jincyk wrote:Yes! Thanks so much--don't know what I didn't think of that...
There was a good variety of beasties - those Manic watchamacallits (little beaky characters) were deceptively tough - not much HP but every time I turned around, they were healing up as though nothing had happened.
cherry78 wrote:Thank you so much MerryX, we're glad you enjoyed our game so much!There was a good variety of beasties - those Manic watchamacallits (little beaky characters) were deceptively tough - not much HP but every time I turned around, they were healing up as though nothing had happened.
Eyes shooting lasers will leave them answerless
MerryX wrote:cherry78 wrote:Thank you so much MerryX, we're glad you enjoyed our game so much!There was a good variety of beasties - those Manic watchamacallits (little beaky characters) were deceptively tough - not much HP but every time I turned around, they were healing up as though nothing had happened.
Eyes shooting lasers will leave them answerless
Yeah, I did find that out, however between Djamina being targeted by them with weaken etc and lack of TP, it was a challenge
The laser damage isn't affected by weaken so you're all good
jincyk wrote:So apparently I need this key to open the door at the top of the Esoteric house? I don't have it, and I cannot go anywhere to look for it except for the Esoteric house and Zenonia. Does that mean I cannot progress? Is there a way to go anywhere besides Zenonia? The problem with this game is that if you miss something, you cannot go back and get it. I have multiple saves, but at this point if I gave up on the present save and went back, I'd have wasted hours. That's really not good. A guide...would have helped a lot.
jincyk wrote:Sorry, but what large room? Is it in the Esoteric Tower or Zenonia? I've been all over both...they are the only places I can go.
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