jeremyz wrote:Hey Blitzen, glad to see you're still playing. As for the starry area:Spoiler: show
Where the red line starts, you have to walk across the flashing stars. The other warps are just decoys.
I would really like for you to elaborate on a couple of the points you made, if you don't mind, so that I can obtain a better understanding of the player's mindset:
It's a brilliant game, but in fact it is too long and some sections are just too much.
Can you please elaborate on what sections, and define "too much"? Do you mean the difficulty or the demands of manual dexterity, like the water slides and mine cart sections? And how would you suggest I deal with the length? Is it more in the size/length of the individual areas and dungeons themselves, or the scope of the story overall?
You've made a wonderful game, but it kind of feels like at some point you got lost in the beauty of your creation and failed to consider how the game would be experienced by the user.
I believe this is difficult for many developers (especially one who's just starting out, like me), and is really only something that can be improved via the reception of feedback like yours. Again, are you referring to length and/or difficulty? And how do you personally think I should deal with this?
I really appreciate your thoughtful feedback. Thank you so much.
really is a god and chalenging game but is what make this game so good and different from the others
