I just wanted to add that I am not one of those gamers who would buy "anything" as long the game is cheap. If I don't like the demo, I won't buy it, no matter how cheap it is. But I don't mind buying a game I want to get anyway at a site where I can get it cheaper.
I think most people don't buy a game that has a demo they don't like. The problem lies more in the fact that if they like two demos, they'll buy the cheaper game. People in the majority do not support long, complex games, so these are bound to disappear eventually, esp. considering it's SO MUCH EASIER to make a short game.
I only keep making fairly long games because I like the challenge it represents and the result, I could totally sell out and create a generic 5h game twice a month. Many people do that because it's the easiest way to make money. Most of the players are totally undiscerning.
Take Aveyond 4: When it came out I didn't buy it at Amaranth, because I don't buy games there, only here and at BigFish. So when I saw it out at Amaranth, I couldn't wait to see it offered here. I would have gladly paid the $24 (incl. tax), but to my great surprise, the game came out at BigFish first, and since they have sales going every day of the week, I took advantage of it, and bought the game there at the lower price offered.
Amanda didn't give it to me as fast as she gave it to BFG, here is why.
Nobody would willingly buy a game at the full price if they can get it cheaper, but that doesn't mean they buy any old game, so long it is cheap. At least, I don't. And it's ony natural that people look around to see where they can get a game for less, especially since most people don't have the money to always pay the full price.
It's a race to the bottom that causes the death of long games.
I don't really mind but then people shouldn't wonder why "LS is taking longer".
If you want LS, support its saga, it's as simple as that.
As I said in another thread, what I don't like about many RPGs are the miles and miles of dungeons and caves you have to get through, and which are most likely designed to make the game appear longer.
I like long dungeons as a player and I don't think their sole purpose is to make the game appear longer.
A long dungeon is generally more complex, with a bigger challenge, and more places to explore, items to find etc.
If the game is well designed you get the chance to use your characters much more, their skills, their weapons, to test your knowledge of the game etc.
I would argue a short game is uninteresting because there is nothing or not much to do, it's like comparing a fast food to a 5-course 5-star meal, the level of interest for my palate (and my brain in the case of a game) is not remotely comparable.
