Argh! I found a bug. I spent some time combing all the maps and found all 20 Rojak fragments. But the game won't let me enter the cave by Udama Bridge, where the guy who wanted them lives. All I can do is walk back and forth across the cave entrance.
I also encountered the various other bugs reported in this topic, which I'll repreat here, just to confirm that they happen to more than one person.
- Some inventory is lost after sleeping the first night in Ganto Village.
- If you re-enter Desert Village after the scene with Scarlet and Wyatt on the bridge, you end up on the bridge again (not by the door), and the party is invisible. I tried talking to people, changing party members, and engaging in battle, but none of these made either Scarlet or the wyvern reappear on the screen.
- There are several sprites that have white backgrounds instead of transparent backgrounds. These include Queen Lavigne, Izabel, Valmor, and one other woman whose name I've forgotten.
- The "leaf book" cannot be equipped by anyone in the party. (It looks like it's supposed to be for Beatrice.)
- The staff called "catastrophe" cannot be equipped by anyone in the party. (It looks like it's supposed to be for Telma.)
- The sword called "zweihander"...
This can only be equipped by Lynch, but he already has one. Was the extra one meant for Scarlet? She can't equip it.
- After defeating Valmor and Aurora, there's no opportunity to equip the Shiva and Hell crests they drop.
- The text could use some proof-reading.
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I finished the game anyway, as all that's really needed is a great healer, someone that can paralyze, and someone that can poison.
The story seems to be modeled closely after the Dark Souls I story, which I enjoyed. I would have liked to get to know these characters better. Beatrice's special healing gift seems to get "lost" early in the game. What caused her to shift from "it's my duty to use my gift to help people" to "it's my duty to fight"? I enjoyed the part where she had to rush around the ruins and heal everyone in 15 minutes; this got me hoping there would be other parts of the game that would focus on her healing gift instead of always fighting, fighting, and fighting.
The crest system did make the fighting part interesting, because of the limited number of crests available and the fact that each character could only use 4 crests at once. Picking and choosing who should have each available spell (instead of just leveling up to learn new spells) turned out to be a good thing. To add variety to the boss fights, I'd suggest making a few of them immune to paralysis and a few of them immune to poison.
I liked the wide variety of treasure strewn around the maps. This made careful exploration fun and rewarding. For those who were asking about the Bone Desert... when I was done in there, I had six new crests, the last Rojak fragment, a new party member, and an extra weapon. And there's another hidden dungeon elsewhere on the world map that has a great accessory in it. However, after all that exploration, not being able to see the reward for finding the 20 Rojak fragments is sad.