I LOVE the game. However there's a few glitchy points I'll mention, mostly in spoilers in case some people didn't get to certain parts of the game.
Overview/Library:
I'm not sure if there's more than one ending, and I'd like to play it all the way through again, but I felt it was really short compared to Laxius Force. I remember thinking WTF, don't tell me this is the end already!!! But it is cool you can revisit places...Except the dungeon under the library! With or without Baretta in my party using the secret passage skill, a blue arrow shows up in the front of the library but I can't walk directly into it, nor go through using the enter key/spacebar.
Battling in general:
The white text is really hard to read against the light foreground colors on the character portraits. Using some kind of font shadow effect and/or a darker color would make it easier on the eyes to tell what kind of conditions the characters have (more on that in a second), how many hit points are left, etc.
There should also be a way to tell how many conditions your character has-- usually one shows up in the status bar while you're fighting, and multivariate conditions happen especially late in the game with some nasty spells. If you're poisoned, venomed, cursed, and have Armor Up all at the same time...the status bar should read that instead of just one status. Maybe something like green for beneficial conditions, and red for malevolent ones.
Xen Swamps:
For the tons of re-entry points, one should definitely be able to re-enter that crypt/dungeon where you first find Baretta.
Rillia Arena:
I've won ALL of the different battles countless times...but every time I talk to the guy on the right about getting winnings for 3 wins, 6, wins, or 9 wins all he says is "You won only once!" Definitely a bug. Come now, I want my free gold! :D I beat enough of those annoying snake things, and Paican and Wendala...
Nevenmore:
I had to go on the forums to cheat and find out you were supposed to hold the up key while the characters were still talking in order for the staircase to not become this infinite loop! I think that's a glitch that has to be fixed. When they're still stationary below the stairs, talking or not, it shouldn't matter what keys you press. When they start the stairs, then yeah, make the Up arrow key the only one you should be pressing. A bug that really needs fixing.