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Little Hearts Teaser

Re: Little Hearts Teaser

Postby D-Squall » Tue Mar 27, 2012 6:05 am

I don't think Indy is gonna put voice in this game.
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Re: Little Hearts Teaser

Postby clear » Tue Mar 27, 2012 6:09 am

you only think but your not the one who makes his game.oh excuse me! :razz:
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Re: Little Hearts Teaser

Postby D-Squall » Tue Mar 27, 2012 6:12 am

First of all, you suck. Second, I think he won't do because it's not easy to find voice actors and should be very expensive to pay voice actors to perform the quantity of conversation that Indy will put in the game, judging from the others it will be very big. +::biggrin
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Re: Little Hearts Teaser

Postby Cassiopeia » Tue Mar 27, 2012 8:30 am

And, tbh, I personally wouldn't even like it. I've played voice-acted games and I always turned the voices off when the dialogues are also written because I'm reading faster than they are talking and it just delays me.
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Re: Little Hearts Teaser

Postby Indinera » Tue Mar 27, 2012 9:03 am

Just like slowing down dialogs (for instance having the dots . . . appear one at a time)
Hate it! I like to be able to read fast.
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Re: Little Hearts Teaser

Postby clear » Tue Mar 27, 2012 10:13 am

okay.you all win then i lose. +::cry +::surrender
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Re: Little Hearts Teaser

Postby Tomas » Tue Mar 27, 2012 11:03 am

I know that it's OT here, but since I've played many "big" voiced games in last few years, I couldn't resist to react to this voice-acting topic:

Imo "silent" and "voice-acted" games are vastly different worlds. A mere adding voices to the game simply doesn't work, because it feels like if someones reads the texts for you - and that's just weird. For voice-acting to work, you need a "cinematic" games - 3D and characters movements obtained by motion capture. Such a game then feels more like a movie and comparing it to RPG Maker games is like comparing books and movies. (I personally feel that books have still more to offer, because no matter how good the animations in movies/games are, imagining something will always be superior - but that's another matter.)
Currently, creating games of this category is so resources-demanding, that only a few biggest companies can do this properly, and there's no way how to reduce the costs to bearable level (all the voice-actors and animations just cost a lot). In other words, trying to make voiced RPG Maker game means fighting games with thousand times your budget in a world where budget matters, instead of offering something the "big" games cannot do.

Just my two cents.:)
Last edited by Tomas on Tue Mar 27, 2012 11:33 am, edited 1 time in total.
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Re: Little Hearts Teaser

Postby Cassiopeia » Tue Mar 27, 2012 11:20 am

Tomas wrote:imagining something will always be superior

I totally agree. It's the same in voiced games. The speakers sometimes say things completely different than I would. Like putting emphasis on the wrong part of the sentence.
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Re: Little Hearts Teaser

Postby littlebro » Tue Mar 27, 2012 10:21 pm

I also agree with Tomas. There needs to be space for imagination and personal interpretation - otherwise the role-playing bit of RPG is reduced.
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Re: Little Hearts Teaser

Postby Aggeliki » Wed Mar 28, 2012 6:36 am

Indy will you post a couple of screenies as an Easter gift to us? +:oops:
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Re: Little Hearts Teaser

Postby Indinera » Wed Mar 28, 2012 7:55 am

Aggeliki wrote:Indy will you post a couple of screenies as an Easter gift to us? +:oops:


Ah well, I'll try, but no promises +::O_o
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Re: Little Hearts Teaser

Postby Aggeliki » Sun Apr 01, 2012 4:55 am

+::YAY
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Re: Little Hearts Teaser

Postby D-Squall » Sun Apr 01, 2012 5:00 am

Show them in the next newsletter lol And no April's Fool. +::biggrin
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Re: Little Hearts Teaser

Postby D-Squall » Thu Apr 12, 2012 8:55 pm

I just got all excited by those Little Hearts silhoute, can you at least shed some light in a part of one of them? +::biggrin
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Re: Little Hearts Teaser

Postby Indinera » Thu Apr 12, 2012 9:29 pm

It's too soon... +::O_o
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