Laxius Soul Forever Heroes Maiden Maiden Odessa When the Light Dies

Chapter 11 walkthrough Part I

Chapter 11 walkthrough Part I

Postby littlebro » Mon Dec 06, 2010 5:13 pm

PLEASE NOTE there is now a complete walkthrough for the whole of chapter 11 which has more information for this first half than this post. I suggest you use that version.

Here is my draft for the walkthrough from the beginning of Chapter 11 until the appearance of Titanic. I would really like any comments about mistakes/omissions/improvements and particularly if you think other things should have been done before setting off for the Institute again. Post comments and I will edit this.

Thanks

Chapter 11

1 Walz is unable to transport you all the way to Mt. Zulle because of the storm and so promises to take you to the southern border. There is a cut scene in which the Grand Commendanter meets the mercenary Kommender and commissions him to kill Random. We switch back to Random and the party. Walz will return to Adretana and Luci will contact him when it’s time to return. Brussian, Adon, Ashkbar and Nash all say that they can cope with the cold. Tiny Neon announces (in probably my favourite line of the game) “I am made of awesome and awesome does not get cold”. Select your party from these and equip Random with a thermo suit if you have it.

2. Go down to the next screen. You meet neon wraiths and a rotten wraith. These should be no problem. Go down, right, down onto the next screen. And so to the Ice Crawler. You can use this as an inn and to buy some items. Select ‘back to the other side’ and you are taken to the Ice Crawler Room in the Institute warehouse.

3. Go down to the next screen. Go left and follow the path round until you come to the stairs in the corner. Go up and then up the next stairs to the entrance level of the warehouse. Exit go down and to the right onto the next screen. Go down under the big gateway, down and onto the next screen. Go down part way and then right. Go under the wooden bridge and go up. Keep going up and at the junction take the upper left path. As you approach a Living Snow attacks. Use Random’s Metallist Curse and God’s Blade with Nash’s Fireball. Alternatively, if Sarah is in your party, God’s Blade, Fireball and Sun Boomer. Approach Lady Deredeline with Tarabulla in your party and it’s quest complete. You receive 2 Winter’s Soul and a St Vaztys’s Heart. Tarabulla also get 23HP. Return down to the wooden bridge and go right. Head right to where the carter used to be and go down. You no longer need to use Askhbar’s travel skill to make the journey.

4. Go down and Luci and Sarah exclaim about how cold it is. Adon, Askhbar and Random (even with a thermo suit) are now affected by the cold. Go down and right twice. Darwen says he’s the last person left and sells items. Use the Mt. Zulle Witch Coven map. Speak to Roseanne; ask if she can do something for you and then choose Evil Spell. Give her the Druid’s Book and she will teach you the spell Death Glows. Random, Sarah or Xander can learn this if they are in the active party. The green plants are food rations. Put Cindy in the party. Equip her with Linderitz Scimitar weapon, Sharp Spike shield, Primo Hat head, Thermo Suit armor, and Fast Shoes. Then inflict the werewolf condition on her using Brussian's Werewolf Bite skill and the energy burn condition using Tarabulla's Energy Burn skill. Also equip Random with the luck ring. You get Cameliichalite Cane, Werewolf Rod, Book: Zombie Holocaust, Furrowed Pine Apple and 3 Mantra Tear. Go back down

5. Go right. The town is indeed empty. Half way through Brussian collapses with a sudden illness. Xander, Seiman, Adon and Angelina go back to the Metrolian counter to consult the herbalist. The rest of the party continues to the Institute. Continue going right until you leave the town. The way to the Institute is right once more. Jump at the first blue arrow and enter the cave. Avoid the white stars on the floor which will damage you. Go through the cave, up the bridge and click on the door. Quest complete.

6. Speak to Berkley. Luci explains everything to him (except Sandy’s death) and he suggests you speak with Daryl who is in the top right of this level. If you need to heal up, use the machine with the blue arrow in the top right hand corner. Daryl is just below that machine. He noticed the comet and traced out its course. He thinks it came from somewhere higher than the sky, but needs a couple of weeks to work on the software to tack it exactly. Go upstairs and speak to Zefurus just to the right. He’s finished the sword you paid for in LFI and gives you the Atomic Sword. Speak to Aldor who’s about halfway down the left hand wall and buy both thermo suits 1.2. Also top up your air bombs and anything else you think might be useful.

7. Leave the Institute and as you go to cross the bridge you will be attacked by a Spirit of the Snow and a neon wraith. Metallist Curse plus Fury from Random, fireball from Nash and Lava from Luci wraps it up with ease. More neon wraiths are waiting at the end of the bridge. Make your way through the cave. Near the end of it you are attacked by 2 Snow Golem. Not difficult, a couple of really hard hits (either from your party or using Random’s Fury) sees them off. Alternatively, you could use Thunder Implosion. Emerge onto the ledge and jump by the blue arrow. Make your way back to the Institute Warehouse. You will meet more Living Snow and some nasty little helpers they can call on if you don’t knock them out in the first round. Luci’s lava wall takes care of them as well. Go down to the Ice Crawler. Luci says this is a good place to wait for Walz.

8. You now switch to the Metrolian counter and Xander’s party. Equip him with either the fast shoes or something pre-emptive so that his spells can take care of multiple monsters before they hammer the party. Speak to Mondeo who confirms that Brussian has been affected by a rare poison. To cure him you will need a plant with red flowers. You are taken to Westfallen Crest. You can see the plant just above you, but a deep crevice separates you from it. Tatyana advises you not to go too high and then vanishes. Go to the right. At the fork take the middle path to the end and up. On the way you pass a chest which does not appear to be accessible, either from this path or the one above it. A case for telekinesis skill?? At the end there is a family. Tamira complains that her books are in a mess. I couldn’t get a quest out of any of the conversations. If you go all the way down there is what looks like the plant you want, but alas, it’s not. Return towards the fork. The path that branches off upwards and goes along the skyline is useful for exp but not for items. It also has another false flower at the end. Back at the original fork the top path has assorted monsters. Now take the lower path.

9. Go all the way to the right. Just as you enter the next screen you see a cave below you. Ignore it for the moment and continue going right to the fork. Take the lower path. At the next fork, the lower path takes you round to another false plant. Take the upper one. The orange flower gives a tij herb. Continue to the end and speak to Satan who claims to have raised Angelina and teaches her the spell Wilderness Attacks. Return to the cave you saw. With some reluctance the party jumps down. Enter the cave and go down the rope ladder.

10. Missile bats are now added to the mixture. Take the top path and exit through the opening onto a ledge and an Yveen water. Return to the ladder. Take the bridge to the right. Part way across you will be attacked by the spirit of the pit. None of Xander’s spells seemed to be particularly effective, except Royal Iceberg. I had him equipped with the Demolition Axe (one of the rare drops in the Nif) and that and Seiman with the Predator Bow knocked some HP off it. The others used fire bombs. A long slog. At the end you get a talys root. Continue right, up a ladder and you come out on an empty ledge. Return to the fork and this time take the lower path. Go up the ladder, then the steps and exit to the right. You will be attacked but, joy of joys, you now have the real plant, despite Mondeo’s initial doubts. But that man should pay more attention – he didn’t notice that it was full of wasps. Three waves hit you while Mondeo is curing Brussian. They then head back to Adretana.

11. Wendala rejoins the party. Both sides relate what has happened. Luci suggests that everyone goes to the inn. Before doing that, however, there are a few other things to be done. You can now equip the onyx pendant from Wendala’s finds on Nash. Click on the letter near the entrance. The beauty contest is now open. Go next door and watch what happens; I won’t give it away here. Go to the Art Guild and report getting the statue from Balnuunla to Matthias. Receive 12,000 gold. Go to the Mage Guild. Put Broff into the party and check the sick plant at the bottom. Broff cures it automatically. Quest complete and you get a bonedust mushroom. Report your success in the Alchemy contest. Quest complete. These 2 should ensure that you are now level 5. Go to Cyan (blue-haired man selling items) and buy the brain dazzler. Don’t quibble about the price, it’s worth it. This will also help a lot in levelling up. Put Alexandra in the party. Ask Sandra about the Write a Thesis quest. Alexandra does it automatically. Quest complete. You get a white carrot. Speak to Cyan about the quest. He wants 15,000 gold to help a friend start a shop. Give it to him. Quest complete; you get a gaia dust. Give the oxuralis plant to Sandra for the Find an item quest. Then go to the person who gives the intelligence seminary. Click on the brown bag to the left of her and get the oxuralis plant back. Now you can also complete the quest for the Undead Guild with it.

12. Go to just south of the inn, check in the item shop that you have 99 of everything (these were the things you bought before doing Uba’s quest in Chapter 10) and then go right onto the next screen. Click on the second statue. Quest complete, you’ve now found the Secret Guild. Webby, the genius is to the left. The fourth lamp on the right gives 2351XP to all party members. Baybay tells you that the Secret Guild has no power, but does invite you to look at his paintings. Giovanella is still thinking about her boosting programme. Go up and speak to Dr Rztrxdzd. Equip Random with the Luck Ring. Ask for the Bring 99 Yes 99 quest. Give the items to him and it’s quest complete. Everyone in the party gets 3 levels (only one without the Luck Ring). Because of the size of this boost, you might wish to save it until later in the game to help out any character(s) who arrives late. You also get a bonedust mushroom. Ask about the quest Go Far, Young Man. He wants you to speak to Oombar. This is the red giant in the cave at the south of 1001 Lakes, but you can’t get in there at the moment. Ask about Give Me My Item. He’s lost it and can’t even remember what it’s called. The answer is thermo suit. Quest complete. Everyone in the party gets 50,000 XP. Ask about What’s My Fav Word? The answers is giggles. Quest complete.

13. Go up and speak to Sonata with Luci in the party. He is the twin brother of Walz. He has a boosting programme which works best with high levels and lots of people. He will only do it once. You can do it now or later. I would suggest later when you have more characters. Check out Silent Bob to the left, then Jay to the right. He wants to know if you’ve seen Silent Bob and if so what was he doing. None of the options fit, so just choose one of them. He says you’re lying. Keep clicking on him and he’ll make it a quest complete. Do it again and you get a second quest complete. Baretta now has 10 Yveen eggs. On your way there, stop off and sell the excess items from the Bring 99 quest. Keep at least one of everything, however.

14. If you have the Sacjdil House of Torture quest from LFII when you go to enter the inn Wendala is abducted. You won’t be able to go any further with the main quest until you get her back. Go to the HQ and read the letter. The Torture organisation has Wendala and ask that Random walk around on the Main Avenue outside on his own. You are given the choice of doing it now or waiting a bit. Do it now. You are taken to the House of Torture. Talk to everyone. Explore the top part of the building first. Zaruul tells you that Wendala has already been purchased by someone else. Find the tamed Ancient Gaes and slit its throat or save it if you fancy a tough fight later on. Now go down and speak to Sylvio who tells you that behind him is the torture room where a lady is about to kill her victim. Go down and enter Bathory’s cave. Speak to Mrs Bathory. Quest complete. Random kills Mrs Bathory, wakes Wendala up and calls Rosa and Guanidia out of his clothing (so he wasn’t alone after all! Sneaky.) Quest complete, Wendala gets 2SP. Fight your way out. If you kept the Ancient Gaes Herasia’s Aura Bomb skill helps. Kill Zaruul and get 7663 gold. Exit and it’s quest complete. Wendala gets 2SP. You are back in the HQ. Go and rest in the inn and ask to sleep.

15. You are now attacked by Aliener who hits Random first. Luci’s Mind Breaker should paralyse it and attack it with the other party members. After the fight Random collapses. The wound is poisoned and the poison is spreading through his body. No-one can cure him and the attempt to summon Yveen fails. Luci Zanbard and decides to reincarnate herself as a bacterium to enter Random’s body and kill the virus. Alexandra brings merchants so that you have a fine chance to buy items and equipment. You then teleport into Random.

16. You are now in Random’s body. You are given the main menu. Check equipment, health etc. You are immediately attacked by Goro. My strategy with these was: Tara pre-emptive Orgy of Flames then, Luci Lord of the Dance, Wendie Shocker, Tara physical and Xander Solstice Light. If it went to a second round, and often it didn’t, then just physical attacks. I had Luci equipped with Mist Glaze to reduce MP use and Morning Dew to regenerate it. Xander had Conch of Dreams to reduce MP use. Tara does automatic HP heal at the beginning of each fight. After this fight you must then divide the party in two: one party to search for the virus, the other to stay behind and fight the waves of viruses so that the way out remains clear. Have Tara and Wendie in Luci’s party.

17. Go right to the crystal pillar over the little bridge. It gives an Energy Globulus. Not only does this give 11 HP it also heals 45% of HP so may be particularly useful here. The Aliener Viruses drop crystal gems. Tara’s pre-emptive Orgy of Flames took them down in one. As her MP regenerated all the time this was a cost free way of dealing with them. Go up the bridge. For ease of reference I will call this the central area. The crystal to the left gives an Energy Globulus. The column to the right gives all party members + 15 HP. Go right and down past the mushrooms. You will be attacked by a couple of Gababi chests and Flesh Eaters. Tara’s pre-emptive and Wendie’s carnage dealt with them, though if Wendie is wearing the Magdalena suit (gives 2 hits) and has a decent weapon, physical attacks will often do. They drop a Sanguine Gem. Go down. The narrow path to the left goes to a chasm which Luci can’t jump. Go back up and to the right go down to meet some Sick Bactery and Bloodie-Buul. Same tactic as before. They drop a Sanguine Gem. Nothing else in this area. Return to the central area.

18. Go up. You will meet several Flesh Eaters and there is a blue virus flashing away to your left. You can’t reach it from here. Go right along the middle bridge. At the end of the path, just as it turns to go down, the bobble column gives 1MP (permanent) to all the party. Go back slightly and down past the mushrooms and work your way round left. Almost hidden behind a yellow cell in a red framework (not sure how to describe them, but you will know what I mean) is a chest with a BiopSys Coat. The column just above the very narrow bridge down gives all the party 4ST (permanent). Go back slightly and down onto the next screen and take the bridge second from the right. This takes you under a number of bridges. Continue to the bottom and work your way through a dense cluster of monsters to kill the blue virus. As soon as you kill it you switch to Guanidia’s party which is holding off waves of attackers. Guanidia’s Phagocytose and Rosa’s Iceberg Calling are very useful. Some of the columns in the fighting area and yellow cells will heal you – if you can get to them! There’s one more or less in the middle in a blue pool that will do a full HP and MP restore, but only for 5 times. There is also a purple chest with a Machalite Gamabus. After about 15 attacks you switch back to Luci. The bobble column just below where the virus was gives everyone 4HP (permanent). Go up the bridge, take the right hand one down and kill the unprotected virus. Back to Guanidia. Pattern as before. Back to Luci.

19. Go back up the bridge and now take the left hand one down to the next platform. Go left and up. Almost hidden behind a column is a chest with a Trypsinium Ring. Now go left and you are back in the central area. Enter the cave. You are attacked by 3 Gababi. The bobble column at the back gives all party members 10MP (non permanent). Go down the stairs. Go down the left hand stairs for an Energy Globulus. Go down the right hand stairs onto the next screen. Go down and left. Enter the first cave. Take the left hand path and at the fork go left again. Behind the viruses is a hole with red lines across it. Luci says that this is a wound in Random’s body. Tara can heal it. Random gets 1HP. Return to the first fork. Now go right. At the top click the column to receive all party members + 85HP. Return to the entrance and now go into the second cave. Just below the blue virus, close against the wall, is a chest with an Energy Globulus. Kill the virus. Back to Guanidia and then return to Luci.


20. Enter the next cave. The left hand path is a dead end. Both the middle and the right hand paths take you to the stairs down. Somewhere along there my party all received pox. Go down the stairs and continue down and left. The column just left of the group of monsters gives all party members obsidian skin. Kill the virus. Back to Guanidia and then return here. The twisty column below where the virus was gives all party members 25MP. Go up the other path and open the chest for an Autopsia Bracelet. Go back up the stairs and exit onto the ledge with the cave entrances. The entrance immediately to the left goes to a dead end. The twisty column at the top gives everyone 40HP. Return outside and heal the three wounds; Random receives HP and MP. The chest contains Acid Jaws. Return up one screen and now go right onto the next screen. The chest contains Glucose Gills. A little way to the right of that, one of the small twisty columns gives all party members 3HP (permanent). Follow the path up and round. At the top the left of the two bobble columns gives all party members 2000XP. Continue round and just before you exit via the lower bridge, the twisty column gives everyone 105HP. The twisty column just below the yellow pool gives everyone 65HP. Go all the way up and return to the central area.

21. Go down the stairs in the middle. Go to your right and down two sets of stairs. The bobble column just to the right of the stairs gives all party members 5HP (permanent). Return to the central area. Go up again and this time go left. Keep going left and the chest has a Bio-Toxic Ring Return to the main path and take the bridge which is second from the right at the top. Go up the steps for a chest with a BiopSys Coat. Go left and keep following the path down until you come to a square hole. Click on it to jump down and kill the monster who was unreachable before. Switch to Guanidia and then back to Luci. Jump to the right to get back to the main path.

22. Return up the bridge and this time go up the stairs. Work your way over to the right without going up too much and the yellow cell gives you an Energy Globulus. Go straight ahead and enter the area “Pile of Flesh”. The twisty column straight ahead gives everyone 75HP. The bubble column next to it gives 300XP. Go up and slightly to the right you will see 2 Goro. In fact there are other monsters there as well. Defeat them so that Tara can heal up the wound. Random gets 1HP. Follow the path round. The twisty column a little to the right and up of the heal point gives everyone giant body and poison. On the right hand side a twisty column gives everyone 50HP. The bubble column to the left of the ramp gives everyone 30MP. Go up the ramp. Heal the wound and Random gets 1HP. Follow the path left. The bubble column gives everyone 140XP. Continue on the path and the chest has Bio-Chlore Jaws.

23. Return a few steps and go down the stairs twice. The bubble column to the right of this mini-plateau gives everyone 3RS (permanent). Go back up and down the ramp and now go towards the bottom right hand corner. Clean out the monsters and return towards where you entered. Now go straight up through the opening. Sigh, loads of Goro. Doesn’t matter which path you to take to go up, they’ll all get you. At the top the chest has a Blood Phial, which teaches the spell Glue, and a Blood Excipient, which gives 51HP permanent. Yippee!


24. Return down to the big web area just above the central area. Go left to the far end. There are some stairs which are very difficult to see They are between the tree stump to the right, 2 columns to the left and a yellow cell below. You have to approach them from the top. Go down and heal the wound, Random gets 1HP. Now kill the virus. Over to Guanidia and then back here.

25. Go back up and start going right and this time go up halfway along. The monsters here will glue you as soon as the fight starts. It’s a real pain. But they didn’t seem to do much damage and they drop magicka energizers. Go down the stairs. Just to the left of the stairs, right up against the wall is a chest with an Energy Globulus. The chests here steal 1000XP a go. The path to the left brings you out onto a little ledge Work your way to the right and speak to the virus (mushroom). He stinks. Speak to him a couple of times more and then work your way up to the top to heal a wound. Random gets 1HP. The ramp at the top brings you out onto a little ledge. Return to the virus. He says his name is Oglong and he wants to join with you. Luci refuses. Go back up and out onto the ledge again (it’s the quickest way of leaving and re-entering the screen. Now Luci agrees to take him with her, but says she must have enough magicka at the end if she is to succeed.

26. Exit and now go up the left path. The big green thing blocking the way has now gone. There is the inevitable Goro, and the figure around the top claims to be Aliener, but it’s not, it’s a replica. My strategy was: Luci Mind Breaker, Wendie Shocker, Tara Slashing Fireballs, Xander Anti-Noma. It went down in one round. Then came the real thing. For that I used Lord of the Dance, Shocker, SankT Flames, Anti-Noma. Again down in one. Luci had virtually 100% MP so there was no problem getting Oglong out. Quest complete; you get 5 Energy Globulus and Wendie gets 2SP.

27. Back in the inn, an emotional scene, but all is well. Over to a cut scene with the Grand Commendanter and Kommender. GC is not pleased! Kommender promises a new scheme. Back to the inn; Random is feeling much better and gets 20HP. Before carrying on with the main quest, there are a few other things to do first. Random has no HP, so rest at the inn before anything else.

28. Go to Fighter’s Guild and report to Floyd that you have killed Mrs Bathory. Receive 10000 gold. Put Seiman into the active party, speak to Jennifer the blue-haired instructor to the left. Ask for Old Teaching, then fighter’s boost for him. Then ask for New Teaching: Class based. For 500g each, Random ges 25ST and Seiman gets 25SP. Capacity based gives Random the ability to power up a skill each time a quest is completed. Jennifer also gives him a gift of Monk Bracers. With misc. based, anyone who has at least 2000 kills with a weapon gets 10ST and 3LV. With my characters it was only Random, Sarah and Wendie at this stage; but you can come back later as more reach the target.

29. Go to the Secret Guild. Click on the fireplace behind Sonata to enter the secret lab (the ‘Centre of the Universe). An Yveen figure is there, but doesn’t do anything. Go down to Dave who will give you rewards. ‘Killer King’ – everyone who has 500 or more kills receives 4HP (permanent). ‘Questy Boy’ – everyone who has 15 quests receives 5HP (permanent). You can come back any time as characters reach these so that they can get their bonus. Go up and round to the next room. At the bottom is Amaranth who will boost characters if you have the ‘proper’ herbs. You do have them. However, she will do this only once, and I suggest you wait until you have all your characters.

30. Go to the Mage Guild. Equip your characters to maximise their MN – plan carefully who gets the Brain Dazzler each time (you might want to do this with one character at a time in the party), inflict Brilliant Mind/Half Goddess Aura, take an Int. Seminary. Then speak to the little fairy at the top and ask for New Teaching: Filling the Gap to receive a big ST and RS boost. Not all characters can receive this.

31. Go to Baretta’s shop. On the way to the transport area there is a mutant shark. Random’s God’s Blade or Nash’s Thunder Sky should do it. Baretta has a Forbidden Helmet. As you leave the shop she also offers you a Kaba Nut (40RS permanent), so the shark is worth it. These items are still available when you re-engage with the main quest, so you could wait until then. I like to get Baretta’s stuff early in case it helps now.

32. Go to the house through which you can reach the Undead Guild. There is a white package just inside the door. It’s trapped and Seiman cannot disable it. There is a new red chest at the back. It contains cream for Wendala’s hair. She gets 8MN. Enter the Undead Guild and speak to Vaartzis. Choose ‘Rescue Acolyte and report the return of Skohar. If you completed the other 2 quests in LFII you can now claim all three completed. This makes you level 2 in the Guild. Speak to Vaartzis again and he will offer you more quests. Choose ‘Find Rare Plant’. If you stole the oxuralis back from the Mage Guild you get this done automatically. Quest complete, you receive an earth powder; choose either 2HP or 2ST for Random; Wendala gets 2SP; Broff gets 511XP. Collect the other two quests, ‘Steal Item from Ohgma’ and ‘Cosmepolis Dangerous Power’. You cannot complete these at the moment.

33. In the top left hand room, the fairy Bukillil will allow undeads to trade levels for HP and spells for levels, MN or ST. Jaffrael offers Spell Bettering. Wendala can learn Night Watchers for 150g and enlarge Shocker so that it attacks all enemies for 300g. Fierce can learn Night Fog for 850g, Kratin can learn it for 650g. Xerebus He will teach Fierce either another hit in his combos for 500g or a large damaging spell for 500g. The Necromancer boost for 1500g gives Xander 14HP and 125MN.

34. Speak to the demon just outside the doorway up to Jaffrael’s room. It is Desef, an ex-Master of Wendie’s. He insists she go with him (he’s broke and wants her to earn money for him) or he will get the whole guild to wipe out the party. She agrees and they vanish. Borro tells Random that Desef has probably gone to Xaldu. You are immediately transported there. You will be attacked by Stone Chrivasri which, as the name suggests, inflict stone and drop Chrivasri Scales and a Magicka Warlock. God’s blade does the Warlock in one. Go up from the entrance and a couple of steps to the right of the pickaxe, click on the wall to go up to the room with 2 chests. The left has 2 necroleech. The right is trapped; Seiman can disarm it to give you 2 bromium powders.

35. Go left, up and then right. You meet 2 Absolom Invocators. Use Random’s Fury and they shouldn’t be too much trouble. They can drop an Yveen Water. The chest has a Void Javelin (relic). Go back down and right into a crossroads area. Go down. The room to the left has nothing. Follow the path to the right and up. The bags to your left in the alcove are full of giant rats which gives everyone pox. Follow the path round and up past the empty cave. Go up and right. There is a Balrog Lord who re-generates a few times. These can drop Balrog Lord Claws which is a very useful piece of equipment. Save and reload until you get one. Bartubbus says you can’t enter as the sacrifice is about to begin. Random kills him. Go right and down. You meet another Balrog Lord, so try for another Claws. Go into the room; the left bags near the cave have 4 royal meat, the right bags a necrotear. Return to the path and follow it round and up. At the dead end, in the centre of the lower alcove, go down into the room. The barrel has 11 toad blood. Return to where Bartubbus was and go up.

36. Part way up the stairs you pass through a trap and lose HP and are afflicted with pox. You find Desef about to sacrifice Wendala. You are given the choice of either Random or Luci talking to him. It doesn’t make any difference to the outcome which you chose. Desef invites you to join with him. Say no and fight him. He is joined by 2 Caul. Quest complete. You can chose either 2HP or 2ST; I had Kratin in my party and was given the choice of 3HP, 4ST or 6RS. On the way down jump to the ledge with the sleeping girl. It’s Clarine. Go up just inside the right edge of the lava flow and then left into a secret room. Clarine knows the code for the chest which has the Orb of the Depths. Jump back onto the stairs and go down and exit. You are back in the Undead Guild.

37. If you have the Sacjdil House of Torture quest from LFII equip Random to increase his persuasion points and taking just Wendala go to meet Demetrio (top left house on Main Avenue). Demetrio offers 2000g for Random. With persuasion this can go higher. I got 3300g. Demetrio puts Wendala into a cell with Alena. Wendala offers to take her with her and gets 66XP. If you check the hole in the wall above where Alena had been you are surprised by a couple of emerald drakon. If you keep on clicking on the hole you get what I suspect is an infinite stream of drakon and nothing else. I gave up after 20+ times. In the middle of the bars is a small lock with Wendala can pick. Quest complete; she gets 2SP. A Sacjdil Guard appears – a pushover. There is a healing potion on the shelves and 5 food rations on the left hand wooden door. After opening the barred door Wendala tells Alena the truth of the situation and Alena doesn’t understand a word of it.

38. Go right and down. Kill the guards and get Sacjdil Key Number 4. Go down to the middle of the bars and pick the lock. Wendala releases Sophie and gets 246XP. Again go down and pick the lock in the middle. It’s a Shark Slaughterer which is a toughie on your own. I used vapor wars and then a physical attack, which perhaps was a bit of overkill. After all that, the crates at the bottom only had 4 shark meat. Go back up and all the way left into the Underground.

39. Guanidia, Herasia and Rosa now join you. Go left, up and right to reach a new section of the prison. Go down; key number 4 opens the door. There is a healing reagent on the shelf. Return to the path and go right. Fight the Sacjdil Guard and an Assault wolf. They may drop a Dahr Herb or a royal meat. Go down into the room and fight the guards. The middle door down leads to a Balrog Lord. Go down and release Lasfinn; Wendala gets 246XP. Return to the path. One step to the right of the upper alcove is a secret path which leads to Darlene, another 246XP and a Sacred Letter of Yveen. Go back left to the underground. Return to where Wendala was joined by the others.

40. Go down and meet a Sacjdil Guard and an Assault Wolf. Go down, left and down into a room where there is a Temptress and a Metal Legs. Go back to the path, right and now down. Follow the path, meeting 2 Vizira Lamia on the way. Go right into a room with a Temptress and 2 Medusas who may drop a magicka potion. Carrying on right would bring you back to where you met the Metal Legs, so go back to the path and up, then right, then up into the room with a guard and wolf. There is a healing potion on the middle shelf. Go right and up into the next room with another temptress and 2 medusa. Collect the slave and 246XP for Wendala. Return left and up. The room on the right has nothing but a guard. Continue up and meet a group of guards and wolves. The gate is locked. Go right. There are two guards in the upper passage. Go right. Obarman tells you that the punishment for rebellious slaves is gruesome. Wendala kills him. Fight the other guards.

41. Go right and fight the Vizira Lamia. The shelves at the top have 3 royal meat; the fireplace a mithril drop and the chest 6871 gold. Speak to Demetrio. He can’t come up with a good enough reason to prevent Wendala killing him. You get 747 gold. Sacjdil Royal Key and Sacjdil Chamber Key. Quest complete; Wendala gets 2SP. Exit the room and meet a group of monsters waiting for you.

42. Go back to where there are two guards. Go past them into the Room of the Slaves with guards and wolves. Wendala kills a potential purchaser. The left side of the small cupboard at the top has 1105 gold, the right side has 239 gold. Collect 3 slaves and 246XP each. Go right to the barred gate; the Chamber key opens it. The first chest has tools, the second has 7244 gold. Collect Bernadette and 246XP. Go back down and left to the locked gate; the Royal Key unlocks it and you’re out. You are back in the house where you first met Demetrio. Go to the Fighter’s Guild and report your success to receive 8000 gold. Check with Alison to the left in case any more of your characters have completed the 10000 kills quest. They will receive additional HP.

43. Before going on with the main quest, check Angelina’s levels and equipment as you will be relying on her during the next phase. Also ensure that you have plenty of healing and restoring items. Don’t stint on these, your generosity to yourself will be amply rewarded. If you’re concerned about lack of gold for this, go to the Metrolian Counter and farm for zeon claws to sell to Solwan. I don’t know if the following are things I missed in LFII, but just in case they are new to LFIII, Daffadarus at the Fanta Counter will give 6HP to Luci; Laura (bunny girl) at the Rilla Counter will give you a dragon sword. When you are satisfied with all this, make your way to the HQ.

44. Before doing anything else, make sure that you have un-equipped thermo suit 1.2 from anyone wearing them as the party will divide soon. There is something pulsating on the pink carpet. Click it, it’s a message from Daryl of the Institute telling you to come immediately. Luci divides the party, leaving some to stay behind to protect Adretana. Walz cannot transport you so it’s off on foot. Go down to the Transports. If you haven’t been to Baretta to Solwan, you will meet a mutant shark (see paragraph 31 above). Go to the Southern Lands, west past Solwan and then down to Oombar’s cave. This is Dr. Rztrxdzd’s friend, but you can’t go back to report it yet. Go to the south exit of the cave and you are back on the way to Mt. Zulle. Follow the same path as before (paragraphs 2 – 4), again equipping with thermo 1.2 suits now you have them. You will meet the same enemies as before, use the same tactics.

45. At the eastern end of Mt. Zulle, Luci suggests they stop at the Hotel of Aisle. You are transported there. The two people behind the counter can sell you more items. Zoran, in the room on the right, will buy any 50 ft. ropes if you got them in Adretana, giving you a profit. Before you do anything else at all, check Random’s equipment. You want it to maximise his physical defence, it doesn’t matter about magical defence. Now speak to the woman on the left of the entrance to rest for the night.

46. We switch to Kommender. Titanic is ready and designed to kill. Back to the Hotel. Something hits the door into Random and Sarah’s room. It breaks in and attacks. Afterwards a deeply shocked Sarah tells Luci that she thought she saw Random running to the east. Now we switch to outside. Random meets up with Angelina, and Guanidia is also there. Titanic appears behind you.
Last edited by littlebro on Fri Jul 13, 2012 2:04 pm, edited 7 times in total.
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Re: Chapter 11 walkthrough Part I

Postby jatin931 » Tue Dec 07, 2010 2:31 pm

First of all, very well written..... +::Thumbup
Secondly, here are some of my suggestions:
1) You can complete Thief Guild Quest after coming from Mt Zule.
2) Random can get the fighters bonus before going, so why not, it will be beneficial for him... +2 ST or HP on each quest.... ;)
3) Undead Guild Cosm... Quest can be completed. You need Adon, Wendala, and Kratin..
4) Secret Guild 99 Quest gives +3 Lvl if Random is equipped with Luck Ring, and may be used in the end for character which joins late...
5) In the quest, where Wendala is kidnapped in the Undead Guild, Pox condition can be saved while going to save Wendala if Brussian is in the party...

These are some of the suggestions, hope are beneficial to your guide... +::clap
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Re: Chapter 11 walkthrough Part I

Postby littlebro » Wed Dec 08, 2010 9:16 am

Thanks very much for the suggestions. Very helpful. I think I already have the Fighter's bonus for Random from LFII because I'm given that choice after quests later in the chapter, but when I've finished writing the walkthrough for the next bit (just finished off Titanic) I'll check that one out. I'd thought of doing the Thief Guild quest on my way back from the Institute, so I'll see if that works. I'll do the Cosmo one on my return. I'll edit in your suggestion about the luck ring. I'd missed that one.
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Re: Chapter 11 walkthrough Part I

Postby kjhseka » Mon Jun 27, 2011 9:12 am

Hello,
you are wrong. The answer for "Give my item quest" from Secret Guild can't be "Thermo suit" because we only can enter 9 characters including spaces. Therefore I only can enter "Thermo sui". What is the correct answer?
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Re: Chapter 11 walkthrough Part I

Postby littlebro » Tue Jun 28, 2011 7:29 am

kjhseka wrote:Hello,
you are wrong. The answer for "Give my item quest" from Secret Guild can't be "Thermo suit" because we only can enter 9 characters including spaces. Therefore I only can enter "Thermo sui". What is the correct answer?


This is correct. Here is a link to a thread specifically on this. http://www.aldorlea.org/officialsite/phpBB3/viewtopic.php?f=140&t=5333&p=193791&hilit=thermo+suit#p193791

Are you using the October 8th version? Earlier ones had an error, but it was fixed then.
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