
Lady JJ wrote:So far the game has played smoothly, no glitches, and no missing files. That's a compliment to the dev since it's not uncommon for newly released games to need these kinds of kinks ironed out by the first wave of players. I hope I haven't just jinxed the game by typing that.
oudis wrote:Hey, ZuluKat. Thank you for reporting that, it was indeed a glitch on my part. I have already fixed it and sent a new build to update. I will let you know here when it's available.
oudis wrote:The way status effects are displayed on enemies is something I can take a look at. It is indeed a good suggestion. Though informing whether or not a status will be cancelled would take a bit more work to add, it is also something I will look into, though.
ZuluKat wrote:Ok, I completed all of the quests and got the dragon aura.And, I take it we can't go back to his father's castle to get those great weapons...lol...I'm really enjoying this game and I do agree with Kimo. Battles have been pretty easy also since I made sure to get all those ahem areas which listing would be another spoiler.Spoiler: show
kimo wrote:oudis wrote:The way status effects are displayed on enemies is something I can take a look at. It is indeed a good suggestion. Though informing whether or not a status will be cancelled would take a bit more work to add, it is also something I will look into, though.
Sorry for the confusion about the "sleep" state. In almost every game, "sleep" is dispelled by a sucessful physical attack regardless of damage done. So, I was referring to the situations where a player would purposefully avoid targeting a "sleeping" enemy. But because it was hard to see an enemy's state, it would be helpful to know the enemy was sleeping by being able to "mouse over" or otherwise show the current state when using the cursor to highlight the specific enemy during the battle.
Similarly, if "stun" is possible, there is usually a chance % to "un-stun" the enemy. So, most players would direct their attacks to another enemy.
I hope that makes it a bit clearer. Let me know if you need more info.
Lady JJ wrote:@kimo - The 'sleep' state is a purple zz which is difficult for me to see. I think it's probably impossible for you to see due to color blindness.
Has anyone finished the game? I'm in, I think, the final dungeon. I've dispatched the minions who helped to free the dragon, but I can't progress any further. There are some ^^ blockers, which I guess I'm supposed to turn to << but I can't figure out how to do that.
Gameplay thus far is 11 hours.
Edit-For some reason, my quest log still says I haven't completed the Hunter's Trial. But I don't know what else I'm supposed to do there.
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