by Phiste » Tue Dec 27, 2011 7:15 am
I found this place in a roundabout way, first ending up at Amaranth, getting Whisper of a Rose: Gold through them, after which one of their people on their live chat box told me of the acrimonious pre-Gold era of that game between developers and players, sometime back in April when I started looking into games created by RPG Maker [any version]. Then I joined RosePortal's forum, disappeared, reappeared when Sweet Lily Dreams was ready, then came over and signed up here a few days later, for another reason.
My avatar graphic is a company logo that I'll be using when I have a product to release under it. I'm here because Aldorlea comes across, since you were quick and very nice about solving my Millenium strategy guide download issue, as the best place to perhaps ask about how you all organize yourselves internally when it comes to getting a game developed. I'm talking about defining the different aspects of an RPG that have to be developed, and delegating tasks efficiently, as well as seeking out talent. Publishing is not my concern right now; creation and development are what I'm having to start. Of course, the idea already exists, and I have RPG Maker VX, and I have an artist on a commission basis (though not on retainer, unfortunately). The Millenium series, I can already tell, is a major success story, even though I'm barely playing the first one, though I've bought the first two. Where I probably end up differing however is my intended audience: by the American movie rating system, my writing style is closer to PG-13 than G, so that's who I'm aiming for. I do not feel the need to cater to the largest possible audience.
Phantasy Star's Dark Falz. Final Fantasy IX's Necron. Ar tonelico's Mir. Mana Khemia 2's Light Mana King. Persona 4's Izanami-no-Okami. Final Fantasy Legend's Creator. They are but a few of the pround members of the Confraternity of The Secret Final Bosses.