@kimo: The Proof was at the Seacoast from the beginning... did you miss it the first time? The books have no sparkles, because... I forgot to place them! I will add the sparkles on the next update. They were there from the beginning. Nothing extra appears there. Money is more than enough in the game, especially if you sell the Junk Items, get the loot from the areas you visit and complete quests. You can even sell healing items later, if you believe you don't need them. Furthermore, the books are optional and you can revisit later to buy them. They just give huge stat buffs.
After getting all three Proofs, you have the option to present them at the altar in the last room of Tharsala Catacombs, as written on the altar, if you have actually been there.
I can tell from the way you are commenting that you found the game complex and with things happening out of the blue, right? I am sorry that you got such a tedious experience - it was not my intention. Are small, linear games more preferred? I just thought that you guys would want a big, exploration-heavy game for a change and lose yourself in a brand new world with lots of dungeons.
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Yep, I guess I totally missed the chest in that house. Don't know how. I got lazy only looking for sparkles. I do understand the books are optional, but any gold was better spent on the skill tree IMO. I think it was better that I did not find them too early.
I have thoroughly enjoyed this game. And, yes it was very complex if a person wanted to complete everything. I loved how many quests there were and the large amount of exploration without an encounter every 20-50 steps. It was also very well balanced from all aspects which is the most important thing in any game.
Visible monsters that didn't respawn were great. But there are some game mechanics I would have preferred to be different. Such as what to do when finding the 3 Proofs. It had been such a long time since I first encountered where they were needed, that I forgot. In that case an additional comment (even a vague one) in the quest log as would have sufficed as just a simple reminder. Also, I have never been a fan of backtracking because it is usually a ploy to level up characters or expand game time. So I really appreciated when the miners and botanists quests were combined.
As for color-blindness. I have problem with some shades of red and green. In fact, there is one color chart where I can see both sets of numbers and my opthalmologist required me to trace the numbers to prove I could see both.
I wish game designers would use a combination of patterns and colors, so I don't have to work so hard identifying some surfaces. There have been a few games I could not complete and have a file note saying "no play". Ones with timed puzzles/tasks are also on my hit list. My comment about the colors is that the game said a purple-like color was radiating from the puka and the gem for that puka was magenta. About as confusing as calling a hole (puka in hawaiian) something entirely different.
Now, its off to the palace to kick some butt. For people who are curious, this game is easily 25+ hours if you like to complete stuff.
Mahalo nui loa for a great game! I'm going to hate when I'm pau with it.