
And now a bit OT, but I just have to add something to what Cassie wrote:
Cassiopeia wrote:And I hate this complaining about using RTP stuff in a game, be it tiles or music or whatever. Using ONLY RTP stuff for every game would not be very wise, but I think everyone here would agree that Aldorlea games do NOT all look the same!!!
Putting aside the fact, that I will probably never understand the "only RTP stuff" thing (to me it seems like forcing writers to make a "new and original" font for each of their books...), I'm surprised that many people don't seem to realize that using some "standard stuff" is pretty much common for most of the games - even the big AAA titles mostly use licenced engines (Unreal Engine, CryEngine), some sounds from "Sound banks" (obviously things like gunshots aren't being recorded again and again...) and so on.
Copying locations is not unusual, too (something that Indi doesn't do at all, or at least I have never noticed it). Oblivion or Dragon Age 2 may be the extreme examples of this, but many other games do it too, it's only not so obvious.
In the end, it's always the compromise between wishes and costs. And just as I can't realistically expect to have a car that goes as fast as a Ferrari and consumes as little fuel as a scooter (and costs the same, on top of that), I can't expect a game with fully-original stuff for a price that would be acceptable for most of the players. In other words, criticizing authors of RPG Maker games for using RTP staff means forcing them to "cheat" their games in other areas (length, complexity and so on.)