Final Fantasy I
Final Fantasy takes place in an unnamed fantasy world with three large continents. The elemental powers of this world are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind.
In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before then, a group of people known as the Lufenian, who used the power of the wind crystal to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness.
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Final Fantasy II
The story concerns the adventures of four youngsters from the kingdom of Fynn named Firion, Maria, Guy and Leon. Their parents are killed during an invasion by the army of The Emperor of Palamecia, who has summoned forth monsters from Hell in his quest to dominate the world. Fleeing the Emperor's monsters, the four are attacked and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda of Fynn, who has established a rebel base in the nearby town of Altair. Eager to prove their value to the resistance movement, the three remaining youths undertake a variety of missions against Palamecia and join forces with a variety of allies not only to defeat the Emperor, but to locate Maria's missing brother Leon as well.
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Final Fantasy III
Many years ago, on a Floating Continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four elemental crystals of light. They did not realize that they could not hope to control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance of the light and the dark, four warriors were granted the power of the dark crystals in order to re-contain the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization that had foolishly tried to harness the power of the crystals to begin with. Their once-proud culture was reduced to ruin, though their floating continent remained, a reminder of what had come before. And on that very continent, the circle of Gulgans, a race of blind soothsayers and fortune-tellers, predicted that eventually things would come full circle. Just as the power of light can be abused, so too can the power of darkness. And when that occurred, the crystals of the light would call forth their own champions to restore balance to the world....
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Final Fantasy IV
The most powerful nation in the world, the Empire of Baron, begins utilizing its unparalleled air force, the Red Wings, and its legions of Dark Knights to attack peaceful nations in search of four Crystals, each corresponding to a different classical element. Cecil Harvey, a Dark Knight and leader of the Red Wings, begins to question the king's motives after forcibly stealing the Water Crystal from the wizards' town of Mysidia. Upon questioning the king, Cecil falls from grace and is stripped of his rank and sent, along with his friend, the Dragoon Kain Highwind, to deliver a package to the Village of Mist. Prior to setting out on his quest, Cecil receives emotional support from White Mage Rosa Joanna Farrell, his life-long friend whose feelings for him have grown beyond mere friendship, and Cid Pollendina, Baron's airship engineer and father-figure to Cecil. Upon reaching Mist, the explosives in the package destroy the entire town and kill most of its inhabitants.Cecil and Kain find a young female survivor named Rydia. Cecil decides to take her with them but Rydia summons Titan and Kain is no-where to be found. Cecil, now angered with Baron and the Red Wings, initiates a quest to stop them.
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Final Fantasy V
The main character, Bartz Klauser, a lone wanderer who rides a chocobo named Boko, notices a meteor crash in the woods near Tycoon. There, he comes across a young woman, under attack by goblins. He rescues her, and she reveals her name; Lenna Charlotte Tycoon, who's looking for her father, the king. After their conversation, they discover an old man near the meteor who is unable to remember anything except for his name: Galuf Doe. Lenna reveals that she is on her way to the Wind Shrine, where her father, Alexander Highwind Tycoon, the king of Tycoon, has gone to discover why the wind has suddenly ceased. Galuf, suddenly realizing that he needs to go there (though he has no idea why), goes with her. Bartz continues on his way, but is unable to get far before his chocobo forces him to return and rescue Lenna and Galuf from more goblins. The three decide to travel together to the Wind Shrine to find out why Lenna's father haven't come back and why the wind stoped.
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Final Fantasy VI
A thousand years ago, three gods known as the Warring Triad were banished to the world, and eventually began war for dominance that became known as the War of the Magi. To fight for them, the gods transformed humans and animals into creatures called Espers, giving them intense magical power. After a long war, the gods realized their war was destroying the world and turned themselves to stone, their final wish that the Espers prevent their power from being abused. The Espers took the petrified remains of the gods and fashioned a new dimension to live peacefully away from humans, and to hide the gods from them.
In the present, the world has experienced a technological revolution, while magic has faded into legend. To the south, the Gestahlian Empire, lead by Gestahl, discovered the entrance to the Esper world and kidnapped several of the creatures. Using machinery, the Empire found a way to drain the Espers of their magical energy and imbue humans and machines with this power, resulting in the phenomenon known as Magitek. Using Magitek to overpower the armies of other nations, the Gestahlian Empire conquered the southern continent and began to push into the north with the ultimate aim of world conquest.
Terra, one of the few who escaped from the empire was a killing machine for the empire, but she was being controled by a specie of taming tiara. She's the only one who can use magic. After some events Terra escapes from the empire and lost her memory, after a little further in the game she join Locke, a treasure hunter who said that is going to help her recover her memory and help her finish with the ambitions of the empire.
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Final Fantasy VII
An energy manufacturing mega company known as Shinra Inc. is harvesting the sheer life energy of the Planet (known as the Lifestream) as a simple fossil fuel. The Lifestream is processed and made into products ranging from electricity and heat to Mako and Materia. The latter two materials can work miracles, granting the wisdom of the Ancients to the user. However, the Lifestream, like most other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant exploitation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming a god by draining all of the Lifestream from the planet has risen again and will stop at nothing to achieve his goal.
"Now a small rebel group emanating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within."
—Official Introduction
The Planet, occasionally called Gaia, is the world of Final Fantasy VII. It is technologically advanced, with many of the modern inventions of the real world, such as cars, television, firearms, and cellphones. Their world is dominated by Humans, who are the only major race other than a few nearly extinct species. It is economically, militarily, and politically dominated by a powerful conglomerate called the Shinra Electric Power Company, which profits from the use of machines known as "Mako Reactors". These reactors siphon a special type of energy - called "Mako" - out of the Planet and convert it into electricity. One of the by-products of the extraction and refinement of Mako energy is materia, a concentrated form of Mako which allows the owner to use its magical properties. President Shinra leads his eponymous organization, and is thus the de facto ruler of the world. Shinra is involved with many horrible genetic experiments, which have created many of the monsters that roam the Planet.
In actuality, Mako energy is drawn from the Lifestream, a flow of life-force beneath the surface of the Planet. All life originates from the Lifestream, and returns to it upon death. In short, the Lifestream is the sum of all the life that has ever and will ever walk upon the Planet. The process of extracting Mako energy literally drains the life of the Planet in order to generate electricity. This can be seen quite clearly in the Shinra's capital city of Midgar, where the eight Mako Reactors have sucked out so much of the Planet's life-force that the area is covered in perpetual darkness and no plants can grow.
Shinra's management is concerned with the limited repositories of Mako energy available for harvesting, and fascinated with the idea of a "Promised Land"; a place where the land is incredibly fertile and where Mako flows abundantly. Only a race called the Cetra, or the Ancients, are, according to legend, able to find it. However, the Cetra were all but driven to extinction by the "Calamity From the Skies", the alien creature Jenova. All are lost except for one Cetra, Aeris Gainsborough, whom Shinra has been trying to capture for years.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy VIII
"At the forefront of a rising tide of violence brought on by Galbadia's war declaration is a SeeD cadet named Squall Leonhart. Serious to a fault, Squall has earned himself the reputation of being a lone wolf."
"A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline, Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational hostility has fallen to SeeD and Squall."
—Official Introduction
The game opens with a duel between the two arch-rivals Squall Leonhart and Seifer Almasy. Squall and Seifer are both students at Balamb Garden, a military academy training SeeDs. SeeDs are an elite mercenary force that are contracted to help people all around the world. The duel ends in a tie, when both men end up with scars across their faces. Squall wakes up a few hours later, on the day of his SeeD field exam. He goes with his instructor Quistis Trepe to retrieve a Guardian Force (GF), a creature that enables people to use magic more easily.
The final test Squall must pass to become a SeeD is to go the the occupied city of Dollet, together with his squad members Zell Dincht and Seifer. They quickly uncover the reason for the Galbadian Army's occupation; to reactivate an old radio tower. Seifer leaves his teammates behind, and disobeys Garden's orders. A spunky young girl, Selphie Tilmitt, joins the party at this time, and after defeating a monster at the top of the tower, the tower is reactivated, and they are chased back to the beach by a spider-like war machine.
Back at Garden, Squall finally has passed the final test to become a SeeD, as have Zell and Selphie. Seifer, however, having disobeyed a direct order, failed. That night, during the SeeD Graduation Ceremony, Squall is asked for a dance by a girl. The introverted Squall is at first disinterested, but the girl persists and they dance together before she abruptly excuses herself. The day after, Squall, Selphie and Zell receive their first mission as SeeDs: to aid a resistance faction known as the Forest Owls in their quest to retain the independence of a small nation called Timber.
After that, Squall goes to Dollet on a serious mission to kill a sorceress called Edea, but the mission doesn't go as planned...
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy IX
In the world known as Gaia, Queen Brahne Raza Alexandros XVI of the kingdom of Alexandria lusts for power, and is trying to increase her domain by conquering the surrounding lands. War is brewing among the neighboring kingdoms on the Mist Continent. Something more than Brahne's lust for power is driving the once-peaceful nation of Alexandria to conquest. Garnet til Alexandros XVII, adopted daughter of Queen Brahne, is unhappy with her position and plagued by nightmares of a sea voyage; a flight from a terrible eye in the heavens. Vivi Orunitia, a Black Mage, childlike and alone, yearns to know his history and why he exists. All are brought together on a seemingly innocent night of entertainment in Alexandria, one that will spin events out of control and lead to the truth of their lives and others.
Regent Cid of Lindblum is worried about how these troubling events will impact Princess Garnet, so he dispatches a troupe known as Tantalus to Alexandria. Tantalus, a band of thieves disguising themselves as actors to hide their operations, plan to "kidnap" Garnet. A prominent character in Tantalus is the game's main protagonist, Zidane Tribal. However, the Princess herself yearns to escape from her wicked mother, and is willingly kidnapped.
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Final Fantasy X
Final Fantasy X begins in medias res, starting with the party sitting around a campfire in still silence. Just beyond the horizon is a ruined city, covered in flashing lights. Tidus, the central hero of the game, then begins to retell his story of how he reached this place in his life. He gives background narration for much of the game.
His story begins in Zanarkand, an advanced futuristic city filled with high technology. Tidus is first seen signing autographs for fans, thinking it is a normal day as the star player for his Blitzball team, the Zanarkand Abes. In the middle of the match, a mysterious wave enters the city. The wave causes destruction to Zanarkand and the only person that is undisturbed by it is a man named Auron. Tidus meets up with Auron, who acted as a mentor to him since the disappearance of his father, Jecht. Auron, who always seems to know more than he would say, reveals that the force destroying the city is called "Sin". Tidus and Auron join together to fight the invading monsters on a city highway, and succeed in slaying a tentacled monster. While fighting, Tidus is shocked to see time stop, as a small boy in purple robes appears to him speaking enigmatic words he does not understand. Once time restarts, the boy is gone and Tidus continues on his charge forward with Auron. However, when they reach the mouth of Sin itself, they are sucked up into its maw. Tidus loses consciousness, but sees a brief vision of his father.
Tidus awakes in another world, after a little of playing he discover that Zanarkand was destroyed 1000 years ago and met a summoner called Yuna and he become her guardian and he's going to help him in her pilgrimage.
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Final Fantasy X-2
The game begins as Yuna, Rikku, and Paine, now Sphere Hunters and part of the group called the Gullwings, recover Yuna's stolen Dressphere from the LeBlanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur in a style reminiscent of Tidus's own narration in Final Fantasy X. Although Yuna's goal is to find clues that may lead her to Tidus, much of the game's story is concerned with the clash of factions that have established themselves in the time since the fall of Yu Yevon and the coming of the Eternal Calm in Final Fantasy X, as well as with the uncovering of hidden legacies from Spira's ancient history.
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Final Fantasy XI - Online
20 years ago, The Great Crystal War ravaged Vana'diel. The Shadow Lord united the Beastmen races and lead them into war, and their armies waged total destruction on the five enlightened races of Altana, bringing chaos to the land.
In the opening stages of the war, the nations of Vana'diel attempted to fight the Beastmen independently, only to suffer repeated losses against their enemies' vastly-superior numbers. At the behest of Archduke Kam'lanaut of Jeuno, the nations of San d'Oria, Bastok, Windurst, and Tavnazia put aside their historical enmities, and for the first time in history stood united as the Allied Forces of Altana. As the isolated nations began sharing information and resources, they gradually developed the infrastructure to plan operations that would span entire continents.
A Behemoth breaks through the city walls
After more then two years of bloody battles, the Alliance of Altana defeated the Shadow Lord and his Beastmen forces. Victory came at a high price, however — many of the city-states were in ruins, and Tavnazia was completely wiped off the map altogether. The death toll was estimated to be in the tens of thousands.
Vana'diel has drastically changed in the 20 years since the war; a period of tentative calm presides. The Alliance of Altana still stands between the remaining nations, and with it comes a new age. Many places have managed to rebuild and achieve some standards of life that existed before the Great War, while trade and Airship routes between once-isolated nations now exist. The city-states have not yet fully recovered from the drastic loss of personnel, and subsequently rely on every day Adventurers to do their bidding. Adventurers are charged with the task of maintaining the fragile peace across the lands, as rumors of a brooding darkness once again begin to circulate.
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Final Fantasy XII
Final Fantasy XII takes place mostly in the Kingdom of Dalmasca, a small city-state in the world of Ivalice. A neutral party in the past wars between the neighboring Empires of Archadia and Rozarria, Dalmasca was ultimately conquered by Archadia and reduced to the status of an occupied state under Archadian rule, when its King Raminas signed the city into Imperial rule. As a result, formerly-loyal knight Basch fon Ronsenburg murders his king for his betrayal. Witnessing the betrayal is young knight Reks, who reveals Basch's betrayal in his last breaths after being killed by his leader. Marquis Ondore, head of the sky city Bhujerba, narrates that the King's daughter, Ashe, had committed suicide after her newly-wed husband, Rasler, was shot and killed with an arrow from an Archadian Imperial soldier during the Battle of Nalbina Fortress. He also announces that Basch had been executed for high treason.
Balthier and Fran ambush Vaan in the Palace treasury.
Two years later, Reks's brother, Vaan, an orphaned street urchin living in the Dalmascan capital of Rabanastre, the Royal City, is stealing some treasure from the Archadian Consul's residence in the old royal castle of Dalmasca. While looting the castle's safe, Vaan meets Balthier, a sky pirate bent on stealing the Consul's treasures, and his companion Fran, a Viera warrior. By coincidence, the underground Dalmascan resistance movement assaults the royal castle on the same night in a military coup to remove the Archadian consul, Vayne Carudas Solidor. Vaan's looting gets noticed; he, Fran, and Balthier are pursued by Archadian soldiers. They escape into the Garamsythe Waterway, where they meet the surviving princess of Dalmasca, Ashe (though under the alias Amalia), who is also the leader of the resistance faction.
After a series of events in the game, Vaan decides to help Ashelia (Ashe) defeat the empire of Archadia and discover who murdered his brother.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy XIII
The game's main characters are brought together by the events of the Purge. Lightning is onboard the Purge train in order to destroy the Pulse fal'Cie and save her sister Serah Farron, who became a Pulse l'Cie. Accompanying her is Sazh Katzroy, a civilian airship pilot trying to fulfill his son's Focus in a desperate bid to save him from becoming a Cie'th. Snow Villiers is trying to rescue Serah as well, as she is his future bride. Hope Estheim and Oerba Dia Vanille become involved when Hope's mother, Nora Estheim, dies under Snow's care, prompting the two to pursue him.
The Hanging Edge and the Pulse Vestige
Thus, these five characters end up together in the Pulse Vestige where they witness Serah turn to crystal, an event that only happens when a l'Cie fulfills their Focus. In the course of their trek into the heart of the Vestige, they also encounter creatures known as Cie'th, l'Cie that fail to complete their Focus in time. Lightning believes that Serah is dead, while Snow refuses to give up. Lightning, seeking vengeance on the fal'Cie, heads into the center of the Vestige along with the rest of the party in order to confront Anima, the Pulse fal'Cie responsible for Serah's transformation into a l'Cie.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy XIII-2
Three years after what happened in Final Fantasy XIII, Lightning is missing and everyone believes that she's dead with the exception of her younger sister Serah. A certain day a meteorite falls on Serah's town and dangerous monsters starts to appear from various termporal rifts, Serah is saved by a mysteryous man named Noel. Noel says that he comes from the future and that he met Lightning. Serah and Noel goes together in a journey through the time to find Lightning and decide the fate of the world.
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Final Fantasy Versus XIII
To be released: Someday... maybe never.
Final Fantasy Versus XIII is an action role-playing game currently under development for the PlayStation 3 which, alongside Final Fantasy XIII and Final Fantasy Type 0, makes up the Fabula Nova Crystallis: Final Fantasy compilation. However, the game has no physical connections to the rest of the compilation, and will feature a wholly independent story and a unique visual design.
Final Fantasy Versus XIII was first announced at E3 2006 alongside Final Fantasy XIII, and will be the second game to utilize Square-Enix's Crystal Tools engine. Final Fantasy Versus XIII follows the story of a mysterious protagonist, Noctis, who is a protector of the last remaining city in the world with control over crystals.
The protagonist of the game is named Noctis Lucis Caelum or "Noct" for short. He is "a member of the royal family in a kingdom that has protected its crystals for generations." While Noctis sports normal, modern day clothing and is chauffeured in a luxury car, he works to protect his kingdom's crystals from invaders. Nomura (Director of the game) has compared Noctis' family to the modern-day Japanese mafia. His name, which is Latin for "Light of the Night Sky", was revealed at the 2008 Tokyo Game Show.
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Final Fantasy XIV - Online
The game will take place in a land called Eorzea, which consists the continent of Aldenard and its surrounding islands, all situated in the world of Hydaelyn. Eorzea contains several independent city-states: the bustling port and pirate hideout Limsa Lominsa; the wealthy desert city of Ul'dah; the city of Gridania hidden in deep woods; and the mountain top bastion called Ishgard.
Eorzea was first inhabited by gods and goddesses, which the wandering tribes that settled the land started calling the Twelve. The gods blessed the tribes that came to the savage land with welfare, but the tribes began fighting with each other, and war tore Eorzea apart.
Fifteen years before the events of the game, metal-clad warriors invaded Eorzea with flame-spewing weapons and colossal airships. The army came from the Garlean Empire, and it didn't take long before the mightiest of the six city-states, Ala Mihgo, fell under their force. The other city-states united their power to defend themselves, but just as fast as it had arrived, the imperial army was gone again. A new era began at Eorzea, known as the "Age of Calm", which the city-states spent by building up their defenses and training their armies. Before, the cities had hired mercenaries for their inner wars, but now they trusted only professional soldiers, leaving the sellswords unemployed and restless. To keep them from causing harm and steer their energy into helping others instead, the city-states founded a network of adventuring guilds.
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Final Fantasy Type 0
Known before as Final Fantasy Agito XIII... The world of Final Fantasy Type-0 is called Oriens, and is composed of four regions, each powered by a crystal. The names of the four regions are; Suzaku, Byakko, Genbu, and Seiryu. Around each of the crystals is a magic school called a Peristylium, where students are trained to become powerful soldiers and magicians. The game focuses on Peristylium Suzaku, located on an island detached from the rest of the continent.
A peace treaty called the "Pax Codex" was signed between the nations in which these crystals reside. Under the command of High Commander Cid, Byakko breaks the treaty and begins to invade the other nations with his airship armada and l'Cie clad in magical armor. He manages to conquer all of the nations except Suzaku, where he is met with strong resistance due to Suzaku's strong defensive capabilities. They manage to disable the crystal's power, however, which renders the majority of the nation powerless, except for twelve students who have retained the powers from their crystal pact. At this point, Cid attempts to persuade the president of Rubrum to sign a new treaty to lay down their arms, but the students are busy forming a plan called "Operation Apostle" that aims to take down the Milites forces.
Tabata described Type-0 as "a major title that's formed from a variety of concepts" These include "Collision of four fantasies (the world view)", "Killing match between magic and weapons (battle)", "The Ordinary and Unordinary (the two sides of reality)".
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Dissidia: Final Fantasy
The story follows the conflict between Chaos and Cosmos and their allies, drawn from the Final Fantasy main series games. Backstory for the various characters are also given in "Reports", which are divided into Cosmos Reports and Chaos Reports. Within the history of Dissidia, Chaos and Cosmos have been at war with each other for an eternity, but thus far neither side has emerged victorious. As the game begins, it seems Chaos has finally gained the upper hand. The Warrior of Light finds Cosmos mortally wounded from a battle with Chaos. With the forces of light in peril, Cosmos appears before the other nine heroes and entrusts them with the task of recovering the Crystals, which can save their worlds.
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Dissidia 012 [Duodecim]: Final Fantasy
Dissidia 012 tells the story of the twelfth cycle of battle between the warriors of the gods. According to Siliconera, the game features something like the Destiny Odysseys, only they will include Chaos characters as well. During the war, a few of the characters from the previous game were on separate sides, as Terra, Cloud, and Tidus worked for Chaos, while Jecht was on the side of Cosmos. The game's main focus is on the new characters and explaining what happened to them, and why they didn't appear in the thirteenth cycle shown in Dissidia.
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Crisis Core: Final Fantasy VII
The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII.
Crisis Core begins seven years before the start of Final Fantasy VII, and encompasses the events that take place until just before its beginning. The game's hero is Zack Fair, who was a minor character in Final Fantasy VII and the previous owner of the Buster Sword before Cloud Strife. He is a SOLDIER, working for Shinra under Lazard Deusericus. The game tells the tale of Zack's battle against the villainous SOLDIER defector, Genesis Rhapsodos, and the other products of the Jenova Project.
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Final Fantasy Crystal Chronicles
The game takes place in a world covered in a poisonous gas called miasma. Settlements have gathered around large crystals which ward off the mist and protects the people from danger. In order to preserve the crystals' radiance, the towns send out caravans to collect three drops of myrrh to purify the crystal. Myrrh collects in myrrh trees, often guarded by monsters, every two years in their crystal chalice.
In the very beginning of the game, a caravan sets out from the town of Tipa to collect myrrh for their town. The myrhh is used at the end of the year in a purification ceremony to keep them safe for another year. After leaving home, the caravan meets a Lilty named Sol Racht and a Moogle named Stiltzkin who offer advice on traveling in a caravan.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Whew, what a hard work....
If you want to know more------------------------ > Go to Final Fantasy Wikia
Final Fantasy takes place in an unnamed fantasy world with three large continents. The elemental powers of this world are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind.
In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before then, a group of people known as the Lufenian, who used the power of the wind crystal to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness.
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Final Fantasy II
The story concerns the adventures of four youngsters from the kingdom of Fynn named Firion, Maria, Guy and Leon. Their parents are killed during an invasion by the army of The Emperor of Palamecia, who has summoned forth monsters from Hell in his quest to dominate the world. Fleeing the Emperor's monsters, the four are attacked and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda of Fynn, who has established a rebel base in the nearby town of Altair. Eager to prove their value to the resistance movement, the three remaining youths undertake a variety of missions against Palamecia and join forces with a variety of allies not only to defeat the Emperor, but to locate Maria's missing brother Leon as well.
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Final Fantasy III
Many years ago, on a Floating Continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four elemental crystals of light. They did not realize that they could not hope to control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance of the light and the dark, four warriors were granted the power of the dark crystals in order to re-contain the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization that had foolishly tried to harness the power of the crystals to begin with. Their once-proud culture was reduced to ruin, though their floating continent remained, a reminder of what had come before. And on that very continent, the circle of Gulgans, a race of blind soothsayers and fortune-tellers, predicted that eventually things would come full circle. Just as the power of light can be abused, so too can the power of darkness. And when that occurred, the crystals of the light would call forth their own champions to restore balance to the world....
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Final Fantasy IV
The most powerful nation in the world, the Empire of Baron, begins utilizing its unparalleled air force, the Red Wings, and its legions of Dark Knights to attack peaceful nations in search of four Crystals, each corresponding to a different classical element. Cecil Harvey, a Dark Knight and leader of the Red Wings, begins to question the king's motives after forcibly stealing the Water Crystal from the wizards' town of Mysidia. Upon questioning the king, Cecil falls from grace and is stripped of his rank and sent, along with his friend, the Dragoon Kain Highwind, to deliver a package to the Village of Mist. Prior to setting out on his quest, Cecil receives emotional support from White Mage Rosa Joanna Farrell, his life-long friend whose feelings for him have grown beyond mere friendship, and Cid Pollendina, Baron's airship engineer and father-figure to Cecil. Upon reaching Mist, the explosives in the package destroy the entire town and kill most of its inhabitants.Cecil and Kain find a young female survivor named Rydia. Cecil decides to take her with them but Rydia summons Titan and Kain is no-where to be found. Cecil, now angered with Baron and the Red Wings, initiates a quest to stop them.
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Final Fantasy V
The main character, Bartz Klauser, a lone wanderer who rides a chocobo named Boko, notices a meteor crash in the woods near Tycoon. There, he comes across a young woman, under attack by goblins. He rescues her, and she reveals her name; Lenna Charlotte Tycoon, who's looking for her father, the king. After their conversation, they discover an old man near the meteor who is unable to remember anything except for his name: Galuf Doe. Lenna reveals that she is on her way to the Wind Shrine, where her father, Alexander Highwind Tycoon, the king of Tycoon, has gone to discover why the wind has suddenly ceased. Galuf, suddenly realizing that he needs to go there (though he has no idea why), goes with her. Bartz continues on his way, but is unable to get far before his chocobo forces him to return and rescue Lenna and Galuf from more goblins. The three decide to travel together to the Wind Shrine to find out why Lenna's father haven't come back and why the wind stoped.
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Final Fantasy VI
A thousand years ago, three gods known as the Warring Triad were banished to the world, and eventually began war for dominance that became known as the War of the Magi. To fight for them, the gods transformed humans and animals into creatures called Espers, giving them intense magical power. After a long war, the gods realized their war was destroying the world and turned themselves to stone, their final wish that the Espers prevent their power from being abused. The Espers took the petrified remains of the gods and fashioned a new dimension to live peacefully away from humans, and to hide the gods from them.
In the present, the world has experienced a technological revolution, while magic has faded into legend. To the south, the Gestahlian Empire, lead by Gestahl, discovered the entrance to the Esper world and kidnapped several of the creatures. Using machinery, the Empire found a way to drain the Espers of their magical energy and imbue humans and machines with this power, resulting in the phenomenon known as Magitek. Using Magitek to overpower the armies of other nations, the Gestahlian Empire conquered the southern continent and began to push into the north with the ultimate aim of world conquest.
Terra, one of the few who escaped from the empire was a killing machine for the empire, but she was being controled by a specie of taming tiara. She's the only one who can use magic. After some events Terra escapes from the empire and lost her memory, after a little further in the game she join Locke, a treasure hunter who said that is going to help her recover her memory and help her finish with the ambitions of the empire.
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Final Fantasy VII
An energy manufacturing mega company known as Shinra Inc. is harvesting the sheer life energy of the Planet (known as the Lifestream) as a simple fossil fuel. The Lifestream is processed and made into products ranging from electricity and heat to Mako and Materia. The latter two materials can work miracles, granting the wisdom of the Ancients to the user. However, the Lifestream, like most other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant exploitation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming a god by draining all of the Lifestream from the planet has risen again and will stop at nothing to achieve his goal.
"Now a small rebel group emanating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within."
—Official Introduction
The Planet, occasionally called Gaia, is the world of Final Fantasy VII. It is technologically advanced, with many of the modern inventions of the real world, such as cars, television, firearms, and cellphones. Their world is dominated by Humans, who are the only major race other than a few nearly extinct species. It is economically, militarily, and politically dominated by a powerful conglomerate called the Shinra Electric Power Company, which profits from the use of machines known as "Mako Reactors". These reactors siphon a special type of energy - called "Mako" - out of the Planet and convert it into electricity. One of the by-products of the extraction and refinement of Mako energy is materia, a concentrated form of Mako which allows the owner to use its magical properties. President Shinra leads his eponymous organization, and is thus the de facto ruler of the world. Shinra is involved with many horrible genetic experiments, which have created many of the monsters that roam the Planet.
In actuality, Mako energy is drawn from the Lifestream, a flow of life-force beneath the surface of the Planet. All life originates from the Lifestream, and returns to it upon death. In short, the Lifestream is the sum of all the life that has ever and will ever walk upon the Planet. The process of extracting Mako energy literally drains the life of the Planet in order to generate electricity. This can be seen quite clearly in the Shinra's capital city of Midgar, where the eight Mako Reactors have sucked out so much of the Planet's life-force that the area is covered in perpetual darkness and no plants can grow.
Shinra's management is concerned with the limited repositories of Mako energy available for harvesting, and fascinated with the idea of a "Promised Land"; a place where the land is incredibly fertile and where Mako flows abundantly. Only a race called the Cetra, or the Ancients, are, according to legend, able to find it. However, the Cetra were all but driven to extinction by the "Calamity From the Skies", the alien creature Jenova. All are lost except for one Cetra, Aeris Gainsborough, whom Shinra has been trying to capture for years.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy VIII
"At the forefront of a rising tide of violence brought on by Galbadia's war declaration is a SeeD cadet named Squall Leonhart. Serious to a fault, Squall has earned himself the reputation of being a lone wolf."
"A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline, Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational hostility has fallen to SeeD and Squall."
—Official Introduction
The game opens with a duel between the two arch-rivals Squall Leonhart and Seifer Almasy. Squall and Seifer are both students at Balamb Garden, a military academy training SeeDs. SeeDs are an elite mercenary force that are contracted to help people all around the world. The duel ends in a tie, when both men end up with scars across their faces. Squall wakes up a few hours later, on the day of his SeeD field exam. He goes with his instructor Quistis Trepe to retrieve a Guardian Force (GF), a creature that enables people to use magic more easily.
The final test Squall must pass to become a SeeD is to go the the occupied city of Dollet, together with his squad members Zell Dincht and Seifer. They quickly uncover the reason for the Galbadian Army's occupation; to reactivate an old radio tower. Seifer leaves his teammates behind, and disobeys Garden's orders. A spunky young girl, Selphie Tilmitt, joins the party at this time, and after defeating a monster at the top of the tower, the tower is reactivated, and they are chased back to the beach by a spider-like war machine.
Back at Garden, Squall finally has passed the final test to become a SeeD, as have Zell and Selphie. Seifer, however, having disobeyed a direct order, failed. That night, during the SeeD Graduation Ceremony, Squall is asked for a dance by a girl. The introverted Squall is at first disinterested, but the girl persists and they dance together before she abruptly excuses herself. The day after, Squall, Selphie and Zell receive their first mission as SeeDs: to aid a resistance faction known as the Forest Owls in their quest to retain the independence of a small nation called Timber.
After that, Squall goes to Dollet on a serious mission to kill a sorceress called Edea, but the mission doesn't go as planned...
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy IX
In the world known as Gaia, Queen Brahne Raza Alexandros XVI of the kingdom of Alexandria lusts for power, and is trying to increase her domain by conquering the surrounding lands. War is brewing among the neighboring kingdoms on the Mist Continent. Something more than Brahne's lust for power is driving the once-peaceful nation of Alexandria to conquest. Garnet til Alexandros XVII, adopted daughter of Queen Brahne, is unhappy with her position and plagued by nightmares of a sea voyage; a flight from a terrible eye in the heavens. Vivi Orunitia, a Black Mage, childlike and alone, yearns to know his history and why he exists. All are brought together on a seemingly innocent night of entertainment in Alexandria, one that will spin events out of control and lead to the truth of their lives and others.
Regent Cid of Lindblum is worried about how these troubling events will impact Princess Garnet, so he dispatches a troupe known as Tantalus to Alexandria. Tantalus, a band of thieves disguising themselves as actors to hide their operations, plan to "kidnap" Garnet. A prominent character in Tantalus is the game's main protagonist, Zidane Tribal. However, the Princess herself yearns to escape from her wicked mother, and is willingly kidnapped.
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Final Fantasy X
Final Fantasy X begins in medias res, starting with the party sitting around a campfire in still silence. Just beyond the horizon is a ruined city, covered in flashing lights. Tidus, the central hero of the game, then begins to retell his story of how he reached this place in his life. He gives background narration for much of the game.
His story begins in Zanarkand, an advanced futuristic city filled with high technology. Tidus is first seen signing autographs for fans, thinking it is a normal day as the star player for his Blitzball team, the Zanarkand Abes. In the middle of the match, a mysterious wave enters the city. The wave causes destruction to Zanarkand and the only person that is undisturbed by it is a man named Auron. Tidus meets up with Auron, who acted as a mentor to him since the disappearance of his father, Jecht. Auron, who always seems to know more than he would say, reveals that the force destroying the city is called "Sin". Tidus and Auron join together to fight the invading monsters on a city highway, and succeed in slaying a tentacled monster. While fighting, Tidus is shocked to see time stop, as a small boy in purple robes appears to him speaking enigmatic words he does not understand. Once time restarts, the boy is gone and Tidus continues on his charge forward with Auron. However, when they reach the mouth of Sin itself, they are sucked up into its maw. Tidus loses consciousness, but sees a brief vision of his father.
Tidus awakes in another world, after a little of playing he discover that Zanarkand was destroyed 1000 years ago and met a summoner called Yuna and he become her guardian and he's going to help him in her pilgrimage.
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Final Fantasy X-2
The game begins as Yuna, Rikku, and Paine, now Sphere Hunters and part of the group called the Gullwings, recover Yuna's stolen Dressphere from the LeBlanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur in a style reminiscent of Tidus's own narration in Final Fantasy X. Although Yuna's goal is to find clues that may lead her to Tidus, much of the game's story is concerned with the clash of factions that have established themselves in the time since the fall of Yu Yevon and the coming of the Eternal Calm in Final Fantasy X, as well as with the uncovering of hidden legacies from Spira's ancient history.
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Final Fantasy XI - Online
20 years ago, The Great Crystal War ravaged Vana'diel. The Shadow Lord united the Beastmen races and lead them into war, and their armies waged total destruction on the five enlightened races of Altana, bringing chaos to the land.
In the opening stages of the war, the nations of Vana'diel attempted to fight the Beastmen independently, only to suffer repeated losses against their enemies' vastly-superior numbers. At the behest of Archduke Kam'lanaut of Jeuno, the nations of San d'Oria, Bastok, Windurst, and Tavnazia put aside their historical enmities, and for the first time in history stood united as the Allied Forces of Altana. As the isolated nations began sharing information and resources, they gradually developed the infrastructure to plan operations that would span entire continents.
A Behemoth breaks through the city walls
After more then two years of bloody battles, the Alliance of Altana defeated the Shadow Lord and his Beastmen forces. Victory came at a high price, however — many of the city-states were in ruins, and Tavnazia was completely wiped off the map altogether. The death toll was estimated to be in the tens of thousands.
Vana'diel has drastically changed in the 20 years since the war; a period of tentative calm presides. The Alliance of Altana still stands between the remaining nations, and with it comes a new age. Many places have managed to rebuild and achieve some standards of life that existed before the Great War, while trade and Airship routes between once-isolated nations now exist. The city-states have not yet fully recovered from the drastic loss of personnel, and subsequently rely on every day Adventurers to do their bidding. Adventurers are charged with the task of maintaining the fragile peace across the lands, as rumors of a brooding darkness once again begin to circulate.
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Final Fantasy XII
Final Fantasy XII takes place mostly in the Kingdom of Dalmasca, a small city-state in the world of Ivalice. A neutral party in the past wars between the neighboring Empires of Archadia and Rozarria, Dalmasca was ultimately conquered by Archadia and reduced to the status of an occupied state under Archadian rule, when its King Raminas signed the city into Imperial rule. As a result, formerly-loyal knight Basch fon Ronsenburg murders his king for his betrayal. Witnessing the betrayal is young knight Reks, who reveals Basch's betrayal in his last breaths after being killed by his leader. Marquis Ondore, head of the sky city Bhujerba, narrates that the King's daughter, Ashe, had committed suicide after her newly-wed husband, Rasler, was shot and killed with an arrow from an Archadian Imperial soldier during the Battle of Nalbina Fortress. He also announces that Basch had been executed for high treason.
Balthier and Fran ambush Vaan in the Palace treasury.
Two years later, Reks's brother, Vaan, an orphaned street urchin living in the Dalmascan capital of Rabanastre, the Royal City, is stealing some treasure from the Archadian Consul's residence in the old royal castle of Dalmasca. While looting the castle's safe, Vaan meets Balthier, a sky pirate bent on stealing the Consul's treasures, and his companion Fran, a Viera warrior. By coincidence, the underground Dalmascan resistance movement assaults the royal castle on the same night in a military coup to remove the Archadian consul, Vayne Carudas Solidor. Vaan's looting gets noticed; he, Fran, and Balthier are pursued by Archadian soldiers. They escape into the Garamsythe Waterway, where they meet the surviving princess of Dalmasca, Ashe (though under the alias Amalia), who is also the leader of the resistance faction.
After a series of events in the game, Vaan decides to help Ashelia (Ashe) defeat the empire of Archadia and discover who murdered his brother.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy XIII
The game's main characters are brought together by the events of the Purge. Lightning is onboard the Purge train in order to destroy the Pulse fal'Cie and save her sister Serah Farron, who became a Pulse l'Cie. Accompanying her is Sazh Katzroy, a civilian airship pilot trying to fulfill his son's Focus in a desperate bid to save him from becoming a Cie'th. Snow Villiers is trying to rescue Serah as well, as she is his future bride. Hope Estheim and Oerba Dia Vanille become involved when Hope's mother, Nora Estheim, dies under Snow's care, prompting the two to pursue him.
The Hanging Edge and the Pulse Vestige
Thus, these five characters end up together in the Pulse Vestige where they witness Serah turn to crystal, an event that only happens when a l'Cie fulfills their Focus. In the course of their trek into the heart of the Vestige, they also encounter creatures known as Cie'th, l'Cie that fail to complete their Focus in time. Lightning believes that Serah is dead, while Snow refuses to give up. Lightning, seeking vengeance on the fal'Cie, heads into the center of the Vestige along with the rest of the party in order to confront Anima, the Pulse fal'Cie responsible for Serah's transformation into a l'Cie.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Final Fantasy XIII-2
Three years after what happened in Final Fantasy XIII, Lightning is missing and everyone believes that she's dead with the exception of her younger sister Serah. A certain day a meteorite falls on Serah's town and dangerous monsters starts to appear from various termporal rifts, Serah is saved by a mysteryous man named Noel. Noel says that he comes from the future and that he met Lightning. Serah and Noel goes together in a journey through the time to find Lightning and decide the fate of the world.
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Final Fantasy Versus XIII
To be released: Someday... maybe never.
Final Fantasy Versus XIII is an action role-playing game currently under development for the PlayStation 3 which, alongside Final Fantasy XIII and Final Fantasy Type 0, makes up the Fabula Nova Crystallis: Final Fantasy compilation. However, the game has no physical connections to the rest of the compilation, and will feature a wholly independent story and a unique visual design.
Final Fantasy Versus XIII was first announced at E3 2006 alongside Final Fantasy XIII, and will be the second game to utilize Square-Enix's Crystal Tools engine. Final Fantasy Versus XIII follows the story of a mysterious protagonist, Noctis, who is a protector of the last remaining city in the world with control over crystals.
The protagonist of the game is named Noctis Lucis Caelum or "Noct" for short. He is "a member of the royal family in a kingdom that has protected its crystals for generations." While Noctis sports normal, modern day clothing and is chauffeured in a luxury car, he works to protect his kingdom's crystals from invaders. Nomura (Director of the game) has compared Noctis' family to the modern-day Japanese mafia. His name, which is Latin for "Light of the Night Sky", was revealed at the 2008 Tokyo Game Show.
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Final Fantasy XIV - Online
The game will take place in a land called Eorzea, which consists the continent of Aldenard and its surrounding islands, all situated in the world of Hydaelyn. Eorzea contains several independent city-states: the bustling port and pirate hideout Limsa Lominsa; the wealthy desert city of Ul'dah; the city of Gridania hidden in deep woods; and the mountain top bastion called Ishgard.
Eorzea was first inhabited by gods and goddesses, which the wandering tribes that settled the land started calling the Twelve. The gods blessed the tribes that came to the savage land with welfare, but the tribes began fighting with each other, and war tore Eorzea apart.
Fifteen years before the events of the game, metal-clad warriors invaded Eorzea with flame-spewing weapons and colossal airships. The army came from the Garlean Empire, and it didn't take long before the mightiest of the six city-states, Ala Mihgo, fell under their force. The other city-states united their power to defend themselves, but just as fast as it had arrived, the imperial army was gone again. A new era began at Eorzea, known as the "Age of Calm", which the city-states spent by building up their defenses and training their armies. Before, the cities had hired mercenaries for their inner wars, but now they trusted only professional soldiers, leaving the sellswords unemployed and restless. To keep them from causing harm and steer their energy into helping others instead, the city-states founded a network of adventuring guilds.
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Final Fantasy Type 0
Known before as Final Fantasy Agito XIII... The world of Final Fantasy Type-0 is called Oriens, and is composed of four regions, each powered by a crystal. The names of the four regions are; Suzaku, Byakko, Genbu, and Seiryu. Around each of the crystals is a magic school called a Peristylium, where students are trained to become powerful soldiers and magicians. The game focuses on Peristylium Suzaku, located on an island detached from the rest of the continent.
A peace treaty called the "Pax Codex" was signed between the nations in which these crystals reside. Under the command of High Commander Cid, Byakko breaks the treaty and begins to invade the other nations with his airship armada and l'Cie clad in magical armor. He manages to conquer all of the nations except Suzaku, where he is met with strong resistance due to Suzaku's strong defensive capabilities. They manage to disable the crystal's power, however, which renders the majority of the nation powerless, except for twelve students who have retained the powers from their crystal pact. At this point, Cid attempts to persuade the president of Rubrum to sign a new treaty to lay down their arms, but the students are busy forming a plan called "Operation Apostle" that aims to take down the Milites forces.
Tabata described Type-0 as "a major title that's formed from a variety of concepts" These include "Collision of four fantasies (the world view)", "Killing match between magic and weapons (battle)", "The Ordinary and Unordinary (the two sides of reality)".
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Dissidia: Final Fantasy
The story follows the conflict between Chaos and Cosmos and their allies, drawn from the Final Fantasy main series games. Backstory for the various characters are also given in "Reports", which are divided into Cosmos Reports and Chaos Reports. Within the history of Dissidia, Chaos and Cosmos have been at war with each other for an eternity, but thus far neither side has emerged victorious. As the game begins, it seems Chaos has finally gained the upper hand. The Warrior of Light finds Cosmos mortally wounded from a battle with Chaos. With the forces of light in peril, Cosmos appears before the other nine heroes and entrusts them with the task of recovering the Crystals, which can save their worlds.
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Dissidia 012 [Duodecim]: Final Fantasy
Dissidia 012 tells the story of the twelfth cycle of battle between the warriors of the gods. According to Siliconera, the game features something like the Destiny Odysseys, only they will include Chaos characters as well. During the war, a few of the characters from the previous game were on separate sides, as Terra, Cloud, and Tidus worked for Chaos, while Jecht was on the side of Cosmos. The game's main focus is on the new characters and explaining what happened to them, and why they didn't appear in the thirteenth cycle shown in Dissidia.
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Crisis Core: Final Fantasy VII
The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII.
Crisis Core begins seven years before the start of Final Fantasy VII, and encompasses the events that take place until just before its beginning. The game's hero is Zack Fair, who was a minor character in Final Fantasy VII and the previous owner of the Buster Sword before Cloud Strife. He is a SOLDIER, working for Shinra under Lazard Deusericus. The game tells the tale of Zack's battle against the villainous SOLDIER defector, Genesis Rhapsodos, and the other products of the Jenova Project.
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Final Fantasy Crystal Chronicles
The game takes place in a world covered in a poisonous gas called miasma. Settlements have gathered around large crystals which ward off the mist and protects the people from danger. In order to preserve the crystals' radiance, the towns send out caravans to collect three drops of myrrh to purify the crystal. Myrrh collects in myrrh trees, often guarded by monsters, every two years in their crystal chalice.
In the very beginning of the game, a caravan sets out from the town of Tipa to collect myrrh for their town. The myrhh is used at the end of the year in a purification ceremony to keep them safe for another year. After leaving home, the caravan meets a Lilty named Sol Racht and a Moogle named Stiltzkin who offer advice on traveling in a caravan.
Story is really big, to know more... play the game or read the encyclopedia in the end of the post
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Whew, what a hard work....
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