Yes, you are right, that would have been one way to write the opening. But I decided to go the way I did because
very often when people have to face an overwhelming shock like that, they go into a sort of auto-pilot mode. They get on and do what has to be done, and only later does it really hit them. That is why it is only after he has buried his family that he breaks down and you see him throw himself onto their grave in heart-broken grief.
I'm glad people are enjoying the game
I'm in contact with Shaz who wrote the mouse script. She is having a look at it, but so far it's not been possible to replicate the problem, so that makes it very hard to track down the cause. Is there any action you were taking at the time these errors have come up that is common to them all?
You were right about doing that scene in that particular way too.
So, you are the one behind this game and Undefeated.
I found your game interesting for quite a different reason than the ones from indinera.
Yours possess a more serious tone in general. In undefeated, the underlying theme was about military conscription, it was even quite realistic with character that were not really given a choice to save the world... (they were conscript, it was their duty even if they would have refuse it.)
In Common Man, even if I'm only 1/4 in it, I already perceive an interesting take on the vengeance theme. I'm also curious to find out how his new found allies will stop him from doing something he may come to regret...
Now, for a more personnal topic, if you like vengeance theme stories, try the two movies from south korea named, Sympathy for mister vengeance, et Old Boy. have a good watch