@kimo
Thank you for your input, kimo! I hope you don't mind if I quote parts of your post to address to them.
I am tired of spending money for game guides when a simple text file could be included for free. General, not exact, location descriptions of chests, areas available to explore, basic spell effects for non-intuitive spell descriptions (i.e. we all know what silence, poison, and paralyze do) and stuff like that will suffice for many people.
Totally agree. I was thinking more of like The Deal's guide. Free, basic, informative and accompanying the game.
There are some design aspects I found weak. The most prevalent was the need to constantly return to previously explored areas just because a new item/quest was found. Also, the various colored keys to open chests (with excellent goodies) virtually require you to write down the location of the chests when you find them before you find the keys. Otherwise, good luck remembering which colored chest is where.
Backtracking... yeah I don't like it either, but it was a concious development choice to expand the already existing world rather than just adding on it. I understand that it may have been tiresome, but I hope it was worth it at the end (loot, rewards, fun time). About the places of the colored legendary chests; we actually thought that their place would stick to the player's mind, since what you do to find them is very different than what you normally do. I mean... energizing magical mushrooms in a secret forest? I don't think people do that every day in games! Nonetheless, I agree that their existence and locations should have been better documented.
Also, I am not sure I like the sparkles marking stuff you need to pick up. It makes the game playable in less time, though.
Imagine people bumping on trees, rocks, barrels and flowers and mashing the action button to hopefully, maybe, get a potion! That's what we were thinking and that's why we have the sparkles. However, I believe they should be more discreet, meaning either *fewer* sparkly stars or different transparency. We'll see about that in the next game.
But, all-in-all, the game was fun to play and definitely worth the money and time.
Thank you! It really means a lot reading good comments about our games, especially this one. We put too much time and too much investment on The Prophecy Lies! and we are more than happy seeing that pretty much every one liked it!
