Hi guys.
First of all, please allow me to apologise for not checking this thread sooner. I generally only look in on Aldorlea every two or three days - the quickest way to get a response from me is at my own website. It's also been the weekend - I usually leave forum posting until the new week begins.
@blootooth: Re: the quest errors in Stonekeep, I'm not sure why they are occurring, as I'm pretty sure I fixed those files before release. I did accidentally release an update a while ago though that was made from a beta build, so it may have rolled back to the broken version of the map. The Stonekeep Mine quest doesn't appear in the Quest Log because the file itself isn't being loaded, which is what the error is saying.
To elaborate, these errors aren't actually affecting anything in the gameplay or any of your progress or choices for the future. What's happening here is that the game is failing to load the text files that contain the Quest Log updates - the quest itself still functions just as it should, you just don't get the text strings.
Re: the Hannelore issue - I looked into my game code, and the event was actually not meant to give you Hannelores in the first place. The event was originally intended to give you Healing Crystals. The error was that it tells you that you obtained Hannelores instead. The items you originally received were the correct yield for that encounter.
@Vald: The Legionwood series is traditionally geared towards fans of older RPGs, such as the earlier Final Fantasy games, the early Dragon Quest games or the Baldur's Gate series. Battles are hard, money is hard to come by and the game is all about resource management. These -- and the random encounter system -- are design hallmarks of those games, and Legionwood 2 was the same. It's not everyone's cup of tea, for sure. Thanks for reporting the portrait bugs, though - I didn't encounter them during testing, but it's likely there's something not working quite right in the player gender scripts.
@Nyx: I'm not sure where your save files are (it's likely a permissions or OS related issue) but if they're not in the game's installation location, then I can guarantee that uninstalling will not delete them. The uninstaller only touches the C:/Games/Heroes of Legionwood folder. Wherever your saves are, they're safe
@kjanz: The goal is to match the tiles together so that they form a picture. There's no time limit, so you can just keep sliding the pieces around until you complete the picture. Keep in mind that one piece of the puzzle is always missing (this means one panel will be blank at the end of the puzzle) - this is the loose panel you found on the first floor of the tower.
@passerine: The quest scripts are basically broken at the moment. They were fine when the game launched, but the 1.1b update accidentally restored beta versions of the events, which broke everything. I'm fixing it as I type this - it was completely unintentional.
To answer your questions: only one member of the party needs to have a talent. While some talents, such as Speech and Mercantile are used automatically, others you need to actually trigger in the Techs menu. For example, if you're notified while exploring that something "seems strange" about a wall, you need to face that spot and use Subterfuge. Likewise, to use your Alchemy talent, you need to select it in the Techs menu. It's basically a portable shop.
As for status effects, Blind reduces Hit Chance by 80%, so there's still a 20% chance that an attack will hit. Muddle has a 50% chance of making the combatant attack his/her own allies and Craze forces the combatant to only use physical attacks (no Techs).
Finally, to everyone asking about Fatigue: when your characters are fatigued, their attributes receive a 20% reduction until they eat. You get fatigued if 24 hours pass in game without eating. That's really all there is to it :p