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Arvale II

Re: New RPG: Arvale II

Postby Alikamou » Fri Jul 16, 2010 10:11 pm

of course +::biggrin I draw triangle skirts on mine +::biggrin
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Re: New RPG: Arvale II

Postby D-Squall » Fri Jul 16, 2010 10:17 pm

But you meant kind instead of King, right? +::lol
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Re: New RPG: Arvale II

Postby Alikamou » Fri Jul 16, 2010 10:29 pm

both +::lol it's the king of drawings for artistically challenged people like me. but since jaybot has awesome people working on the real thing...no problems +::biggrin
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Re: New RPG: Arvale II

Postby D-Squall » Fri Jul 16, 2010 11:29 pm

Lucky Him :) Still, I want to play Arvale III so badly, and ride the wheelbarrows again +::lol
Hope this ''probably'' means 99% of chance of releasing in the end of the month +::Thumbup
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Re: New RPG: Arvale II

Postby Alikamou » Fri Jul 16, 2010 11:33 pm

And we'll be ready and waiting for it! +::biggrin
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Re: New RPG: Arvale II

Postby Jaybot7 » Sat Jul 17, 2010 3:25 pm

@Alikamou In this world of feigned lol's and even more fake rofl's, you made me do a real lol three times :) Thanks :D

It's not that I *can't* draw better, it's that I like stick figures ;) And triangle skirts. And skirts in general, of course.

When hiring professionals, it's all about time management. I can compose, record, and master a 4 minute slick orchestral piece of music in about 4-5 hours, for others it takes a few days-weeks-months-years (and I'm sure a 1 or 2 people can do it in 1 hour). On the flipside, I *could* put together art similar to the previous title screen all by myselfs, it might just take me a few years to finish it ;) And I got maps to design and dialogues to write... speaking of which,

I should post some new stuff soon. :)
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Re: New RPG: Arvale II

Postby Alikamou » Sat Jul 17, 2010 10:31 pm

waiting for those and you'll let us know again, right? +::biggrin and I love stick figures too cause I don't have to worry about the details. can't draw a straight line unless there's a ruler (but then again even with a ruler I may be off) anyway, we're still awaiting Arvale III. +::biggrin
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Re: New RPG: Arvale II

Postby Jaybot7 » Sun Jul 18, 2010 3:13 am

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Re: New RPG: Arvale II

Postby D-Squall » Sun Jul 18, 2010 3:25 am

Just saw it +::clap +::clap Beautiful screens. Places even more interesting than the other.

About the Barbecue thing, maybe Duncan forgot if can be used in the plural +::lol
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Re: New RPG: Arvale II

Postby Alikamou » Sun Jul 18, 2010 3:51 am

jaybot!!!! +::biggrin You definitely have me ROFL! +::lol Those are great screen shots and pigmen?? +::fear Oh dear...looks like a formiddable bunch of boss fights to come +::O_o +::biggrin Now I'm eagerly waiting!!!!

btw...I say barbeques when I talk about a multitude of them +::biggrin You were only talking about one, so Duncan seems fine to me. Now where is a shot of the wheelbarrows? :razz: Having withdrawals here. And do we get a head start again like with Arvale II?
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Re: New RPG: Arvale II

Postby D-Squall » Sun Jul 18, 2010 4:10 am

Arvale is better without Import don't you think? But it would be good importing. +::biggrin
What's wrong with me? I want one but then the another? +::lol
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Re: New RPG: Arvale II

Postby Alikamou » Sun Jul 18, 2010 4:47 am

nah, jaybot gave us the headstart and we just go from there. it was different and yet it gave us the chance we needed to make it through the game +::biggrin I'm wondering if he's added more hidden hilarity like the book and the bathroom? +::lol the wheelbarrows are all great so I almost missed the other two. +::biggrin
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Re: New RPG: Arvale II

Postby bodeia » Sun Jul 18, 2010 7:48 am

Jaybot you are just making me more impatient with these teasers +::grrr ......I want it now +:::| .....aw guess not then I'll just need to get my barrel fix by replaying 1&2 :razz: +::lol

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Re: New RPG: Arvale II

Postby Alikamou » Sun Jul 18, 2010 7:56 am

he's definitely doing a lot of teasing with this one +::biggrin
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Re: New RPG: Arvale II

Postby Jaybot7 » Mon Jul 19, 2010 3:11 pm

@Alikamou

Yup, another 'head start' so to speak. You'll basically have all the abilities, levels, gold, and items you *most likely* had at the end of Episode II. If you didn't, all the merrier ;)

Wheelbarrows are so super-special that they go in at the very final stage, to make sure they get the special attention they deserve :)

Okay, fine, I'll make one right now:
'You consult the Wheelbarrow about where cats fit into the order of the universe.' Happy? :)
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