- the location of all secret rooms
- the steps to finding the other 4 guilds as well as how to receive and complete the quests of those guilds (the guide already tells how to receive and complete the quests of the 4 guilds accessed by Farfan in Azan)
- the steps to finding and completing all 22 side quests
- the sequence, time constraints and locations of the seven dreams
- the path to the 'lighter' ending
**Note: This is a WIP. It is being compiled from forum notes (thank you to all who have contributed) and my own first two playthroughs. Please let me know if there are mistakes and/or omissions or if your results weren't the same.
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The game starts with Luciana in her palace receiving a letter inviting her to Indinera. After a lengthy cutscene, Luciana finds herself alone in the Mt. Zulle Hills searching for Random and Sarah.
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Mt. Zulle Hills
The Layout-Mt. Zulle Hills consists of four connected maps. For simplicity, they will be referred to as the map 1 (start), map 2, map 3 (where Sarah is found) and map 4 (with 2 bosses). On the first three maps, try to avoid coming into contact with the white flowery bushes as they will drain HP if touched. Unlike traditional treasure chests, the game uses ?? to indicate items can be found. While Luciana is alone, it's best to cast Paralysis against Kokoi and Ark Flare against Raflesia.
Map 1-Start at the bottom right and work your way to the upper left. Take some time to explore the path to the right of the split, though, as it does lead to some items. Cross the bridge and continue left and up. Items to find include a Cocka Egg at the ?? location and 3 wooden boxes.
Map 2-Items are an Azura Pearl at the ?? location and 2 wooden boxes. Be sure to read the inscription on the rock. If you return there with Sarah, there will be further dialogue up the right path. At the rock, continue going right and up to Map 3, find the wooden box with an Oak Shield, and return to the rock in Map 2. This time go left and up to Map 3.
Map 3-You'll find Sarah by the pond. Interact with her and she'll join your party. Her elven bow is hidden in the bushes on the right side of the pool about midway up. Be sure to have Sarah equip the bow. Other items that can be found on this screen are a ?? with an Azura Pearl and 2 wooden boxes. It might be best to do some exploring to see what fighting strategies suit your style.
Map 4- There are 2 boss battles here. One is in a pool in the upper left. The other is in a cul-de-sac in the upper right. If you use your menu options to <Exit Danger> (scroll down to see it, it's directly under <Formation>), you'll get some dialogue with Sarah telling you about this Mantis monster which triggers Side Quest 01. While you can still confront the Mantis monster without triggering the Side Quest, it will not count as a Side Quest unless you've done so. Selecting <Exit Danger> from the menu, after Sarah joins you, is the only way of getting and completing Side Quest 01. If you confront the Mantis without being given the quest, the quest is then lost to you, though you still get credit for a Boss battle. The only other noteworthy item on this screen is a Dawndust at the ??. Make your way midcenter north to Random and Sarah's home.
Random and Sarah's Home
The layout - There are 4 maps: Outside, First Floor, Second Floor and Basement.
Outside- Speak to Wendala who is tending the garden. You'll also get some dialogue as Sarah shows you around the property. Look for 2 ??'s to find a Golden Egg and an Indinera Mushroom.
First Floor- Explore the basement and upstairs before speaking to Random.
Basement- Find ??'s for Life Potion and Bread.
Upstairs- Find a Detox Herb at a ??. You can also speak with Sandy. Now return to the first floor and speak to Random. You will eventually make your way to The Big Mushroom which acts as a teleporter to Azan. You'll find the first secret room, Secret Room 1, under the small tree to the left and behind the mushroom. Be sure to find it before entering the mushroom and leaving for Azan.
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Chapter 1-For Sarah's Eyes
Luciana, Random and Sarah arrive in Azan. Luciana says they should meet with Zelina. Azan is a place you will return to several times throughout the game.
The layout- Azan is one map. There is one north-south path and two east-west paths, dividing the town into lower left and right, middle left and right, and upper left and right sections. You enter in the lower section.
Lower Azan (from left to right)
Azan Tradition apartments (3 two story apartments), Farfan's travel service (to and from the four traditional guilds), Azan Amazing Artifacts (sells potions and herbs), Jeddah (guard at lower exit), Elven Inn (two floors and a courtyard), Gotvald's residence
Mid Azan (from left to right)
Elven Weaponry (sells weapons and armor), Llewyn's home, Anya and Enya (outside produce vendors), Samael's home (and his 3 daughters, 2 floors), Royal Thermals, Markell (sitting on a park bench)
Upper Azan (from left to right)
Anastacya's home (fairy), Celidyrion's home (botanist), Main Warehouse, Secondary Warehouse, Gert (guard at upper exit), Duran's home. Zelina is also found in this upper section, but do explore the town before speaking to her.
Explore the town looking for hidden items at the ?? locations and the second secret room, Secret Room 2, at the edge of the screen to the left of Anastacya's home. There are also two Side Quests you can pick up, but not complete, from the residents of Azan before speaking to Zelina.
Available Side Quests (before speaking to Zelina)
Side Quest 02- Given by Michelis) Find a golden cockatrix for his army. Triggered by speaking to Michelis in the Elven Weaponry. Solved much later in game.
Side Quest 03- (Given by Celidyrion) Find a very rare plant (Cat. 4). Triggered by speaking to Celidyrion in his home. Wendala must be present and she must speak to Celidyrion at least twice. Solved much later in the game.
Zelina is walking around the north exit. After speaking with Zelina, you are transported to the High Council of Azan. Luci is tasked to attack and destroy the Shrine of Zanthra with her holy magic (to combat the dark magic), girls have been reported missing, all points sacrifices for the purpose of reviving a demon, Luciana agrees to help. Back with Zelina who tells Luci to enter the deeper woods down Wyrm Trail to the outpost where she'll find Zirka, the outpost chief. Before doing that, speak to Farfan to be taken to each of the four guilds, where you can pick up a few Guild Quests. First, return to the High Council of Azan. It's only the outside you can visit, they won't let you in, but you can find Secret Room 3 there (wall to the right of the main door), and Side Quest 04- (Given by Ithyrom) Solve - without fire - the wasp nest issue. Triggered by climbing the vine of the hut outside the High Council of Azan and inspecting the wasp's nest. Solved much later in the game.
Explore the first few maps of the Indinera Forest to earn gold. You'll need it to better equip your players and also to travel to the Guilds.
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Indinera Woods (Wyrm Trail south of the Outpost)
The layout- There are four maps to the south of the Elven Outpost, the first map (leading back to Azan) has 3 branches. The upper left leads to the second map. The upper middle branch is a dead end. The upper right branch leads to the fifth map (bridge to waterfall). The second map has 3 blind branches and exits to the upper left to the third map One blind branch leads to a boss fight. The third map also has 3 blind branches and exits to the upper left to the fourth map. The fourth map again has 3 blind branches, 2 to the left and 1 to the right, and exits to the upper left to the Elven Outpost. Explore these five maps to level up and gain gold and restorative items. You'll also find Secret Room 4 here (fifth map at the waterfall) and Secret Room 5 (third map at the big mushroom). It's important everyone use both their spells and skills. All technics must be used 60 times in order to master. Also, be aware of the Pisos. These cats belong to a thieving gang and will steal your gold. Paralyze or kill them quickly before they use their Goldmugging skill. When you feel you've leveled enough and have enough gold, return to Azan, maybe buy some better armor, and visit the guilds.
Available Guild Quests (refer to the Official Guide for more details)
Higher Guild of Elves #1- Find a way to renovate the Azan Tradition group of buildings, triggered by first visiting the Azan Tradition buildings in the lower left section of Azan, then by having Wendala cast her Labour skill in battle.
Guild of Hunters #1- Find and kill a rogue Indinera Owl
Guild of Archery #1- Just a dumb accuracy test, but requires Sarah to have used her Sniper skill at least 15 times
Guild of Archery #2- Collect 11 (not 10) Kiwi Feathers
Guild of Indinera #1- Get three "pearls" from the carnivorous plants by the bridge
Guild of Indinera #2- Locate the brand new odd flower
Leave Azan by the upper exit and begin to explore the Indinera Woods in earnest. This will help to level up your characters and also build your inventory of restorative items. Do not reach the Outpost map as this will prevent you from completing some quests. The rogue Indinera Owl can be found in the lower right section of the third map. Trigger the fight by exploring the yellow canopy structure you see there. If you have the Guild of Archery Quest #2, inspect that yellow canopy structure a few times before leaving. It will save you some grinding (credit to Seraphus). The pearls are also found on this third map by exploring the bridge in the middle. The Kiwi feathers are battle drops from the Kiwi birds. There are also 4 boss fights in these woods - two sloths in the third map, a hydra in the second map, and an orc in the third map on the path to the Elven Outpost that you can't avoid.. Other notable items to find are a Power Ring in a wooden box in the lower right area second map, a Cocka Egg and an Elven Rapier in the third map. Look for other ??'s as well.
A note about the sloths. The sloth area is just above the yellow canopy structure with the rogue owls. The first sloth, a brown sloth, is visible. Remember that an NPC in the Guild of Archery told you a sloth will never initiate a battle, so interact with the sloth to start this battle. Word apparently gets around (but it takes some time) and, eventually a larger white sloth will show in that same area.
When you get tired of leveling, return to the Azan Tradition buildings and Random will have something to say. Go back to the woods. Once Wendala has cast the Labour skill, Random will get the idea to have her clean and restore the building. The next time you return to town, Wendala will automatically be removed from the party and put to work in the apartments. With your party of 3, make your way to the Elven Outpost. Once you reach the door, Random will decide he wants Wendala back. Go back to town to retrieve her. You can now visit the guilds to report your successes. The new odd flower the Guild of Indinera wants can be found outside the Guild of Hunters. Talk to the NPC outside by the door and he'll tell you where to look.
Now that you have a few quests completed, visit Samael's home and speak to his daughter Melusine. She will sell you the map to the Guild of Benevolence. Use the map outside to travel there.
Available Guild Quests
Guild of Benevolence #1- Make a generous donation, give a stat-altering item (e.g. Golden Pearl) to Amber. Lesser value items won't fulfill the quest. This is a one-time opportunity. The quest is not announced, save for Mattheus suggesting you give a valuable donation to Amber, but doesn't reveal this is a quest. If you don't donate this time in your first visit to the shrine, you forfeit this first quest.
These are all the quests that can be collected and/or completed for now. Rest at the Inn and head back to the Elven Outpost.
bobfarq wrote:There are 4 boss fights in Indinera Woods before the outpost. The three mentioned in the guide and a fourth when returning with Wendala after completing the house repair quest. If you go up the same path as the second boss on map 3 (above where you fought the owls) before you get to the top you will meet a giant sloth.
Don't forget to dispatch of that white sloth BEFORE you enter the Elven Outpost. That sloth has quite a bit to say, and he does so One... Word... At... A... Time... throughout the battle. If you have the patience and the resources to listen to the entire sentence (which is just typical bravado) the battle reward is much greater than if you just kill him quickly. He'll lash out with ice spells that cause bleeding. Have Sarah and Random heal HP while Wendala uses her Labor Day spell to stop the bleeding. Luciana can cast her Magicka Spell to minimize the ice spell damage and hand out MP replenishing potions/herbs as needed. When he finishes his sentence and begins to attack without uttering a word beforehand, you'll know it's safe to go in for the kill.
Check Wendala's and Sarah's equipment before entering the outpost. Keep them well equipped, but remove anything that might be more valuable for Random and/or Luciana. Once you enter the outpost, you won't be able to return to Azan for quite some time.
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Cutscene-the massacre
Luciana and Random are the lone survivors. Sarah is missing and so is the little boy. Head north to find the boy. He says he can lead you through the forest. Enter the northern Indinera Woods.
The Layout- There are just two maps of the Indinera Woods north of the outpost, Map 1 and Map 2. There is nothing of interest in Map 1. Map 2 has a few Indinera mushrooms scattered about, a Lion Claw and a wooden box with a Raflesia Coat. Secret Room 6 is in the upper right cul-de-sac. Be sure to read the sign and make a note of the name, else you won't be able to complete Side Quest 22. Map 2 exits to the Graveyards.
About halfway through Map 1, Luciana becomes concerned and demands they return to the outpost. Once there, the boy runs away and Zelina joins the party. Return to Map 1 and then Map 2 to reach the Graveyard.
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The Graveyard
The Layout- There are five maps. Map 1 and Map 2 are the exterior. Map 2 (Crypt), Map 3 (Crypt) and Map 4 (Nave) are the interior. Random continues to hear Sarah calling him.
Map 1- The gate is locked. Find the switch to open in the upper left section. There are two Secret Rooms (Secret Room 7 and Secret Room 8 ), both directly in line with the entrance to this map and the gate opening.
Map 2- Has a large tree in the center. This is where you will find Coryool. Secret Room 9 is in the middle south wall of the lower left room. Secret Room 10 is in a grove of 3 dead trees in the room directly above. It takes a bit of meandering to get there. Enter the grove from above. There is a vendor walking around in the room above and to the left of the large live tree. In that vendor's room, upper right corner, is Secret Room 11.
Map 3- Is the first of two Crypt maps. There is a large room in the center that has a statue. Random says it's a face 'only a mother could love.' Beyond that is a Secret Room 12, but you'll need a code to access it. The code can be found by standing to the left of the statue and inspecting the right ear. Inspecting the statue from the front, the right, or behind won't give you what you need. Be prepared for a Boss battle after entering the code. Secret Room 12 leads to Secret Room 13 where you can find another Boss battle. There are exits to the upper left and the upper right of the map. Both lead to Map 4.
Map 4- Is the second of the two Crypt maps. Following the left upper path of Map 3 will lead to another cutscene with Sarah. Entering from the right upper path of Map 4 will lead to Sikuna and the Dark Shadow, another Boss battle. Enter the lighted window in the lower left area to enter the fifth map, Graveyard (Nave)
Map5- There are two restorative fountains here, each being a one use only. Continue to the left and up where you'll find Sarah (or is it?), treasure chest and Secret Room 14. Crash through the stained glass window and enter the Catacombs.
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The Catacombs
The Layout- There are 3 Catacomb maps, each one leading to the next, finally reaching the Royal Crypt, the fourth map.
Map 1- You start on a stairway in the lower area, midcenter. The area is fairly straightforward with lots of empty spaces to visit. The exit to Map 2 is at the upper right. There are several areas where the walls are adorned with skulls. One such wall, a 3x3 area in the upper right area (to the left of the pathway to the exit), has a scaleable path up the center leading to Secret Room 15. Continuing up and left of that secret room is another skulled wall, this time 2x5, where you'll find Secret Room 16.
Map 2- There are some dark weapons to be found. A ladder in the upper right leads down to Map 3.
Map 3- Follow this map counterclockwise until you reach the gate to the Royal Crypt. Along the lower edge, where the floor changes from gray skulls to brown stone, check the north wall for Secret Room 17. There is a similar structure in the lower right corner of your pathway that leads to Secret Room 18. If you check the recessed area midway along the upper pathway, you'll encounter a Boss battle. Enter the Royal Crypt.
Map 4- And you are trapped! Sarah wasn't real and it was all a setup. Inspect everything in the room until Luciana comes up with an escape plan.
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Naragula River
You find yourself underwater in the Naragula River. There are side quests, secret rooms and treasures to be had here, but they must be done in a certain order.
The Layout- There are four maps, each one leading to/from the next. The first map leads back to the Rest Sparkle which can be accessed at any time by either walking back or using the Menu option <Exit Danger>. The main path leads down then left to the second map, with 2 blind branches to the left and 1 blind branch under the path to the lower exit. The second map is more horizontal. There are 4 branches leading up. It's the third branch from the right that leads to the third map. The third map is more vertical. There are 3 blind branches to the left and 3 blind branches to the right. The Mermaid Kingdom is found on the first lower branch to the right. The fourth map leads to the exit. It is more horizontal. There is one blind branch to the right and up as soon as you enter the map. This is where you'll find the queen's servant. There are two blind paths at the end of the horizontal path, one going down and one going up, with the main path continuing clockwise and then up. Look for ??'s scattered throughout for assorted pearls and Indinera Algae.
Map 1- There are several Indinera Algae at the ??'s as well as a few assorted pearls. At the lower blind path, below the exit to the left, is a chest with a Nagulea and Secret Room 19 just to the left of that chest. This is a good place to level and increase technics to mastery as the Rest Sparkle is so accessible. Note that you can also turn down the visual effects (Swaying Off) at this Rest Sparkle if it bothers your eyes and/or your computer. This doesn't affect the game outcome at all.
Map 2- Secret Room 20 in a little offshoot to the left just before reaching the upper exit to the third map. This room contains both an Oyster Pearl and a Starspike. Though there are several Oyster Pearls in this region, this is the only Starspike in the game. Hold onto it, as well as at least one Oyster Pearl.
Map 3- This is another vertical map with several blind offshoots. The first lower offshoot to the right leads to the Naragula Trench which leads to the Mermaid Palace. The last offshoot to the left, near the upper exit, leads to Myrthra who will give you Side Quest 06, but only after you've completed Side Quest 05. Secret Room 22 is at right of the junction that leads to Myrthra's offshoot, but it can only be accessed after Side Quest 05 has been completed.
Map 5- Naragula Trench
After exploring the rest of Map 3, head back to the last right branch before the exit and into the Naragula Trench where you'll find a sunken ship, an underwater shrine and the Mermaid Palace. To get to the shrine and the palace, you'll need to walk inside the 'hole' in the ship. Before coming out the other side, poke your head left and find Secret Room 21 and your first MIMIC.
Map 6- Mermaid Palace
The Layout- The inside of the palace has stairs but they're decorative only as they are blocked and unusable. To cross over to the other side, simply walk down the middle. You can also go left and right midway across to reach those areas. There's nothing on the left. The right has an Aqua Seal. Talk to Queen Icneba and she will give you Side Quest 05. Gora is a vendor to the left of Queen Icneba selling restorative items and a couple of Oyster Pearls.
Side Quest 05, Side Quest 06, and Secret Room 22
If you buy one or both Oyster Pearls, Gora tells you they are very good, strong against disease, which gives you a hint as to the item to give Amulea when you find him. Curing Amulea requires 25 Indinera Algae and 1 Oyster Pearl. After a boss fight, you are immediately brought back to the Mermaid Palace and given a full heal by the queen. There is no other reward for the quest. Amulea is now to the right of Queen Icneba. Speak to him 3 or 4 times until he tells you about the blue lobster that lies near the entrance with no eyes. Head back out near the upper exit to Map 4. Look for a blue lobster to your right and the entrance to Secret Room 22. Head over to the left branch to revisit Myrthra. She gives you Side Quest 06. Return her to the Mermaid Palace. Before entering the palace, stop at the underwater shrine in front of it to get an MDF boost. Myrthra leaves the party as soon as you enter the palace. Myrthra is now in front of the large chasm to the right. Talk to her there and she'll give Random a 20% chance of paralysis with normal attack. Proceed to Queen Icneba and get another full restore. Leave the Mermaid Palace and go up to Map 4
Map 4- It's time to exit but not before a cutscene with Sarah and 3 boss fights. Make your way left and up. Keep picking up pearls and Indinera Algae at those ??'s.
Wendala wakes up in the Hall of Madness. Inspect everything. Keep kicking the gate. Eventually 'someone' shows up to set her free, well, not exactly 'free,' just not locked in a cell. Wendala is told she is to go to Moordilith.
Random's party makes it back to Azan. Zelina says the elves no longer have confidence in Luciana, that she's not invited to the next scheduled War Schedule. In the meantime, Random, Luciana and Coryool will be sent to the resort manor of Aglae-Torre, Reverie Island. Reverie Island is the sole island of Dilith'Moore, also known as Moordilith. Zelina says they have the entire manor at their disposal, but she would appreciate it if they kept to the main and second floors. She doesn't want them in the basement.
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Manor of Aglae-Torre
The Layout- There are 3 floors: the first map is the main floor (Manor of Aglae-Torre), the second map is the basement (Manor of Aglae-Torre Lv-1), the third map is the second floor (Manor of Aglae-Torre Lv1). There are two small accessory areas such as a connecting corridor and a balconey that won't be numbered. The fourth map is the Manor of Aglae-Torre Chapel.
There is only one way to get to the second (sleeping) floor of the manor and that's in the entry/foyer room. Coryool is going to leave your party as soon as you go upstairs, but you'll instead gain Wendala. Your choice as to whether you explor the man floor and basement with Coryool or Wendala.
Map 1- The main stairs to the upper floor, Aglae-Torre (Lv1) are in the entry foyer. These stairs lead to the front sleeping quarters. There are 5 other stairways on the main level, 3 leading down to Aglae-Torre (Lv-1), 1 leading down to the Chapel and 1 leading up to the rear area of Aglae-Torre (Lv1). The front and rear portions of Aglae-Torre (Lv1) are separate from each other. The 3 down stairways to Aglae-Torre (Lv-1) are (1) in a small room to the left of the main foyer, (2) in the right upper room and (3) in the last room you reach in the left upper area. Like Aglae-Torre (Lv1), these sections of Aglae-Torre (Lv-1) are again separate from each other. There is also a down stairway to the Chapel in a room on the right edge of the map about midway up,
Map 2- This is the basement. It has 3 separate areas, each accessed by one of the down stairways on the main level. There is a lower area (accessed by the main floor stairway to the left of the foyer), a right area (accessed by the main floor stairway in an upper right room) and the upper area (accessed by the main floor stairway in an upper left room). Secret Room 25 is in the lower area. Secret Room 26 is in the upper area.
Map 3- The Chapel is accessed by the down stairs on the right edge of Map 1, about midway up. Secret Room 23 and Secret Room 24 are both in this Chapel, both at the upper edges of the map.
Once you head upstairs by the main foyer stairway, Coryool leaves the party. You will find Wendala who then joins your party. You can explore the lower level first with Coryool, but if you explore it first with Wendala, she does gain a few uses of her spells at certain locations. Since Wendala is seriously underleveled, I chose to let Coryool leave early and explore with Wendala instead.
In the main foyer. Brocel-Handers and Razan are there to serve you. Upstairs is the maid Mirabela. There's nothing of any interest to the left. As you enter the right area there is a cutscene with Sarah and Zeryon. Helix arrives to inform Zeryon that Random and Luciana somehow managed to escape their doom and are on the lake of Moordilith. Zeryon plans to send Bongo to the manor. Back to Random and Luciana who discover Wendala in the second bedroom. Wendala is obsessed with finding Coryool and gives vague answers to Random's questions. Wendala joins the party.
Exploration of the main level goes in a counterclockwise route from the main foyer to the left upper section. Use the down stairway to the left of the foyer to reach the lower section of Lv-1. Here you'll find the artist Ulvorth. He doesn't appear to have much value in the game. Check the larger crack in the floor to find Secret Room 26. This secret room is no longer available once you retire for the night.
Return to the main floor and, traveling counterclockwise, reach the stairway down to the Chapel. Find Secret Room 23 and Secret Room 24. Secret Room 24 has the second MIMIC in the game.
Return to the main floor and take the down stairway in the upper right to the right section of Lv-1. There is not much of value down here, so return to the main floor and work your way counterclockwise to the down stairway in the upper left area. Find Secret Room 25 behind the empty frame on the wall behind the garden section in this section. This room becomes another secret room after you retire so you must access it first. Return to the main floor and lastly, make your way to the upper left area where the stairway up is. At the end of the corridor in the next room is a path up that leads to the balconey. There really isn't anything in either the balconey or this right section of Lv1, so make your way back downstairs, then retrace your path clockwise to the main foyer and, finally, to the bedroom to rest.
Random is on guard duty, or is he sleeping? Wendala is sleeping. Coryool is there but he won't join Random. Inspect Sarah's picture, then Sarah. Now it's Luciana's turn. Explore everything in the room, then wake up to another massacre.
The physical layout of the manor remains the same, but the rooms are definitely different. Lots of blood and, unlike the previous day, plenty of ??'s. Search the 2 bedrooms, the bed is still available for resting, and then the main room. You'll find a corpse at the top of the stairs. Inspect him as his body becomes important for a later quest. Head down to the main level.
Brocel-Handers and Razan are both gone. Wendala is still obsessed with finding Coryool. Circle through the manor in the same way you did previously, starting with the stairs that lead down to the lower area of Lv-1. Downstairs, search the room to the left of those stairs for Secret Room 27 where Wendala gets a nice MAT boost. Back to the main floor, then down to the Chapel which has been destroyed. There is a treasure chest here now and a few nice items at the ??'s.
A note about this treasure chest thanks to Drake707. The treasure chest contains a Magick Staff. Leave the chapel and return to the main floor. Take the stairs down to the lower level, then return to the chest. It will be closed again. Opening it this second time initiates a MIMIC battle. He pretty much counters all magic. You might want to wait until you have a party of 4 again (Random, Luciana, Wendy and Coryool).
Return to the main floor and explore the right section of Lv-1 by taking the next stairway. Return to the main floor and continue to the upper left section and take that stairway down to the garden area. Secret Room 28 is where Secret Room 25 was, behind the empty frame. Coryool is in the garden. Enter the hole in the garden to arrive to a new, unexplored area.
Map 4- Manor of Aglae-Torre (Lv-2) is a much larger map and you arrive in the center of it. First swing down, right and up to the room with Secret Room 29 in the left wall midway up. Returning to the stairs, make your way left, down and right to explore that area. Memfis will give you Side Quest 07. Return to the corpse on Lv1 to get what he needs, then bring it to Memfis. With that gruesome quest out of the way, continue exploring Lv-2. Head back towards the stairs. Take a left at the large mouth on the wall, then right along the north wall to the pipe in the right corner. This is Secret Room 30. There are 3 rooms on the left to explore, then make your way down to another section.
At the end of the down corridor, turn left. At the end of that corridor turn up at the eyes to find Secret Room 31. Continue down and explore all the bottom rooms for some nice items. Return to the area of the down corridor. Continuing right past this point will lead you to a Boss fight and eventually the point of no return, so proceed only when you're ready.
First there are 2 back-to-back Boss battles with Bongo. Make sure Wendala is well healed and equipped with decent equipment as she is going to disappear during the battle around the next corner. You might want to give her the Vantage Shield and the Mist Ring to help her party in the next chapter. Secret Room 32 is at the pipe where Bongo was standing. Entering the last room leads to a cutscene, the party eventually falls asleep and are found in the morning by Zelina. She's not happy. And Coryool is gone again. Zelina says they are preparing an attack against the Shrine of Zanthra. Sarah still hasn't been found. Zelina returns Random and Luciana to Azan.
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Luciana wants to do Guild 'stuff' to make peace again with the elven community but Random adamantly refuses. Take some time to check out Azan and its people. Damathos in the main warehouse gives you Side Quest 09, which you cannot complete until much later in the game. The fairy Anastacya gives you Side Quest 10. This is another side quest that won't be resolved for quite some time. Yet another not soon to be solved side quest is Side Quest 08 given by Zajira. Valeroth, in the Elven Inn, wants to sell you a farm. Hold off until you're able to obtain a half price voucher in the Guild of Hunters. To make the story progress, try leaving by the southern exit.
Cutscene with Sarah who's being prepared for the special ritual, then to Wendala who wants to know why Louthros whisked her away from the manor. Sandy is there as well. Louthros says he is a Drow of the Crypt, the highest rank of Dark Elves. He also reveals he has the power to enter and exit the Hall of Madness at will. Louthros wants to gain control first of Indinera and then of the entire Deport.
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And thus ends Chapter 1.
Quests completed 10/65
Side Quests completed: 01, 05, 06, 07
Side Quests pending: 02, 03, 08, 09, 10
Secret Rooms 1-32
Guild of the Hunters (Quest 1 completed)
Higher Guild of Elves (Quest 1 completed but credit not yet given)
Guild of Archery (Quests 1 and 2 completed)
Guild of Indinira (Quests 1 and 2 completed)
Guild of Benevolence (Quest 1 completed)
Bosses 21/? (Legendary 0/7), Mimics 3/30
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