poetforhim726 wrote:Thanks Del!!! That was the only spot I missed in the maze!!!!! Loving this game. Very challenging! However, why does my game freeze up? I have windows 10.
blumyst wrote:Del,
hi! Yea I see the response from you to other about the Garrs image. Thats great
Ive finished the demo and enjoyed it. I will buy it. Im not getting anywhere
on any other games right now. Debbie
RAndrews wrote:I am really enjoying this game, but just thought I would let you know of a minor bug.
I entered the burial grounds, realised I hadn't sorted out the shards and equipment I found in the sacred dungeon, and exited the burial grounds immediately. This put me back outside the ghost ruins! Not a huge issue, but confusing (and in my case slightly time consuming as I had saved after leaving the burial grounds and had to walk all the way back )
Looks like it happens every time if you exit the burial grounds immediately - haven't tried it if you have made any progress in the bg yet.
blumyst wrote:Del,
One thing I've found is that I cant minimize the game when real life gets in the way.
I usually like to keep the game open but minimized so that all I have to do is open
it and start playing again after I get done with some things in rl. Is there a way to
fix that maybe?
MerryX wrote:Hi - my demo saves did not transfer across to the Full version after I bought it. Do I need to "do" something - or do I have to go through all the introductory part again?
With other games I find my saved games transfer across automatically.
MerryX
RAndrews wrote:You can copy the save files over.
they are in xxxxxx\www where xxxxx is the main directory you installed into; there is a directory called save.
Del wrote:blumyst wrote:Del,
One thing I've found is that I cant minimize the game when real life gets in the way.
I usually like to keep the game open but minimized so that all I have to do is open
it and start playing again after I get done with some things in rl. Is there a way to
fix that maybe?
I believe you can have that set up if you go the Options and set the Full Screen option off, that way you should be able to see the minize tray on the screen. Can you try that and let me know how it goes, please?
blumyst wrote:Del wrote:blumyst wrote:Del,
One thing I've found is that I cant minimize the game when real life gets in the way.
I usually like to keep the game open but minimized so that all I have to do is open
it and start playing again after I get done with some things in rl. Is there a way to
fix that maybe?
I believe you can have that set up if you go the Options and set the Full Screen option off, that way you should be able to see the minize tray on the screen. Can you try that and let me know how it goes, please?
Del,
ok that did work. Sorry Im being a dumb blond again
only cause I am blond
Del wrote:MerryX wrote:Hi - my demo saves did not transfer across to the Full version after I bought it. Do I need to "do" something - or do I have to go through all the introductory part again?
With other games I find my saved games transfer across automatically.
MerryX
That's a mistake that is already corrected and will be fixed in an updated version soon to be uploaded.
The save files from both the demo and full game should be stored in the same directory so you wouldn't have to do that manually, and that's how I have set it up now. In the meantime you can solve this by doing what RAndrews pointed out.
You go to the demo's folder, find the save folder, copy what is inside it and then go to the full game folder and paste what you copied inside the save folder.
I hope you're enjoying the game, let me know if I can help you with anything else!RAndrews wrote:You can copy the save files over.
they are in xxxxxx\www where xxxxx is the main directory you installed into; there is a directory called save.
Thanks for the help!
Have you finished the game yet?
kimo wrote:My input (all 2 cents worth) in no particular order. The game was mostly enjoyable to play, so please consider that in spite of my critical comments.
End of the game gives closure which some designers forget about. Showing rather than telling was a good choice. I ended the game with characters at level 24 at about 14 hours of play (others could do it in much less time). Game balance was good in early character levels and made me very frugal in spending. But, too much gold/potions were found at later levels when less was needed.
Way too many mazes and also unrealistically long hallways in the prison. The mazes start to look like recycled mazes from previous screens (auto generator used?) with character direction/orientation changed to just seem different. There needs to be an “Egress” spell available (hunter character?) for getting out of the mazes when done with them so the party doesn’t have to retrace steps which became very irritating. Basically, I felt the whole game was just about mazes and therefore lacked variety for me. But the amount and quality of goodies found in the Sacred Mazes made them almost a requirement.
Enemy troop variations also lacked depth and therefore battle strategy was not a major factor in encounters. The same basic groups/combinations were encountered in each dungeon even though each dungeon was somewhat different. ATK, ATK, ATK, and a mass group spell/skill became my commonplace strategy. Although in the final castle it was Group Spell, Group Arrows, ATK, ATK until the final boss battle.
This is a very linear game that doesn’t allow for random exploration except for the sacred dungeons which are just mazes with lots and lots of goodies. Of course, that approach minimizes errors in programming conflicts.
The “Guard” function in battle does not restore HP or MP, so I guess it adds to DEF and/or MDEF. As a result, I only used “guard” a couple of times.
I never used any urns, which were found everywhere.
Placement of goodies specifically useful in a given area was a good choice (i.e. anti-poison, anti-paralysis potions and certain amulets). Some effects seemed to wear off too soon during a battle which made it unnecessary to waste a turn curing a character rather than attacking.
The wandering merchant was a nice touch and I looked forward to him in early parts of the game for MP potions. Having decent weapons/armor available if the player didn’t explore the optional Sacred Mazes was also a good touch.
Misc. note:
Condemned Amulet (MDEF +5) does not change any stats on the status screen.
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