I am just curious, whether you intend on creating a game with this newer engine (as in Eternal Eden with custom graphics of course) or will you continue to use the same program as before?
Cheers.

Thaumaturgist wrote:RMVX is kinda limited maker if you don't use scripting. My point of view for this maker is to be easy for using for those who lack skills and are new to game making. RMVX and Indi are not good combination![]()
Mostly because the big limits of VX would hold him back, just because this maker lacks both resources and capabilities.
Thaumaturgist wrote:If you tweak with the resources, you can expand each of these A to E maps to be longer and with more details. Same goes to other resources, but still - this aspect is very bad minus for the maker.
bobbydaz wrote:This is interesting. I had thought about it mostly from a graphic perspective for some variety (but only if they are customised, unfortunately a lot of games have come out now with RMVX and they look generic). I imagined that given the Indy treatment a game created with RMVX would look and feel different. If anyone can make it look good, it certainly would be Indy.![]()
bobbydaz wrote:I had also noticed with Aveyond Gates of Night they were using Enterbrain as the engine.
Thaumaturgist wrote:But still - the trouble with the graphical resources is bigger
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