Angie90 wrote:The only developers that I am fully content with so far are, OrfeasGameStudio and JKWEATH . Also the Ulitma Adventum game dev seemed promising and willing to improve...

Thank you for the support
I understand where the customers are coming from. Buying a new game you're excited about, only to have it be unplayable for one reason or another, is frustrating. I've been there plenty of times myself.
However, I will say that I wish Aldorlea's customers were a little more aware of where the games they're playing are coming from. Almost every game on this site was made by a single developer, usually inexperienced, and usually on a tight budget (my first game, Mari and the Black Tower, had a ~$50 budget for the engine and that was it).
When you buy, say, a AAA game or even an indie game that came from a legit studio, they often have entire teams of QA testers whose whole job is to do nothing but play and attempt to break the game. Even then these games still ship with bugs. Needless to say, few devs around here, aside from myself, Indy or maybe Del, can afford a QA tester or are lucky enough to find one willing to do it for free. Obviously we test the games ourselves (at least I *hope* the other devs here do), but there's only so much we can do.
In my own experience, I was lucky enough to hire one person to play the first half of Celestial Hearts, and I found a wonderful person on Steam who 100% finished it free of charge. Even after that, and after my own 2-3 rounds of playtesting, Celestial Hearts *still* shipped with 2 game-breaking bugs that none of us caught.
I'm not excusing the developers for releasing buggy games, don't get me wrong. Each dev needs to do their due diligence and make sure they're releasing a product that actually works. But when I hear people around here say "I didn't come here to be a beta tester!" it saddens me. That's not our intent. All we can do is listen to your bug report and try to fix it ASAP.
Sometimes I wish there was a tutorial for new RPGMaker devs on how to properly playtest their games. I think a lot of bugs could be prevented if devs would test-run their games after deployment instead of only through the software, as lots of bugs (such as missing files, which is a big one) only show up *after* deployment.