AJeeej wrote:The first hour needs to be flawless.
That's so true. I would say that probably the biggest problem of WoaR was the beginning. It wasn't bad (quite the opposite), but it took too much time before the player actually got the chance to try the game.
I personally bought the game because because I read the review on the RPGFan, the story seemed interesting and I had a good gaith in the review, but if I judged WoaR on demo alone, I wouldn't be so sure. So, the beginning is definitively very important.
AJeeej wrote:Once you use a scroll, you can go to an NPC in Rosaria and unlearn the skill to retrieve the 'unique' part of the ingredients. To get the rest back you will have to beat some more monsters.
That seems to be a good way how to allow changing talents and do not let it become too trivial, imo.

AJeeej wrote:* There's a very difficult dungeon to play through after the game's ending.
Good, I love difficult dungeons.
