Skywarden wrote:Im curious how GR is going to be, its sound...when streets of rage or double dragon meets rpg.
Spot on!


Skywarden wrote:Im curious how GR is going to be, its sound...when streets of rage or double dragon meets rpg.
I know you don't like giving out ETA
Wow, nice little update for my usual bi-monthly checkup on any new Indinera game!
This game looks promising, I am fed up with other generic fantasy based Rpgmaker games anyway (okay, I know there aren't so many professional and varied tilesets), I know that the target audiance is mostly the young and teens (and other with FF nostalgia), but the quality is now very low (with few excepts), only using base tiles and without any creativity, bad or generic art (if any), the usual boring and grindy battlesystem, minimal and generic storyline.
It seems to me only Indy can breath new life into this niche game style.
There is always something new in every game, he knows that being distinct and bringing quality is his strength. My favourite thing that NPCs are always worth to talk to, there are a lot of jokes and interacting with the scenery for secrets. I like very much the "usual" colliseum battles (wow, it was amazing in the LF series with the varied characters defeat/win speeches). Just wanted to thank you Indy!
I will be always a Laxius fan, can't wait the next Lax game!
Indinera wrote:...But a reboot IS probably coming.
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