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Indinera Online

Re: Indinera Online

Postby D-Squall » Fri Feb 05, 2010 9:44 pm

That doesn't makes sense, rpg are to have story and cool events, that's why I like the original rpg.
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Re: Indinera Online

Postby Saltome » Mon Feb 22, 2010 10:52 am

i never said that there would be no story "_
im just saying that the story will unfold on its own
with a gentle nudge or two
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Re: Indinera Online

Postby AuntIggy » Mon Feb 22, 2010 2:55 pm

I guess I have to put in my two cents, since I'm an old person. Obviously, some old ways are better, such as 2d rpg games. :)
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Re: Indinera Online

Postby Thaumaturgist » Wed Aug 04, 2010 11:21 pm

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Re: Indinera Online

Postby jyarceus1993 » Thu Aug 05, 2010 5:48 am

Care to explain the hmmm....? +::biggrin
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Re: Indinera Online

Postby Thaumaturgist » Thu Aug 05, 2010 1:08 pm

Its an mmorpg engine, which is pretty much able to use any resources from normal rpg makers. It kinda looks like a normal rpg maker in fact
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Re: Indinera Online

Postby jyarceus1993 » Thu Aug 05, 2010 1:28 pm

Oh....even rpg maker xp and rpg maker vx? O_o
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Re: Indinera Online

Postby Thaumaturgist » Thu Aug 05, 2010 1:36 pm

Well, you know, the resources that those makers use are just ordinary image files, so - yea, seems so. Haven't tried it, but pretty much I can tell this.
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Re: Indinera Online

Postby jyarceus1993 » Thu Aug 05, 2010 1:53 pm

Thats cool +::biggrin
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Re: Indinera Online

Postby Thaumaturgist » Thu Aug 05, 2010 6:13 pm

To be honest... This thing is pretty damn good. Its not hard to use at all, one just need to read few guides to get the idea. Yesh, it even tries to wake up my game-making thirst. I already got few ideas, ha
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Re: Indinera Online

Postby jyarceus1993 » Fri Aug 06, 2010 1:28 am

OOh!Make it Make it! +::biggrin
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Re: Indinera Online

Postby Thaumaturgist » Fri Aug 06, 2010 2:21 am

Kinda getting off-topic here, but having nothing really to do in the middle of the night (except anime watching), I do got few ideas for a community game. Things like including the clans and pretty much center around them:
- different starting points for every clan at new game - the guardians and the guards in the main city with trickster's castle, the wild clan into a camp into a forest (which pretty much belongs to them), the travellers into a rich port city, the royal family in a bordering with the unexplored ocean big town (great way to have extra door for eventual expanding of the world), the gem ray into a small artificial parallel dimension (with a teleporting plaza from which they can go into few special build from them small villages in the world)
- each clan with its different classes and races, as well as few neutral for those, who do not wish to belong to a clan (also different from the ones in the clans) - lets say, many races close to nature for the wild ones (elves, fairies, even talking wolves), as well as only one class for gem ray (they pretty much depend on gems, so they can specialize later on via them)


Dunno, strange ideas appear time to time this sick mind +::biggrin
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Re: Indinera Online

Postby EmeraldEyez » Fri Aug 06, 2010 2:25 am

Great idea Thauma!! +::YAY Now who is going to make this awesome game!!??
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Re: Indinera Online

Postby jyarceus1993 » Fri Aug 06, 2010 5:07 am

KEWL XD +::YAY Make it,Thauma,Make it,Thauma +::biggrin
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Re: Indinera Online

Postby benjy96 » Mon Sep 06, 2010 10:56 pm

Hmmm... I have two or three RMXP scripts for that. I'll try something like this and get back to ya.

However, the only bad things about these scripts are, they don't support multiplayer actions. (Well maybe one does, not sure atm)
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