Normally I would release this alongside an updated walkthrough, but I would not wish to do so without littlebro’s permission. I did get Mellowkat and Patojonas’s permission a long time ago, so this was not an issue with LF1/LF2.
Chapter 10
Spoiler: show
2. Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)
Heresia can learn (One of): Glue, Meltdown, Ataraxia
Guanidia can learn (One of): Ice Claws, Ripper Claws, Killer Claw
4. Cocka needs ~2000SP to succeed. Fierce can inflict Flesh Hunting to increase Cocka's SP by +35%, which stacks with Lightning Speed's +50%. This lowers the level required to succeed substantially.
4.5. The Secret Guild can be found immediately. (Might be tied to getting the 'Hey, Luci' prompt from the Mage Guild in LF2, or talking to the Guild of Wanderer that mentions the Secret Guild?) The only real benefit of finding it early is that the party can greet Oombar at the beginning of Chapter 11, and finish the quest at Chap 11 #12, instead of waiting until Chap 11 #74. (Not mentioned till Chap 11 #12)
5. If Kratin was recruited in LF2, he can get the +30ST from the class-based training now instead of Chapter 11. Kratin can also learn capability-based training now, which unfortunately appears to be bugged, as it doesn’t start working until the whole party reunites in Chapter 11 #11. (Not mentioned till Chap 11 #28)
6.5. There is a Mythic Dragon in the far 1001 Lakes area, up and left of the Southern Transport area that awards a Golden Apple for beating it. You may need to defeat it now or it might disappear later?
6.5. There is another Mythic Dragon south of Solwan's shop that drops a Power Salt for defeating. You may need to defeat it now or it might disappear later?
7. An Air Bomb can be found upstairs in your HQ. It's specifically in the top-left corner, not the top-right corner. (Not mentioned till #52)
7. The gear you take with you is all you will have for quite some time. Consider bringing along some of your better gear overall, and also a nice selection of different claws/jaws that cover different damage types.
8. Concentration is a spell learned from the Eternal Wanderer book, to be more specific here. You can also just turn back immediately, go back to town, and buy plenty of magicka restoration items.
10. Only Fierce/Kratin will actually be awake here, as they are the only ones considered creatures of darkness.
21. After skeletons swarm the Hole, there is an Emerald Powder in the top left dead-end, in a pile of rock rubble.
23. You do not actually need 99 Thick Wooden Planks; you only need 99 of the other seven items. You may still want to buy 1x Thick Wooden Plank for a quest later in the game though.
26. If Kratin was recruited in LF2, he is not here as he has already joined.
27. You should shop at both shops here prior to talking to, and giving all your Gold to Uba.
27. The box outside does give 1001 Gold now. (Bug fix hurrah!)
30. To clarify, the +2SP bonus is a bonus Wendala gets because she has the leather suit equipped when she finishes a quest.
36. The room with 145 Gold and 147 Gold; has a stack of boxes on the left side of the room, with an Insanity Powder down the middle of the two stacks.
37. The chest with 28 Gold can be searched again to find 6708 Gold.
39. The Earth Powder is actually a random item; Broff gets a random item every time it gets a quest complete. (From a pool of ~8 possible items)
42. The wraith here is called "Baffora".
44. After the first Moon Dew, when you return to the junction, there is a red (lava-like) spot on the wall that contains 3x Explosive Mushrooms.
46. After the locked gate, about halfway down the yellow path, you can jump to the right to find an Yveen Kiss.
49. The +2SP bonus is from having the Magdalena Leather Suit equipped while completing the quest.
50. Again, the +2SP bonus is based on Wendala's armor.
54. I didn't have a blue arrow; it may require a very high level Brussian to be visible?
54. The +2SP bonus is for Wendala's unique armor being equipped, and the White Carrot is a random drop from Broff’s quest complete bonus.
56. Crystal Pear is a random drop.
56. If you avoid the chest enemy after the boss fight and then come back later, you will find Laura in its place, who gives you a Talys Root.
57. The White Carrot is a random Broff quest complete bonus. The +2SP bonus is Wendala equipping her unique armor at the time of quest complete.
59. The Thing can be inflicted with bleeding from Wendala or Kratin's skills, a huge help in the fight.
60. Fun fact, both Wendala and Xander can each get their own copy of the Garden Key during their very short role as leader. (A bug) You may want to get it with Xander’s party, instead of Wendala’s party, so that Random's party inherits it at #67. Otherwise, you won't get it till Chap 11 #11, when everyone finally reunites.
61. After Luci takes over as leader speak to Cliff the book seller in the Palace Entrance area, and he has The Art of Healing book for sale. (Not mentioned till #67)
62. Georgia can give a Magicka Boost to Xander for +25MP.
62. Zamoa can teach Xander: Mist of Symphony, and Beholder's Halo. (Not mentioned till Chapter 12 Part 1 #1)
62. Zamoa can also give Xander a Class Boost for +7HP, or +12MN, or +5ST/+5RS/+3Lv. (Not mentioned till Chapter 12 Part 1 #1)
62. Baretta’s Box of Power randomly applies different boosts to the party. Be aware that some of the boosts cause silence or berserk to your characters, and you may not have a way to remove them other than killing of your party members. Of note: Elevation, Night Spirit, and Warrior Pride appear to be fully beneficial and are effective, semi-permanent boosts.
62.5. At the Fighter Guild, Seiman can get +25SP for class based training. (Not mentioned till Chap 11 #28)
62.5. Help Fighters can give Seiman a choice of +5HP +5000XP, or +7ST +5000XP. (I think Chap 11 #28 mentions this as "fighters boost" without detailing further)
62.5. Talk to Dengren twice about sponsoring with Xander in your party, for 6x Power Hazel, and 2000 Gold.
62.5. Sylvania, the lady furthest to the left in Mirsen will buy your Lamp of Xen for 1700g a piece.
63. Xander can also benefit from Arulea's Magicka Improvement training (If in the active party), and gets +24MN/+7MP.
63. Adon can also learn Fire Frenzy and Etnah from the purple elemental.
67. The wooden bin to the bottom right of the Metrolian counter has 1235 Gold.
67.5 It is now possible to travel to the Thief Guild with Cindy in the party (Make sure not to attack them on the way in!) Talk to Tibor about the Thief Bonus, and get +15HP/+15ST/+1Lv for Cindy. You can only take this training once, and I am not sure if Timbany may qualify for it later in the game?
67.5 (The entire Thief Guild bit here is optional, do so at your own discretion!) Take one final shopping trip with Zahor at the Thief Guild, and make sure you have at least one of every unique item he offers. Open the chest with the Garden Key to get: +30Persuassion for 75 total, +8Mercantile for 33 total, and +12Stealing for 30 total. Xander must have gotten the key to do this, since Wendala hasn't rejoined yet. Choose the Vision Hat, since you already have (or just bought) the Pheasant Hat.
67.5 After opening the Garden Key chest, *Do Not* accept Tibor's training for +16SP, it is only offered once, and many characters that join later in the game can benefit from it. Hold off on accepting it for a *long* time. Also, *Do Not* Complete Q219: Steal Sandra's chest, or else Tibor's +16SP training option will disappear. (It would be safer not to use the Garden key to open the chest, if you think you will accidentally open Sandra’s chest at the Mage Guild)
67.5 Talk to Zahor with Sarah/Luciana in the active party to learn Regal Fog, and with Cindy in the party to learn Throw Gold. You can do everything detailed above safely, but if you accidentally steal from the Mage Guild chest, you will lose access to the +16SP Tibor training option. (The Thief Guild is touched on at Chapter 11 #73, but ultimately covered at Chap 13 #35)
67.5. Visit the Fighter Guild now that Random is back. Pick Class Based training for +25ST. Pick Capability Based training for better Quest Rewards and a Monk Bracers. The better quest rewards will give Random his choice of +2HP or +2ST every time he completes a quest. (Not mentioned till Chap 11 #28)
67.5. Buy a Weather Catalyst from Cyan, after giving him 15k Gold for his friend’s quest. Equip it on Random to learn Geomancy. (He needs Lv 60, 1000+RS) There's a small bug where it says Sarah learns it, but Random actually does learn it. (You need to turn in quests to reach Rank 5 in the Mage Guild to do this, so you may want to reconcile this step at Chap 11 #11)
67.5 Angelina can also learn Geomancy. (Needs 300MN, 560RS, Lv. 42)
67.5 Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)
Random/Sarah:
Random can learn (One of): Revive, Aura, Pituite Calling, Indinera Calling;
Sarah can learn (Two of): Hero, Metallist Curse, Thunder Implosion, Magnet Body
Luci/Sarah: (Note: Sarah can actually learn all three spells, if you cancel after learning the first spell)
Luci can learn (Two of): Heal, Nymphea's Party, Emerald Laser, Revive
Sarah can learn (Two of): Rain Wash, Lord of the Dance, Dominion Bolt
Luci/Tara: (A bug here can cause the game to jump between the Luci/Sarah and Luci/Tara fusion menus)
Luci can learn (One of): Mind Burn, Energy Burn, Haste, Orgy of Flames
Tara can learn (Two of): Lava Wall, Lord of the Dance, Half-Goddess Aura, Grand Protection
Adon/Angelina: (Adon gains +MP, equal to Angelina's max MP, each time he learns a skill)
Adon can learn (Two of): Animal Massacre, Multi-Hits, Super-Shot, Crazy Slaughter
Angelina can learn (One of): Armor Crush
(Note: Adon can only learn Super-Shot/Crazy Slaughter if Angelina equips a Rocket Launcher/Tesla Axe)
67.5. Combo of Power at the Mage Guild can teach:
Luciana: Royal Combo
Sarah: Sunlight Combo
Xander: Xander Best
(The only time Combo of Power seems to be mentioned, is briefly in Chapter 13 #30. This would require turning in quests to reach Rank 5 now, so you may want to reconcile this at Chap 11 #11)
68. Return to the green flame mentioned at #64, put Tarabulla in the party, and inspect it for her to get +2RS.
69. The chest Cindy can steal also has 215 Gold in it.
70. With 700+ RS, Angelina can stick her hand in the flame to get +7ST/+4SP/+3RS. Alternatively, she can equip the Anti-Flame Gloves, but only receives +4ST/4SP/+3RS. (Not mentioned till Chapter 12 Part 1 #7, but the reward is not listed)
70. You can also inflict Steel Muscles on Tarabulla for more ST, and have Tarabulla use Fire Frenzy on herself for a bit more ST. If you do wait till Chapter 11 #11, Fierce can also inflict Flesh Hunting on her.
70. Nash can stick his hand in the flame to get +4HP/+3MP/+5ST/+8RS/+3MN.
70. You can also get both trapped chests in the Ice Castle with Seiman. The second trapped chest in the Ice Castle notably has a high difficulty, and may require the Universalis Key and/or leveling up Seiman to succeed. (Not mentioned till Chapter 11 #73)
70. Nash can learn Geomancy. (Needs 680RS)
70. More Fusions: (Not mentioned till Chap 12 #63, both need Lv. 50+)
Sarah/Nash:
Sarah can learn (One of): Thunder Skies, Jouvence
Nash can learn (Two of): Indinera Calling, Pituite Calling, Noxdox Curse, Phoenix Revive
71. It is possible to do the Zombomancer Cape quest now. Or you can wait till Chap 11 #11 when Fierce rejoins for whatever bonus he provides. (Not mentioned till Chap 12 Part 1 #5)
71. It is possible to visit Cantal with Cindy right now and go on a stealing spree. If you wish to, refer to Chap 12 Part 1 #28. Of note, the Uh-Mana-Gaar can randomly drop a Scorpio Side-Axe. After defeating it, you can also find a Bromium Powder near the center, a Power Salt is inside the nearby steam spout, and there are a total of 2x Star Dust in the light gray rubble piles below. Interestingly, Indinera either added extra loot to the cratered town since LF1, or I missed a bunch of stuff. (Not mentioned till Chap 12 Part 1 #28)
71. Uh-Mana-Gaar is very susceptible to Random's God's Blade, Luci's St Christohart, and Seiman's Spell Lock. The basic strategy is to silence it with Seiman's Spell Lock, buff your Pdef/RS to the moon with Sarah/Luci/Seiman, and then put Sarah on healing duty. Luci and Random will chunk it away with God's Blade and St Christohart. Bonus points if you buff Luci's MN and Random's AT/ST to the max before the battle with skills and items.
XX. Come to think of it, there were trapped chests at both the Blackhood Manor and the Undead Pit. It’s a shame you can’t return to those areas in LF3.
Heresia can learn (One of): Glue, Meltdown, Ataraxia
Guanidia can learn (One of): Ice Claws, Ripper Claws, Killer Claw
4. Cocka needs ~2000SP to succeed. Fierce can inflict Flesh Hunting to increase Cocka's SP by +35%, which stacks with Lightning Speed's +50%. This lowers the level required to succeed substantially.
4.5. The Secret Guild can be found immediately. (Might be tied to getting the 'Hey, Luci' prompt from the Mage Guild in LF2, or talking to the Guild of Wanderer that mentions the Secret Guild?) The only real benefit of finding it early is that the party can greet Oombar at the beginning of Chapter 11, and finish the quest at Chap 11 #12, instead of waiting until Chap 11 #74. (Not mentioned till Chap 11 #12)
5. If Kratin was recruited in LF2, he can get the +30ST from the class-based training now instead of Chapter 11. Kratin can also learn capability-based training now, which unfortunately appears to be bugged, as it doesn’t start working until the whole party reunites in Chapter 11 #11. (Not mentioned till Chap 11 #28)
6.5. There is a Mythic Dragon in the far 1001 Lakes area, up and left of the Southern Transport area that awards a Golden Apple for beating it. You may need to defeat it now or it might disappear later?
6.5. There is another Mythic Dragon south of Solwan's shop that drops a Power Salt for defeating. You may need to defeat it now or it might disappear later?
7. An Air Bomb can be found upstairs in your HQ. It's specifically in the top-left corner, not the top-right corner. (Not mentioned till #52)
7. The gear you take with you is all you will have for quite some time. Consider bringing along some of your better gear overall, and also a nice selection of different claws/jaws that cover different damage types.
8. Concentration is a spell learned from the Eternal Wanderer book, to be more specific here. You can also just turn back immediately, go back to town, and buy plenty of magicka restoration items.
10. Only Fierce/Kratin will actually be awake here, as they are the only ones considered creatures of darkness.
21. After skeletons swarm the Hole, there is an Emerald Powder in the top left dead-end, in a pile of rock rubble.
23. You do not actually need 99 Thick Wooden Planks; you only need 99 of the other seven items. You may still want to buy 1x Thick Wooden Plank for a quest later in the game though.
26. If Kratin was recruited in LF2, he is not here as he has already joined.
27. You should shop at both shops here prior to talking to, and giving all your Gold to Uba.
27. The box outside does give 1001 Gold now. (Bug fix hurrah!)
30. To clarify, the +2SP bonus is a bonus Wendala gets because she has the leather suit equipped when she finishes a quest.
36. The room with 145 Gold and 147 Gold; has a stack of boxes on the left side of the room, with an Insanity Powder down the middle of the two stacks.
37. The chest with 28 Gold can be searched again to find 6708 Gold.
39. The Earth Powder is actually a random item; Broff gets a random item every time it gets a quest complete. (From a pool of ~8 possible items)
42. The wraith here is called "Baffora".
44. After the first Moon Dew, when you return to the junction, there is a red (lava-like) spot on the wall that contains 3x Explosive Mushrooms.
46. After the locked gate, about halfway down the yellow path, you can jump to the right to find an Yveen Kiss.
49. The +2SP bonus is from having the Magdalena Leather Suit equipped while completing the quest.
50. Again, the +2SP bonus is based on Wendala's armor.
54. I didn't have a blue arrow; it may require a very high level Brussian to be visible?
54. The +2SP bonus is for Wendala's unique armor being equipped, and the White Carrot is a random drop from Broff’s quest complete bonus.
56. Crystal Pear is a random drop.
56. If you avoid the chest enemy after the boss fight and then come back later, you will find Laura in its place, who gives you a Talys Root.
57. The White Carrot is a random Broff quest complete bonus. The +2SP bonus is Wendala equipping her unique armor at the time of quest complete.
59. The Thing can be inflicted with bleeding from Wendala or Kratin's skills, a huge help in the fight.
60. Fun fact, both Wendala and Xander can each get their own copy of the Garden Key during their very short role as leader. (A bug) You may want to get it with Xander’s party, instead of Wendala’s party, so that Random's party inherits it at #67. Otherwise, you won't get it till Chap 11 #11, when everyone finally reunites.
61. After Luci takes over as leader speak to Cliff the book seller in the Palace Entrance area, and he has The Art of Healing book for sale. (Not mentioned till #67)
62. Georgia can give a Magicka Boost to Xander for +25MP.
62. Zamoa can teach Xander: Mist of Symphony, and Beholder's Halo. (Not mentioned till Chapter 12 Part 1 #1)
62. Zamoa can also give Xander a Class Boost for +7HP, or +12MN, or +5ST/+5RS/+3Lv. (Not mentioned till Chapter 12 Part 1 #1)
62. Baretta’s Box of Power randomly applies different boosts to the party. Be aware that some of the boosts cause silence or berserk to your characters, and you may not have a way to remove them other than killing of your party members. Of note: Elevation, Night Spirit, and Warrior Pride appear to be fully beneficial and are effective, semi-permanent boosts.
62.5. At the Fighter Guild, Seiman can get +25SP for class based training. (Not mentioned till Chap 11 #28)
62.5. Help Fighters can give Seiman a choice of +5HP +5000XP, or +7ST +5000XP. (I think Chap 11 #28 mentions this as "fighters boost" without detailing further)
62.5. Talk to Dengren twice about sponsoring with Xander in your party, for 6x Power Hazel, and 2000 Gold.
62.5. Sylvania, the lady furthest to the left in Mirsen will buy your Lamp of Xen for 1700g a piece.
63. Xander can also benefit from Arulea's Magicka Improvement training (If in the active party), and gets +24MN/+7MP.
63. Adon can also learn Fire Frenzy and Etnah from the purple elemental.
67. The wooden bin to the bottom right of the Metrolian counter has 1235 Gold.
67.5 It is now possible to travel to the Thief Guild with Cindy in the party (Make sure not to attack them on the way in!) Talk to Tibor about the Thief Bonus, and get +15HP/+15ST/+1Lv for Cindy. You can only take this training once, and I am not sure if Timbany may qualify for it later in the game?
67.5 (The entire Thief Guild bit here is optional, do so at your own discretion!) Take one final shopping trip with Zahor at the Thief Guild, and make sure you have at least one of every unique item he offers. Open the chest with the Garden Key to get: +30Persuassion for 75 total, +8Mercantile for 33 total, and +12Stealing for 30 total. Xander must have gotten the key to do this, since Wendala hasn't rejoined yet. Choose the Vision Hat, since you already have (or just bought) the Pheasant Hat.
67.5 After opening the Garden Key chest, *Do Not* accept Tibor's training for +16SP, it is only offered once, and many characters that join later in the game can benefit from it. Hold off on accepting it for a *long* time. Also, *Do Not* Complete Q219: Steal Sandra's chest, or else Tibor's +16SP training option will disappear. (It would be safer not to use the Garden key to open the chest, if you think you will accidentally open Sandra’s chest at the Mage Guild)
67.5 Talk to Zahor with Sarah/Luciana in the active party to learn Regal Fog, and with Cindy in the party to learn Throw Gold. You can do everything detailed above safely, but if you accidentally steal from the Mage Guild chest, you will lose access to the +16SP Tibor training option. (The Thief Guild is touched on at Chapter 11 #73, but ultimately covered at Chap 13 #35)
67.5. Visit the Fighter Guild now that Random is back. Pick Class Based training for +25ST. Pick Capability Based training for better Quest Rewards and a Monk Bracers. The better quest rewards will give Random his choice of +2HP or +2ST every time he completes a quest. (Not mentioned till Chap 11 #28)
67.5. Buy a Weather Catalyst from Cyan, after giving him 15k Gold for his friend’s quest. Equip it on Random to learn Geomancy. (He needs Lv 60, 1000+RS) There's a small bug where it says Sarah learns it, but Random actually does learn it. (You need to turn in quests to reach Rank 5 in the Mage Guild to do this, so you may want to reconcile this step at Chap 11 #11)
67.5 Angelina can also learn Geomancy. (Needs 300MN, 560RS, Lv. 42)
67.5 Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)
Random/Sarah:
Random can learn (One of): Revive, Aura, Pituite Calling, Indinera Calling;
Sarah can learn (Two of): Hero, Metallist Curse, Thunder Implosion, Magnet Body
Luci/Sarah: (Note: Sarah can actually learn all three spells, if you cancel after learning the first spell)
Luci can learn (Two of): Heal, Nymphea's Party, Emerald Laser, Revive
Sarah can learn (Two of): Rain Wash, Lord of the Dance, Dominion Bolt
Luci/Tara: (A bug here can cause the game to jump between the Luci/Sarah and Luci/Tara fusion menus)
Luci can learn (One of): Mind Burn, Energy Burn, Haste, Orgy of Flames
Tara can learn (Two of): Lava Wall, Lord of the Dance, Half-Goddess Aura, Grand Protection
Adon/Angelina: (Adon gains +MP, equal to Angelina's max MP, each time he learns a skill)
Adon can learn (Two of): Animal Massacre, Multi-Hits, Super-Shot, Crazy Slaughter
Angelina can learn (One of): Armor Crush
(Note: Adon can only learn Super-Shot/Crazy Slaughter if Angelina equips a Rocket Launcher/Tesla Axe)
67.5. Combo of Power at the Mage Guild can teach:
Luciana: Royal Combo
Sarah: Sunlight Combo
Xander: Xander Best
(The only time Combo of Power seems to be mentioned, is briefly in Chapter 13 #30. This would require turning in quests to reach Rank 5 now, so you may want to reconcile this at Chap 11 #11)
68. Return to the green flame mentioned at #64, put Tarabulla in the party, and inspect it for her to get +2RS.
69. The chest Cindy can steal also has 215 Gold in it.
70. With 700+ RS, Angelina can stick her hand in the flame to get +7ST/+4SP/+3RS. Alternatively, she can equip the Anti-Flame Gloves, but only receives +4ST/4SP/+3RS. (Not mentioned till Chapter 12 Part 1 #7, but the reward is not listed)
70. You can also inflict Steel Muscles on Tarabulla for more ST, and have Tarabulla use Fire Frenzy on herself for a bit more ST. If you do wait till Chapter 11 #11, Fierce can also inflict Flesh Hunting on her.
70. Nash can stick his hand in the flame to get +4HP/+3MP/+5ST/+8RS/+3MN.
70. You can also get both trapped chests in the Ice Castle with Seiman. The second trapped chest in the Ice Castle notably has a high difficulty, and may require the Universalis Key and/or leveling up Seiman to succeed. (Not mentioned till Chapter 11 #73)
70. Nash can learn Geomancy. (Needs 680RS)
70. More Fusions: (Not mentioned till Chap 12 #63, both need Lv. 50+)
Sarah/Nash:
Sarah can learn (One of): Thunder Skies, Jouvence
Nash can learn (Two of): Indinera Calling, Pituite Calling, Noxdox Curse, Phoenix Revive
71. It is possible to do the Zombomancer Cape quest now. Or you can wait till Chap 11 #11 when Fierce rejoins for whatever bonus he provides. (Not mentioned till Chap 12 Part 1 #5)
71. It is possible to visit Cantal with Cindy right now and go on a stealing spree. If you wish to, refer to Chap 12 Part 1 #28. Of note, the Uh-Mana-Gaar can randomly drop a Scorpio Side-Axe. After defeating it, you can also find a Bromium Powder near the center, a Power Salt is inside the nearby steam spout, and there are a total of 2x Star Dust in the light gray rubble piles below. Interestingly, Indinera either added extra loot to the cratered town since LF1, or I missed a bunch of stuff. (Not mentioned till Chap 12 Part 1 #28)
71. Uh-Mana-Gaar is very susceptible to Random's God's Blade, Luci's St Christohart, and Seiman's Spell Lock. The basic strategy is to silence it with Seiman's Spell Lock, buff your Pdef/RS to the moon with Sarah/Luci/Seiman, and then put Sarah on healing duty. Luci and Random will chunk it away with God's Blade and St Christohart. Bonus points if you buff Luci's MN and Random's AT/ST to the max before the battle with skills and items.
XX. Come to think of it, there were trapped chests at both the Blackhood Manor and the Undead Pit. It’s a shame you can’t return to those areas in LF3.
Chapter 11
Spoiler: show
1. It is possible to say hi to Oombar now if the party has the quest active from the Secret Guild.
1. It is possible to steal from Oombar's chest with Cindy in the party; you get 27x Royal Meat and a Ganwagonkodor (Gives Askhbar x2 hits). 37 Steal did it, though lower may work. (Not mentioned till #74)
1. Tarabulla can also cope with the cold.
3. It is possible to farm Power Meat at the Western Transports again. Brussian was able to eat up to 100 of them in LF1, for +300ST. Fierce can also eat up to 100 of them, for +300ST.
4. Tarabulla is not affected by the huge Frozen Blood debuff, but she doesn't get away completely scot-free anymore.
4. Luciana can also learn Death Glows.
4. The party does not have access to the Thermo Suit 1.2 at this point, and Brussian will leave the party before you do. Given the difficulty of this chest (60+ Steal), it may be advisable to just get it later. Alternatively, you can fall back to the Ice Crawler room and rest there. With Cindy recovered to max HP, Brussian can use Werewolf Bite on her, followed by Tarabulla using Energy Burn on Cindy. Cindy can then be put aside into the party reserve, until you return here with the Thermo Suit 1.2 at #7.
5. The party can reach the Hotel of Aisle right now, and can sell the 50 Ft Rope for 1150g a piece, a profit of 150g each. (Not mentioned till #45)
8. As you first start to head right, there are two orange flowers that cause a hornet fight, but will award a Dahr Herb and a Luna Berry upon defeating them.
11. If you completed every quest at the Art Guild, you can speak to Balnard about completing 8 quests for some Gold. Max persuasion according to the walkthrough will give you 8150 Gold, or you can take the 6000+ Gold he offers right now. (Not mentioned till Chapter 13 #39)
11. Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)
Brussian/Fierce:
Brussian can learn (One of): Curse of Maken-Hamdo, Destruction Bite
11. Combo of Power training: (Not mentioned till Chapter 13 #30)
Wendala can learn: Deadly 3
Rosa can learn: Nereid Imperial
11. The item Broff gets is random as his quest complete bonus. Not always a Bonedust Mushroom, or a White Carrot, or even a Gaia Dust.
12. Good news, you do not actually need any Thick Wooden Planks to complete the 99 items quest. You should make sure to buy one for a quest later though.
12. The fourth lamp gives a random amount of XP to *only* your 4 active party members. With the Luck Ring equipped, you can get about 3000-9000XP.
12. The Bonedust Mushroom is a random quest complete reward, if Broff is in the party.
13: Indinera may have changed this since the walkthrough was written, but you can select "striking back" as a correct answer to Jay about where Silent Bob is. BUT, you only get a single quest completion bonus for answering correctly. Picking any other wrong answer will get you the two quest complete bonuses, if you talk to him multiple times. The quest book is happy either way, so choosing a wrong option seems preferable.
13. If you talk to Silent Bob 666 times, he will actually speak and you can complete Q285.
13. You can also visit the Center of the Universe now, by touching the fireplace. (Not covered until #29)
13. If you have the Luck Ring equipped the first time you talk to Baretta, she will stock 11x Yveen Egg instead.
13. To elaborate further, sell your 99x stuff to Solwan. He offers the best prices in Adretana.
13.5. You can buy the Zulmar Card (Ultimate) at the Petro ring shop now. (Not mentioned till Chap 12 Part 1 #2)
13.5 Askhbar can get the Capability-based training at the Petro Fighters Guild, and also gets a Monk Bracers. Random and Kratin can as well, if they did not do so previously.
13.5 The Petro Arena is open for your entire party now, but the rewards are better the longer you wait, and the more party members you have.
13.5. If you visit Wendala's house in the East District, there is an explosive present that can do a lot of damage. There is also a chest that gives Wendala +8MN. (Not mentioned till #32)
13.5. At the Undead Guild, talk to Jaffrael and choose 'Learn' with Fierce in your party to get -6ST/+8MN. Kratin can also get -5ST/+6HP if you did not recruit him and get this bonus in LF2.
13.5. At the Undead Guild, talk to Jaffrael and choose 'Boost'. Fierce can get +22HP, or +16MP, or +15ST. Xander can get +17HP, or +36MP, or +48RS, or +34MN. Seiman can get +9HP, or +14ST, or +14RS, or +11MN. Adon can get +6HP, or +14ST, or +8SP, or +10MN. Kratin should also get +31ST, or +39RS, or +30SP, or +24MN; if you did not recruit him and get this bonus in LF2.
13.5 Report that you rescued Skohar the Acolyte at the Undead Guild to close out Q162. (Not mentioned till #32)
13.5 You can report that you've now completed all 3 quests in the Undead Guild to reach Level -2 in the guild. Reaching Level -2 will cut off access to Jaffrael’s Level -1 training options, so ensure you have them all first. (Note: There are multiple dark-aligned characters that join later in the game, that potentially have Level -1 training options available, but only if you were to remain at level -1 for a good long while?) Assuming you do take Level -2, the ghost on the right will now cure zombification for money, and presumably the Glowing Aura boost (+9%AT/+9%MN) will last longer. (Not mentioned till #32)
13.5 Grab the three new quests: Find Rare Plant, Steal Item from Ohgma, and Cosmepolis' Dangerous Pow. Make sure that you already turned the Oxuralis into the Mage Guild first, and then stole it back before asking about the Rare Plant quest. You will complete it immediately. (Not mentioned till #32)
13.5 At Level -2 now, Bukillil will offer boosts to your Dark aligned party members: (Not mentioned till #33, and with limited details)
'Trade Levels for Life': Lets you trade in your levels for more Max HP, but only once. The Lv/XP loss is temporary, but the HP gain is permanent. Also, I don't see that equipping the Orb of Damage is boosting this in any way?
Wendala: -5lv/+11HP, or -8Lv/+16HP, or -15Lv/+30HP
Kratin: -2Lv/+6HP, or -3Lv/+8HP, or -4Lv/+10HP
-----------------
Lose Spells for Boosts: Lets you trade in spells for stats. The spell loss is permanent, and most/all of these are not worth taking at your discretion. I am unsure what having/equipping the Orb of Metal does to boost this? (Not mentioned till #33, and with limited details)
Wendala: -Death/+1HP, -Undead Curse/+6Lv, -Omega Tsunami/+100MN, -Carnage/+76ST, -Striker/+25ST
Kratin: -Death-X/+10ST+10RS, -Sign of the Brave/+6HP+10Lv
-----------------
13.5. At Level -2 now, Jaffrael offers new boosts, replacing his old options: (Not mentioned till #33)
Spell Bettering: Teaches or improves spells for Dark party members.
Wendala: Learn Night Watchers, Enhance Shocker so it hits all targets
Fierce: Learn Night Fog
Xander: Mind Holocaust becomes a single-target spell, and its Pw increases to 671.
Adon: Learn Holocaust (Also gives +30MP)
Kratin: Learn Night Fog
-----------------
Xerberus Ancient Power: You choose one of the below, and can also buy +10MP for 1500 Gold. (Not mentioned till #33 and with limited details)
+1Hit to Multihit Moves: Presumably Cerberus Move, Cerberus Craze, and Atta-Hene Orivayhi.
Learn the Corpse Dust of Corrosion spell: A Dark-damage spell that is good vs. Human, Elf, and Ghost, and inflicts Pox/Bleeding. (It is MN-based, which Fierce is poor at) As a side effect to learning this spell, Fierce's Curse of Maken-Hamdo will automatically chain into this spell. Curse of Maken-Hamdo also gets better as Fierce levels up, and this essentially just extends the damage/utility of that skill.)
-----------------
Necromancer Boost: Gives Xander +14HP/+125MN (Not mentioned till #33)
-----------------
13.5 Broff can now put his hands(?) into the flame to get +18HP at the Fire Guild. This is also a good opportunity to have your entire team shove their hands in the fire, in case you missed anyone during the limited time window many newer party members had. Nearly everyone can succeed, though you may prefer to boost Angelina's RS to 700+ rather than wear the anti-flame gloves, so she gets more ST.
13.5. If you visit the Indinera Counter, there is a new merchant selling new gear.
13.5 If you visit the Rilia Counter, you can find a doll in the upper-right looking for Wendala for an instant quest complete. You will also be forced into a fight against a Gasha-Pulha doll. She has very robust defenses, but does take good damage from Arcanum Blade if Random learned it from the Petro Arena quest. She can be silenced with regular Silence, Black Hole if you have the Box of Waste item from LF1, or Magicka Lock using Seiman's Spell Lock spell. She can also be hit with Metallist Curse, or just erased from existence with 3x Semi Conductor items.
13.5. You can now complete Q126 by talking to Demetrio in the most upper-left house of the Main Avenue with just Random/Wendala in the party. (If the quest is not active in your quest book, you need to talk to Floyd about the Dismantle Slave Organization quest. You then need to talk to Demetrio with just Random/Wendala in the party alone to broker the deal in the first place. After that, you may also need to visit the screen with the sleeping girl on the way to the palace, where an associate of Demetrio should reach out about closing the deal. (Not mentioned till #37)
14. The Ancient Gaes can be thunder numbered by Thunder Implosion or Spark Dice. It can also drop a Gaes Fur.
14. On your way out, the skull in Zaruul's room will give an Ademia Powder.
14. You can also rescue the woman in Zaruul's room, Melusine. She does appear in the Laxius Manor, but provides no benefit for doing so.
14. After completing the House of Torture sequence, speak to Jabbur just inside the Mage Guild about the Cult of Torture for 3000 Gold and to clear Q165 from your quest book.
14. After completing the House of Torture sequence, speak to Floyd at the Petro Fighter's Guild about Death Penalty on Bathory for 10000 Gold and to clear Q179 from your quest book.
18. On the screen Guanidia has to hold off a bunch of enemies: (The walkthrough mentions some of these, but they are all spread out across the walkthrough)
The top-right reddish-orange orb will cause multiple fights in a row, but has no item reward.
The bottom-right tentacle bundle gives you an Energy Globulus, after a fight.
The stone pillar near the middle gives 4x XP Egg after a fight.
There is a reddish-orange orb near the center that gives an Energy Globulus, but only after checking it multiple times and multiple fights against scorpions.
You can find a Machalite Gamabus in a purple chest on the leftmost side of the area.
The very top-left pillar gives an Energy Globus after a fight.
The bottom-left support pillar gives an Energy Globus after a fight.
25. When you first enter, a narrow webbing to the left leads to another Energy Globulus.
25. The red-orange orb near the +1HP bonus for Random; gives the party +2HP.
25. There is another Energy Globulus near the ledge exit/final XP-sucking chest that is almost entirely hidden by the wall it is pushed up against.
26. The writhing tentacles left of the final enemy gives +6MN.
26. I only got 3 Energy Globulus, no idea what determines how many you get. The +2SP is based on Wendala's armor.
30. Characters need 300MP to take the "Filling the Gap" training. Characters that cannot take the training, even if they manage 300+MP: Brussian, Fierce, Angelina, Lilly, Adon, Daryl, Askhbar, Cocka-Cocka, Deuterium, and Oglong. The training itself appears to give +1ST/+1RS per 100MN. So at 5000MN, you would get +50ST/+50RS. Tarabulla receives double the normal bonus. More MN is always more good though. So aim to ensure you have 300MP, but also the max MN you can reach.
-----------------
Increasing MP: Tarabulla's Mind Burn notably adds +15%MP, and Sarah's Element Shield or Luci's Cosmic Shield adds 5%. It is also possible to get Night Spirit (+50%MP) and Elevation (+15%MP) randomly from Baretta’s Box of Power. These boosts will not stack with equipment that provides Night Spirit/Elevation. Beyond that:
Chimera Fur (Body), Underking Crown (Head), Twin-Eyes (Shield), Palacia Shield (Shield) Underworld Ring (Accy): +50%MP
Fridgen Mail (Body): +36%MP
Blessed Necklace (Accy): +30%
Yveen Triangular (Shield) / Mantle of Magicka (Accy): +25%MP
Orb of Depths (Accy): +20%MP
Rivendale Coat (Body) / Algorithm Diamond Helmet (Head) / Sacred Letter of Yveen (Accy) / Orb of Value (Accy) : +15%MP
Awesome Hat of the Alchemist (Hat): +7%MP
-----------------
Increasing MN: You can inflict Brilliant Mind with a Tij Herb or Sarah’s Aura spell, and Brain Boost using Tarabulla's Mind Burn spell. It is often (always?) better to avoid equipment that grants these two auras, and find another piece of gear that has a higher +MN stat instead. Once you max out your MN with the best gear available, then you can apply these two boosts. Notable Boosts:
Int. Seminary: +100%MN (Buy from Glawdys at the Mage Guild)
Yveen Blessing: +50%MN (Use an Yveen Egg, limited supply)
Brilliant Mind: +25%MN (Best applied with a Tij Herb, after maxing out MN with gear)
Brain Boost: +20%MN (Best applied by Tara's Mind Burn, after maxing out MN with gear)
Glowing Aura: +9%MN (Undead Guild boost)
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31. The amount of MN Kratin gets varies; I got slightly more in LF2 when I did it.
31. Cindy can steal Gerald's Chest (Requires 48 Steal) for a Psycho Sword.
31. Seiman gets +4ST/+6RS for Sword Greats. Seiman gets +13RS for Fighter Boost. Seiman gets +4SP for Pace Greats.
32. The character specific bonuses are based on Wendala equipping her unique armor, and Random having gotten the Fighter Guild training.
35 If you put Tarabulla in the party, she can inspect the blue flames all over the place. Most of them only heal her for +100HP, but one of them will give her +1MN, and another gives her +2MN.
36. Sacrificing Wendala reduces her ST/RS stats by a lot. An exact amount is hard to say because of the -10Lv, but for me she maybe lost around 200ST/200RS, give or take.
36. The stat boosts for Random/Kratin are from the capability training at the Fighter's Guild.
36. After saving Clarine, you can visit her at the Laxius Manor and she has opened a shop. She notably sells 7x Bromium Powder, and everything else she does sell, is at a discounted price compared to other vendors.
38. Shark Slaughterer can be afflicted with Venom and Bleeding using Undead Curse, and will kill itself.
39. In the first room with the healing reagent, you can also find 204 Gold in the top-right corner of the room. Not in the boxes, but the corner above them.
39. Balrog Lord can drop a Balrog Lord Claw very rarely.
43. Daffadarus can also teach Xander, giving him +4HP, or +5MN, or +3Lv. This and the Dragon Sword were both available much earlier. I lost track of exactly when though, and I'm not going to just guess at this point.
47. One other interesting point, there are no environmental debuffs like Slow, Cold, etc. during this escape sequence, so you can ignore Thermo Armor completely. You may need to cure them initially, but they should stay away once cured.
47. As a correction, no one needs to attack the Titanic, or spend MP against it. Angelina blasting it away just happens, even if she is defending, and the fight just ends when it occurs.
47. There is a small (?) chance that Angelina doesn’t blast it away in the first two rounds of combat, and seemingly never will at that point. (Luck Ring maybe helps here?) This leaves you stuck in a fight that appears to be unwinnable, and you cannot run away either. You may want to save you game on occasion to be safe here.
48. On the very first screen, there is a pink arrangement of flowers that Cocka can eat for a whopping +200RS. Instead of heading right a screen, go up the steps and you’ll see it. The walkthrough never mentions this, so presumably you must get it now while Cocka is in the party.
48. In the final area with the Mammoth Coat, there is a plant with a Magicka Potion shortly before the log jump.
48. After the log jump, there is a plant with a Red Pimento a little ways right.
48. Lastly, if Angelina blasts the Titanic away 4+ times, she will mention her hands are warm when you reach the institute. She will then get ST equal to the number of times she blasted it away, maxing out at +35ST.
53. On the starting screen, there is an Energy Herb near the right exit.
53. Going up a screen from start, the very top-left plant is a power pepper. The three plants to the top-right give a total of 3x Talys Root.
54. On the same screen as the Hydra Tear, there is a Healing Potion plant at the top-right of the screen.
54. The second screen right of the start, the small cliff area, you can find a Crystal Rain and a Moon Dew. Down a screen from there, are a Healing Reagant and 3x 5000XP Cocka flowers that hopefully Cocka ate earlier.
54. There is a Food Ration plant on the screen with 407 Gold and 3x Mountain Balm. There is also an Ice Cake on the upper level, right of that plant. It’s an unassuming pile of snow as far right as you can go.
54. Just outside the cave, you can get a Magicka Potion plant.
54. Left of the cave is a Magicka Energyzer plant.
54. If you navigate a maze of trees towards the top-left, you can reach a treasure chest with an Ice Cake and a Winter’s Soul.
55. It drops an Ice Cake.
56. After the alarm activates and Nash is recruited, the shop machine at the left is active and can be perused. (Not mentioned till #70)
57. In the very first room described, there is a hidden passage in the top-right that leads to an Indigo Oil.
57. There are 2x Plasma Gun in the left room.
59. There is a second door in the bottom right that can be air bombed for 43 lasers. It is next to the door that does nothing when air bombed.
61. From the Healing Reagent chest and Head Barrier, the upper-left corner has an Indigo Oil. This is where the plants are growing on the wall.
62. The cupboard with the Hi Jacking has another nearby cupboard with another Hi Jacking.
68. The ST Angelina gets here seems to be random.
70. Deuterium has an adaptor skill that can be used to buff one of his stats, of your choice, at a time. By default, nothing is selected, so it’s a good idea to set him up with something. Of note, if you install the ‘Gladenmore Best’ custom adaptor, Deuterium gets +20%Pdef, +20%Mdef, and +40%RS. This particular adaptor appears to be permanent once applied, so you can select another adaptor afterwards and still keep this bonus.
71. The party members that were left behind in Adretana do not receive the +17MP from Yveen if you collect it in Chapter 11. The best outcome seems to be travelling to Adretana and finishing Chapter 11 first. As soon as Chapter 12 starts and the party reunites, head back to collect both Lilly’s Bazooka, and Yveen’s +17MP for *all* Laxius Force members in a single trip.
73. A small point of order, but bullet points #73 through #75 are actually part of Chapter 12.
74. The quest reward (Star Dust/Earth Powder) is actually random, it’s part of Broff’s quest complete bonus if he is in the party.
1. It is possible to steal from Oombar's chest with Cindy in the party; you get 27x Royal Meat and a Ganwagonkodor (Gives Askhbar x2 hits). 37 Steal did it, though lower may work. (Not mentioned till #74)
1. Tarabulla can also cope with the cold.
3. It is possible to farm Power Meat at the Western Transports again. Brussian was able to eat up to 100 of them in LF1, for +300ST. Fierce can also eat up to 100 of them, for +300ST.
4. Tarabulla is not affected by the huge Frozen Blood debuff, but she doesn't get away completely scot-free anymore.
4. Luciana can also learn Death Glows.
4. The party does not have access to the Thermo Suit 1.2 at this point, and Brussian will leave the party before you do. Given the difficulty of this chest (60+ Steal), it may be advisable to just get it later. Alternatively, you can fall back to the Ice Crawler room and rest there. With Cindy recovered to max HP, Brussian can use Werewolf Bite on her, followed by Tarabulla using Energy Burn on Cindy. Cindy can then be put aside into the party reserve, until you return here with the Thermo Suit 1.2 at #7.
5. The party can reach the Hotel of Aisle right now, and can sell the 50 Ft Rope for 1150g a piece, a profit of 150g each. (Not mentioned till #45)
8. As you first start to head right, there are two orange flowers that cause a hornet fight, but will award a Dahr Herb and a Luna Berry upon defeating them.
11. If you completed every quest at the Art Guild, you can speak to Balnard about completing 8 quests for some Gold. Max persuasion according to the walkthrough will give you 8150 Gold, or you can take the 6000+ Gold he offers right now. (Not mentioned till Chapter 13 #39)
11. Fusion: (Not mentioned till Chap 12 #63, both need to be Lv. 50+)
Brussian/Fierce:
Brussian can learn (One of): Curse of Maken-Hamdo, Destruction Bite
11. Combo of Power training: (Not mentioned till Chapter 13 #30)
Wendala can learn: Deadly 3
Rosa can learn: Nereid Imperial
11. The item Broff gets is random as his quest complete bonus. Not always a Bonedust Mushroom, or a White Carrot, or even a Gaia Dust.
12. Good news, you do not actually need any Thick Wooden Planks to complete the 99 items quest. You should make sure to buy one for a quest later though.
12. The fourth lamp gives a random amount of XP to *only* your 4 active party members. With the Luck Ring equipped, you can get about 3000-9000XP.
12. The Bonedust Mushroom is a random quest complete reward, if Broff is in the party.
13: Indinera may have changed this since the walkthrough was written, but you can select "striking back" as a correct answer to Jay about where Silent Bob is. BUT, you only get a single quest completion bonus for answering correctly. Picking any other wrong answer will get you the two quest complete bonuses, if you talk to him multiple times. The quest book is happy either way, so choosing a wrong option seems preferable.
13. If you talk to Silent Bob 666 times, he will actually speak and you can complete Q285.
13. You can also visit the Center of the Universe now, by touching the fireplace. (Not covered until #29)
13. If you have the Luck Ring equipped the first time you talk to Baretta, she will stock 11x Yveen Egg instead.
13. To elaborate further, sell your 99x stuff to Solwan. He offers the best prices in Adretana.
13.5. You can buy the Zulmar Card (Ultimate) at the Petro ring shop now. (Not mentioned till Chap 12 Part 1 #2)
13.5 Askhbar can get the Capability-based training at the Petro Fighters Guild, and also gets a Monk Bracers. Random and Kratin can as well, if they did not do so previously.
13.5 The Petro Arena is open for your entire party now, but the rewards are better the longer you wait, and the more party members you have.
13.5. If you visit Wendala's house in the East District, there is an explosive present that can do a lot of damage. There is also a chest that gives Wendala +8MN. (Not mentioned till #32)
13.5. At the Undead Guild, talk to Jaffrael and choose 'Learn' with Fierce in your party to get -6ST/+8MN. Kratin can also get -5ST/+6HP if you did not recruit him and get this bonus in LF2.
13.5. At the Undead Guild, talk to Jaffrael and choose 'Boost'. Fierce can get +22HP, or +16MP, or +15ST. Xander can get +17HP, or +36MP, or +48RS, or +34MN. Seiman can get +9HP, or +14ST, or +14RS, or +11MN. Adon can get +6HP, or +14ST, or +8SP, or +10MN. Kratin should also get +31ST, or +39RS, or +30SP, or +24MN; if you did not recruit him and get this bonus in LF2.
13.5 Report that you rescued Skohar the Acolyte at the Undead Guild to close out Q162. (Not mentioned till #32)
13.5 You can report that you've now completed all 3 quests in the Undead Guild to reach Level -2 in the guild. Reaching Level -2 will cut off access to Jaffrael’s Level -1 training options, so ensure you have them all first. (Note: There are multiple dark-aligned characters that join later in the game, that potentially have Level -1 training options available, but only if you were to remain at level -1 for a good long while?) Assuming you do take Level -2, the ghost on the right will now cure zombification for money, and presumably the Glowing Aura boost (+9%AT/+9%MN) will last longer. (Not mentioned till #32)
13.5 Grab the three new quests: Find Rare Plant, Steal Item from Ohgma, and Cosmepolis' Dangerous Pow. Make sure that you already turned the Oxuralis into the Mage Guild first, and then stole it back before asking about the Rare Plant quest. You will complete it immediately. (Not mentioned till #32)
13.5 At Level -2 now, Bukillil will offer boosts to your Dark aligned party members: (Not mentioned till #33, and with limited details)
'Trade Levels for Life': Lets you trade in your levels for more Max HP, but only once. The Lv/XP loss is temporary, but the HP gain is permanent. Also, I don't see that equipping the Orb of Damage is boosting this in any way?
Wendala: -5lv/+11HP, or -8Lv/+16HP, or -15Lv/+30HP
Kratin: -2Lv/+6HP, or -3Lv/+8HP, or -4Lv/+10HP
-----------------
Lose Spells for Boosts: Lets you trade in spells for stats. The spell loss is permanent, and most/all of these are not worth taking at your discretion. I am unsure what having/equipping the Orb of Metal does to boost this? (Not mentioned till #33, and with limited details)
Wendala: -Death/+1HP, -Undead Curse/+6Lv, -Omega Tsunami/+100MN, -Carnage/+76ST, -Striker/+25ST
Kratin: -Death-X/+10ST+10RS, -Sign of the Brave/+6HP+10Lv
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13.5. At Level -2 now, Jaffrael offers new boosts, replacing his old options: (Not mentioned till #33)
Spell Bettering: Teaches or improves spells for Dark party members.
Wendala: Learn Night Watchers, Enhance Shocker so it hits all targets
Fierce: Learn Night Fog
Xander: Mind Holocaust becomes a single-target spell, and its Pw increases to 671.
Adon: Learn Holocaust (Also gives +30MP)
Kratin: Learn Night Fog
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Xerberus Ancient Power: You choose one of the below, and can also buy +10MP for 1500 Gold. (Not mentioned till #33 and with limited details)
+1Hit to Multihit Moves: Presumably Cerberus Move, Cerberus Craze, and Atta-Hene Orivayhi.
Learn the Corpse Dust of Corrosion spell: A Dark-damage spell that is good vs. Human, Elf, and Ghost, and inflicts Pox/Bleeding. (It is MN-based, which Fierce is poor at) As a side effect to learning this spell, Fierce's Curse of Maken-Hamdo will automatically chain into this spell. Curse of Maken-Hamdo also gets better as Fierce levels up, and this essentially just extends the damage/utility of that skill.)
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Necromancer Boost: Gives Xander +14HP/+125MN (Not mentioned till #33)
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13.5 Broff can now put his hands(?) into the flame to get +18HP at the Fire Guild. This is also a good opportunity to have your entire team shove their hands in the fire, in case you missed anyone during the limited time window many newer party members had. Nearly everyone can succeed, though you may prefer to boost Angelina's RS to 700+ rather than wear the anti-flame gloves, so she gets more ST.
13.5. If you visit the Indinera Counter, there is a new merchant selling new gear.
13.5 If you visit the Rilia Counter, you can find a doll in the upper-right looking for Wendala for an instant quest complete. You will also be forced into a fight against a Gasha-Pulha doll. She has very robust defenses, but does take good damage from Arcanum Blade if Random learned it from the Petro Arena quest. She can be silenced with regular Silence, Black Hole if you have the Box of Waste item from LF1, or Magicka Lock using Seiman's Spell Lock spell. She can also be hit with Metallist Curse, or just erased from existence with 3x Semi Conductor items.
13.5. You can now complete Q126 by talking to Demetrio in the most upper-left house of the Main Avenue with just Random/Wendala in the party. (If the quest is not active in your quest book, you need to talk to Floyd about the Dismantle Slave Organization quest. You then need to talk to Demetrio with just Random/Wendala in the party alone to broker the deal in the first place. After that, you may also need to visit the screen with the sleeping girl on the way to the palace, where an associate of Demetrio should reach out about closing the deal. (Not mentioned till #37)
14. The Ancient Gaes can be thunder numbered by Thunder Implosion or Spark Dice. It can also drop a Gaes Fur.
14. On your way out, the skull in Zaruul's room will give an Ademia Powder.
14. You can also rescue the woman in Zaruul's room, Melusine. She does appear in the Laxius Manor, but provides no benefit for doing so.
14. After completing the House of Torture sequence, speak to Jabbur just inside the Mage Guild about the Cult of Torture for 3000 Gold and to clear Q165 from your quest book.
14. After completing the House of Torture sequence, speak to Floyd at the Petro Fighter's Guild about Death Penalty on Bathory for 10000 Gold and to clear Q179 from your quest book.
18. On the screen Guanidia has to hold off a bunch of enemies: (The walkthrough mentions some of these, but they are all spread out across the walkthrough)
The top-right reddish-orange orb will cause multiple fights in a row, but has no item reward.
The bottom-right tentacle bundle gives you an Energy Globulus, after a fight.
The stone pillar near the middle gives 4x XP Egg after a fight.
There is a reddish-orange orb near the center that gives an Energy Globulus, but only after checking it multiple times and multiple fights against scorpions.
You can find a Machalite Gamabus in a purple chest on the leftmost side of the area.
The very top-left pillar gives an Energy Globus after a fight.
The bottom-left support pillar gives an Energy Globus after a fight.
25. When you first enter, a narrow webbing to the left leads to another Energy Globulus.
25. The red-orange orb near the +1HP bonus for Random; gives the party +2HP.
25. There is another Energy Globulus near the ledge exit/final XP-sucking chest that is almost entirely hidden by the wall it is pushed up against.
26. The writhing tentacles left of the final enemy gives +6MN.
26. I only got 3 Energy Globulus, no idea what determines how many you get. The +2SP is based on Wendala's armor.
30. Characters need 300MP to take the "Filling the Gap" training. Characters that cannot take the training, even if they manage 300+MP: Brussian, Fierce, Angelina, Lilly, Adon, Daryl, Askhbar, Cocka-Cocka, Deuterium, and Oglong. The training itself appears to give +1ST/+1RS per 100MN. So at 5000MN, you would get +50ST/+50RS. Tarabulla receives double the normal bonus. More MN is always more good though. So aim to ensure you have 300MP, but also the max MN you can reach.
-----------------
Increasing MP: Tarabulla's Mind Burn notably adds +15%MP, and Sarah's Element Shield or Luci's Cosmic Shield adds 5%. It is also possible to get Night Spirit (+50%MP) and Elevation (+15%MP) randomly from Baretta’s Box of Power. These boosts will not stack with equipment that provides Night Spirit/Elevation. Beyond that:
Chimera Fur (Body), Underking Crown (Head), Twin-Eyes (Shield), Palacia Shield (Shield) Underworld Ring (Accy): +50%MP
Fridgen Mail (Body): +36%MP
Blessed Necklace (Accy): +30%
Yveen Triangular (Shield) / Mantle of Magicka (Accy): +25%MP
Orb of Depths (Accy): +20%MP
Rivendale Coat (Body) / Algorithm Diamond Helmet (Head) / Sacred Letter of Yveen (Accy) / Orb of Value (Accy) : +15%MP
Awesome Hat of the Alchemist (Hat): +7%MP
-----------------
Increasing MN: You can inflict Brilliant Mind with a Tij Herb or Sarah’s Aura spell, and Brain Boost using Tarabulla's Mind Burn spell. It is often (always?) better to avoid equipment that grants these two auras, and find another piece of gear that has a higher +MN stat instead. Once you max out your MN with the best gear available, then you can apply these two boosts. Notable Boosts:
Int. Seminary: +100%MN (Buy from Glawdys at the Mage Guild)
Yveen Blessing: +50%MN (Use an Yveen Egg, limited supply)
Brilliant Mind: +25%MN (Best applied with a Tij Herb, after maxing out MN with gear)
Brain Boost: +20%MN (Best applied by Tara's Mind Burn, after maxing out MN with gear)
Glowing Aura: +9%MN (Undead Guild boost)
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31. The amount of MN Kratin gets varies; I got slightly more in LF2 when I did it.
31. Cindy can steal Gerald's Chest (Requires 48 Steal) for a Psycho Sword.
31. Seiman gets +4ST/+6RS for Sword Greats. Seiman gets +13RS for Fighter Boost. Seiman gets +4SP for Pace Greats.
32. The character specific bonuses are based on Wendala equipping her unique armor, and Random having gotten the Fighter Guild training.
35 If you put Tarabulla in the party, she can inspect the blue flames all over the place. Most of them only heal her for +100HP, but one of them will give her +1MN, and another gives her +2MN.
36. Sacrificing Wendala reduces her ST/RS stats by a lot. An exact amount is hard to say because of the -10Lv, but for me she maybe lost around 200ST/200RS, give or take.
36. The stat boosts for Random/Kratin are from the capability training at the Fighter's Guild.
36. After saving Clarine, you can visit her at the Laxius Manor and she has opened a shop. She notably sells 7x Bromium Powder, and everything else she does sell, is at a discounted price compared to other vendors.
38. Shark Slaughterer can be afflicted with Venom and Bleeding using Undead Curse, and will kill itself.
39. In the first room with the healing reagent, you can also find 204 Gold in the top-right corner of the room. Not in the boxes, but the corner above them.
39. Balrog Lord can drop a Balrog Lord Claw very rarely.
43. Daffadarus can also teach Xander, giving him +4HP, or +5MN, or +3Lv. This and the Dragon Sword were both available much earlier. I lost track of exactly when though, and I'm not going to just guess at this point.
47. One other interesting point, there are no environmental debuffs like Slow, Cold, etc. during this escape sequence, so you can ignore Thermo Armor completely. You may need to cure them initially, but they should stay away once cured.
47. As a correction, no one needs to attack the Titanic, or spend MP against it. Angelina blasting it away just happens, even if she is defending, and the fight just ends when it occurs.
47. There is a small (?) chance that Angelina doesn’t blast it away in the first two rounds of combat, and seemingly never will at that point. (Luck Ring maybe helps here?) This leaves you stuck in a fight that appears to be unwinnable, and you cannot run away either. You may want to save you game on occasion to be safe here.
48. On the very first screen, there is a pink arrangement of flowers that Cocka can eat for a whopping +200RS. Instead of heading right a screen, go up the steps and you’ll see it. The walkthrough never mentions this, so presumably you must get it now while Cocka is in the party.
48. In the final area with the Mammoth Coat, there is a plant with a Magicka Potion shortly before the log jump.
48. After the log jump, there is a plant with a Red Pimento a little ways right.
48. Lastly, if Angelina blasts the Titanic away 4+ times, she will mention her hands are warm when you reach the institute. She will then get ST equal to the number of times she blasted it away, maxing out at +35ST.
53. On the starting screen, there is an Energy Herb near the right exit.
53. Going up a screen from start, the very top-left plant is a power pepper. The three plants to the top-right give a total of 3x Talys Root.
54. On the same screen as the Hydra Tear, there is a Healing Potion plant at the top-right of the screen.
54. The second screen right of the start, the small cliff area, you can find a Crystal Rain and a Moon Dew. Down a screen from there, are a Healing Reagant and 3x 5000XP Cocka flowers that hopefully Cocka ate earlier.
54. There is a Food Ration plant on the screen with 407 Gold and 3x Mountain Balm. There is also an Ice Cake on the upper level, right of that plant. It’s an unassuming pile of snow as far right as you can go.
54. Just outside the cave, you can get a Magicka Potion plant.
54. Left of the cave is a Magicka Energyzer plant.
54. If you navigate a maze of trees towards the top-left, you can reach a treasure chest with an Ice Cake and a Winter’s Soul.
55. It drops an Ice Cake.
56. After the alarm activates and Nash is recruited, the shop machine at the left is active and can be perused. (Not mentioned till #70)
57. In the very first room described, there is a hidden passage in the top-right that leads to an Indigo Oil.
57. There are 2x Plasma Gun in the left room.
59. There is a second door in the bottom right that can be air bombed for 43 lasers. It is next to the door that does nothing when air bombed.
61. From the Healing Reagent chest and Head Barrier, the upper-left corner has an Indigo Oil. This is where the plants are growing on the wall.
62. The cupboard with the Hi Jacking has another nearby cupboard with another Hi Jacking.
68. The ST Angelina gets here seems to be random.
70. Deuterium has an adaptor skill that can be used to buff one of his stats, of your choice, at a time. By default, nothing is selected, so it’s a good idea to set him up with something. Of note, if you install the ‘Gladenmore Best’ custom adaptor, Deuterium gets +20%Pdef, +20%Mdef, and +40%RS. This particular adaptor appears to be permanent once applied, so you can select another adaptor afterwards and still keep this bonus.
71. The party members that were left behind in Adretana do not receive the +17MP from Yveen if you collect it in Chapter 11. The best outcome seems to be travelling to Adretana and finishing Chapter 11 first. As soon as Chapter 12 starts and the party reunites, head back to collect both Lilly’s Bazooka, and Yveen’s +17MP for *all* Laxius Force members in a single trip.
73. A small point of order, but bullet points #73 through #75 are actually part of Chapter 12.
74. The quest reward (Star Dust/Earth Powder) is actually random, it’s part of Broff’s quest complete bonus if he is in the party.