Chapter 55. Color code 2x Jim’da Petal.
7. Consider recruiting Rosa and using Energy Burn on Luci before fighting the mimics. Being fast enough to go first and paralyze them, with extra damage from Rosa is helpful. Color Code Zeon Claw. Also, Zeon can be stunned with Herasia’s Kitty Kat skill.
10. The Abyssal Lamias can be locked down by Luci’s Mind Breaker, Herasia’s Kitty Cat, and Rosa’s Iceberg Calling. You can also Energy Burn Luci for more speed so she can paralyze before the enemy gets a turn. All of this, ditto for the Medusa/Temptress/Fish fight to the left.
11. It’s actually 29x Food Ration. In the area you find the Invernahen Javelin, you have random encounters. You can get a Zoix Wings for Tarabulla, and very rarely a Phosphorea bee appears, that can drop a Salcerium. Also, the stairway is your final chance to turn back and defeat the mimics and lamias below.
13. Zillion are extremely fast, extremely deadly, randomly receive multiple bats as reinforcements, and randomly get 0-2 pre-emptive attacks against your party before the battle even begins . They are quite frail though. Putting aside the massive randomness involved, the fight is all about who is faster. You can win the first round quite easily by using Tarabulla’s Energy Burn on Herasia and Rosa, to just out speed the bats and blast them with an instant win aoe attack. The second round though, Energy Burn will have worn off. This leaves you with two ways forward:
You get lucky enough with all the randomness that even a single party member is left standing, and win by using a single aoe attack.
You get Herasia to have 800+ speed, so she actually has a chance to act first and win with Lethal Claws. This is achievable at around Lv 35 on Easy Mode, but is likely closer to lv 45-50 on Normal Mode, so it is not for the faint of heart.
Alternatively, you can just ignore this entire sequence, the wings are only +1SP each. Oh, and the final cherry on top of all of this; the pot only gives you 3x Zillion Edible Wings, *unless* you import a save file where Random was already equipped with the Luck Ring at the end of LF1. (And yes, I figured this out the hard way

)
14. Go back up and then all the way left, not “right”. Against Gigas Hydra, use Herasia’s Kitty Kat ability to keep it locked down while you slam it with a dozen debuffs from every other party member, and then you can mop it up pretty quickly.
15. The die or fight item appears to have been changed to a Benevolence Mail? Or maybe the text claiming it was a die or fight was corrected to say Benevolence Mail?
16. The Eternal Warrior is also susceptible to paralysis. So Mind Breaker and Iceburg Calling is the better combo here. Holocaust Wraiths can be silenced with Luci’s Rain Wash sometimes which also does decent damage. Also, leaving the screen left of the Hero Pendant cuts off access to this area, so last chance to backtrack for Zillion Wing or Holocaust Wraith fights.
17. Make sure to agree with the fire mage or you forfeit the bonus.
Chapter 61. If you imported from LF1, head to the palace entrance, up to the palace, then right to the royal apartments. Check all these bookshelves and you may find an additional 3x Shining Parchment that were not available in some versions of LF1. Also, use the lighthouse heart with Tarabulla in the party and Random w/ Luck Ring equipped for +39HP, 14500XP (6500XP w/o Luck Ring) If you didn’t import, check the LF1 walkthrough as several of the chapter 4 quests are still active, so you can catch back up.
5. You can have 380GWP before the Rival quest. 460 GWP after. +3perception raises it to 12 total.
To maximize your ST stat, wait until you have access to the ST Seminary, inflict heroism, steel muscles, legendary slayer, werewolf, lust power (Donate 5k gold at Magdelena Shrine)
7. Guild of Wanderer reward was already covered in #5. Fast Learning is level dependent what it teaches you will vary. Luciana can learn Dragon Blaster and Ars Demonia (color code). +100MG, gives 425MG total.
8. +70MG gives 495MG total.
9. Color code Book: The 8 Elements of Power. 535MG total
10 To boost MN; use Tarabulla’s Mind Burn (Brain Boost), a Tij Herb (Brilliant Mind), and grab the Int. Seminary. That’ll roughly triple your MN stat. 615MG total. Earns Rank 4.
11. St Christohart has the wrong color coding. Also, magma radiator and flame gloves are Rank 4 items; they’re either in the shop or not depending on your rank.
11. To elaborate, the grannies explode and deal 200+ damage after battle, so use high HP characters here. Metallist Curse will reduce their defenses substantially. Plague will do chip damage. They can be thunder numbed by Random’s Thunder Implosion, and paralyzed/silenced by Luci’s Mind Breaker spell. Also, Crystal Oaks aren’t weak to fire at all; they can be Metallist Cursed however. Ancient Taurus are susceptible to paralysis and Mammal’s Onslaught items.
12. It doesn’t make a huge difference, but consider equipping Tarabulla with a Mantle of Magicka if you have one, Orb of Value if you don’t. Use Luci’s Cosmic Shield or Sarah’s Element Shield if you have either, and use Tarabulla’s Mind Burn. Use a Growth Mushroom on Tarabulla if you can spare one as well. Then make sure to restore Tarabulla HP/MP to max before training. Also be aware that there is a random variance of about 16MN, and that random variance likely has a bigger impact on the final result than doing everything above combined. You can also level her up a whole lot more first to make a bit more noticeable difference.
12. It’s “talk to”, fix the typo. Opalescense is color coded wrong. Clarify that the XP trainer is -1MN, -5ST, and -5MP, since it kinda sounds like you get a stat boost here. Luciana is +10/+10/+10 across all stats.
14. Wendala can only equip an accessory while underwater, so make it count. The grate isn’t exactly hiding minor enemies; it’s the toughest fight down here on the right side.
15. Girl’s name is Arlis. To clarify, the gray metal “floor switch on the right side” in the switch room actually opens a door in the right side water network. Specifically on the second screen, a button down a narrow hallway can now be reached. That button opens the door to the Coelancanthe Scale back on the left side of the water network. You need to get this before you do the last bit of switches or you lose access to the right side.
14-15. Fun fact; the first two switches in the first right side area only appear to spawn enemies on that screen. Also, the switch on the left side that is in front of the Coelancanthe Scale doesn’t appear to do anything at all?
16. After you open a hidden stairway, go up the stairs, and then you can go right for javelin.
18. To clarify, go up the middle path, and on your way back, go down the left path.
19.”Go down either middle path, and check the cupboard for a 1x semi conductor.” And “Go down the left most path, and then to the left check the cupboard on the right for a 1x energy herb. If the room with 15x bazooka, etc. has a door blocking it; you missed the switch in the very first lab area with Yveen in a cage.
20. Against the Shark Slaughterer, you can also obsidian skin and heroism your team with items for a bit more survivability.
21. If a door is blocking the Piranha Spine, you missed the switches south of the computer.
22. Zoldan is weak against exhaustion items like black box. He’s also weak against so many other lockdown status effects, it’s kinda funny.
25. The specific numbered xp loss chests are all randomized, luck ring does help as stated. “Flick the switch to on. Now go back upstairs and go *right* and down”.
27. Change it to “first go right”. Book is wrong color code.
28. Near the inscription, the first wall on the left is actually a holy water.
30. When you fight Kratin, do not attack or deal any damage at all, avoid equipment that counter-attacks. Have your entire party defend over and over again and Kratin will state that he is tired and the fight will end in a draw.
30. Azygos is susceptible to Metalist Curse sometimes. He is also susceptible to Undead and Legend damage types, so Luci’s Ark Flare, Random’s God’s Blade, or a 400+AT Legend weapon will ream him. Holocaust Wraiths are susceptible to Holy/Legend, but there are only a few sword and axes that get the 400+ damage of those types you need to really rapid fire blast them away. A 600+AT Legendary Sword is preferable.
30. Assuming you defended against Kratin until he got tired of fighting, he will join after defeating Azygos. Go back to the throne area and examine the leftmost portrait on the wall. Kratin will point out the painting is hiding a Necrotear and Necroleech. Also, the 666 Blade starts with 333AT, and gains 8AT each time the wielder is defeated. This caps at 66 deaths and 861AT.
31. Take note that left and up of the 127 gold chest is the switch that unlocks Yveen’s Cell, however it will also lock you into the zoo with the current switches we have flipped at this point. Remember where it is for now.
32. Book is wrong color code. “Now go all the way down and into the warehouse” should be: “Now continue down, through the corridor, until you reach the laboratory. Then go right a screen to the laboratory department.”
32. The chest with the two gloves can deal nearly 600 damage to the party. Remove your two sidekicks and have Random use ‘Hero’ and heal him up first. If you still need more HP or also want to ensure Luci survives, equip the Orb of Chaos, use a Growth Mushroom.
32. The majority of enemies in this area are quite weak to hi-jacking attack items, especially the Airport Defender. Iron Power is wrong color code.
33. Attempting to cross the bridge is the point of no return. This is your last chance to find Yveen, or otherwise access this entire dungeon complex. It’s your last chance to complete Q150, Q143, Q144, Q145, Q146. This is also your last, final chance to access the two castle basement tournaments with your new LF2 characters. Speaking of which: Kratin gets +2ST for completing the Kadeldorn tournament, and 3000g +1ST/+10,000XP for the Alise tournament.
35. Inside the cave, if you de-equip Random’s sword, you can find a Dragon Sword on the crystal. (Credit to whoever pointed this out a decade ago, I never would have tried that)
Chapter 71. To clarify, the Earth Incubus drops the Gaia Dust randomly and rarely.
2. Mention that you can talk to Demetrio with just Random and Wendala in your party to advance Q126, but can’t finish it till LF3. He is in the top-left house on the section of town with the HQ. Mention Naldo Luck Starfish for 990g. Clarify that Civelia is in the leftmost house in Mirsen District. In the Sewers, clarify that you actually follow the blue arrow down.
3. “Now walk *left* until you reach the bit you went down before.” and “To the *right* open the chest to get a 1x necrotear.”
4. At the Metrolia camp, there is a Crystal Rain in the wooden storage bin on the right. After the Cerberus ambush, you can find a Red Pimento in the same storage bin. Also, it’s worth clarifying that the Arena is in fact, in LF3. It’s not going anywhere, and having the entire LF3 roster get +3HP per victory is a nice cherry on top. Recommend completing it with just Random to get the Gill Shield, Arcanum Blade skill, and two quest complete bonuses, since I have no idea if Q171 will stick around till LF3.
4.5. Putting Kratin through the paces: Talk to Jaffrael at the Undead Guild and choose ‘learn’ and Kratin gets -5ST, +6HP, choose ‘boost’ and Kratin can pick one of the following: +31ST, +39SRS, +30SP, +24MN. At the Tower of Weapons, Kratin can pull out the sword (Make sure he has 900+ST) for roughly 20MN. (I got 21, Littlebro got 18, no clue what’s going on here) Just outside, talk to Darrant about ‘Sword Greats’ for +4ST/+6RS, about ‘Fighter Boost’ for +9RS, and about ‘Pace Greats’ for +4SP. Jump down one level and talk to Balladine to teach Kratin the Elf Slaughter, Dragon Slaughter, and Demon Slaughter skills. Go to the Guild of Fire, equip Kratin with the Ante-Flame Gloves, and touch the flame to get +5MP/+6MN.
4.5. Q171 does give a quest complete now. Completing the tournament with Askhbar teaches him Monster, an ability he doesn’t otherwise learn until Lv. 93!!!! Kratin gets +28HP, Blue Spirit, 3HP for Party, and a Palacia Shield.
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4.5 The basic strategy for the Arena is to be really fast (like 800-900SP), or have a pre emptive+ item like the Legendra Helmet equipped so you always go first. You then gear up to optimize your AT/ST if you’re a fighter, or potentially your MN if you’re a mage. (Though be aware that most spell casters don’t have enough elemental damage type coverage to do this effectively, and many end up having to club enemies like the fighters do) Also, you must have access to some kind of really powerful Fire/Legend damage, to deal any kind of real damage to the final opponent. This sort of gates the Arena behind having the really expensive 400+AT ‘Legend damage’ Baretta weapons, or really specific characters that just naturally have this in their spell/weapon kit.
You do get access to the menu between each fight, so certain characters can use spells to heal/buff themselves.
Know Thy Enemy Arcanus/Wolf LionNot too much to say here. They both just physically attack. Arcanus is stronger, so he should be your priority to take down first. Arcanus has some decent magical resistances, so basic attacks may be the way to go for some specific characters.
Lauren Witch/JudeLauren has a Fire, Thunder, and Air spell, but runs out of MP fast. (If you have high PDef/RS but low MDef/MN, you may consider defending for three turns here) Jude either attacks or uses a sleep spell. Lauren has some fairly solid magical resistances, so basic attacks seem best.
Wolfmark/Dodu DolooWolmark hits hard and fast, and can also debuff you with slow/fatigue/defense down. Dodu Doloo has only moderate physical attacks, but can inflict you with sleep/plague. The majority of these status effects will lower your physical defense, and they stack with each other. So you can go from taking tens of damage a hit to hundreds of damage a hit real quick.
Gaarmock/SalamanderGaarmock hits real hard. He can inflict madness causing you to attack yourself, wrath so you attack at random, or can buff his power and defense up quite a bit. The salamander doesn’t seem to do much of anything. Garmock seems pretty resilient overall, but is susceptible to the Legend/Earth/Orc damage types.
Linda Jude “Tidal Wave”Like Wolfman, she hits hard and fast. She can cause blindness to reduce your accuracy, attack down to reduce your physical attack, and defense down so you will get extra mauled by her attacks. She also has a 3-hit attack, but thankfully doesn’t seem to use it too often. This is the character you basically need Fire/Legend damage of a high enough magnitude to 1-shot or 2-shot her.
Character Specific SetupsRandom: Equip the Legendary Sword (or Epic Blade) and the Legendra Helmet, and use Fury for the final two fights, and potentially Elf Slaughter to save some MP before then. (Can also use Hero before Linda)
Wendala: Equip the Epic Blade/Gill Shield/Legendra Helmet. Use Carnage (Lv. 52) for the first three fights, Shocker on Gaarmock, and Striker (Lv. 55) on Linda. (Heal between fights, and hope for good RNG on Linda)
Brussian: Equip Brasant Jaws/Gaes Fur/Wolf Hat/Metal Skin/Necklace of Bahanur. Use Lethal Move forever and always. (You can equip the Bio-X Skin for more speed, but you will likely die in 1 hit at that point)
Askhbar: Equip the Glorious Javelin(or Grandious Axe)/Crystal Madu/Legendra Helmet/Fridgen Mail/Legendra Necklace. (Almost 400 PDef, yes please!) Use Hulk (Lv51) between battles. Focus on Arcanus, Lauren, Wolfmark, and Gaarmock first. (Alternatively you can use the Krom War Helmet if your Askhbar is fast enough and potentially swap some other gear around)
Cocka-Cocka: Equip the Super Wings if you have them and somehow weren’t already. Use Fire Storm (Lv. 61) for almost every round. Use Rock! Rock! against Gaarmock. (I wouldn’t recommend trying to win this before Lv 61, you can’t hurt Linda for more than 100 damage with your beak, and just 2-3 hits between Gaarmock and Linda will knockout Cocka-Cocka)
Kratin: Equip the Legendary Sword (Or Epic Blade)/Gill Shield/Legendra Helmet/Gaes Horned Armor/Exo Ring (Over 500 PDef, yes please!) You can just use Cross Slash (Lv. 40) the whole way. (There’s room to spare on the earlier fights if you want to throw in some Elf Slaughter, or use Blade Throw against Wolfmark, etc.)
Tarabulla: Equip the Solblast Rod/Crystal Madu/Acalcythe Helmet/Anaconda Skin/Exo Ring. Before the third, fourth, and fifth battles you should use Fire Alchemy (Lv. 42), Mind Burn, and Fire Heal to heal her back up to full. Other than that, you just attack the default target with your basic attack the entire way. Make sure to use Inside Metal to Diminuation/Defense Down both Gaarmock and Linda though. (Be aware, Linda has a pretty high resistance to both status effects, and can 1-shot Tarabulla at basically any time. So it’s pure RNG if you can manage to actually land both status effects, and then still manage to land enough basic attacks after that, to actually beat her.)
Herasia: Equip the Zeon Claws/Crystal Madu/Feather d’An/Bio-X Skin/ Dancer’s Pinnacle. This fight is heavy on MP expenditure and relies on Evasion and RNG to win. If you get hit by Arcanus, or by fatigue, just reset. Just attack Arcanus with basic attacks, unless you have more than 114MP on Herasia. Attack Lauren once, and then use 2x Lethal Claw. Use Ripper Claws on Wolfmark. Use Ripper Claws on Gaarmock. Use Super Cat then 2x Ripper Claws on Linda. That uses 114MP. If you have more MP than that, sprinkle some more where it makes sense. You need a reasonably high level, and plenty of luck to win this way.
Rosa: Genuinely has an awful time of it. She pretty much has to be Lv. 67 to learn At World’s End to take out Linda. Alternatively, you can teach her Aura Bomb with The Holy Sun book, and 3x-4x uses of that can feasibly beat Linda at a lower level, but you would need to get insane RNG and dodge every attack she makes for those 3-4 rounds. Alternatively, at Lv. 67 you can just use At Worlds End to mop the floor with all of them.
Guanidia/Petula: They both genuinely struggle to make headway against Linda, and Petula struggles to even reach her. You pretty much inflict Werewolf or Zombification on them, and either level up a ton, or farm for critical hits. Preferably you would wait till LF3 when you have a much better pair of Jaws to use.
Coryool: Equip the Grandoise Axe/Crystal Madu/X-RR3 Headphone/ Gaes Horned Armor/Exo Ring. Just swing away with his axe on every default target till the end. He should take very little damage from anything and only needs a little luck against Linda.
Sarah: Equip the Gill Shield/Dream Diadema/Elven Astral Outfit/Exo Ring. Just use Sun Boomer from beginning to end, and heal between battles.
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5. Clarify where the room of Meditation is. Also, on the way to the Fire Guild, make double sure the bunny is dead on the screen with the sleeping girl, your time limit to do so and be able to complete a later quest is quickly approaching.
5. Mention that visiting the Rilla Counter is specifically what locks off access to the Arena. It will also lock Luciana back into your party, leaving you only two free party slots. You can otherwise go and do the vast majority of #6 - #15 without Luciana, if you prefer.
6. You can also use Tarabulla Mind Burn skill.
7. Ice Palace will inflict your characters with Shrinkage, Slow, and Cold. Askhbar and Heresia are immune to all 3 debuffs, Kratin is immune to Shrinkage and Cold, Brussian is immune to Cold, and Rosa is immune to Shrinkage. A Mountaineer Mantle also protects against cold. The Caul enemies here are weak to fire and are quite slow to boot. The Zero-Star enemies are actually immune to pure Fire-type damage, but do take damage from Thunder and Water just fine, so Luciana’s Lava Wall notably still works against them. Color code Yveen Tear.
8. Gabura is also susceptible to Metallist Curse as well. The final boss can be made easier by having Random use a single Yveen Egg with the Legendra Helmet equipped: to remove Shrinkage, remove cold, and heal your entire party back to their normal Max HP. Bringing characters with natural Ice resistance and/or equipping gear that resists ice can also be useful. Additionally, the boss can be dealt a lot of damage by using either Wave Vibrators or Explosive Mushroom attack items.
9. Cocka-Cocka has an additional requirement to be able to get the +25MP bonus. My best guess is that he requires Lv. 70 for Elder Cockatrix status, since Lv. 67 wasn’t enough and Lv. 70 was.
9. While we are here, talk to the purple fire elemental by declining to go to the Ice Castle. You can teach Fire Wire to Random, Luciana, Tarabulla, and Rosa. Sarah and Wendala can also learn Fire Wire, but must equip them with the Enzyma Exciter you can buy at the Mage Guild (Rank 4). We’ll come back for Sarah later. You can also choose Fire Power to teach Fire Frenzy/Etnah to both Random and Tarabulla. Go up and speak to Razzia about Automatic Help with Tarabulla in your party to learn automatic healing.
9. You also have access to the Lava Pool training method now, which throws you into a series of fights against increasingly more powerful fire enemies, eventually including Lava Tentacles which are weak to Water/Ice, and can drop Burning Grounds. You also meet a Magmalite Eye, which can be Metallist Cursed, but still have fairly robust defense even with that debuff. Upon completing it, your other party members also receive XP from having watched your fights. They can potentially get a couple hundred XP, or even thousands of XP. I’m not really sure what determines how much XP you get. Supposedly a high MN helps, but the XP distribution seems all over the place with even the lowest MN characters getting oodles of XP. It costs 2000 gold each go though, your results may vary.
9. Q166 does show up in book now.
10 80MG gives you 695 total.
11. To elaborate, you must talk to Caruhl in the bottom left building, then visit Darmar’s house in the bottom right building, then talk to Gildas at the chapel to move the quest along. Once you have done that, find the three torches near the center of town, and walk down the middle of the three torches.
11. Prior to the first battle, you can buff your entire party with spells, auras, and items to at least make the first fight more reliable. Notably Tarabulla’s Fire Alchemy (Lv 42) doubles your Max HP, and a Growth mushroom does even more on top of that. You might even survive the first hit with Heroism and Obsidian Skin stacked on top of all that.
Alternatively, or in addition to that, you may want to aim for an evasion build, since it consistently one shots your party members with empowered strikes anyways. Random can do pretty good with a Luck Ring/Vapor Ring and Monk Bracers. Guanidia with the Dancer’s Pinnacle you just bought, the Pirahna’s Spine from Arvendel, and a Crystal Madu shield is pretty solid.
In the fight, you can lock it down with glue and occasionally Ice Jail. You can debuff it with Metallist Curse, Guanidia’s Meltdown, and bleeding as well. Then you swing for the fences with your strongest Fire/Holy/Legend attacks. Burning Ground items can do okay-ish damage if you have some to spare as well.
12. The hornets are susceptible to the Water and Insect damage types, but are so incredibly robust, that only a handful of those skills actually output reasonable damage. Some additional skills that work well are Rosa’s Ocean’s Tornado (Lv. 36), Rosa’s Hydrofugor (Lv. 51), Rosa’s The 7 Seas (Lv. 57), and The Storm of the Century spell (Taught by a book item). Storm of the Century and Hydrofugor are single target spells unfortunately. Interestingly, Random’s Etnah can also do surprisingly good group damage, for reasons I’m unsure of.
Additionally, you can increase the damage output of Luciana’s Lava Wall by boosting her MN stat, Cocka’s Fire Storm by boosting his RS/MN stats, Wendala’s Carnage by boosting her MN/RS/ST stats, and Random’s Etnah by boosting his AT/MN/RS/ST stats. So gear up appropriately to maximize those stats. If you still need more oomph, buff everyone up between every fight. Use Random’s Hero, Luci’s Half-Goddess, Tarabulla’s Mind Burn, eat Tij Herbs, put a Mithril Drop on Cocka if he has Fire Storm, drink some Sparkling Powder if your fast characters aren’t quite fast enough, etc. Notably, Tarabulla’s Mind Burn (Brain Boost) buff does not wear off instantly after battle like most buffs do; it’s a great boost to have that can potentially last several fights.
Two other factors to consider, they are very fast to the point that only your fastest characters and those equipped with the Legendra Helmet are likely to act before them. They’ll also poison your entire party if you don’t manage to defeat them in the first round of battle, even ignoring status effects inflicted upon them, and poison resistance gear your party may have equipped. Some characters seem immune to this poison effect, but none of those characters appear to have good damage output, unfortunately. So make sure to stock up on items that remove poison, or use Rosa’s Heal, or Wendala’s Sariis Touch between battles.
If you lack the power/spells to instantly overwhelm them; you can lock down their powerful skill by inflicting Wrath. Either use Cocka’s ‘Awful Song’, or use a Holy Powder item you can buy from the Mage Guild at Rank 3. You can also inflict Madness to the same effect, but Madness wears off much faster and is otherwise rarer to come by than Holy Powder are. These status effects are not 100% effective, so you may want to double up and have Cocka use ‘Awful Song ‘, while having a second really fast character also use a Holy Powder on top of that. If you can reliably seal off their most powerful ability, then you’ll only really need to worry about the poison damage you take each turn.
13. You receive Guth Map, color code pink.
14. He charges more for a higher persuasion, so make sure not to equip the Gable’s Cigar. You can also turn down his initial price offer, and keep asking him about the quest until he offers a price you do like.
15. It’s actually 4855 Gold. Random can also learn Particle Blade from Marandohra the Naga at the lowest floor of the tower. Also, talk to Marandohra and choose to visit the Gaes Cave again, using 99 Food Rations. In the Gaes Cave, take the boat and walk two steps down then face right towards the water. You should see the outline of a chest just barely visible. Petula needs 700+RS to fight against the current and reach the chest, so gear up appropriately and use a a Mithril Drop and Hero Cream on him. He will then have to fight a creature, but you can win by just using a Black Box/Fight or Die item to inflict exhaustion and win. When you win, you will receive a
Fridgen Mail, and a
Sophruna Helmet.
16. The blue arrow is actually in the top-left. Luci’s Lava Wall spell is likely the one you want to use here, or any ice/water spell really. Clarify you get 2x gaia dust total. Where it say “first up go down”, clarify you go down, not up. Bang Burn seems to be immune or heavily resistant to anything but the Legend damage type, so only a handful of weapons will really do damage here once Metallist Curse sinks in. Alternatively, you can inflict it with Ice Jail using Luci’s Ice Blast or Rosa’s Iceberg Calling, which will win the fight instantly. It also seems to be immune to exhaustion here during this fight.
17. Again, it seems immune to exhaustion here, but Luci’s Ice Blast and Sarah’s Pituite Calling will end the fight with Ice Jail. The balcony encounter however is immune to exhaustion initially, but after you inflict Ice Jail on it, exhaustion will then start to work. This encounter is probably why there was always so much confusion about exhaustion, since it literally only works here, and only after Ice Jail is inflicted.
18. You don’t need Wendala to have Carnage here, just Metallist curse and blast away.
19 You should sleep in the beds to restore your MP.
20. Where it says “first up go down” clarify you just go down, not up.
21. It’s a 4-way split not a 3-way. The man on the right you offer a spot at your manor is named Rhys. Garko can actually be convinced now, equip the Gable’s Cigar and you should be getting enough Persuasion, assuming you have the max LF1 import bonus.
22. Just before the room with a chest that has a ton of items, you can find a Power Pepper. It’s across the bridge leading towards the room, before you actually enter the room, on the right. When it says “now go up and right down the second path” it should be left instead.
23. It’s a Crystal Madu not a regular Madu. Also clarify that inviting Tulla to the Manor also causes Tull to come as well. Also, fix the double afraid emojis.
26. Remove Luck Starfish, since it was mentioned at #2. Mention Sarah doing Magicka Improvement at Fire Guild for her +5MP, and equipping the Enzyma Excited to learn Fire Wire as well. Have Coryool stick his hand in the fire while you’re there for +1HP.
27. Remove Particle Blade bit since it was mentioned at #15. Mention that there is new stock at the weapons shop tower again. Also, the tower progress bug was fixed, literally in September 2010; I have notes that old to back this up. :P
28. To elaborate a bit on the Mosquito, it is susceptible to Laser damage, so specifically Random’s Legendary Sword (Laser) is amazing if it is capped out at 650AT. You can boost Random up even further with the Orb of Damage, Key of the Hero, have him use his Hero skill and apply a Hero Cream and Dragon Blood to him for ultimate carnage. Failing that, and if Sarah cannot output the needed damage alone with Sun Boomer, there are two alternate strategies to employ. First, let it inflict Pox on Random and don’t cure it. After a couple of turns it should suck the pox’d blood out of Random, afflicting itself with Pox in the progress, and causing its health pool to start ticking down. Alternatively, Bird’s Havoc attack items also do some damage here, if you have a dozen or so of them on hand.
31. Clarify that the boosts are temporary, but helpful against Tatxux. Also, you may need to have Brussain bite you at least once, for the option to bite you to appear in the second dream?
31.5. Make sure to avoid visiting your HQ from this point forward, as it advances the plot and cuts off all further access to Adretana.
32. You acquire Random’s Silver Statue Pink item. It’s fairly good, not fairy. Cindy can steal the treasure chest at the Indinera Counter to find 8x Magicka Energyzer and 2x Indinera Flower, unsure of requirement but it seems easy to steal.
34. Outside the inn, the woman with blonde hair will give you a Sajcdil Apple. (This may be the same lady that faints if you talked to her. I’m not sure if you still get an apple if she fainted previously or not) Also, the ‘Hey, Luci’ Option may or may not appear here. (For me, it only appeared after I did Q99 and then came back. You can ignore it; it’s related to an LF3 exclusive quest anyways)
35. To clarify, Grimdohl is specifically weak against the Elemental Blade. Random’s Arcanum Blade or Silver Sword also works. 845 MG total now.
37. Mention you can now accept the reward for completing Q150, as you have your full team assembled now to choose who gets the HP boost, and access to the ST seminary at the Fighter Guild to increase the boost quite a bit.
38. The item that grants weapon boost is a Silver Powder. The Evil Mask or Orb of Chaos accessories also increase your AT.
39. Update the bit about Magicka Improvement and Fire Wire, Etnah, etc. Everyone except the newest characters should have everything here by now, from #9 and Sarah at #26
40. Ask Dengren (in the Fighter’s Guild about sponsoring twice in a row to receive 2x Golden Apple and 3000 gold.
40. Add a spoiler with more information of Speed and Thievery calculation here. Note that Easy adds 30% SP. Lust Power adds 10% SP (Donate 5000 gold at Magdalena Shrine, Leni of the Guild of Wanderer can take you there with enough GWP) Werewolf adds 56% SP (Un-equip Brussian’s weapon and put good armor on Cindy to survive Werewolf Bite). Energy Burn adds 100% SP (Also lowers HP Max by half, so use Werewolf Bite first)
Exact formula seems to be:
+18Pts: Stealing Points: Reward from the Chapter 3 Thieves' Guild, LF1 import exclusive.
+8-+12Pts: Primo Hat: 'Head' armor for Cindy. LF1 exclusive, the bonus is random each attempt.
+1-+3Pts: Luck Ring: 'Other' equipment for Random. The bonus is random each attempt.
+1Pt: Per 10 level ups on Cindy (So +5Pt at Lv. 50 for example)
+1Pt: Per 100 SP on Cindy (So +10Pt with 1000SP for example)
The Primo Hat and Luck Ring offer a random bonus. The two together will give you anywhere from 9-15 thievery on any given attempt, so you'll need to try a few times to get the max result. To reach 65 thievery though, you'll need to boost Cindy's SP stat considerably. Equip the best SP+ items you have on Cindy, but stick with the 'Fast Shoes' 'other' equipment if you have it; it's better in the long run. Inflict the werewolf condition on her first, using Brussian's 'Werewolf Bite' skill (Learned at Lv. 56). Then inflict her with the energy burn condition using Tarabulla's 'Energy Burn' skill.
Assuming you have the steal points from LF1, and get the full 15 thievery bonus from the Primo Hat and Luck Ring; Cindy will need 2700SP to succeed. Without the primo hat, but still using the Luck Ring, Cindy will need 3900SP to succeed. Cindy will ideally want to be level 50+ for this. Although you can also use some of your stat boosting items to buffer her speed stat.
Also, to get rid of the Werewolf condition, you either need to become exhausted, or un-equip Cindy’s weapon and stall a battle for a long time using the Defend command over and over.
42. Ante-Wave attack items also work really well if you don’t have the right weapons equipped here.
43. Make sure Random has the Luck Ring equipped before you enter the HQ. Ohghmar is also susceptible to Liquid Cells from Guanidia.
44. The new Weapon Tower gear was already mentioned at #27, but another look wouldn’t hurt anybody.
47. There is a Petula water chest outside the big o’ room of treasures with several skill books. It is practically invisible, and has a Crystal Madu. Along the bottom path, there is a slightly darker spot to spot. It was on the map of the area, it was in my notes from 2010-2011, but walkthroughs the world over somehow lost track of it.
Chapter 84. Can also use Millipuf attack skills from LF1.
5. It’s only 1x Balnuunla Gem in the rubble. Did this get changed? Luck Ring makes no difference, weird.
10. As soon as you enter the Zen Roundabout, one of the flower patch bits just beneath you has a Healing Herb.
21. Yah, Jaws bug was fixed! Probably 12 years too late to celebrate, but Hurrah none the less!
Bow:
Azura (Water, Bird, Ghost, Weapon): 470AT, 48PDef, 62MDef (Boost: +45SP, -1 Bromium)
Bromium (Dark, Human, Weapon): 470AT, 47PDef, 49MDef (Boost: +52SP, -1 Bromium)
Sword:
Bromium (Dark, Human, Weapon): 540AT, 55PDef, 54MDef (Boost: +40AT, -1 Salcerium)
Azura (Water, Weapon, Undead) 520AT, 42PDef, 58 MDef (Boost: +45AT, -1 Bromium)
Salcerium (Mammal, Weapon, Orc): 550AT, 64PDef, 47MDef (Boost: +45AT, -1 Salcerium) [Boost 2: +30AT, -1 Azura]
Staff:
Azura (Water, Weapon) 460AT, 46PDef, 70MDef (Boost: +41MDef, -1 Azura)
Bromium (Dark, Weapon) 480AT, 50PDef, 60MDef (Boost: +35MDef, -1 Bromium)
Jaws:
Salcerium: (Dark, Human, Mammal, Weapon, Fish): 500AT, 52PDef, 31MDef (Boost: +112ST, -1 Bromium)
Bromium: (Dark, Human, Mammal, Bird, Weapon): 490AT, 35PDef, 38MDef (Boost: +85ST, -1 Salcerium) [Boost 2: +22ST, -1 Bromium]
24. The bird boss is extremely weak against Bird’s Havoc attack items as well, as a backup.
26. Make sure Q210 is active in your quest book if he doesn’t appear. It seems as long as the correct armor is worn, he appears without issue. The music bug and lack of quest complete was never fixed, but make sure to talk to the old lady to clear it from your quest log.
27. Fierce can start munching down on any Power Meats you may have in your inventory. Also, Coryool is missing from the group. He must be off drinking somewhere.
30. Clarify what/where the Temple of Indinera is.
32-34. Tonal update.
33. Exhaustion does seem to work quite well here indeed. The Nachrulea item was changed to a Conch of Dreams. You also get a second Conch of Dreams if you beat the 3x Abyssal Lamia, and then wake up with a third Conch somehow. (Everybody gets a Conch!) Abyssal Lamia are also susceptible to exhaustion if you must save your Omega Budon, but it is safer to use Omega Budon.
35.5 The LF2 Walkthrough Update Notes that I made for myself in 2011 (Sheesh, that one got away from me!) told me to remove the Mission Clear Time and Collection Rate. The me in 2023 is deciding to keep them both in, and updating it to say that it’s empirically 99.87% complete, and that Kratin ardently approves!
As a final, closing statement: I have finally colored in, and added maps to the walkthrough that Patojonas made way back in 2010. So for the first time ever, you can see them in all their glory! I don’t have Mellowkat’s maps unfortunately; they may be gone forever.