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SYLIA: Bug Report

Re: SYLIA: Bug Report

Postby Alikamou » Sat May 14, 2011 12:04 am

thank you +::kiss will be waiting +::biggrin
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Re: SYLIA: Bug Report

Postby D-Squall » Sat May 14, 2011 1:59 am

Not exactly a bug but a typo.

When Katie fights with Godiva for the first time after defeating Fajito di Polo and Fritz, Katie say something like: ''We can afford to lose'' shouldn't it be ''We can't afford to lose'' ?
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Re: SYLIA: Bug Report

Postby Alikamou » Sat May 14, 2011 3:33 am

+::lol typo aside...Thanks Indy. Enso explained again about the option to activate the charm +::Thumbup Now I can back to looking about for that cooking pot +::grrr
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Re: SYLIA: Bug Report

Postby Indinera » Sat May 14, 2011 9:10 am

Alikamou wrote:+::lol typo aside...Thanks Indy. Enso explained again about the option to activate the charm +::Thumbup Now I can back to looking about for that cooking pot +::grrr


Great! ^^
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Re: SYLIA: Bug Report

Postby Indinera » Sat May 14, 2011 9:10 am

D-Squall wrote:Not exactly a bug but a typo.

When Katie fights with Godiva for the first time after defeating Fajito di Polo and Fritz, Katie say something like: ''We can afford to lose'' shouldn't it be ''We can't afford to lose'' ?


seems so lol
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Re: SYLIA: Bug Report

Postby _Orchid_ » Sun May 15, 2011 5:44 am

I changed the direction of the arrows with the pillar but when I went back again, the arrows had reset and I can't access the area I need to get to with them. I don't need to do that bit again do I? +::cry
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Re: SYLIA: Bug Report

Postby Indinera » Sun May 15, 2011 12:47 pm

did you actually *leave* the cave? also which mode you are playing in?
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Re: SYLIA: Bug Report

Postby _Orchid_ » Sun May 15, 2011 12:51 pm

I can't remember if I left the cave or not though I did go to an earlier section in the cave. I'm playing the middle mode (expert?).
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Re: SYLIA: Bug Report

Postby Indinera » Sun May 15, 2011 12:55 pm

if you flip the arrows they will stay like this except if you leave the cave.
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Re: SYLIA: Bug Report

Postby Tomas » Sat May 28, 2011 12:45 pm

I've noticed one thing (possibly bug) that I haven't seen mentioned on the forum yet.
I have equipped Anima Sheep on Eli. It should add one attack for Eli every time the party leader (Katie in my case) casts a spell. If Eli attacks before Katie, then Katie's spell is indeed followed by another attack by Eli, i.e. Eli attacks twice a round in this case. But if Katie casts a spell before Eli (which is most of the time, because she's a bit faster), then this spell is followed by Eli's attacks, but Eli's own action doesn't happen at all, no matter what I choose (If I choose defend he doesn't defend at all, for example).

Is this how is Anima Sheep supposed to work?
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Re: SYLIA: Bug Report

Postby Indinera » Sat May 28, 2011 5:17 pm

yup...
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Re: SYLIA: Bug Report

Postby Tomas » Sat May 28, 2011 6:42 pm

Ok. Actually, when I think about the name - Anima Sheep, it's pretty logical...
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Re: SYLIA: Bug Report

Postby Indinera » Sat May 28, 2011 7:10 pm

indeed xD
the trick is to find someone faster than the leader ^^
it's much easier when nestor is on the lead :)
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Re: SYLIA: Bug Report

Postby Tomas » Mon May 30, 2011 2:46 pm

I'm currently in Nestor's Cube. Demi is not in my party, but when I try to get into cracks without Midget Oil (left it behind for other party), I stil get the "There is something inside, but I'm too weak to pull it out!" message from Demi.
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Re: SYLIA: Bug Report

Postby Indinera » Mon May 30, 2011 2:48 pm

^^This has already been fixed in the latest version. Thanks for reporting though! +::Thumbup
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