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Fated Haven

Re: New RPG: Fated Haven

Postby FatedPro » Mon Jul 04, 2011 1:38 am

jantre2008 wrote:YES I AM IN THE ICE CAVES AN I MADE IT THRU TO THE THIRD PART WHERE THERE ARE TWO CORNERS TO TURN PLZ HELP ME AM GOING CRAZY PRETTY MUCH CLOSE TO THE END DONE THE ARENA GOT MY HOUSE AN DOG. JUST NEED SOME HELP THRU THIS CAVE THANKYOU

Hi,

So have you pushed both of the snowballs down below?

Is this the room you're stuck in?

Image

The point of pushing the two snowballs below, is so that they break your sliding so you can make it through the corners. I can post another screenshot if you're still stuck. Just make sure both snowballs are pushed down.

You find one if you go east from the main entrance (with the crystal) and one if you go west from the main entrance.

Please let me know. Thanks.
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Re: New RPG: Fated Haven

Postby jantre2008 » Mon Jul 04, 2011 4:06 am

yes thankyou so much you rock now where is the hidden key ?that is the last thing i need to do before final batte
+::clap
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 4:11 am

Did you do the quests? After you get the wine and the guy leaves, talk to the girl in that corner by the chest. She'll give it to you. Then go raid the temple ;)
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Re: New RPG: Fated Haven

Postby jantre2008 » Mon Jul 04, 2011 5:09 am

loved it so how long do i have to wait for the next instalment lol .........great game sad at the end ..................but anxious for the next one
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 5:17 am

Wondering if leif gets to keep his boosting? ;) awesome stuff that.
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Re: New RPG: Fated Haven

Postby FatedPro » Mon Jul 04, 2011 5:23 am

jantre2008 wrote:loved it so how long do i have to wait for the next instalment lol .........great game sad at the end ..................but anxious for the next one

Really glad you liked it :)
The Fated Haven: Chapter Two is going to start being developed very soon.


Alikamou wrote:Wondering if leif gets to keep his boosting? ;) awesome stuff that.

I'm not quite sure what you mean by boosting?
Did you mean the stats you assign to him?
You can optionally import all levels, items, gold and stats from Chapter One into Chapter Two :)
The only thing you can't import is skills, and there's a reason ;)

Also from my understanding, there's a misunderstanding that
Spoiler: show
Claire died in the explosion. She's okay.
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 5:37 am

Awwww... +::biggrin I actually meant the spirit boosts they had +::biggrin Now that was a heartfelt delightful surprise and greatly appreciated +::biggrin And surprising enough, I played close to that 7-1/2 hrs you estimated, too +::whistle That's a record for me (the grinder), but I went ahead and just blitzed through it (to me anyway) LOL!

Great game and looking forward to the next part. It's been a moving episode and I'm hooked. It's also easy enough to follow, but would surely love to have a quest log to keep track of what I needed to do +::lol I had a lot of senior moments +:oops: It was fun trying to figure out which direction each town was supposed to be and ended up finding other places first +::lol and Luna was the cutest surprise +::kiss Good job and great game!!!! +::clap
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Re: New RPG: Fated Haven

Postby FatedPro » Mon Jul 04, 2011 5:44 am

Alikamou wrote:Awwww... +::biggrin I actually meant the spirit boosts they had +::biggrin Now that was a heartfelt delightful surprise and greatly appreciated +::biggrin And surprising enough, I played close to that 7-1/2 hrs you estimated, too +::whistle That's a record for me (the grinder), but I went ahead and just blitzed through it (to me anyway) LOL!

Great game and looking forward to the next part. It's been a moving episode and I'm hooked. It's also easy enough to follow, but would surely love to have a quest log to keep track of what I needed to do +::lol I had a lot of senior moments +:oops: It was fun trying to figure out which direction each town was supposed to be and ended up finding other places first +::lol and Luna was the cutest surprise +::kiss Good job and great game!!!! +::clap

Thanks! :) I'm so glad you like it, and I look forward to #2 as well. I have a lot of ideas I cannot wait to put into motion.
The objective option already exists in the menu. It gives you a hint as to what you should do next, and shows a picture to hint at what area to go. I will be changing it for #2 so that it's more of a quest log. There will be an option for sidequests in the Objective menu in #2, so you can toggle between "Main Objectives" and "Side Objectives". So you can always keep track of sidequests as well :)

But yes, any boosts from the first game can be imported :)
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 5:53 am

+::biggrin I did refer to the objective, but I think I'm stuck with "Quest log" or "Journal". So since you have it as "Objectives" suggestion is to remind players that the "objectives" is the quest log or journal +::biggrin And the pictures really helped by letting me know that I was in the right place or wrong place +::biggrin And...just LOVED THEM PUZZLES!!!!! Since I also enjoy 'The Wiz's" games, too, this was great fun to figure out +::biggrin I only really got stuck when I got to the teleporting part in the sky temple. Now that one was kinda hard and took me the longest to figure out +::biggrin Keep up the good work! +::Thumbup
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Re: New RPG: Fated Haven

Postby FatedPro » Mon Jul 04, 2011 5:57 am

Alikamou wrote:+::biggrin I did refer to the objective, but I think I'm stuck with "Quest log" or "Journal". So since you have it as "Objectives" suggestion is to remind players that the "objectives" is the quest log or journal +::biggrin And the pictures really helped by letting me know that I was in the right place or wrong place +::biggrin And...just LOVED THEM PUZZLES!!!!! Since I also enjoy 'The Wiz's" games, too, this was great fun to figure out +::biggrin I only really got stuck when I got to the teleporting part in the sky temple. Now that one was kinda hard and took me the longest to figure out +::biggrin Keep up the good work! +::Thumbup

Haha! Wonderful!
There will be more puzzles in Chapter Two :)
It's challenging to come up with them, but I enjoy making them ^^

I think you brought up a wonderful point about the quest log. I will probably change what its called, from Objective to Journal or something! :)
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 6:04 am

+::lol I got to the switch quickly (by accident) and thought there may be more, so I kept on zapping in and out and finally got lost as to where I was +::lol It was a riot! +::biggrin My son could hear me grumbling..."Didn't I see this before???? Arggg" +::lol But I got out :razz: Just make sure that a reset button is clearly marked so we can try any puzzle again if we get it wrong +:oops:
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Re: New RPG: Fated Haven

Postby johnboy412000 » Mon Jul 04, 2011 1:20 pm

Ok well thats game completed.I think the battles could do with being a bit harder in the next chapter.They were too easy.Apart from that it was a good game and the puzzles were certainly designed to make us think.This is the first game ive played without a walkthrough of some description or maps.Looking forward to the next chapter. +::Thumbup +::Thumbup
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Re: New RPG: Fated Haven

Postby johnboy412000 » Mon Jul 04, 2011 1:22 pm

Alikamou wrote:+::biggrin I did refer to the objective, but I think I'm stuck with "Quest log" or "Journal". So since you have it as "Objectives" suggestion is to remind players that the "objectives" is the quest log or journal +::biggrin And the pictures really helped by letting me know that I was in the right place or wrong place +::biggrin And...just LOVED THEM PUZZLES!!!!! Since I also enjoy 'The Wiz's" games, too, this was great fun to figure out +::biggrin I only really got stuck when I got to the teleporting part in the sky temple. Now that one was kinda hard and took me the longest to figure out +::biggrin Keep up the good work! +::Thumbup



Yeah that one got me too it was fun figuring it all out +::biggrin +::biggrin
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Re: New RPG: Fated Haven

Postby Alikamou » Mon Jul 04, 2011 6:08 pm

I liked the battle system just as it is...tough enough to suit me playing. Too tough and I wouldn't be able to survive +::biggrin Besides...each time we leveled, the opponents HP went up, too. So hope it remains the same. But those puzzles... +::Dance +::biggrin
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Re: New RPG: Fated Haven

Postby FatedPro » Mon Jul 04, 2011 6:45 pm

johnboy412000 wrote:Ok well thats game completed.I think the battles could do with being a bit harder in the next chapter.They were too easy.Apart from that it was a good game and the puzzles were certainly designed to make us think.This is the first game ive played without a walkthrough of some description or maps.Looking forward to the next chapter. +::Thumbup +::Thumbup

The battles can be as tough, or as easy as you'd like :) It all depends on how you level your characters, for example. You could, in example, increase only the ATK stat of your party every time until you leveled up, and you'd be able to beat anything in one hit. But what if you increased your defense high, and didn't balance it with your ATK? What if you don't add enough max HP to your party? Then bosses will be able to take you out in just one hit.

It really all depends on how you play the game. Your mileage will vary each time, if you level your party in different ways. Some people have told me it was too hard! I've heard of people restarting the game, because they didn't like the way they had leveled their party, and it was making the game too hard.

So if you ever decide to play through again, be sure to level your party in a different way, you'll have a new experience :)

But I'm really glad you liked it! Woo! I look forward to releasing the next chapter. It shouldn't be too far down the road. +::Dance
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