Indinera wrote:Hi, it increases only if the enemy or Louthros is bleeding, I'll upload an update soon that will contain the following explanation:
Increases ONLY if Louthros/Enemy is Poisoned/Bleeding
(it will also allow Poisoned to make it increase)
bobfarq wrote:Indinera wrote:Hi, it increases only if the enemy or Louthros is bleeding, I'll upload an update soon that will contain the following explanation:
Increases ONLY if Louthros/Enemy is Poisoned/Bleeding
(it will also allow Poisoned to make it increase)
Thanks for that. I mastered my axe skill and of course that makes the opponent bleed, so the counter went up nicely. Then I changed to a flail and it stopped, because of course the flail skill doesn't make the opponent bleed. Probably go back to an axe as that skill is awesome when someone is bleeding. Louthros practically killed the angel on his own with that one.
Axer wrote:Seems to be bugged in the latest build. Was working fine per the description before I mastered it, but after mastered it doesn't work right anymore, only deals 7-10 damage regardless of if the enemy is bleeding/poisoned. (where as a regular attack is dealing 700+ )
Description also missing that it works vs poisoned too in mastered version.
does increment only vs poisoned/bleeding enemies still, but dmg is broken so hopefully can get a quick fix.
Axer wrote:Still broken after todays patch.
Also increments vs any enemies, not just bleed/poisoned. So maybe ill take advantage to get it to 250 heh.
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