Ah, but I hate puzzles too. I have always been apprehensive with John Wizard games, because of the puzzles. Wrote him an email once, telling him that apart from me, there must be many other gamers who love his games, but not the puzzles, and to think about us too. LOL That's why I like Stargazer, because you don't have to do the puzzles in that game - they are just for extras.
No, I love the John Wizard games because of their stories and humour, but wish they didn't have the puzzles, or that you could at least skip them.
And I am sure your games are also pretty much glitch-free when they come out of the oven, all fresh and new. So far I never had problems with any of them. But then again, I do buy the games several months after they come out when, hopefully, all bugs are gone to bug heaven.
But I prefer more story than fights. I don't mind the fights, but I don't care to fight my way through a whole game from start to finish without much of a break. I don't know how many times I have tried to "fight" my way through the game "Love's Epitaph", but just can't finish it. I am exhausted with the non-stop fighting scenes, and the different areas I am trying to get through, fighting, are never-ending: never-ending woods, never-ending swamps, never-ending caves. They just go on and on. It's downright exhausting. Then you get to a bridge where you fight some more - again, never-ending - and just when you thought you can breathe easier for a minute, you have to confront the boss, and no chance in hell to even freshen up before then. All in one big take, so to speak. No thank you. LOL