For a mere 2 cents, here are my observations about the game. I understand this is your first game and if you are planning to create future games here are a few things to consider. Again, my opinions and in no particular order.
First, American English is a real pain so I overlook most things in writing. But when I constantly see Unconscioius (Unconscious), it makes me think some game aspects may be lacking. Sure it’s a detail, but that is what great games take into account; an attention to detail.
I consider this a “dungeon crawler” style game despite having “towns.” The towns were just places to restock and upgrade and didn’t offer a real value for exploration. Some people like that, but I prefer a story line, side quests, mystery stuff in barrels and crates, and character personalities that draw me into the story and make me care about them. Or even hate them.
A game demo should make a person want to buy it. Getting attacked at virtually every turn in the forest and being poisoned too often, made me concerned about buying the game. But the game did get easier after the demo section.
Resources were also extremely limited in the beginning of the game. Towards the end, lots of money was on hand (over 10k coins) with nothing to really buy.
More guidance would be preferable for what’s next in the storyline. (i.e. after defeating Abel)
Logic? Where does a zombie in an ice cave find sand for “Sand Throw”? Maybe a “Snow Throw"?
The 5 large mazes (items/equipment in the chests were good) preceding the final boss fight seemed like their purpose was to extend game time. I was just glad I didn’t have to retrace my steps when leaving.
Abrupt game end.
Sparkling heal points were well placed to warn about upcoming “boss” fight.
“Cookie cutter” building interior designs made many interiors seem identical.
Visible enemies were good, but there were often too many to dodge and they mostly ran after me when I tried to dodge them. Excessive game time was spent fighting the same monster troops.
“Cookie cutter” enemies - similar HP and spells but with different bodies; therefore, the battles became predictable because troops were virtually the same. So, no battle strategy was necessary. I used the same multiple effect damage skills for every fight with available boosts added when facing a boss fight.
What is the TP bar for in this game? I never had a character capable of using TP in their actions.
Summoner Ring is supposed to be +8 for all stats but only adds +4.
Again, just my observations for what it’s worth. Hey, at least you completed and distributed this game, which is more than I have done.
