by D-Squall » Wed Jul 23, 2014 11:15 pm
After quite some time without playing RPGMaker games. Yeah, my bad... lol. I decided to try this one cause it looked interesing, but...
I liked some maping but some were a disaster, like inside houses.
Some minor bugs bothered me. When you collect money, the money message appears like if Alexia is saying Found 100 gold. When I find money in insides, the message appears surrounded by a black box but the item name is too much for the right (or left) which is ugly, same when showing location names, when Remia was kidnaped an acting tune played and then I entered that alleway after her and the kidnapper I accidentaly moved back to town and the town theme came in again, which all the excitment of the scene worn out. I don't know if this is supposed to be like this but here we go: When I saved Pops from the swamp, it seems that I was supposed to take him somewhere else but instead of that (mission log needs to be clearer about explaining things) I went to talk to Tain in Droga and he asked about Pops, Alexia said that he was healing at someone's house... but I didn't took him to this someone's house, he was supposed to be with me... and then in the conversation Alexia revealed about the aparition in the swamp and refered to as earlier this day, which means that a time passage occured. I may be wrong about the last one but still. About the dialogue, I didn't like because I'm not american, nor native english speaker, and lots of words and conversations seems very common only for those who understand english, I dindn't like that and I doubt this might be changed, but for next games make more a simpler english focusing in players like me, who can't understand all of it.
Last edited by
D-Squall on Thu Jul 24, 2014 10:23 am, edited 2 times in total.