Why thank you Indy. I've been dying to see this thread open...I have much to say (imagine that)!
Rebel that I am, I'm not going by the outline suggested, so bear with me.
Indy, I absolutely love this game! It reminds me so much of Laxius Party at times...a game that
I've always felt was under appreciated. What could be better than getting lost in one's imagination?
The possibilities are boundless! You not only should, but I feel are obligated to make a sequel. This
would be a wonderful way to pull all of your games together, and may encourage others who may
not have played them to try all of them! You are already set up for a sequel. Marine is already on
board! Can you imagine getting into the minds of Guanidia or Wendala? (This one might be for
adults only!) And...............you HAVE to let us into Bokden's head. (Hope I'm in there somewhere,
probably in a nightmare!! ) HEHEHE
As for the characters, Athena was by far the strongest! She could be the "voice of reason" at times
and at others a passive supporter. Peeboo was lucky to survive along side of her without getting
eaten in his sleep!! Don't tell me she didn't consider it at times!! Clochette was a little too "Prim
and Proper" for me but was helpful with healing. It would have been nice if her spells gained
strength with improved levels as 60 points didn't help much by the end of the game. Erin was
not one of the strongest heroines we've encountered from Indy, but you gotta love her dedication
to "her man". The music wasn't quite up to par with Millenium, but then that's a very hard act to
follow! The graphics and artistry, however, were superb as always. No one can compare to Indy
in this regard.
There are just a couple of things I would change for my taste. I had plenty of gold, but no place
to spend it!! I have a personal strategy I always use in these games....I stock up on recovery
items even before buying weapons and armor, usually to the max...Just in case, you know? There
were plenty of items around, but they had to be used immediately instead of going into inventory
to use when you really needed them. And, there's no place to build levels..another thing I like to
do. Most of the visible minions do not reappear. It would have been better to be able to set
encounter rate with invisible foes, like in MM.
Two things were a huge improvement over past games! The language was excellent. I didn't
encounter many of the confusing phrases of other games. Kudos to Eri...you did a wonderful
job. And.........this is the cleanest game I have played by Indy or anyone else. There were
no glitches! Except the monster kind!! HEHEHE Zeriab and Indy, you did a superb job of this!
One of the things I love, love, love, was the Autosave! Boy, did that save my butt many, many,
many times when I got so excited about exploring I forgot to save!! I would have thrown my
computer across the room in the Jag area with out that! But, by far, the most impressive thing
about Dreamscape is Indy's incredible sense of humor!! America is still mourning the loss of
Michael Jackson, and when Rick went moonwalking across the room, I burst out laughing so
hard, my husband started to call an ambulance! And, the simultaneously funniest and ugliest
thing was BIGFOOT!! Someone call a podiatrist, quick!! The subtlety of the humor makes it
easy to miss at times, but when you catch it.......watch out, accidents may happen!! Read
every line, so as not to miss any of the abundant treasures Indy generously sprinkles throughout
Indy, you MUST make a sequel. If you choose not to do so, I will haunt you in your "nightmares"
You will be afraid....Very afraid!!