Laxius Soul Forever Heroes Maiden Maiden Odessa When the Light Dies

Chapter 11 Walkthrough - Complete

Chapter 11 Walkthrough - Complete

Postby littlebro » Thu Dec 09, 2010 4:18 pm

Here is what I hope is the complete Chapter 11. Some side quests have been postponed until later, and I have indicated this and the reason(s) why.

Please note: at some stage it becomes possible to buy Exp eggs from Cyan in the Mage Guild. It is probably triggered by a combination of events and levels. I have not yet worked out what that combination might be, so I suggest you keep checking back to see if your combination is the one that works.

1 Walz can’t transport you all the way to Mt Zulle because of the storm, only to the southern border. There’s a cut scene in which the Grand Commendanter commisions the mercenary Kommender to kill Random. We switch back to Random and the party. Walz will return to Adretana and Luci will contact him when it’s time to return. Brussian, Adon, Ashkbar and Nash can cope with the cold. Select your party from these and equip Random with a thermo suit if you have it.

2. Go down to the next screen. You meet neon wraiths and a rotten wraith. Go down, right, down onto the next screen. And so to the Ice Crawler. You can use this as an inn and to buy some items. Select ‘back to the other side’ and you are taken to the Ice Crawler Room in the Institute warehouse.

3. Go down to the next screen. Go left and follow the path round until you come to the stairs in the corner. Go up and then up again to the entrance level of the warehouse. Exit, go down and to the right onto the next screen. Go down under the big gateway, down and onto the next screen. Go down part way and then right. Go under the wooden bridge and go up. Keep going up and at the junction take the upper left path. As you approach a Living Snow attacks. Use Random’s Metallist Curse and God’s Blade with Nash’s Fireball. Alternatively, if Sarah is in your party, God’s Blade, Fireball and Sun Boomer. Approach Lady Deredeline with Tarabulla in your party and it’s quest complete. You receive 2 Winter’s Soul and a St Vaztys’s Heart. Tarabulla also get 23HP. Return down to the wooden bridge and go right. Head right to where the carter used to be and go down. You no longer need to use Askhbar’s travel skill to make the journey.

4. Go down, it’s even colder and Adon, Askhbar and Random (even with a thermo suit) are now affected by the cold. Go down and right twice. Darwen says he’s the last person left and sells items. Use the Mt. Zulle Witch Coven map. Speak to Roseanne; ask if she can do something for you and then choose Evil Spell. Give her the Druid’s Book and she will teach you the spell Death Glows. Random, Sarah or Xander can learn this if they are in the active party. The green plants are food rations. Put Cindy in the party. Equip her with Linderitz Scimitar weapon, Sharp Spike shield, Primo Hat head, Thermo Suit 1.2 armor, and Fast Shoes. Then inflict the werewolf condition on her using Brussian's Werewolf Bite skill and the energy burn condition using Tarabulla's Energy Burn skill. Also equip Random with the luck ring. You get Cameliichalite Cane, Werewolf Rod, Book: Zombie Holocaust, Furrowed Pine Apple and 3 Mantra Tear. Go back down

5. Go right. The town is indeed empty. Half way through Brussian collapses with a sudden illness. Xander, Seiman, Adon and Angelina go back to the Metrolian counter to consult the herbalist. The rest of the party continues to the Institute. Continue going right until you leave the town. The way to the Institute is right once more. Jump at the first blue arrow and enter the cave. Avoid the white stars on the floor which will damage you. Go through the cave, up the bridge and click on the door. Quest complete.

6. Speak to Berkley. Luci explains everything to him and he suggests you speak with Daryl who is in the top right of this level. If you need to heal up, use the machine with the blue arrow in the top right hand corner. Daryl is just below that machine. He noticed the comet and traced out its course. He thinks it came from somewhere higher than the sky, but needs a couple of weeks to work on the software to track it exactly. Go upstairs and speak to Zefurus. He’s finished the sword you paid for in LFI and gives you the Atomic Sword. Speak to Aldor and buy both thermo suits 1.2. Also top up your air bombs and anything else you think might be useful.

7. Leave the Institute and as you go to cross the bridge you will be attacked by a Spirit of the Snow and a neon wraith. Metallist Curse plus Fury from Random, fireball from Nash and Lava from Luci deals with it. More neon wraiths are waiting at the end of the bridge. Make your way through the cave. Near the end of it you are attacked by 2 Snow Golem. Not difficult, a couple of really hard hits (either from your party or using Random’s Fury) sees them off. Alternatively, you could use Thunder Implosion. Emerge onto the ledge and jump by the blue arrow. Make your way back to the Institute Warehouse. You will meet more Living Snow and Snow Bolls if you go to a second round. Luci’s lava wall takes care of them as well. Go down to the Ice Crawler. Luci says this is a good place to wait for Walz.

8. You now switch to the Metrolian counter and Xander’s party. Equip him with either the fast shoes or something pre-emptive so that his spells can take care of multiple monsters before they hammer the party. Speak to Mondeo who confirms that Brussian has been affected by a rare poison. To cure him you will need a plant with red flowers. You are taken to Westfallen Crest. You can see the plant just above you, but a deep crevice separates you from it. Go to the right. At the fork take the middle path to the end and up. On the way you pass a chest which doesn’t appear to be accessible, either from this path or the one above it. A case for telekinesis skill? At the end there is a family. I couldn’t get a quest out of any of the conversations. If you go all the way down there is what looks like the plant you want, but alas, it’s not. Return towards the fork. The path that branches off upwards and goes along the skyline is useful for exp but not for items. It also has another false flower at the end. Back at the original fork the top path has assorted monsters. Now take the lower path.

9. Go all the way to the right. Just as you enter the next screen you see a cave below you. Ignore it for now and continue going right to the fork. Take the lower path. At the next fork, the lower path takes you round to another false plant. Take the upper one. The orange flower gives a tij herb. Continue to the end and speak to Satan who claims to have raised Angelina and teaches her the spell Wilderness Attacks. Return to the cave you saw. With some reluctance the party jumps down. Enter the cave and go down the rope ladder.

10. Missile bats are now added to the mixture. Take the top path and exit through the opening onto a ledge and an Yveen water. Return to the ladder. Take the bridge to the right. Part way across you will be attacked by the spirit of the pit. None of Xander’s spells seemed to be particularly effective. I had him equipped with the Demolition Axe (one of the rare drops in the Nif) and that and Seiman with the Predator Bow knocked some HP off it. The others used fire bombs. A long slog. At the end you get a talys root. Continue right, up a ladder and you come out on an empty ledge. Return to the fork and this time take the lower path. Go up the ladder, then the steps and exit to the right. You will be attacked but, joy of joys, you now have the real plant, despite Mondeo’s initial doubts. But that man should pay more attention – he didn’t notice that it was full of wasps. Three waves hit you while Mondeo is curing Brussian. They then head back to Adretana.

11. Wendala rejoins the party. Both sides relate what has happened. Luci suggests that everyone goes to the inn. Before doing that, however, there are a few other things to be done. You can now equip the onyx pendant from Wendala’s finds on Nash. Click on the letter near the entrance. The beauty contest is now open. Go next door and watch what happens; I won’t give it away here. Go to the Art Guild and report getting the statue from Balnuunla to Matthias. Receive 12,000 gold. Go to the Mage Guild. Put Broff into the party and check the sick plant at the bottom. Broff cures it automatically. Quest complete and you get a bonedust mushroom. Report your success in the Alchemy contest. Quest complete. These 2 should ensure that you are now level 5. Go to Cyan (blue-haired man selling items) and buy the brain dazzler. Don’t quibble about the price, it’s worth it. Put Alexandra in the party. Ask Sandra about the Write a Thesis quest. Alexandra does it automatically. Quest complete. You get a white carrot. Speak to Cyan about the quest. He wants 15,000 gold to help a friend start a shop. Give it to him. Quest complete; you get a gaia dust. Give the oxuralis plant to Sandra for the Find an Item quest. Then go to the person who gives the intelligence seminary. Click on the brown bag to the left of her and get the oxuralis plant back. Now you can also complete the quest for the Undead Guild with it.

12. Go to just south of the inn, check in the item shop that you have 99 of everything (these were the things you bought before doing Uba’s quest in Chapter 10) and then go right onto the next screen. Click on the second statue. Quest complete, you’ve now found the Secret Guild. Webby, the genius is to the left. The fourth lamp on the right gives 2351XP to all party members. Baybay tells you that the Secret Guild has no power, but does invite you to look at his paintings. Giovanella is still thinking about her boosting programme. Go up and speak to Dr Rztrxdzd. Equip Random with the Luck Ring. Ask for the Bring 99 Yes 99 quest. Give the items to him and it’s quest complete. Everyone in the party gets 3 levels (only one without the Luck Ring). Because of the size of this boost, you might wish to save it until later in the game to help out any character(s) who arrives late. You also get a bonedust mushroom. Ask about the quest Go Far, Young Man. He wants you to speak to Oombar. This is the red giant in the cave at the south of 1001 Lakes, but you can’t get in there at the moment. Ask about Give Me My Item. He’s lost it and can’t even remember what it’s called. The answer is thermo suit. Quest complete. Everyone in the party gets 50,000 XP. Ask about What’s My Fav Word? The answers is giggles. Quest complete.

13. Go up and speak to Sonata with Luci in the party. He has a boosting programme which works best with high levels and lots of people. He will only do it once. You can do it now or later. I suggest later when you have more characters. Check out Silent Bob to the left, then Jay to the right. He wants to know if you’ve seen Silent Bob and if so what was he doing. None of the options fit, so just choose one of them. He says you’re lying. Keep clicking on him and he’ll make it a quest complete. Do it again and you get a second quest complete. Baretta now has 10 Yveen eggs. On your way there, stop off and sell the excess items from the Bring 99 quest. Keep at least one of everything, however.

14. If you have the Sacjdil House of Torture quest from LFII when you go to enter the inn Wendala is abducted. You won’t be able to go any further with the main quest until you get her back. Go to the HQ and read the letter. The Torture organisation has Wendala and ask that Random walk around on the Main Avenue outside on his own. You are given the choice of doing it now or waiting a bit. Do it now. You are taken to the House of Torture. Talk to everyone. Explore the top part of the building first. Zaruul tells you that Wendala has already been purchased by someone else. Find the tamed Ancient Gaes and slit its throat or save it if you fancy a tough fight later on. Now go down and speak to Sylvio who tells you that behind him is the torture room where a lady is about to kill her victim. Go down and enter Bathory’s cave. Speak to Mrs Bathory. Quest complete. Random kills Mrs Bathory, wakes Wendala up and calls Rosa and Guanidia out of his clothing (so he wasn’t alone after all! Sneaky.) Quest complete, Wendala gets 2SP. Fight your way out. If you kept the Ancient Gaes Herasia’s Aura Bomb skill helps. Kill Zaruul and get 7663 gold. Exit and it’s quest complete. Wendala gets 2SP. You are back in the HQ. Go and rest in the inn and ask to sleep.

15. You are now attacked by Aliener who hits Random first. Luci’s Mind Breaker should paralyse it and attack it with the other party members. After the fight Random collapses. The wound is poisoned and the poison is spreading through his body. No-one can cure him and the attempt to summon Yveen fails. Luci summons Zanbard and decides to reincarnate herself as a bacterium to enter Random’s body and kill the virus. Alexandra brings merchants so that you have a final chance to buy items and equipment. You then teleport into Random.

16. You are now in Random’s body. You are given the main menu. Check equipment, health etc. You are immediately attacked by Goro. My strategy with these was: Tara pre-emptive Orgy of Flames then, Luci Lord of the Dance, Wendie Shocker, Tara physical and Xander Solstice Light. If it went to a second round, and often it didn’t, then just physical attacks. I had Luci equipped with Mist Glaze to reduce MP use and Morning Dew to regenerate it. Xander had Conch of Dreams to reduce MP use. Tara does automatic HP heal at the beginning of each fight. After this fight you must then divide the party in two: one party to search for the virus, the other to stay behind and fight the waves of viruses so that the way out remains clear. Have Tara and Wendie in Luci’s party.

17. Go right to the crystal pillar over the little bridge. It gives an Energy Globulus. The Aliener Viruses drop crystal gems. Tara’s pre-emptive Orgy of Flames took them down in one. As her MP regenerated all the time this was a cost free way of dealing with them. Go up the bridge. For ease of reference I will call this the central area. The crystal to the left gives an Energy Globulus. The column to the right gives all party members + 15 HP. Go right and down past the mushrooms. You will be attacked by a couple of Gababi chests and Flesh Eaters. Tara’s pre-emptive and Wendie’s carnage dealt with them, though if Wendie is wearing the Magdalena suit (gives 2 hits) and has a decent weapon, physical attacks will often do. They drop a Sanguine Gem. Go down. The narrow path to the left goes to a chasm which Luci can’t jump. Go back up and to the right go down to meet some Sick Bactery and Bloodie-Buul. Same tactic as before. They drop a Sanguine Gem. Nothing else in this area. Return to the central area.

18. Go up. You will meet several Flesh Eaters and there is a blue virus flashing to your left. You can’t reach it from here. Go right along the middle bridge. At the end of the path, just as it turns to go down, the bobble column gives 1MP (permanent) to all the party. Go back slightly and down past the mushrooms and work your way round left. Almost hidden behind a yellow cell in a red framework (not sure how to describe them, but you will know what I mean) is a chest with a BiopSys Coat. The column just above the very narrow bridge down gives all the party 4ST (permanent). Go back slightly and down onto the next screen and take the bridge second from the right. This takes you under a number of bridges. Continue to the bottom and work your way through a dense cluster of monsters to kill the blue virus. As soon as you kill it you switch to Guanidia’s party which is holding off waves of attackers. Guanidia’s Phagocytose and Rosa’s Iceberg Calling are very useful. Some of the columns in the fighting area and yellow cells will heal you – if you can get to them! There’s one more or less in the middle in a blue pool that will do a full HP and MP restore, but only for 5 times. After about 15 attacks you switch back to Luci. Go up the bridge, take the right hand one down and kill the unprotected virus. Back to Guanidia. Pattern as before. Back to Luci.

19. The bobble column just below where the virus was gives everyone 4HP (permanent). Go back up the bridge and now take the left hand one down to the next platform. Go left and up. Almost hidden behind a column is a chest with a Trypsinium Ring. Now go left and you are back in the central area. Enter the cave. You are attacked by 3 Gababi. The bobble column at the back gives all party members 10MP (non permanent). Go down the stairs. Go down the left hand stairs for an Energy Globulus. Go down the right hand stairs onto the next screen. Go down and left. Enter the first cave. Take the left hand path and at the fork go left again. Behind the viruses is a hole with red lines across it. Luci says that this is a wound in Random’s body. Tara can heal it. Random gets 1HP. Return to the first fork. Now go right. At the top click the column to receive all party members + 85HP. Return to the entrance and now go into the second cave. Just below the blue virus, close against the wall, is a chest with an Energy Globulus. Kill the virus. Back to Guanidia and then return to Luci.


20. Enter the next cave. The left hand path is a dead end. Both the middle and the right hand paths take you to the stairs down. Somewhere along there my party all received pox. Go down the stairs and continue down and right. The column just left of the group of monsters gives all party members obsidian skin. Kill the virus. Back to Guanidia and then return here. The twisty column below where the virus was gives all party members 25MP. Go up the other path and open the chest for an Autopsia Bracelet. Go back up the stairs and exit onto the ledge with the cave entrances. The entrance immediately to the left goes to a dead end. The twisty column at the top gives everyone 40HP. Return outside and heal the three wounds; Random receives HP and MP. The chest contains Acid Jaws. Return up one screen and now go right onto the next screen. The chest contains Glucose Gills. A little way to the right of that, one of the small twisty columns gives all party members 3HP (permanent). Follow the path up and round. At the top the left of the two bobble columns gives all party members 2000XP. Continue round and just before you exit via the lower bridge, the twisty column gives everyone 105HP. The twisty column just below the yellow pool gives everyone 65HP. Go all the way up and return to the central area.

21. Go down the stairs in the middle. Go to your right and down two sets of stairs. The bobble column just to the right of the stairs gives all party members 5HP (permanent). Return to the central area. Go up again and this time go left. Keep going left and the chest has a Bio-Toxic Ring Return to the main path and take the bridge which is second from the right at the top. Go up the steps for a chest with a BiopSys Coat. Go left and keep following the path down until you come to a square hole. Click on it to jump down and kill the virus who was unreachable before. Switch to Guanidia and then back to Luci. Jump to the right to get back to the main path.

22. Return up the bridge and this time go up the stairs. Work your way over to the right without going up too much and the yellow cell gives you an Energy Globulus. Go straight ahead and enter the area “Pile of Flesh”. The twisty column straight ahead gives everyone 75HP. The bubble column next to it gives 300XP. Go up and slightly to the right you will see 2 Goro. In fact there are other monsters there as well. Defeat them so that Tara can heal up the wound. Random gets 1HP. Follow the path round. The twisty column a little to the right and up of the heal point gives everyone giant body and poison. On the right hand side a twisty column gives everyone 50HP. The bubble column to the left of the ramp gives everyone 30MP. Go up the ramp. Heal the wound and Random gets 1HP. Follow the path left. The bubble column gives everyone 140XP. Continue on the path and the chest has Bio-Chlore Jaws.

23. Return a few steps and go down the stairs twice. The bubble column to the right of this mini-plateau gives everyone 3RS (permanent). Go back up and down the ramp and now go towards the bottom right hand corner. Clean out the monsters and return towards where you entered. Now go straight up through the opening. Sigh, loads of Goro. Doesn’t matter which path you to take to go up, they’ll all get you. At the top the chest has a Blood Phial, which teaches the spell Glue, and a Blood Excipient, which gives 51HP permanent.

24. Return down to the big web area just above the central area. Go left to the far end. There are some stairs which are very difficult to see They are between the tree stump to the right, 2 columns to the left and a yellow cell below. You have to approach them from the top. Go down and heal the wound, Random gets 1HP. Now kill the virus. Over to Guanidia and then back here.

25. Go back up and start going right and this time go up halfway along. The monsters here will glue you as soon as the fight starts. It’s a real pain. But they didn’t seem to do much damage and they drop magicka energizers. Go down the stairs. Just to the left of the stairs, right up against the wall is a chest with an Energy Globulus. The chests here steal 1000XP a go. The path to the left brings you out onto a little ledge Work your way to the right and speak to the virus (mushroom). He stinks. Speak to him a couple of times more and then work your way up to the top to heal a wound. Random gets 1HP. The ramp at the top brings you out onto a little ledge. Return to the virus. He says his name is Oglong and he wants to join with you. Luci refuses. Go back up and out onto the ledge again (it’s the quickest way of leaving and re-entering the screen. Now Luci agrees to take him with her, but says she must have enough magicka at the end if she is to succeed.

26. Exit and now go up the left path. The big green thing blocking the way has now gone. There is the inevitable Goro, and the figure around the top claims to be Aliener, but it’s not, it’s a replica. My strategy was: Luci Mind Breaker, Wendie Shocker, Tara Slashing Fireballs, Xander Anti-Noma. It went down in one round. Then came the real thing. For that I used Lord of the Dance, Shocker, SankT Flames, Anti-Noma. Again down in one. Luci had virtually 100% MP so there was no problem getting Oglong out. Quest complete; you get 5 Energy Globulus and Wendie gets 2SP.

27. Back in the inn, an emotional scene, but all is well. Over to a cut scene with the Grand Commendanter and Kommender. GC is not pleased! Kommender promises a new scheme. Back to the inn; Random is feeling much better and gets 20HP. Before carrying on with the main quest, there are a few other things to do first. Random has no HP, so rest at the inn before anything else.

28. Go to Fighter’s Guild and report to Floyd that you have killed Mrs Bathory. Receive 10000 gold. Put Seiman and Kratin into the active party, speak to Jennifer the blue-haired instructor to the left. Ask for Old Teaching, then fighter’s boost for him. Then ask for New Teaching: Class based. For 500g each, Random gets 25ST and Seiman gets 25SP. Capacity based gives Random and Kratin the ability to power up a skill each time a quest is completed. Jennifer also gives a gift of Monk Bracers. With misc. based, anyone who has at least 2000 kills with a weapon gets 10ST and 3LV. With my characters it was only Random, Sarah and Wendie at this stage; but you can come back later as more reach the target.

29. Go to the Secret Guild. Click on the fireplace behind Sonata to enter the secret lab (the ‘Centre of the Universe). An Yveen figure is there, but doesn’t do anything. Go down to Dave who will give you rewards. ‘Killer King’ – everyone who has 500 or more kills receives 4HP (permanent). ‘Questy Boy’ – everyone who has 15 quests receives 5HP (permanent). You can come back any time as characters reach these so that they can get their bonus. Go up and round to the next room. At the bottom is Amaranth who will boost characters if you have the ‘proper’ herbs. You do have them. However, she will do this only once, and I suggest you wait until you have all your characters.

30. Go to the Mage Guild. Equip your characters to maximise their MN – plan carefully who gets the Brain Dazzler each time (you might want to do this with one character at a time in the party), inflict Brilliant Mind/Half Goddess Aura, take an Int. Seminary. Then speak to the little fairy at the top and ask for New Teaching: Filling the Gap to receive a big ST and RS boost. Not all characters can receive this.

31. Go to Baretta’s shop. On the way to the transport area there is a mutant shark. Random’s God’s Blade or Nash’s Thunder Sky should do it. Baretta has a Forbidden Helmet. As you leave the shop she also offers you a Kaba Nut (40RS permanent), so the shark is worth it. These items are still available when you re-engage with the main quest, so you could wait until then. I like to get Baretta’s stuff early in case it helps now. You now have access to the Square Tower again. Kratin can pull the sword out for quest complete and 18MN. Jump down one level; Random, Seiman and Kratin can get ST/RS from Darrant’s Sword Greats boost. Seiman and Kratin get RS from his Fighter Boost and Random, Seiman and Kratin get SP from his Pace Greats. Balladine on the next level down can teach Seiman and Kratin the spells Anti-Elf, Anti-Dragon and Anti-Demon.

32. Go to the house through which you can reach the Undead Guild. There is a white package just inside the door. It’s trapped and Seiman cannot disable it. There is a new red chest at the back. It contains cream for Wendala’s hair. She gets 8MN. Enter the Undead Guild and speak to Vaartzis. Choose ‘Rescue Acolyte’ and report the return of Skohar. If you completed the other 2 quests in LFII you can now claim all three completed. This makes you level 2 in the Guild. Speak to Vaartzis again and he will offer you more quests. Choose ‘Find Rare Plant’. If you stole the oxuralis back from the Mage Guild you get this done automatically. Quest complete, you receive an earth powder; choose either 2HP or 2ST for Random; Wendala gets 2SP; Broff gets 511XP. Collect the other two quests, ‘Steal Item from Ohgma’ and ‘Cosmepolis Dangerous Power’. You cannot complete these at the moment.

33. In the top left hand room, the fairy Bukillil will allow undeads to trade levels for HP and spells for levels, MN or ST. Jaffrael offers Spell Bettering. Wendala can learn Night Watchers for 150g and enlarge Shocker so that it attacks all enemies for 300g. Fierce can learn Night Fog for 850g, Kratin can learn it for 650g, Adon can learn Holocaust for 1000g and gets 30MP, Xander’s Mind Holocaust can be strengthened for 300g. Xerebus He will teach Fierce either another hit in his combos for 500g or a large damaging spell for 500g. The Necromancer boost for 1500g gives Xander 14HP and 125MN

34. Speak to the demon just outside the doorway up to Jaffrael’s room. It is Desef, an ex-Master of Wendie’s. He insists she go with him or he will get the whole guild to wipe out the party. She agrees and they vanish. Borro tells Random that Desef has probably gone to Xaldu. You are immediately transported there. You will be attacked by Stone Chrivasri which, as the name suggests, inflict stone and drop Chrivasri Scales and a Magicka Warlock. God’s blade does the Warlock in one. Go up from the entrance and a couple of steps to the right of the pickaxe, click on the wall to go up to the room with 2 chests. The left has 2 necroleech. The right is trapped; Seiman can disarm it to give you 2 bromium powders.

35. Go left, up and then right. You meet 2 Absolom Invocators. Use Random’s Fury. They can drop an Yveen Water. The chest has a Void Javelin (relic). Go back down and right into a crossroads area. Go down. The room to the left has nothing. Follow the path to the right and up. The bags to your left in the alcove are full of giant rats which gives everyone pox. Follow the path round and up past the empty cave. Go up and right. There is a Balrog Lord who re-generates a few times. These can drop Balrog Lord Claws which is a very useful piece of equipment. Save and reload until you get one. Bartubbus says you can’t enter as the sacrifice is about to begin. Random kills him. Go right and down. You meet another Balrog Lord, so try for another Claws. Go into the room; the left bags near the cave have 4 royal meat, the right bags a necrotear. Return to the path and follow it round and up. At the dead end, in the centre of the lower alcove, go down into the room. The barrel has 11 toad blood. Return to where Bartubbus was and go up.

36. Part way up the stairs you pass through a trap and lose HP and are afflicted with pox. You find Desef about to sacrifice Wendala. You are given the choice of either Random or Luci talking to him. It doesn’t make any difference to the outcome which you chose. Desef invites you to join with him. If you say Yes, either Random or Luci gets a stat bonus. Wendala is then killed. When you go back down, Wendala's Ghost blocks the way. You have to find her body, take it to the Quest Giver in the Undead guild. He revives her, but she loses 10 levels and some stats... So... don't kill her. Say no and fight him. He is joined by 2 Caul. Quest complete. You can chose either 2HP or 2ST; I had Kratin in my party and was given the choice of 3HP, 4ST or 6RS. On the way down jump to the ledge with the sleeping girl. It’s Clarine. Go up just inside the right edge of the lava flow and then left into a secret room. Clarine knows the code for the chest which has the Orb of the Depths. Jump back onto the stairs, go down and exit. You are back in the Undead Guild.

37. If you have the Sacjdil House of Torture quest from LFII equip Random to increase his persuasion points and taking just Wendala go to meet Demetrio (top left house on Main Avenue). Demetrio offers 2000g for Random. With persuasion this can go higher. I got 3300g. Demetrio puts Wendala into a cell with Alena. Wendala offers to take her with her and gets 66XP. If you check the hole in the wall above where Alena had been you are surprised by a couple of emerald drakon. If you keep on clicking on the hole you get what I suspect is an infinite stream of drakon and nothing else. I gave up after 20+ times. In the middle of the bars is a small lock which Wendala can pick. Quest complete; she gets 2SP. A Sacjdil Guard appears. There is a healing potion on the shelves and 5 food rations on the left hand wooden door. After opening the barred door Wendala tells Alena the truth of the situation and Alena doesn’t understand a word of it.

38. Go right and down. Kill the guards and get Sacjdil Key Number 4. Go down to the middle of the bars and pick the lock. Wendala releases Sophie and gets 246XP. Again go down and pick the lock in the middle. It’s a Shark Slaughterer which is a toughie on your own. I used vapor wars and then a physical attack, which perhaps was a bit of overkill. After all that, the crates at the bottom only had 4 shark meat. Go back up and all the way left into the Underground.

39. Guanidia, Herasia and Rosa now join you. Go left, up and right to reach a new section of the prison. Go down; key number 4 opens the door. There is a healing reagent on the shelf. Return to the path and go right. Fight the Sacjdil Guard and an Assault wolf. They may drop a Dahr Herb or a royal meat. Go down into the room and fight the guards. The middle door down leads to a Balrog Lord. Go down and release Lasfinn; Wendala gets 246XP. Return to the path. One step to the right of the upper alcove is a secret path which leads to Darlene, another 246XP and a Sacred Letter of Yveen. Go back left to the underground. Return to where Wendala was joined by the others.

40. Go down and meet a Sacjdil Guard and an Assault Wolf. Go down, left and down into a room where there is a Temptress and a Metal Legs. Go back to the path, right and now down. Follow the path, meeting 2 Vizira Lamia on the way. Go right into a room with a Temptress and 2 Medusas who may drop a magicka potion. Carrying on right would bring you back to where you met the Metal Legs, so go back to the path and up, then right, then up into the room with a guard and wolf. There is a healing potion on the middle shelf. Go right and up into the next room with another temptress and 2 medusa. Collect the slave and 246XP for Wendala. Return left and up. The room on the right has nothing but a guard. Continue up and meet a group of guards and wolves. The gate is locked. Go right. There are two guards in the upper passage. Go right. Obarman tells you that the punishment for rebellious slaves is gruesome. Wendala kills him. Fight the other guards.

41. Go right and fight the Vizira Lamia. The shelves at the top have 3 royal meat; the fireplace a mithril drop and the chest 6871 gold. Speak to Demetrio. He can’t come up with a good enough reason to prevent Wendala killing him. You get 747 gold. Sacjdil Royal Key and Sacjdil Chamber Key. Quest complete; Wendala gets 2SP. Exit the room and meet a group of monsters waiting for you.

42. Go back to where there are two guards. Go past them into the Room of the Slaves with guards and wolves. Wendala kills a potential purchaser. The left side of the small cupboard at the top has 1105 gold, the right side has 239 gold. Collect 3 slaves and 246XP each. Go right to the barred gate; the Chamber key opens it. The first chest has tools, the second has 7244 gold. Collect Bernadette and 246XP. Go back down and left to the locked gate; the Royal Key unlocks it and you’re out. You are back in the house where you first met Demetrio. Go to the Fighter’s Guild and report your success to receive 8000 gold. Check with Alison to the left in case any more of your characters have completed the 10000 kills quest. They will receive additional HP.

43. Before going on with the main quest, check Angelina’s levels and equipment as you will be relying on her during the next phase. Also ensure that you have plenty of healing and restoring items. Don’t stint on these, your generosity to yourself will be amply rewarded. If you’re concerned about lack of gold for this, go to the Metrolian Counter and farm for zeon claws to sell to Solwan. I don’t know if the following are things I missed in LFII, but just in case they are new to LFIII, Daffadarus at the Fanta Counter will give 6HP to Luci; Laura (bunny girl) at the Rilla Counter will give you a dragon sword. When you are satisfied with all this, make your way to the HQ.

44. Before doing anything else, make sure that you have un-equipped thermo suit 1.2 from anyone wearing them as the party will divide soon. There is something pulsating on the pink carpet. Click it, it’s a message from Daryl of the Institute telling you to come immediately. Luci divides the party, leaving some to stay behind to protect Adretana. Walz cannot transport you so it’s off on foot. Go down to the Transports. If you haven’t been to Baretta to Solwan, you will meet a mutant shark (see paragraph 31 above). Go to the Southern Lands, west past Solwan and then down to Oombar’s cave. This is Dr. Rztrxdzd’s friend, but you can’t go back to report it yet. Just make sure you speak to him. Go to the south exit of the cave and you are back on the way to Mt. Zulle. Follow the same path as before (paragraphs 2 – 4), again equipping with thermo 1.2 suits now you have them. You will meet the same enemies as before, use the same tactics.

45. At the eastern end of Mt. Zulle, Luci suggests they stop at the Hotel of Aisle. You are transported there. The two people behind the counter can sell you more items. Zoran, in the room on the right, will buy any 50 ft. ropes if you got them in Adretana, giving you a profit. Before you do anything else at all, check Random’s equipment. You want it to maximise his physical defence, it doesn’t matter about magical defence. Now speak to the woman on the left of the entrance to rest for the night.

46. We switch to Kommender. Titanic is ready and designed to kill. Back to the Hotel. Something hits the door into Random and Sarah’s room. It breaks in and attacks. Afterwards a deeply shocked Sarah tells Luci that she thought she saw Random running to the east. Now we switch to outside. Random meets up with Angelina, Cocka-Cocka and Guanidia is also there. Titanic appears behind you.

47. Here is where we talk tactics for this section of the fight.
a) Random is injured and so walks very slowly. You cannot run faster than Titanic, so don’t hang about exploring; you can do that later though there are some bright yellow flowers on the way which Cocka can eat. Because this is the only chance you have, I will describe how to get to the main patch of them. There are other enemies around, but ignore them if you can. They are all things you’ve met before.
b) Titanic can only attack if it catches the lead person. Being up against other people in the line will not trigger an attack. Try to keep him blocked either by features of the landscape or by using characters to prevent him reaching your leader.
c) When (not if) you get into a fight he will always target Random – that’s who he’s after – so Random must always defend. Guanidia should try glue, though it doesn’t always work. Angelina should use muli-hits. She will always get him on the second round, so keep Random and Angelina alive until then. (Aren’t you glad you took my advice about her levels?) If you’re lucky she’ll do her pre-emptive attack, which can kill him without the need for anything else.
d) If you have them, look at the maps carefully. I will try and describe the route, but it will be second best.

48. I shall describe the route with bullet points to indicate new screen.
· Go east curving north of the log. Go south of the pond, then straight ahead to the next screen.
- Go east to the next screen. Take the narrow path south down the edge of the cliff. At the end are 3 bushy yellow flowers. Cocka eats these for 5000XP a time. Return to the previous screen.
· Go west until the large tree. Go north, the path bears slightly east onto the next screen.
· Go north a little until you can see a small ‘island’ in the snow. Go north east for a short distance, then east onto the next screen. Click the little figure for a Mammoth Coat.
· Follow the upper path. It goes east, but not in an absolutely straight line. When you get to a large pit you will see a path across it, marked with a blue arrow, going south. Take it, jumping over the log, and then go east onto the next screen.
· You’re there. Quest complete.

49. You are transported to the door of the Institute. Berkeley can’t let you in, however, because of the threat of Titanic. Daryl tells Random that there’s an emergency door to the left, leading to the basement where he can hide. Go into the hole which has appeared and you’re inside. Time to explore.

50. Go down a few steps; the chest to the right has 3 bazooka and 4 lasers. Go left and directly below the small piece of greenery go down to the chest with 2 guns. Go back up a couple of steps testing for a right hand path. Follow it to the end and then down for the chest with 4 Aquapanga Flowers. Return to the path and go left. Directly below the single empty chest go down a secret path, right, down, right. The top chest has 2 bazooka, the bottom chest has 2 bazooka. Return to the main path and go left. The first computer after the 3 empty chests has a healing potion. There is a robot shop selling armour which isn’t open at the moment.

51. Return a few steps and go down. The chest has a gun. Follow the path round; the chest above 2 empty chests has 5 bazookas. Go along a few steps and you will see above you a chest and, to the right, an empty bit of tunnel. Directly under that empty bit, go up, left and up to the chest for 2 bazookas. Go down one step, left one step, up and then right into the space (the A of Laxius) for a chest with a bromium powder. Return to the path, go right and directly under the chest go up for 2 plasma guns. Go right and up. Between the wall and the left hand computer, go up, left, down, left, up, right, up to obtain 3 XP eggs, 3 life apples and 6 thunder powders. The robot next to the computers sells Zyzzyz rings.

52. Follow the path round. The chest has 2 hi-jackings. Take the left hand path; on the 4th tile go left to the chest for 8 guns. Return and then go up and left. Directly under the red switch panel go down a step, left and down to get a bromium powder. Return and now go right. Daryl will speak to you, asking for information about Titanic. He’s going to need time to find a solution and Titanic has now entered the network leading to the basement. Random has to run around so that Daryl can watch it on camera.

53. You switch back to the Hotel. Sarah and Luci set out to find Random, with Askhbar and Herasia. You can either take the direct route already described or explore. As this is your only chance to collect items from this area I assume you want to do the latter so … There are plants which, if you received the skill in LFI, you will recognise as useful items when you click on them. Only some of them will be referred to; the rest you can find by checking. At the pond go north. At the fork go right and up the steps. Go left and down to the chest for a holy water. Go back up the steps, right, down 2 sets of steps, past 2 Terror of the Glacier and you will return to the main path just the other side of the pond.

54. Go east and then up towards the towers. Glacier Barbarians march out to meet you. The plant is a hydra tear. Go all the way east to meet 2 Terror of the Glacier and useful plants. Go south along the narrow path for more useful plants. Return one screen and take the main path up. A lot of Winter Orks and Hounds come to meet you but as they only attack in ones and twos, they are not a problem. Go north at the fork, return to the main path, go east and encounter a few Lamentons. At the second fork go east for a chest with 407 gold and 3 mountain balm. Return one screen and now at the fork go north a few steps and then right. Save and enter the cave. You will get a wave of fights: 2 Snow Golem; Snow Golem and Living Snow; Living Snow; Snow Golem and Living Snow; 2 Snow Golem. I used the same tactic on all of them: Luci’s Lava Wall, Sarah’s Sun Boomer, Askhbar physical, and Herasia Aura Bomb. You then emerge by 2 chests to get a Frozen Axe in the right hand one and an Yveen water, ice cake and 17 ice powders in the other. Return to the path and go north.

55. You now have to contend with a number of Snow Men. This was the only place where, for me anyway, they dropped crystal hearts. Go north and you will see to your left a tent which appears to be empty. There is a signpost to Fanta to the north of it. Go east. Several Terror of the Glacier are waiting for you. The lower path just has a couple of fights. Return to the top path. At a log part way along, go up for a couple more Terror of the Glacier. Return to the main path and follow the route to the blue arrow. Go down and as you reach the log you are attacked by an Ice Dragon. Nasty. I used Luci’s Lord of the Dance and then St. Cristohart, Sarah’s Sunboomer and then High Fly Strike, Askhbar physical and Herasia Aura Bomb. It dropped something which I failed to note properly – an ice heart? an ice crystal? Jump over the log and continue east. Quest complete.

56. You now switch back to Random who wants to find a place to hide. First, the machine slightly to the right of you with the blue arrow gives a complete heal. Then go right to the last tile but one. Go down the secret path to the secret room for a chest with a D-Generator which does a very handy 10% HP heal each turn. Return to the path and go right. Go above the block on the floor and a siren sounds. Daryl tells you that Titanic is taking control of the machines and so they will have to fight everything. Just what you need! Go back to the entrance and there is Nash ready to help. Go back right (pausing at the healing machine if you like) to where you were when Daryl last spoke to you. You will probably have noticed by now that although with your normal speed back you can move quicker than Titanic, he is always waiting for you when you change screens, so be prepared for a quick dodge each time.

57. If you wish you can do most of the exploring after the final fight with Titanic. I will put the straight route in paragraph 69(a). But note the room in paragraph 59 where you can only explore before the final fight with Titanic. I will mention this again in the straight route. I will describe the exploration now, as that is how I did it. The room up has a chest with an Exp egg. In the room next to it the green box at the top has a food ration. The chest to the right has 6 bazookas. Go down. Turn the switch on. The chest to the left has a life potion. You will now start meeting power caterpillars as well. Go down and left. There’s a figure in a small room which appears inert. Remember this location. Go back outside. All three cupboards have a healing potion. Go up the stairs into the room – Titanic can’t follow you, but other enemies are waiting for you. The chest has an Exo Ring. The right hand upper room has a magicka gun in the middle of the back wall, the left hand one has a plasma gun. You can’t get in the lower room. Go back down. In the room to the left the left hand computer has a sparkling powder. Go out and to the right. The top left barrel of the group of 4 has an indigo oil. Go up the stairs.

58. In the set of boxes up and slightly to your right, in the bottom row the right hand box has a hi-jacking, the one next to it has a bazooka. In the third row the right hand box has a hi-jacking; in the fourth row the middle box has an elemental bomb, as does the one on the right. The chest at the top has 3 lasers and the big box next to it has a Paral Bomb on the left hand side. Go back down towards the entrance to the room, right and down the steps. The chest has a bazooka and the cupboard to the right has a magicka potion.

59. Go up the steps to the right. Use an air bomb on the door to get a Droideron XTC (a shield), 5 barynium gels and 22 lasers. Go over the little bridge. The left chest has a bazooka, the middle chest has a Tesla Axe and the right chest has 2 Engineer Gloves. In the centre of the back wall is a door. This is your only chance to clear this room. The enemies are tougher, but Cocka’s Fire Storm and Random’s Fury should see you through. The chest at the top has 2 Engineer Gloves, 4 Power Peppers and 15515 gold. The chest to the left, past the large group of enemies, has the Optimus Orb, 5 Indigo Oils and 10 HP Beta-Pills. There is also a door that can be "AIR BOMBED" towards the upper right of the room. (You have to use an air bomb 3-4 times, and you will receive particle barrier. A nice armor that has 90 more PDF than the Gaes Horned Armor.) Return to the path. In the room below you are asked if you want to use an air bomb. Don’t, there’s nothing there. Return to the entrance area of this section. Go up into room with barrels; the second from the left has an indigo oil. Go back down and left. The second computer from the right has a food ration. Go down the steps into the room. Starting from the right the cupboards have 107 gold, an X-RR3 Headphone, a hi-jacking and Rotoscoid boots. Now go up and talk to Daryl.

60. Daryl has decided to help you out and joins your party. You need to get to his office which is on level 1 of the warehouse. You have to activate 2 switches to get there. You then get 11 bazookas, 5 hi-jackings and 10 HP Beta-Pills. Activate the switch behind Daryl and leave the room. Go right and down; the left hand box of the middle group has a silver powder. Go right and up, the chest has a life pill and 10 MP Alpha-Pills. Go back and up. Starting from the left the chests have a revive potion, empty, empty and a semi-conductor. Go down, right and up. The chest is empty. The right hand cupboard has a magicka energiser. Go up and left and use an air bomb on the door for a paral bomb. Go back, right and up. The chest has a paral bomb. Activate the switch, go back down and left and up to where Daryl told you that Titanic was taking control of the machines.

61. Go right, the third cupboard has a semi-conductor, the eighth has an elemental bomb, the ninth a food ration, the third from the right has 335 gold. Follow the path up to the top and round. The chest has a healing reagent. Use an air bomb on the door above it for a Head Barrier. Go right and down for a chest. You are given the choice of opening it or not. If you do you face a Power Breeder Caterpillar. I used Random’s Fury; you get 10 lasers. Go right, down and left into the little room. The party is afflicted with pox. The left hand cupboard has a magicka potion, the right one has a tigo reagent. When you leave you will be affected with pox again.

62. Go back past the row of cupboards. This time go up. At the junction continue to go up and left and down into the room. The top chest has a haze powder, the cupboard next to it has a magicka potion, the cupboard to the far right has an X-RR3 Headphone. Return to the path, go left, the left hand cupboard has a hi-jacking. The room to the left has nothing in it. Return to the junction. This time go right and up into the room. The left hand cupboard has a magicka potion. Exit and go down into the room. The first computer in the left hand middle row has a gun. Return to the path. The second computer above you has a gun, the third has 2 healing potions, the fourth an indigo oil. Continue right and up. Daryl will open the barred gate. Go up. Quest complete; choose 2HP or 2ST for Random.

63. You are now in Daryl’s office. He says to go straight to his computer. Don’t. Go to the right hand blue arrow for a shop with items and equipment. Buy the 2 air bombs if you’re running low as you won’t get any more. Make sure you have lots of healing items as there is a long fight coming up. The next blue arrow is a trainer. Do not use the next blue arrow yet. The next arrow over the little column gives a complete heal. The chest to the left has an Institute Key. Put Daryl into your party if you have not already done so, and go down into the lower room. The left hand column gives brilliant mind, the right hand one an armour boost. Add any other battle boosts that you want with items. Save.

64. A pause for tactics. When you use the blue arrow I told you to ignore just now Daryl will announce that his computer has finished producing the tool he needs against Titanic, the Card Anti-Titanic. Only he can use it, which is why he is now in your party. The card works like this:

KEYS
S: Attempts to decrease Strength – recommended so that Titanic’s attack does less damage.
R: Attempts to decrease Resistance
S2: Attempts to decrease Speed
D-Dec: Amplifies the effects of S, R, and S2 – recommended to do this first. The effect wears off after a while.
BUTTONS
Red: Heavy damage on Titanic if his current HP is below 50%. You will know he is there because until then you can’t use red.
Yellow: Damages Titanic
Blue: Inflicts a bad condition (such as Slow) IF D-Dec is activated.
PAD
Titanic’s Defense Halved + possibility to paralyze him.

65. Now to consider Random’s equipment. You can continue to keep his defence high. You could, however, choose to take a risk and reduce his defence but boost his fighting ability for the later part of the action by equipping, for example, Key of the Hero and Orb of Damage so that he has both Weapon H Boost and Weapon Boost. Titanic does miss sometimes anyway, but you could choose to equip Monks Bracers to give a high evasion.

66. Finally, the composition of the party. Random, Angelina and Daryl are all essential. That just leaves the fourth. Nash’s spells are not much use; Guanidia’s glue only works some of the time; Cocka has high HP but can only really be used for healing; so none of them is the obvious candidate. In the end I went with Nash so that he earned another quest towards the total of 15

67. My strategy was as follows: I kept Random’s equipment on high defence. I inflicted everyone with heroism, obsidian skin and steel muscles. Then for the fight, Random, Metallist Curse, defend and after a while use Fury; Angelina, Multi-hits; Nash healing and topping up MP; Daryl, the Card, which you get by selecting Item from the fight menu and it’s the first thing on his list. D-Dec first (and again when it runs out), S, Yellow until Titanic was below 50%, Red.

68. Quest complete. Choose 2HP or 2ST for Random. Angelina gets 78ST. Sarah and Luci arrive. Hugs and kisses all round. Daryl scans Titanic and realises that he must have been made outside of the Deport. Also reports that the Comet came from ‘above’. He decides to join the party, but needs Deuterium, his robot, from the warehouse B2.

69. Cut to Kommender who is incredulous that Titanic has been defeated. Marylin calls him – aaah, he’s got a girlfriend. He decides that he must do something completely different.

69(a) This is the straight route, leaving exploration until after the final battle with Titanic. Go down, activate the switch. Go down, right and up the stairs. (This is your only chance to clear the room described in paragraph 59.) Go left and up. Speak to Daryl and activate the switch behind him. Return down the stairs, go right and immediately up. Follow the path up, right, up. Activate the switch, go back down and left and up to where Daryl told you that Titanic was taking control of the machines. Go straight up, right at the junction. Now pick up from paragraph 63. After the final fight return to paragraph 57 and explore.

70. You are now back in Daryl’s office. Heal up at the column, replenish at the shop if you need to. Go back down to the room I told you to note in paragraph 57. It’s Deuterium, who joins the party. Go left and into the room. Go to the barred gate you couldn’t get through earlier. The Institute Key opens it. The cupboard has tools to make a gun but Daryl’s not interested. The blodge at the bottom has a note saying “Lilly’s stuff”. Go back up to Daryl’s office and exit through the door at the top left which you couldn’t use before. You are now back in the part of the Institute you have visited before. Go to the top floor; speak to the woman with pink hair at the back. It’s Lilly and she joins your party. Go down one floor and with Lilly in the party speak to Zefurus who offers to make something for Lilly. Return to the warehouse and go down and back to where you first entered through the hole. Continue left and the Robot armour shop is now open. It’s a Partner of Baretta’s Chain ShopTM. You can now exit by going up where you first entered and back out through the hole. Or you can return to the Institute and do so in a dignified way, particularly if you want to double-check that you have got all items from the warehouse.

71. There are enemies on the bridge and just after that a wave of Snow Bolls, Snow Golem, Snow Golem and Living Snow. Then a second smaller wave. There appears to be a permanent Living Snow just where you exit/enter this screen. Go back to Mt. Zulle directly, not through the longer route you had with Titanic. Outside the Inn you meet Yveen who joins your party. Return to Adretana – it’s the only way to activate Zefurus. Then return to the Institute. Jump up onto the ledge at the first blue arrow. Take one step right and face forward before using the action key, otherwise you will only jump up and back to where you started. Random insists that Yveen fix this hologram, which she does, giving all members 17MP. Go to the Institute, speak to Zefurus with Lilly in the party; he has made Lilly’s Mega Bazooka. Return to the Ice Crawler. Ice Garo is back (from LFI). Use the same tactics as previously, that is, focus on his arms first because once they’ve gone he loses his very protected status. Go back to the other side, return to 1001 Lakes. Stop off at Baretta’s shop for a Baretta’s Key.

72. Go up to the throne room of the Palace. Anastacya appears to have gone down to the catacombs. They follow here and, believing that useful information might be here, they check the books. Alexandra finds reference to an “airport”. Luci calls a Council. The airport is located in Kondler, a place which has been empty for centuries. Teleportation won’t work so they must ask Captain Nahem. Luci says to go to see him immediately. Don’t, we have other things to do first.

73. Clear your party of pox, cold and slow. Go to the Fire Guild and speak to the pink flame to go to the Ice Castle. Put Seiman in your active party and don’t forget to equip Luci with fast shoes so that she gets in with her Lava Wall before the party is hammered. Then go right, down, right and up to get a trapped chest with a crystal rain. Go back to the path and follow it as it works its way left and down. Go up for the trapped chest at the top which has an Yveen Egg and an Alphagorus Eye. Exit the Castle and the Fire Guild. While you’re standing there next to Leni you might think of asking to go to the Thief Guild to complete the Destroy Thief Guild quest. I strongly advise you not to, as you can get some significant boosts for all your characters. If you wait until later in the game you will have more characters and better equipment to help you get the highest boosts. As for the trapped chests in the Undead Pit, it does not seem possible to re-gain access to the Pit if this quest was completed in LFII.

74. Go to Baretta’s shop for the Arcanum Sword (45000g – ouch). Carry on down to Oombar’s cave. Put Cindy into your active party for the locked chest. It gives you 27 Royal Meat and a Gonwagonkodor, which is a good hat for Askhbar. Go to the Secret Guild. Equip the Luck Ring and speak to Dr. Rztrxdzd. Choose ‘Go Far, Young Man’. Quest complete; you get a star dust (earth powder without the Luck Ring) and the usual choice of quest complete boosts for Random and Kratin. Collect the quests 'Sea Monster', 'Rare Plant' and 'Exercism Time' from Jabbur at the Mage Guild.

75. Because I have chosen to do the Thief Guild quest later, I am also delaying doing the Cosmepolis Dangerous Power quest. That is because I can get more persuasion points at the Thief Guild which will enable Random to get Zeberon to open the door to the treasure. Although the Arena is open I have not put any characters into the challenge as there are still others who will be joining and I want the maximum number to benefit from the 3HP bonus everyone gets. Also there's equipment still to come which will make it easier (well, sort of. Perhaps "less hard" would be better than "easier"). This ends Chapter 11.
Last edited by littlebro on Fri Apr 18, 2014 8:22 pm, edited 7 times in total.
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Re: Chapter 11 Walkthrough - Complete

Postby littlebro » Thu Dec 09, 2010 7:01 pm

Just for information - editing this walkthrough could proved tricky. I had to cut some words out for it to meet the 60000 character limit for a posting, so I'm now right up against the limt. Is there a way for getting some sort of extension? I think it would be a shame not to have the whole chapter together because that is the most convenient for users.

Edit
Is there a way for Indie or the Mods to make an exception to the limit rule?

Edit again
Just realised that I forgot to get Lilly's Mega Bazooka. As there's no space here, I'll have to put it in Chapter 12, despite the backtracking involved (unless I can get that exception!!!)

Yet another edit
I've deleted enough words from the original to get Lilly's mega bazooka in the right place, so users won't have unnecessary backtracking. Sorry about this omission.
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Re: Chapter 11 Walkthrough - Complete

Postby Nanzy » Sat Mar 12, 2011 2:36 pm

You didn't mention the chest in Random's body, with Guanidia’s party, at the left of the screen, and some columns have somethings inside if you kill their monster by clicking on them.
After you come out of Random's body, the square tower of weapons is open again. Kratin and Seiman can learn some spells and also there are some bonuses for them and Random.
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Re: Chapter 11 Walkthrough - Complete

Postby ilsepants » Wed Mar 16, 2011 12:15 am

In #4, you said to equip Cindy with the Thermo Suit v1.2, but you don't get that until you go to the Institute (which you're on your way to at this point in the walkthrough). Not a huge deal, but it may confuse first time players. You can go back to the witch coven after to get the chest.
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Re: Chapter 11 Walkthrough - Complete

Postby D-Squall » Wed Mar 16, 2011 10:54 pm

In the beginning of this walkthrough, you said that at some point is possible to buy xp eggs. The XP eggs were available for me in the guild on LF1, after I did the three quests that the old woman (forgot her name) offered me.
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Re: Chapter 11 Walkthrough - Complete

Postby littlebro » Sun Mar 20, 2011 10:53 am

Thanks for these points. I've been away for a few weeks with only occasional internet access, so a lot of editing has piled up, both here and in other chapters. I'll do these as soon as I can, but it will probably be a few days before I can get round to it all.
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Re: Chapter 11 Walkthrough - Complete

Postby littlebro » Sun Mar 20, 2011 11:09 am

D-Squall wrote:In the beginning of this walkthrough, you said that at some point is possible to buy xp eggs. The XP eggs were available for me in the guild on LF1, after I did the three quests that the old woman (forgot her name) offered me.


It seems there's another time. In one of the earlier threads there was a discussion about buying eggs after it became possible to have them apply to everyone, not just the active party, levelling Cindy up so that she could get her Arena reward and so buy more eggs cheaply. That's the one I've not been able to find. Any info on that?
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Re: Chapter 11 Walkthrough - Complete

Postby kanifer » Sun Mar 27, 2011 9:18 am

Number 59:

"This is your only chance to clear this room. The enemies are tougher, but Cocka’s Fire Storm and Random’s Fury should see you through. The chest at the top has 2 Engineer Gloves, 4 Power Peppers and 15515 gold. The chest to the left, past the large group of enemies, has the Optimus Orb, 5 Indigo Oils and 10 HP Beta-Pills."

There is also a door that can be "AIR BOMBED" towards the upper right of the room. (You have to use an air bomb 3-4 times, and you will receive particle barrier. A nice armor that has 90 more PDF than the Gaes Horned Armor.) :twisted:
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Re: Chapter 11 Walkthrough - Complete

Postby flavie » Fri Sep 14, 2012 9:49 pm

Please answer me now for me to go on. Before going to Kondler I went back to the Institute for Lilly's bazooka "Go to the barred gate you couldn’t get through earlier." I've the institute key but it won't open. +::sos
If you love searching the truth, fight for human race,good and bad sex, sadism to stop, the prequel is WTF
Read "The sword of Truth" by Terry Goodkind in your language or English. Read the prequel after "the Confessor" to not be spoiled.
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Re: Chapter 11 Walkthrough - Complete

Postby littlebro » Fri Sep 14, 2012 10:08 pm

Unfortunately, I've not played this in ages, so I have no memory other than the information that's in the walkthrough.
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Re: Chapter 11 Walkthrough - Complete

Postby flavie » Fri Sep 14, 2012 10:10 pm

It's about the barred gate at the floor above where we get Deuterium, I've the key and it won't open. Is it a big loos to not get Lilly and her bazooka?
If you love searching the truth, fight for human race,good and bad sex, sadism to stop, the prequel is WTF
Read "The sword of Truth" by Terry Goodkind in your language or English. Read the prequel after "the Confessor" to not be spoiled.
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Re: Chapter 11 Walkthrough - Complete

Postby flavie » Fri Sep 14, 2012 10:29 pm

I 've Lilly in my party but Zefurus doesn't offer yet to make her the bazooka so I should go to Adretana for him to say so, isn't it?
If you love searching the truth, fight for human race,good and bad sex, sadism to stop, the prequel is WTF
Read "The sword of Truth" by Terry Goodkind in your language or English. Read the prequel after "the Confessor" to not be spoiled.
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Re: Chapter 11 Walkthrough - Complete

Postby Stargazer » Thu Oct 01, 2020 4:26 pm

Hey littlebro! I wanted to tell you something. During the quest in the House of Torture (the place where we killed Bathory for Q-179) a person can be rescued. In the top room where Zaruul was standing, there was a girl who was punching a woman. That girl can be killed and woman who she was punching can be rescued. Also the skull on the table is an item. The woman destroying a sculpture to the right of the girl can be killed. I don't know what we can do with the saved woman.
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Re: Chapter 11 Walkthrough - Complete

Postby Indinera » Thu Oct 01, 2020 5:20 pm

How awesome this walkthrough was! +::heart +::heart
• Play my latest games! ⬇️⬇️⬇️
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Re: Chapter 11 Walkthrough - Complete

Postby Stargazer » Fri Oct 02, 2020 6:02 pm

Indinera wrote:How awesome this walkthrough was! +::heart +::heart


Definitely +::Thumbup ! This walkthrough is helping me a lot right now! Thanks littlebro for making this walkthrough +::clap !
And thanks Indinera for making such thrilling and wonderful games +::Dance .
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