I would like to offer my observations/experience (USD$0.02 worth) regarding the game. I played in Easy mode so battles took less time and required less battle strategy, and I just “hack and slashed” my way through the game. I also play without sound, so I have no comments on that aspect. I, too, was dying for a good new game from Indi and while I think this game was lacking in some aspects, I will always try to support Indi whenever possible.
I thought the mapping was exceptional and visually interesting at all times. The extended underwater section was very unique. The character artwork was also excellent and the monsters were unique, too. The story line was good, but one of the character’s use of profanity seemed “out of character”. Or, at least it wasn’t established why her character had a “potty mouth” which is something I have been accused of by some past girlfriends. I am a firm believer that all writing should advance the story line or establish past/future character behavior. I had no problem with the amount of dialog, but I will admit on occasion it seemed too excessive for what it accomplished.
The icons used were interesting, but I got tired of referring to the sample guide. However, thank you, Indi, for providing it. Some icons I would never have figured out (like “blind”). The spell/skill effects also included red/green coloration that was important, but useless to anyone who has trouble distinguishing certain shades of red/green. Red/green color blindness is too prevalent to ignore. It’s like those 10% of “lefties” among us who can never sit to the right side of the “righties” when eating dinner.
In general, the game was different than other RPGs. Whether that is good or bad is up to each player. No gold? No stores? Lack of early weapons? Like I said, a very different approach to a game.
I found the game to be too linear (but I kind of expected it from Indi’s overview) and much like a “dungeon crawler” approach even though different environments were presented. I enjoy being able to explore anywhere I want with maybe a few story-based exceptions. I have played games in the past where I could enter a certain area without restriction, but maybe get my butt kicked because my level was too low. Some I survived, some I did not. But guess what I learned?
I did find a couple of battle strategies/equipment combos that consistently worked for me, but the battles were probably less strategic in “easy” mode. Equipment like the damage controller I kept equipped at the loss of other equipment choices.
Also, I wasted permanent stat bonus items on 2 characters, which really pissed me off. But, only on principle. Seeing the microchip recording of the kitty being drowned was totally unnecessary. And why the first character was killed off was never properly explained. What motive/reasoning was behind the behavior? Why murder/kill the others? This could have been a unique story twist slowly developed through dialog. Maybe based upon a learned emotion like jealousy?
For people complaining about the scantily clad character, at least there was no cameltoe shot.

Come on. That’s funny. My issue with the bikini is that it didn’t really advance the storyline. If the nurse had stripped down at one point to swim in her bra and panties to remind the scientist of what he was missing, it could have had a potentially interesting effect on the story. That’s just the way some people are. Maybe that jealousy idea has merit?
Like I said, my 2 cents worth.