kimo wrote:I just downloaded the demo from the designer's web site and the battle lagging seems to be gone for me. It previously behaved as if a clocking or interrupt problem was the culprit on my laptop. It is still a bit slow, but my CPU speed is just below the RPGmaker MV requirements.
The slowness is acceptable (lagging was not), so I would like to buy the game. BUT, what has been everyone else's experience who had the lag problem resolved by the demo update. Is the game running with no lagging in the full paid version?
I got more game shutdowns after the update, but I save often after being an Indi customer for years.
aloha,
kimo
Hello! Thank you for considering supporting us! I want to inform you that all the fixes and tweaks we implemented in the demo, were first and foremost implemented in the full version, so if you are content with how the demo runs, you will be content with full version, too. However I suggest you wait for some feedback from other people that had the same problem as you.

Keep in mind that an engine's system requirements are never its games' requirements. Games need a lot more resources. (even if you can run RpgMakerMV, that doesn't mean that you can run its games)
darkange wrote:OrfeasGS wrote:darkange wrote:@Orfeas I kept getting "TheDeal-Demo.exe" file whenever I click on Download .... the fie with the name "The Deal - Demo_boxed.exe" does not appear at all ... how do I get that one ?
Edit : fount it on your website .. nvm I am trying it out now.
Edit 2: nop .. still lags a lot ... this is ridiculous ... I have a quad core processor ... 4 giga ram and a very high end graphic card ... some of the new games from 2016 who occupify gigas of space on Hard drive works on my pc without problems ... and this one lags lol . It makes no sense to me at all.
Hi! Sorry you are lagging and... it's not ridiculous, it's actually quite normal. If a game engine doesn't work well enough on low and high end setups, it's obvious that the games that are produced by it will not run optimally, neither. RPGMaker is not an optimally made engine. For the record AAA games are easier to be run, since they are extremely optimised and made by great game engines.
Edit: Change the FPS Synch Option and see if it works (close and reopen the game after change, please). This option is there because we tried to optimise the game as much as possible.
by chaging the FPS sunch option I assume you mean turning it to "OFF" ... I did that and now it seems the lag battle has reduced dramatically but I still have the lag menu ... it becomes unbearable to equip an item or to navigate through menu ... I still can't play like this.
I remember reading in one of your posts that as soon as you change the area it clears out the cache or something and you are free of lag menu for a few tries .... but the lag goes back on then .... so it's too hard to play like this. I like to navigate fast and easy when I equip something and I look through my items and in games like this I do it very frequently.
Hello! Really sorry for the issues you're having, but we cannot do anything more untill the RpgMakerMV engine itself gets an update addressing the RAM overflow. This is not a consistent problem; some people have it some don't. That's why we have a very demanding, technically and visually, demo. After playing it, you will certainly know if you are able to run the full game or not.
We all want lagless games and GUIs, but it's not easy to do with RpgMakerMV, since it has still probems with memory handling (hence the menu problem).