I know that it's OT here, but since I've played many "big" voiced games in last few years, I couldn't resist to react to this voice-acting topic:
Imo "silent" and "voice-acted" games are vastly different worlds. A mere adding voices to the game simply doesn't work, because it feels like if someones reads the texts for you - and that's just weird. For voice-acting to work, you need a "cinematic" games - 3D and characters movements obtained by motion capture. Such a game then feels more like a movie and comparing it to RPG Maker games is like comparing books and movies. (I personally feel that books have still more to offer, because no matter how good the animations in movies/games are, imagining something will always be superior - but that's another matter.)
Currently, creating games of this category is so resources-demanding, that only a few biggest companies can do this properly, and there's no way how to reduce the costs to bearable level (all the voice-actors and animations just cost a lot). In other words, trying to make voiced RPG Maker game means fighting games with thousand times your budget in a world where budget matters, instead of offering something the "big" games cannot do.
Just my two cents.
