you have them on her when you need them.

68. You get 16x Bonedust Mushroom if Random had the Luck Ring equipped before the party split.

73. There is an extra White Carrot near the carriage at start. Another White Carrot is slightly above the carriage if you walk around and then inside the fenced area. There is yet another White Carrot near the chickens. There are a final 2x White Carrot at the top-right house.

73. The orange flower patch near the chickens can also be eaten if Cocka is in the party. He gains XP equal to his MN stat.

73. There is another guy hidden behind a tree near the top of the screen that buys Balnuunla Jars for 3300 Gold instead. Still not a great payoff, but better than 3150 each.

74. To fix the squirrel, Sarah needs 600+RS.

74. Sarah can jump up to retrieve a Golden Pearl near the top of the screen.

74. You can now cancel out of having to buy the sword from Zobrnk. (Bugfix, presumably?)

77. Random needs ~1670ST to pull out the sword.

84. The Astral Ring gives +2MN for quests completes, rather than the +2SP the Magdalena Leather Suit does. It’s either/or from this point on.

84. The boost is +5ST or +5RS or +5SP.

84. Other Plague weapons include the Omen Sword, Thanatos Sword, Werewolf Dai-Katana, and the Zarafarus Scimitar.

85. A correction here. If you revive Alexandra, then Sandy is automatically revived. If you revive Sandy, then Alexandra is automatically revived. If you revive Marion or Leona, then you have to choose between Sandy/Alexandra as your second choice.

86. If you talk to Michelle several times after she acknowledges that you talked to all the cats, she will finally give you a Ten Centuries of Teaching accessory, which gives a much bigger XP boost than the Seed Pendant.

88. The +2MN bonus is the quest complete bonus for equipping the Astral Ring. You could alternatively get +2SP if she is wearing the Magdalena Leather Suit.

89. Pi-Peeck has opened a shop up outside Krondler, in the top-right area with the pillar of rock.

90. Broff receives no underwater penalty, and Deuterium only gets the slow status effect.

92. If Petula is not in your party, the price to get in to the Aqua Guild is roughly doubled.

92. Broff can also learn the Fish Slainthe Math skill for 900g.

93. The quest now correctly references two sharks, and you now get a quest complete bonus. (Bugfix Yah, Petuala, Yah!)

96. Nearby the Oceania sword, you can find 1x Luck Starfish by one of the pink orbs.

97. Baretta’s Grandiose Box instantly obliterates the Crystal Zapoos, and anyone fast enough (or with preemptive gear) can use it to win the fight instantly. Also, it looks like equipping the Luck Ring increases the likelihood of more Crystal Zapoos appearing. I went from getting 4-5 on average, to more like 5-6 on average with the Luck Ring equipped.

99. On the screen Zabzuhal appears, there is a Luck Starfish in the bottom left part of the screen on a water pool.

99. At the "Cross the bridge and go up" area, there is another Luck Starfish on the large rock bit immediately after crossing the bridge.

99. It is actually 434 Gold; the 4344 was likely a typo.

100. Down and to the left of the airport sign is another Luck Starfish.

101. The Orb of Depths is indeed a random drop.

103. From the Ocean’s Vacation book, there is a Luck Starfish near the bottom right of the screen.

104. The 12x Shining Parchments become 31x Shining Parchments, if you come back later with Random and equip the Luck Ring.

104. There is another Sajcdil Apple visible on a table before you reach the one mentioned by the walkthrough.

108.5. If you held off on collecting the Hidden Yveen earlier, use the Island of Narmaru Map, and collect her now as you have nearly every party member to benefit from the 25000XP bonus.

108.5. Speak to the water elemental in the throne room and ask to return to the Ancient Library. On the starting floor, open the two trapped chests with Seiman for a The Priests of Varna Deij’hel book, and 6x Shining Parchments. (Not mentioned till #124)

108.5. Put Tarabulla in the party and speak to the Fire Elemental off to the side in the throne room. Tarabulla gets +6RS/+6MN.

108.5. On the top floor, the trapped chest in the top right can be opened by Seiman for 3x Golden Apple. (Not mentioned till #124)

108.5 On the bottom floor, the two trapped chests can be opened by Seiman for a total of 2x Emerald Powder. (Not mentioned till #124)

108.5. On the bottom floor put Tarabulla/Nash/Marion (If revived) into the party. Examine the flame near the trapped chests for +5MN for Tarabulla, +11ST/+1LV for Nash, and +6ST/+6MN for Marion.

108.5. With Petula and Brussian in the party, visit the secret area in the Harem and investigate the right pool for a Kadaboom.

108.5. Use the Pyramid of Sultai Map. Go upstairs and examine the top left pool with Petula to find 1x Luck Starfish on the left side, and an Ultai Armor at the top side of the pool.

108.5. Visit the Oasis of Myssary and examine the pool with Daryl in your party to get a Water Extract – Sample C1137. (Not mentioned till #119)

108.5. While at the Oasis, equip Random with the Luck Ring and buy a rock for Broff here. If you have the Luck Ring equipped the merchant will mention how extra lucky you are, and it maybe does something extra? There might be a damage increase for Broff? There are no altered stats, and his damage has such a large variance to begin with, I’m not really sure.

109. The Sun Cockatrix does take damage from the Legendary Sword. (Legend or Laser?) One Lethal Punishment targeted at it, should erase it with room to spare.

109. You can get a Golden Apple as a random drop from the Cockatrix encounter.

112. There are some stat requirements for Tarabulla to retrieve the Ultimate armor. It seems to be ST and RS. You may need to inflict Heroism/Steel Muscles/Obsidian Skin with items and optimally equip her to succeed here.

114. Marion and Sandy also count as Earth if you revived either of them. This was their original element.

114. There is a Luna Berry in the pothole immediately after the first fight.

114. Random appears to need 334ST to pull out the sword, assuming there is no secondary requirement?

115. Alexandra also counts as water if you revived her. This was her original element.

115. The item reward at the end is the random Broff Quest Complete bonus. There are like 8-ish items it could roll as, if Broff is in your party.

116. Marilyis also counts as Air.

117. Kratin, and Fierce also count as Darkness.

121. There is a second hidden treasure along the bottom wall with another Fairy Tear, in the same room as the first fairy tear.

125. Before Coryool vanishes, you may want to ensure that he is well equipped for when he rejoins later, without access to your main inventory.


Chapter 13

Spoiler: show
1. In the top-right sparkling corner near the stairs you can’t climb, you can find a God’s Heaven in the rock pile.

5. Left of the 5x Elemental Bomb in the next compartment area, there is a hidden treasure along the bottom. It is potentially bugged, contents are unknown.

6. Along the top, one of the blue hanging objects (lamp?) fell off the wall. Search it for 14004 Gold.

8. At Fort Khahot, there is a Red Pimento in the barrel near the man and cockatrix. I might have missed it in LF2 though?

8. Before teleporting to Rillia, you may want to ensure that Petula, Wendala, Kratin, and Xander are all well equipped for when they rejoin without access to your main inventory later. Wendala may prefer the Astral Ring accessory over armor, if she is a high enough level to know multiple Laxius abilities.

9. After cleaning the pool, I believe you need to leave the Oasis (Not the entire desert, just the Oasis area) and then return to give enough time for the flowers to be purified. You can then talk to the quest giver above the pool and are given a choice of (two) rewards. Shoes will get you Aethenia’s Haste Shoes; Ring will get you Aethenia’s Stable Ring; Apple will get you Golden Apple; Ornament will get you Ancient Pyramid Replica.

10. Before the final fight, you may want to ensure that Marilyis is well equipped, for when she rejoins without access to your main inventory later.

11. It is actually possible to recruit Leanda now by talking to her, then talking to the man outside the tents about his missing daughter, and then talk to Leanda again. This will give you a third character for #12 - #20 of the walkthrough, and ensure that she is recruited for good. Just avoid talking to the girl you find at #20 if you want to come back with a fourth party member for quest complete credit.

11. On the first screen of the fortress, wedge yourself in the bottom right corner and then head right to get out to where one of the orange flowers can be searched for a Golden Apple.

13. There is a second red shield on the wall with 637 Gold. It is after the 636 Gold shield, and before the player finds the 9g on the table.

13. Six steps left of the Enchanted Potion, the player can walk into the bottom wall a few steps and search to find 5x Hero Cream, 5x Sparkling Powder, 5x Mithril Drop, and 1x Life Apple.

16. The 3x Shark Meat are actually in the right box, and not a left box. (Typo)

16. To clarify, the chest actually has a revive potion in it. The plethora of items listed is actually on the nearby shelf.

19. In the very first room you enter, a set of bags on the floor also has 75 Gold.

21. Return and talk to Marianne’s father after rescuing her to get a whopping 10 Gold.

23. Immediately inside the Palace of Madness, you can find a Bromium Powder in the bottom right room. It is along the top wall, to the right of the hallway leading into the room.

23. In the wide open area of the throne room, there are four additional hidden passages. To the left are a Necroleech and a Demon Blaster. To the right are a Ceremony of the Blood and a Bromium Powder.

25. Inside the fortress, there is a hidden pathway leading down with a Heroes of the Deport book. It is to the left of where you first enter, almost at the left edge of the screen.

25. If you dispatch the individuals below the X-Dark Dragon, you get a Toxic Water from one of them.

26. There is an additional Life Apple on the very first tree as you enter the gardens, before you even climb up to the top area.

28. There is an additional trapped chest with 1x Omega Budon and 4x Mithril Drops. It is in the right of the two initial entrances. (The one you enter from above) Go down until the path splits, then head all the way right, and then head almost all the way down. You’re looking for the bedroom on the left with 11 beds.

28. Before you fully return to the camp, head down past the wall Coryool blew up. At the three-way intersection, head left into the Left Wing area with Brussian in your party. Inside the building, you should see a blue arrow you can take down to a dark area. Here you can find a Kadaboom in the blue jar, and a lamp you can light up the area with.

29. Head to Fanta Counter with Joshua/Leanda and talk to Daffadarus. Joshua (+3MN), and Leanda (+11HP).

29. Head to the Metrolia Counter and search the wooden box on the right for 4x Power Salt.

30. If you revived Marion, put her in the party and examine the teleporting chest in the Palace Entrance for a quest complete. Only then can you turn in the “cursed item” quest to Jabbur at the Mage Guild in Mirsen for 800 Gold.

30. The Breathe Underwater quest now properly removes itself from the quest book. (Bug Fix)

30. The new fusion magic combos available are: (Both need to be Lv 50+, and must be revived)

Brussian/Marion:
Brussian can learn (None):
Marion can learn (One of): Lethal Move

Rosa/Claria: (Note: Rosa can actually learn all four due to a bug)
Rosa can learn (Three of): Lucent Body, Rebirth, Song of Harmony, Magicka Drops
Claria can learn (Two of): Iceberg Calling, Calling All Diseases, Ocean’s Tornado, Hydrofugor

Cryool/Leanda:
Coryool can learn (Two of): Farfyr, Kurahan, Sacbajdila, Heal
Leanda can learn (One of): Bomber YYZ, Bomber ZXZ

Random/Leona:
Random can learn (None):
Leona can learn (Two of): Divine Heal, Apocalypse, Lethal Punishment, Laxius Power

30. Combo of Power: Claria can learn Saint Move, Marilyis can learn Ocean Rage. (Not mentioned till Chapter 13 #30)

30. Filling the Gap: Requires 300MP, and the character gains +1ST/+1RS per 100MN, so buff up your character’s MN with Gear/Boosts before taking it.

30. Geomancy: Marilyis can learn (Req. 560RS), Marion can also learn (This was possible In LF1, but had a limited time window)

30. Spell Learning: Nothing new, but you may want to double check that Joshua and Marion learned them all in previous games.

30. Class Boost: Leanda (+25ST, or +13RS, or +9SP/+5000XP)

30. Georgia Magicka Boost: Kenny (+18MP), Marilyis (+14MP), Leanda (+18MP)

30.5. At the Petro Fighter Guild, pick Help Fighters for Leona to get 5000XP and your choice of: +6HP, or +12ST, or +10RS.

30.5 At the Petro Fighter Guild, put Herbert and Leona in the party and select Class Based for: Herbert (+15RS), and Leona (+25ST).

30.5 At the Weapon Tower, put Herbert and Sandy in the party and speak to Marandohra at the lowest level about Quest, for them to learn Particle Blade.

30.5. Go to the Secret Guild and take the fireplace to the Center of the Universe. We now have the full team, so speak to Amaranth and complete the herb quest for +12HP for most party members. You will need one of each: Jim’da Petal, Tij Herb, Kirin Herb, Dahr Herb, Luna Berry, Buala. (Note: Darkness characters do not get a boost unfortunately, so no HP boost for Wendala, Alexandra, Marion, Sandy, or Leona. Deuterium also gets nada, because he’s just a lonely Laser Boy.)

32. The red flames at the Graaf Generator can be inspected by Tarabulla. The leftmost one heals +100hp, the next one nearby is +1MN. The one after the jump is +1SP, and the one in the bottom right gives +1MN. The cluster of five torches near the exit, each heal for +100HP.

33. In the generator room, in the bottom left general area, you can find a total of 2x Aluminum Screw by searching the 90 degree pipes that run from the wall to the floor. One is in the very bottom left corner, and the other is in the room with two lava buckets just above.

34. It is now possible to complete the Walking the Line quest, but there appears to be no room to spare. If you missed a single relic, or have even one equipped, then the quest will not complete. The reward is 15000 Gold, and the four active party members get +1Lv, and +MP per ten levels of experience. (+5MP at level 50, +8MP at level 80, etc.)

34. At the Undead Guild, Jaffrael can enhance Leanda’s Samascu so it targets all enemies. (I am unsure what Rank -1 boosts may have been passed over at this point? It’s a shame he doesn’t offer past training like the Mage Guild/Fighter Guild do.)

34. Bukillil will offer two possible boosts to your newly acquired Dark aligned party members:

'Trade Levels for Life': Lets you trade in your levels for more Max HP, but only once. The Lv/XP loss is temporary, but the HP gain is permanent. I don't see that equipping the Orb of Damage is boosting this in any way?

Alexandra: -3Lv/+5HP, or -8Lv/+10HP, or -20Lv/+20HP, or -99Lv/+100HP (Note: She does not need to be Lv. 99 to take the final option, and can actually relearn Fire Ball at Lv25)
Marion: -1Lv/+3HP, or -2Lv/+4HP, or -4LV/+5HP
Sandy: -1Lv/+2HP, or -2Lv/+3HP, or -4Lv/+4HP, or -8Lv/+6HP
Leona: -1LV/+2HP, or -2Lv/+3HP, or -4Lv/+7HP, or -8Lv/+13HP

-----------------

Lose Spells for Boosts: Lets you trade in spells for stats. The spell loss is permanent, and most/all of these are not worth taking at your discretion. I am unsure what having/equipping the Orb of Metal does to boost this?

Leona: -Kaos Strike/+8ST, -Power/+2ST, -Dominion Sweep/+9Lv, -Hall of the Damned/+15HP, -Despair Dance/+8Lv +30MP +30MN

-----------------

34. At the Fire Guild the new party members that can touch the flame:
Kenny (Ante-Flame Gloves): +6MN/+2MP
Claria: +4HP
Marion (Ante-Flame Gloves): +6ST/+6RS/+6SP/+2HP (Limbs), +14HP/+2SP (Heart), +12MN/+4MP (Head)
Sandy (Ante-Flame Gloves): +2MN/+4MP
Vanina (Ante-Flame Gloves): +8MP/+1MN
Marilyis: +5MP/+7MN
Leona (Ante-Flame Gloves): +11HP/+7MP/+7MN
Leanda (Ante-Flame Gloves): +8MP/+9MN
Coryool: May double check him, since there was such a small window in LF2.

34. The purple Elemental can teach Fire Wire to: Claria, Marion, Sandy, and Leanda. Claria, Marion, and Leanda must equip the Enzyma Exciter first.

34. Put Kenny/Marion/Leanda into your party and speak to Arulea about Magicka Improvement for: Kenny +5MN, Marion +9MN, Leanda +12MN.

35. Prior to opening the chest at the Thief Guild, check the vendor in the bottom left one last time as you lose access to their shop afterwards. Also, speak to Tibor about the Thief Bonus before opening the chest to get +15HP/+15ST/+1Lv for Cindy. (Timbany may also have a bonus if you waited?)

35. The +16SP training appears to require 400ST+ and 600MN+ to succeed and you can only take it once, so make it count! The following characters can benefit from it as long as they meet the requirements: Random/Sarah/Luci/Coryool/Wendala/Kenny/Angelina/Alexandra/Alexander/Lilly/Cindy/Seiman/Herbert/Joshua/Marion/Djarma/Daryl/Askhbar/Sandy/Vanina/Timbany/Kratin/Leona/Leanda (Note: Timbany is apparently a human and not an animal! He even gets +26SP because he’s more human than the rest! Or maybe he gets +26SP because he’s a thief? Cindy notably gets +36SP as well)

35. Cindy needs 53 Thievery to steal the Mage Guild Chest. Luck Ring also adds +1 to +3 Thievery randomly for an extra boost.

36. You can get 91800 Gold if you equip Random with the Duke’s Monocle to max your Persuasion before talking to Brubeck.

36. Regarding getting 1000+SP on all characters: Energy Burn (+100%SP) from Tarabulla is better than Lightning Speed (+50SP%) and the two cannot stack. Fierce’s Berserker Bite (+35%SP) does stack with other boosts and wears off immediately after one battle. Brussian’s Werewolf Bite (+56%SP) is much harder to get rid of afterwards, requiring the character to either die or defend in battle for several turns in a row. (It is also possibly to get some boosts randomly via Baretta’s Box of Power, notably Elevation (+10%SP), Courage (+10%SP), Lullaby Transparency (+10%SP), and Beast Craze (+30%SP), but be aware that Lullaby Transparency can only be removed via death, and Beast Craze takes several turns of Berserking the enemies before it will finally wear off) [Lust Power (+10%SP) can be gotten by donating 5000 Gold at Magdalena’s Shrine, although only beautiful people are allowed into her shrine. Random, Tarabulla and especially Adon can also use Fire Frenzy (+34%SP) on themselves.]

36. Wendala, Heresia, and Cindy are capable of learning Thief’s Glory, but only one of them is able to do so.

37. After turning in the Thief Guild quest, speak to Dengren at the Petro Fighter Guild and finally accept ‘Money Support’ and ‘Total Quest Done’ support if you have not already. Equip the Duke’s Monocle on Random before talking to him for more Gold. I got 43,300 Gold at 145 Persuasion, and a flat 20,000XP.

37. To expand on Jaffrael, his first option can also teach Fierce Night Fog, enhance Xander’s Mind Holocaust, and just recently also improves Leanda’s Samascu if they are in the party. His second option requires Fierce in the party, and his third option boosts Xander. (More information on this is available in the Chapter 11 #13.5 note; when the first opportunity to do all this was)

38. Fierce can also open the first door, but Wendala and Kratin may be your best choices here regardless. (Incidentally, Alexandra, Marion, Sandy, and Leona might also qualify at opening the door, I cannot check as I completed this quest awhile ago)

38. You only actually need max persuasion from import, the persuasion boost for opening the chest at the Thief Guild, and the Duke's Monocle equipped to get 82 Persuasion and succeed here. (There is still a small chance of failure, but you can try as many times as you need) The extra persuasion boosts from further Thief Guild quests are technically optional, but don’t hurt.

38. You can actually reach the blue chest that you spot as you’re walking towards Zebron. Walk (from below) between the two columns that are jutting out from the wall to find 3x Necroleech and 1x Yveen Egg.

38. The Undead Guild master grants: (Note: You can boost Wendala/Leona’s ST and Xander’s MN before with auras and equipment for a bigger payoff)

Wendala (Her choice): Doubles her ST stat (Strong), or +300MN (Intelligence)
Fierce: (His choice): +30HP (Health), or +9ST (Bite)
Alexandra (If revived): +26MP
Alexander: Increases his MN stat by 10%. (1000MN would add +100MN for example)
Seiman: +7RS
Marion: +32SP
Sandy: +4Lv, +~60ST, +~20RS (She gained +77ST/+40RS for me; no way that was just 4 level ups)
Kratin (His choice): +150ST (Strength), or +105HP (Health), or +265RS (Resistance)
Leona (If revived): Increases her ST stat by 10%. (500ST would add +50ST for example)

39. The arena prize giver that gives prizes per total # of victories does not appear to grant rewards retroactively. Make sure to check in every few wins or you can lose out on prizes. This is especially notable at 36 wins, when you are given a single chance to visit the basement. That reward gets replaced at 39 wins, so it’s a potentially small window between the two.

39. In the basement, the Guardians are susceptible to paralysis, and a fair number of other status effects as well.

39 Arena Individual Rewards:

Sarah: Adretana Legendary Conch (+49MP)
Luciana: Book: St Christopher’s Odysseus
Coryool: Grand Shark Helmet
Wendala: Kuka Slavarian (Accy)
Brussian: Silver Ivory Bracers
Tarabulla: Iotezis
Kenny: Book: History of the Saint Wars
Fierce: Xaruul (Accy)
Petula: Nautilea Coral (+26MP)
Claria: Tuula (Head)
Angelina: Vandorra (Accy)
Xander: Spirit of the Artifact (Shield)
Lilly: Double Trion (Accy)
Cindy: Mercantilus (Accy, Cindy-only, Max Mercantile Discount)
Seiman: Death Calling (Accy)
Herbert: Valour Emblem (Accy)
Joshua: Book: Shrine of Yveen
Adon: Carcharodon Wings (Shield)
Marion: Ten Centuries of Teaching (Accy, Bonus XP+)
Djarma: Cycca Diadema (Head)
Daryl: Book: Inventing a New World
Broff: Guumi Chocolate(+23SP)
Heresia: Book: Jungle of Hell
Guanidia: Kaba Nut (+40RS)
Askhbar: Inverness Bracers (Shield)
Rosa: Mystery Drop (+48MD)
Sandy: Book: Rise and Fall of Sarkham
Vanina: Sainte Estella (Head)
Cocka-Cocka: Flavae Seed (+25HP)
Marilysis: Mermaid Glory (Shield)
Deuterium: Koraodeon Gear
Oglong: Guano Truffle (+31ST)
Timbany: Camopeon (Accy)
Nash: Drukku Rose (+33MP)
Kratin: Palacia Shield
Leona: Abysseal Shield
Leanda: Doghma Circle (Shield)

39. The ‘6 Orbs’ quest and the ‘99 Items’ quest is only +3 levels for the four active party members, so make sure you have the four you want in the active party.

39. Sonata’s boosts appear to be +1 per 10 levels of the person that is not receiving the boost. (So Sarah gets +9ST if Random is level 90-99, but Random would only get +8MN if Sarah is level 80-89 for example). The only exception is that Daryl appears to receive 5x the normal bonus, if he is selected over Deuterium. After receiving Sonata’s boosts, he opens a shop selling Rapawii Dai-Katana.

41-47: Your final party composition will be Random/Luci/Sarah/Wendala, regardless of who all you send out to defend the various areas. You may want to pre-equip them with your absolute best gear now, to ensure a random defender doesn’t abscond with your best gear.

54. There is an additional chest towards the beginning that has 1268 Gold.

54. There is an additional chest towards the right side that has 2055 Gold.

55. Partway down the launch track, there is a small room to the right with 1488 Gold on the right wall.

56. As soon as you enter the warehouse, you can find a Magicka Energyzer and a Holy Water in the bottom right corner, but not inside the barrel room.

56. Near the 118g and 115g, you can find 5x MP Alpha-Pill in one of the gray storage cabinets. From there, all the way to the left wall you can find a cabinet and a blue box that can be searched for 2x Hero Cream and an HP Beta Pill respectively.

56. Lastly, there is a Revive Potion just outside the barrel room if you search the cabinet along the right side wall.

57. There is a treasure hidden along the bottom wall below the 331g and Sleep Vapor, which contains a Dead Rising.

60. The barrel next to the barrel with the the Barynium Gel, has 3x Tera-Bomb.

60. In the vending machine room, you can find a Toxic Water on the leftmost computer

60. The room just south of the vending machine has 1451 Gold and an MP Alpha-Pill along the top cabinets, and a HP Beta-Pill in one of the right side cabinets.

61. In the southern office area, to the left of the 28g, you can find 76 Gold and a HP Beta-Pill in a cabinet on the left wall.

62. The cabinet next to the switch has 7x HP Beta-Pill.

62. There is a hidden treasure along the bottom-left wall, next to the array of barrels that has 2x MP Alpha-Pill.

63. There is a hidden treasure along the bottom that has 3x H-Bomb. It is below and left of the 214g/Fission Bomb.

63. In the area with two switches, where you only flip the left switch, two of the cabinets below can be searched for 2x Fission Bomb/2x Tera-Bomb, and an MP Alpha-Pill.

63. In the Research Center, nearby the cabinet with 5x Red Pimentos; you can find another cabinet with 526 Gold.

63.5. From the initial Research Center, continue right a screen into the Experimentation District. Along the top row first, enter the second room and search the various cabinets to find 2x Magicka Energyzer, 2x Power Pepper, and 4x Aquapanga Flower. Exit and continue right to the fifth room to find a chest with a Kadaboom. Search all the nearby cabinets to find a Star Dust, 3x MP Alpha-Pill, Gaia Dust, a fight against 8x Crime Bot, and one last Star Dust along the bottom cabinets. The next row down, starting back at the left of the screen, enter the first room and search all the containers for a Necroleech, HP Beta-Pill, HP Beta-Pill, Necrotear, 244 Gold, MP Alpha-Pill, 87 Gold, and a final MP Alpha-Pill along the bottom cabinets. Continue right to the next room and begin searching anew to find a Mind Crystal along the top row of cabinets, 2113 Gold along the right cabinets, and a HP Beta-Pill along the bottom cabinets. Exit and wind your way into the bottom right room and search the two treasure chests to find a Life Potion and another Life Potion. Continue upwards into another room and search the stack of blue crates for a Qwark Bomb and another Qwark Bomb. In the same room still, search along the bottom wall to find a hidden treasure with an Yveen Kiss and another with an Element Orb. Head back out and continue left to reach another room with several rows of cabinets. Search them all to find a Necrotear, Hero Cream, Necroleech, 306 Gold, Hero Cream, Necrotear, Necrotear, Necrotear, Hero Cream, Hero Cream, and a final Hero Cream along the top row. Continue left to the final room filled with barrels and search the treasure chest for Scientist Gloves. Search a nearby barrel to find a Toxic Water. Search the cabinets in this room for 3x Dahr Herb, a Kirin Herb, and finally 73 Gold, 2x HP Beta-Pill, MP Alpha-Pill. Phew! Now head left two screens and continue to step #64.

65. In Hondler’s area, there is a treasure chest on the left with a Tera-Bomb.

66. The green crate near the bottom left switch has another Barynium Gel.

66. The largest set of blue crates in the middle has an H-Bomb along the left side.

66. You can find 7x Power Salt along the bottom of the blue crates nearest the entrance.

67. There is a cabinet in roughly the middle of the room that also has a HP Beta-Pill.

68. In the top room with the 2x Indigo Oil chest, the bottom-left satellite can be searched for an H-Bomb.

68. Near the two treasure chests with the Qwark Bomb/H-Bomb, the oddly colored grate in the bottom left can be searched for 1x XP Egg.

68. In the Dumping Ground, big central area, you can find a Bromium Powder in the dead end along the left pile of trash. There is another Bromium Powder if you search the left side of the bottom right pile of trash. There is another Bromium Powder in the tiny trash pile in the middle of the room. There is an Indigo Oil on the left side of the top-right pile of trash. The topmost pile of trash has an Indigo Oil along the right side.

68. The Grand Commendanter is actually susceptible to Metallist Curse, if you need some extra oomph to hurt him. You can also search the cabinet on the right to find several metric tons of Gold, more than you could ever hope to carry, and certainly more than could ever fit in a single cabinet?

70. The final version of Guidibba can be afflicted with Fragmentation, Diminution, Demolition, and Defense Down occasionally. You may wish to focus on landing some of those status effects to increase the damage dealt per hit.

Epilogue: Back in Laxius Manor, head downstairs. If you managed to recruit Garko in LF2 and equip the Luck Ring, he gives you 18x XP Egg, a Kadaboom, and 22x Demon Blasters. Not that you can do anything with them at this point. You can also find several others that you invited through the trilogy as well.
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Re: Walkthrough Updates

Postby loof123 » Mon Sep 04, 2023 10:05 am

XX. Come to think of it, there were trapped chests at both the Blackhood Manor and the Undead Pit. It’s a shame you can’t return to those areas in LF3.


I believe that if you don't complete those quests in LFII, and wait until you have Seiman in LFIII, you are able to complete them then and get those chests. There is a shield called Nor-Odeon in the pit, which isn't half bad, and there is the Underking Crown in Blackhood Manor. Is it worth it to delay them for a bit? I'd say yes.
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Re: Walkthrough Updates

Postby Kale » Tue Sep 05, 2023 4:58 am

Oh, that’s neat to hear. Indy is always so tricksy with his games. There’s always one more thing to try and find!
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