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The King's Heroes: Classes and Sub-Classes

The King's Heroes: Classes and Sub-Classes

Postby Indinera » Sat Nov 07, 2015 5:15 pm

In the King's Heroes, Aldorlea's upcoming 50H epic, you can pick 4 characters out of 8 in total to compose your party.

Here are the different options, with main class and sub-class (if any).

I. Knight
* Crusader
* Paladin
* Dark Knight

II. Commander

III. Witch
* Pyro-Witch
* Transfo-Witch
* Magneto-Witch

IV. Priestess
* Priestess of Savior
* Priestess of the Pentacle

V. Monk
* War Monk
* Fire Monk
* Ice Monk
* Thunder Monk

VI. Minister

VII. Rogue

VIII. Archer
* Archer of the Dew
* Archer of the Canopy
* Archer of the Clouds
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Re: The King's Heroes: Classes and Sub-Classes

Postby Tomas » Sat Nov 07, 2015 6:50 pm

Dark Knight - that sounds quite ominous. +::O_o

And Minister - now that's certainly a unique class...

It seems picking the right party will be a challenge on its own. So many combinations.
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Re: The King's Heroes: Classes and Sub-Classes

Postby Cassiopeia » Sat Nov 07, 2015 7:13 pm

Pyro-Witch! +::wizard

Tomas wrote:It seems picking the right party will be a challenge on its own. So many combinations.

Exactly! +::clap
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Re: The King's Heroes: Classes and Sub-Classes

Postby Indinera » Sat Nov 07, 2015 7:24 pm

Yes you'll need some flair to compose a great and well-balanced party.
Although no character is weak per se.
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Re: The King's Heroes: Classes and Sub-Classes

Postby Cassiopeia » Sat Nov 07, 2015 7:51 pm

I assume the game will be well playable with any kind of combination. +::Thumbup
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Re: The King's Heroes: Classes and Sub-Classes

Postby Indinera » Sat Nov 07, 2015 8:02 pm

probably so, although as always, it comes with different difficulty modes, so obviously the more difficult the mode, the more important to have the best charas.
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Re: The King's Heroes: Classes and Sub-Classes

Postby Cassiopeia » Sat Nov 07, 2015 8:11 pm

I'll play normal mode anyway, as usual. Unless there's a special incentive to do otherwise, like there was in DSC. ;)
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Re: The King's Heroes: Classes and Sub-Classes

Postby D-Squall » Sat Nov 07, 2015 9:26 pm

What kind of skills the "Magneto-witch" will have? :)
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Re: The King's Heroes: Classes and Sub-Classes

Postby Indinera » Sat Nov 07, 2015 9:45 pm

D-Squall wrote:What kind of skills the "Magneto-witch" will have? :)


In TKH there are the usual elements of a lot of my games:
Fire, Ice, Thunder, Water, Earth, Air, Holy, Dark

A Magneto-Witch combines Thunder and Earth. :)
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Re: The King's Heroes: Classes and Sub-Classes

Postby D-Squall » Sat Nov 07, 2015 11:08 pm

Indinera wrote:
D-Squall wrote:What kind of skills the "Magneto-witch" will have? :)


In TKH there are the usual elements of a lot of my games:
Fire, Ice, Thunder, Water, Earth, Air, Holy, Dark

A Magneto-Witch combines Thunder and Earth. :)



Oh I see, I thought it would be some kind of Metal based spells. lol
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Re: The King's Heroes: Classes and Sub-Classes

Postby Kirin » Sun Nov 08, 2015 10:11 am

So this time there's a class system to choose from. Now I'm very curious to see how the game will be played out.

It's going to take a lot of experimenting to see what works for the difficulty, because:

1. I always go for Hard/Legendary.
2. I learned in harder modes that inflicting ailments on enemies becomes your best friend. No joke.

And 50 hours?! Wow... these games are getting longer.
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Re: The King's Heroes: Classes and Sub-Classes

Postby Indinera » Sun Nov 08, 2015 10:46 am

1. I always go for Hard/Legendary.


There are this time Maniac and Attack modes in addition to the traditional Hard.

2. I learned in harder modes that inflicting ailments on enemies becomes your best friend. No joke.


True that. +::Thumbup

And 50 hours?! Wow... these games are getting longer.


+::wizard +::wizard +::wizard
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Re: The King's Heroes: Classes and Sub-Classes

Postby Nyx » Sun Nov 08, 2015 1:20 pm

This game looks as thought it will become legendary...

+::Thumbup
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Re: The King's Heroes: Classes and Sub-Classes

Postby Aggeliki » Sun Nov 08, 2015 1:35 pm

50 hours!!!!!! not in easy mode i guess...

well the usual questions: side quests?secret rooms? multiple endings? other secrets?

i cant wait for this one! i will choose magneto witch-rogue-minister and dark knight hehe!!!
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Re: The King's Heroes: Classes and Sub-Classes

Postby D-Squall » Sun Nov 08, 2015 2:04 pm

And Transfo Witch? What kind of spells will have?
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