by nanchan » Thu Oct 22, 2009 5:27 pm
Well, I have some ideas as to small things, not the overall story arc, although obviously something has to be done about restoring Mystrock, collecting the warriors to oppose the 13 in the current Mystrock, and defeating them. I think the new (or is it old) Mystrock is underwater, like Atlantis. Water is everywhere in this world, swamp, rain, creeks, rivers, even falling from the rocky path, and I think that the Dragon guy and his ally is causing it all. Strange that's he's resisting direct attack on the citizens. At first I thought that the Dragon guy was one of the animal kings, and that the other animal kings were the people controlling Mystrock too.
I'd like to think that the witch with the big ideas might just succeed. Too bad we're not coming back to these places, because I'd like to collect kittens! Much more fun than finding snakes. And I thought I might be collecting frogs for the witch, and maybe getting a teleportation hat (I wish I had one in this game). I thought we would be revisiting the locked doors in the temple and in the guilds. Also some deadends that led enticingly off in some direction but you couldn't go there. Trapdoors and funny symbols on sides of bookcase-like objects in crypts. Strange doors that when knocked upon shook the ground. It felt like some of the locations were underutilized in the game, like that huge alchemy Hall. Robots demanding tungstene, and strange technology.
Are we really going to keep all the levels we got? Somehow I feel like my characters are superhuman already. Jeanne got less and less useful, and I actually felt sorry for her.
Is the dragon guy all bad?