Once again, Blitzen, thank you very much for your insightful feedback.
blitzen wrote:When I say the game is too long I mostly mean the number and extent of dungeon areas could be cut down or simplified. There are quite a few moments where the player has fought through a really long complicatedsection only to realize that they have come to an even longer more complicated section and are nowhere near finished. "Oh man, really?!?" Maybe a few more transport-in-transport-out pads or areas you can shortcut once completed would help with that, they were used very well in earlier parts of the game. It may be one of my personal tics, but I hate feeling like I am "trapped" in a giant dungeon with no way to go but forward.
I'm guessing the Cave of Destiny, Cugei's Castle, Omega's Reactor Core, the Elemental Shrine, and possibly the Central Behgar gauntlet are what you're referring to. Maybe I did feel that, toward the end of the game, I should be less generous with the warp pads, but thanks for pointing this out. Also, if you're ever stuck in the Elemental Shrine, you can use the Warp Stone the angel gave you at the entrance to escape. It won't take you back to where you used it from, though.
Some of the challenges like the waterslides are very difficult for people with less than perfect manual dexterity. I have managed to get through them so far after many attempts, but I know you have had to do these challenges for several of the players on this board, so that should be an indication that they are too hard. It may not be obvious to you, but lots of older people enjoy playing these kind of games exactly because you don't need a special fancy controller and great reflexes. I'm sure you'll be able to improve on those in future games. One suggestion would be to make these sections optional "games-within-games" where you can earn rewards if you complete them, but they aren't strictly necessary to proceed.
Yes, I've certainly learned something here. I've actually released an updated version of the game that makes the mine carts optional, but the water slides are more deeply integrated in the layout and flow of the areas they're in, so I left them as-is. But I will certainly keep this in mind in the future.
The storyline itself is really good. I appreciate that even though the game is very long, the background story is easy to follow. Sometimes developers get caught up in explaining the whole complicated mythos they have created and the game starts to turn into some bizarre alternate history lesson. You have mostly avoided that, although a few of the cut scenes do go on a bit. I have really enjoyed the flashback scenes that flesh out each of the characters. You have paid a lot of attention to details and making everything consistent. In terms of characters I rate this game very highly, almost as good as the Laxius Force series.
Thank you so much. This really means a lot to me. The characters, and their development, is what I've always valued most, and it makes me happy to know that it shows.
I hope my feedback has been helpful. I feel bad criticizing, because you really have made an exceptional game. My only real complaint is there are too many areas where I have been "stuck" because I can't figure out the key to moving forward, and going backwards is almost equally difficult. Thank goodness for boards like this!
Don't feel bad. You've been a heck of a lot nicer than some people.

I really value the fact that you've actually played through the game and thus can give legitimate constructive feedback. I hate it when people just say the game sucks because of its graphics, without even playing it. That doesn't help me at all. It's my style, and if they don't like it, I can't do anything about that. But feedback along the lines of what you've given, I can really use to better my work. Thanks again.