This isn't specifically about M5, but about the entire Millennium series.
Between this series and the Aveyond one, I've become totally spoiled. They set the standards for every other RPG I've played (which, to be fair, haven't been all that many. Aveyond was my intro to the genre. Still...)
Now I want beautiful artwork. I'm not really into anime, so I appreciate the more natural look of the human good guys in Millennium. It would be cool to include a few facial expressions for them in M5, as well. The backgrounds haven't been matched anywhere else that I've seen. As for the monsters, most of them are well drawn, with just a few that I didn't care for (The bear animal king looked weird, and so did the yellow spiders in M4.) I was very pleased to hear that you're updating the M4 Mystrock lords portraits to reflect the new artwork for them.
Music in a game is optional, as far as I'm concerned. During the work week, I have my radio on while I'm playing, so the game music is turned off or way down. On weekends, yes, I do have the music on while playing, unless there's some other distraction that needs my attention. As a result, I don't even remember most of the music I've heard in any particular game. I do remember enjoying it in M2, and keeping it turned off in M4 after the first play-through so I don't feel quite so rushed.
Now I associate certain things with a quality RPG:
- lots of side quests, all of which can be fulfilled, with hopefully some reward
- enough playable characters to give me a full battle crew most of the time
- hidden treasure/goody rooms, preferably with some hint of their location while in exploration mode
- sufficient places to rest and heal, and to buy needed things
- a nice variety of equipment, items, skills, and spells, all of which get better as the game progresses
- visible monsters that look the same in exploration and battle mode
- a clear, easily-understood main quest
- good dialogue, well-edited/proofread, with a healthy dose of humor
- a user-friendly control panel, including a tab for options, quests, active party changes, etc.
- the ability to travel quickly between towns or map sections, at least after you've slogged there on foot the first time
- mouse and keyboard compatible
- choice of difficulty modes, optional tutorials, etc.
- alternate endings, but making the "canon" one clear in case there's a sequel down the road
Of course, every RPG I've played has its own "cool" variation. I like being able to assign skill points when a character levels up. I like being able to combine battle skills. I like the ability to forge my own weapons and armor. I like spells that can be learned by more than one party member. I like the occasional puzzle thrown in. I like mazes/dungeons that have numbered screens, so I don't get lost so much. I like seeing battle participants with weapon in hand, using that weapon on the enemy, and the reactions when a participant is hit.
Millennium has made some welcome improvements with each installment, particularly with the control panel. I expect M5 to be the best one yet. The standard will be set even higher.
