by Lady JJ » Thu Oct 03, 2019 5:44 pm
I've been away on vacation with limited internet and no computer, so I apologize for not posting my promised review. I wish I had done this sooner, as Littlebro's review is much more eloquent than mine could ever be. I agree with just about everything Littlebro said. Some of my strategies were the same, some were different. If I were to give a one sentence review, it would be - This game was just so much fun to play!
I really liked the option of swapping party members. This game forced me to become a better strategist during battle, especially during boss battles where elements play a major role. The elements were definitely polarized: fire vs water, air vs earth, mind vs energy, life vs dark. I liked how you could bring in fire and water characters to protect against fire then blast with water, and then later, swap and make similar actions with air and earth. Unlike Littlebro, I did play Jarvis quite a bit. Like Littlebro, I never once battled with Renee, but did use her healing in between battles.
It was a lot of information to absorb early in the game, especially the cast of who's who. Truthfully, I think I'm going to replay the first few chapters just to better understand the relationships between the characters. You almost needed a program to keep up with the cast. For example, I totally misjudged Savina. But the dialogues throughout the game (and some of those dialogues were laugh out loud hilarious) helped to reinforce my knowledge of those relationships.
You really had to love the characters. There is of course the hero, a human who finds himself fighting a force he doesn't even believe in (magic). And then there is his unlikely band of heroes: a thief who'd rather nap, a cheerleader who fights with pom-poms, a reporter who blasts with megaphones, an archer who protects that reporter (though I kind of thought Kira could protect Padrin a whole lot better than he could protect her), a merchant who fights with gold, a protector who'd rather be feasting, a gladiator who wants to punch everything in sight, a scientist who also excels in death magic, a chemist who also excels in life magic, and an elementalist who is sort of a jack-of-all trades and not a bad healer.
There was nothing terribly innovative about the plot: a once fairly decent guy becomes obsessed with power and turns into a not so decent fellow after all. However, the way the story was laid out as the chapters progressed was really quite engaging.
Oh, and did I already say this - This game was just so much fun to play! The battles were well-balanced. I never felt like I was in over my head when engaging in main quest battles. As I said earlier, I was forced to develop some strategies, hack'n'slash alone isn't going to get you through this game, but the strategies were strongly element-based and intuitive. I liked that all quests could be returned to, at least up until Chapter 7, and the player is given ample warning that progressing further will cause any unfinished quest to be failed.
You never feel the need to 'level up' by replaying areas. There is just so much to do and so many monsters to face. I loved the variety of the monsters. Just exploring new areas as they become available is more than enough to advance your characters. And all characters get experience, not just the ones in the active party, so you can swap party members all you like and focus on your favorite composition without feeling you're neglecting a party member who is going to be important later.
I thought the gold acquisition was fairly balanced as well. There was always enough, maybe not too much but certainly enough, gold to buy healing items. Later on, there's ample gold to buy elite equipment, but most of the elite equipment can be found as skeletal finds or battle booty.
There's a gaming area where you can earn game points to buy quest items and elite equipment. Unlike some games, where you are forced to outrun a rock that's chasing you and programmed to be just slightly faster than you, or other challenges requiring reflexes and eye-hand coordination that I didn't possess at 16, never mind at my current age, this gaming area lets you choose what kind of games to play, or not. I found that the battle arena was where I could successfully earn gp and I avoided the arcade games and the advanced level minotaur maze.
If you do feel you need a place to 'level up' later in the game, you can always visit the training caves. Again, you don't have to, but it's there if you like the challenge.
I cannot imagine finishing this game in 40 hours. I truly believe this game was well worth the money, and did I say - It was such a fun game to play!