


But someone try beat older games still ... although i can´t get han them all...

But i waiting wer high standar one

Indinera wrote:LS needs to be made, first and foremost lol
Calthax wrote: Of course, games must be quality-tested before release. You wouldn't want your players to experience random bugs/glitches they can do by going back to places.
Calthax wrote:I'm gonna write out a draft concept for one of my own games called "Flight of the Zephyrum". It's where demons come to the world of Mirandom, and then one ancient hero awakens to fight off the demons with a pact on a legendary sword known as Elandia.
This idea was taken by those people I've seen on Steam complaining about an RPG Maker game being so grindy and slow, for the final battle, so I'm gonna come up with an idea; fixed stats, linear and puzzle structure with only bosses.
The gameplay is going to be off an Boss Game (where there will be NO random enemies, only big bosses). Each boss will take around 3 to 7 minutes to clear, depending on the strategies you use with Elandia. The hero, known as Atlas, has a fixed stat of 7000 HP and 300 AP, with skills taking around 30 to 300 AP to use. Atlas will have an entire arsenal of skills, buffs, and stances, which the player would need to master out the use to be able to clear the lategame bosses. There's even going to be secret bosses with even more powerful skills. There are two types of skills Atlas can use; Angel Force and Weapon Force. Angel Force revolves around the magic Atlas possesses, and Weapon Force revolves around Elandia transforming into heavy class weapons. Atlas's main stats never change. I'm gonna look for some scripts that removes the level shown on the character and the equipment, but I'll make sure to keep the skills visible. There will be only puzzles, and there might be instances where it's boss battle, puzzle, puzzle, boss battle.
Oh, and last thing about this draft, is that Atlas is the ONLY party member in this game. Yep, you fight alone against the armies of the demons, ALWAYS. I wonder what an RPG Maker equivalent of Shadow of the Colossus would be like, where one tiny guy would be fighting against gigantic bosses.
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