
Kes and I will try to reply as well!


darkange wrote:mkay ... the music from solvar battle is ultra epic
darkange wrote:mkay ... the music from solvar battle is ultra epic
darkange wrote:
Overall it was great and it has some things developed better than your past games Kes, but I think A timely intervention is still on the first place for me(that game resonated with me the most), followed closely by A tale of a common man and Shadows and Lies ...
Kes wrote:darkange wrote:
Overall it was great and it has some things developed better than your past games Kes, but I think A timely intervention is still on the first place for me(that game resonated with me the most), followed closely by A tale of a common man and Shadows and Lies ...
I'm glad you enjoyed it. I know people have different preferences for which of my games they like the most. Indy almost always says Tale of a Common Man because of the story, and I can see why it's a favourite for a lot of people. But it's nice to see A Timely Intervention get the vote for once. I think there's more to it than a casual glance suggests.
Kes wrote: But it's nice to see A Timely Intervention get the vote for once. I think there's more to it than a casual glance suggests.
darkange wrote:
First of all the game is way bigger than the rest ... 30 + hours as advertised when you buy it ... second I always like the time travel concept ...
3.) My favourite moment is with Jallund at the end when he realizes that people still want to help him when he is a vegetable - I found that moment very emotional for me for some reason and it beats all other moments.
darkange wrote:But there is one thing that you should definitely keep for your future games - the progressive battle system where everybody attacks one at a time - that makes more sense.
Kes wrote:
I intend to, it's my favourite battle system. One of the reasons for this game taking so long to develop was the amount of time, effort and frustration forcing the engine I've been using to do this when it was never designed to. I shall have to change engines if I want to use this type of system again.
darkange wrote:Changing engine means a new rpg maker ?
If that's the case... don't use the one from "night of the stars " ... that one kills me with the graphics
darkange wrote:Okay... it was too flashy for me : didn't like the lightning effects and the battle animations mainly - too many special effects
darkange wrote:Okay... it was too flashy for me : didn't like the lightning effects and the battle animations mainly - too many special effects
Indinera wrote:Also do you mean the lightNING or lightING effects? I personally thought they added quite a lot to the atmosphere.
Return to When the Light Dies - Help and Questions
Users browsing this forum: No registered users and 0 guests