Throne of Shadows Laxius Soul Vortex Warden Maiden When the Light Dies

Need to find walkthrough for Part 2 etc.

Need to find walkthrough for Part 2 etc.

Postby gram » Fri May 22, 2009 7:50 pm

Hi -- I'm really stuck. I started on the road to Rillia while waiting for the answer that never came to my request for the URL for the walkthroughs. Now I'm confronted by guards that keep coming and coming and coming. Do they ever die out? If I can get an answer to both questions, I would appreciate it. Thank you. Gram
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Re: Need to find walkthrough for Part 2 etc.

Postby Indinera » Fri May 22, 2009 8:26 pm

All the maps are there:

http://perso.monaco377.com/t_king/3star ... smaps.html

All the walkthroughs are there:

viewtopic.php?f=45&t=912



You can escape the guards by running away from them and jumping first at the bottom end of the log hanging over a chasm, and secondly at the bit of land near the lake to the bottom....
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Re: Need to find walkthrough for Part 2 etc.

Postby gram » Fri May 22, 2009 9:41 pm

Hi Indinera -- Thanks for your reply...but the link didn't work. I got the same window that I've been getting all along. It worked yesterday, why doesn't it work today. The window says:
The requested URL/t_king/htmla'homepage.html/viewtopicphp was not found on this server.

I found the walkthroughs yesterday ans was ble to print Part 1, but now I can't even find the walkthroughs.

Also, I tried what you told me to do about the guards, escape and run away, but it won't let me escape. That word is greyed out and I get a musical thump when I ask for it. As soon as I try to move, the guards congregate again and I have to fight them. Is this a glitch in my game, or am I doing something wrong. Thanks again for what you can do for me. Gram
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Re: Need to find walkthrough for Part 2 etc.

Postby Indinera » Fri May 22, 2009 10:46 pm

Part 2/3 of the walkthrough

Part 2- Northern Indinera: Escape from the carrier guards

(Random encounter: Forest Lycose [3 gold, 5 exp], Melopee [butterfly powder, 16 gold, 17 exp], Wild orc [purse, 12 gold, 40exp], Titan wasp [10 gold, 30 exp], Arachnid [Slime, 3 gold, 9 exp], Lamia [river herb, 20 gold, 26 exp], Indinera bush [River herb, 11 gold, 15 exp])

28. You will now be standing next to your carrier that plans to take you to Rillia. Its raining and miserable out there. The parents tell Random and Sarah who their hosts are in Rillia. They then leave. Random then has an idea. He wants to go to Rillia on his own and ditch the carriers. He takes off and Sarah has no choice but to follow him. Walk forward and behind the tree in front of you is an 1x XP pumpkin. Across the road from the tree with the hole in it check behind the two logs for a 1x spicy mandrake. Head all the way down.

29. On the next screen the carrier guards catch up. There are three of them that will chase you and you cannot kill them. They will fight you every time they come near you. They have nice exp though if you would like to level up a bit. After the waterfall up the top check beside the trees for a mandragore root. Go down and the first log you see go up it. In front of you is an acrobat mantle. Further up is a 1x mandragore root. Now work your way down to get the 1x Indinera Spinach. This is one of the ingredients for the “great recipe” quest so hold onto this one. Further along you will see Ean from Aveyond. Open the chest to get the Indinera mail. Also pick up the 3x thunder beans and the 2x Mandragore roots. Head back up and down the log. Head down and pick up the 1x Mandragore root. Now walk onto the log. Push the space/enter button to jump across. The guys will follow you. Head down to the bottom right and pick up the 4x Mandragore roots and the 2x thunder beans. Now head back across the log and at the water edge head to the middle point where it goes down a bit. Press space to jump off the water fall.

Quest 9- Find something for Sarah’s leg (Q9)

30. At the bottom Sarah says that her leg hurts. She thinks she may have broken it. Random refuses to go back and he decides to go and look for something to help her leg. They cant find Spark and Random assumes that he has been consumed by the waterfall. From where Random is standing go down. When you go through the narrow bit go immediately left and behind the tree is a 1x Mandragore root. Around the pond to the left of that is a temporary resistance boost crystal. Head down below that and there is a chest with an indinera helmet in it. Now go right a bit and when you see the two little ponds go up. All the way up the top pick up the 1x Mandragore root. To the right open the chest to get a poison bow.

31. Head back down along the creek and pick up the 1x morning drop. When you get back to the two ponds head right and you will see a little entrance by 3 trees. Go down and then into the shack. Guanidia will have a apprehension that you will be attacked by something in the baskets. In the top right corner is a 1x power pepper. Next to it is a 1x grey salt. Check the blanket in the top left and Random will say it is perfect for Sarahs leg. You will get a rope and a towel. The top left basket is empty. The bottom right basket has 2 tricky imps in it. Head outside and there will be a person standing there. They are not happy that you entered their shack. The witch of the forest will attack you. She is not hard to beat and will randomly drop a 1x mandragore root.

32. Exit this little bit and head down to where the squirrels are playing. Go down a bit further and you will see a chest on your right. Open it to get an ivory shield. Pick up the 1x Mandragore root to the very right. To the left is an 1x elven dew. Continue around to the left and take the little path down. Pick up the 1x morning drop. Walk across to the right and you will see a huge tree. Walk into the trunk of the tree. Its secret room 13/51. Pick up the 1x yveen potion, 1x Heaven elixir, 1x Magicka tincture, 1x life beans, and a 1x flower of aquapunga. Now head back to Sarah. Quest complete. Random fixes Sarahs leg. Sarah then says Spark is around and calls for him. He returns to your party.

33. Now head south until you see an area with Red millipuves flying around. Sarah will point out that if you touch one it will kill you. If one comes close just go still and it will move away. Weave your way through the millipuves and work your way down south. There is a really narrow bit that you have to slowly work your way through. Head to the very right and open the chest to get a counter dagger. Head left and near the little island bit is a mandragore root. To the upper left is a 1x elven dew. Head down through the lower left path.

34. Open the chest a little to the right of you to get a 1x detox shower (all). Get the 1x life apple under the tree to the left of you. Now head right. You will see some dirt pillar like things and check out the middle one near the flower (where the sparkles are). This is secret room 12/51. Pick up the 5x life apples and the 3x golden apples. Exit and to the right of you check out that wash basin to get a Lady Birsina bracelet (relic). Now head down into the area that is surrounded by pillars. Get the power pepper to the left. Talk to the fairy to the right. Her name is Nirae. She is a descendent of the nirumae fairies. The legend of Nirum states that these fairies crafted a complete set of armor and gave it the Nirum name. The person that finds the complete set will also find immense power. She will leave behind the first piece, the Nirum Axe. Go down to the right and open the chest to get an 1x indinera potion.

Quest 10- Save the Millipuf to be set free (Q10)

35. Now head back to the light blue lakes. On the left side is a path to get to the set of stairs. Cross the little bridge and you start to hear tribal music. Sarah is afraid that the music is their way of saying lunch has arrived. Random just laughs her off as usual. Head left and then up. Go left adjacent to the thin stretch of water that looks like it is pointing to it. This is secret room 11/51. Grab the 4x morning drops, 1x pacification scroll, 1x golden apple, 335 gold and the 1x elven dew. Go back to the bridge and go to the right through the trees. At the bottom is a 1x mandragore root. To the very upper right is a 1x river tear. Grab the temporary speed boost crystal and go down to open the chest to get a 1x sunshine herb. Now head back around and down to where the village is. Look to the left to get a 1x mandragore root. Now walk into the village. Random will state that they come as friends. The monsters yell out attack. You will now see a scene where Sarah is in a pot and Random is surrounded. The water in Sarah’s pot starts to boil and hurt her. Random then springs an attack on the lamias, surprising them. He then runs into a hut and finds Guanidia and Spark. They join Random. Check the bottom barrel to get 4x animal food and 2x Salmon. Check the top barrel for an 1x onion soup. Grab the 1x Ark flare scroll. Check the basket for a 1x magicka elixir. Look at the green millipuf and Random has the idea to capture it. Walk back outside. You will face 4 rounds of lamias. After defeating them Random will show them that he has captured their millipuf. They bargain to heal the sick millipuf for their freedom. Sarah will heal it and it turns red again. You have been set free and quest complete. They will tell you that you are on the right road for the marshlands and will give you a token for free passage through the other tribe. In this village you can buy equipments and items. You can also stay at their inn for a cheap price. Leave via the bottom path.

Part 3- Marshlands of Xen

(Random encounter: Swamp Lizard [Power claws, 10 gold, 21 exp], Swamp firefly [11 gold, 23 exp], Wild orc [purse, 12 gold, 40exp], Titan wasp [10 gold, 30 exp], Melopee [butterfly powder, 16 gold, 17 exp], Forest Lycose [3 gold, 5 exp], Indinera bush [River herb, 11 gold, 15 exp], Living rock [flower corolla, 16 gold, 22 gold], Swamp piranha [10 gold, 35 exp], Arachnid [Slime, 3 gold, 9 exp] )

36. Watch the cut scene with Ozur and Azrafine. Ozur is asking how he can bring mortals to the world of gods. She will mention that the hall of madness is his only option and that he needs to get them there. She says that the final eye is the key to dragging them there. The final eye is a bridge between their world and the outer world. After she gives him this information Ozur kills her too.

37. Here you will enter into the poisonous garden. Go right and after you go over the bit that goes up then back down again. Go right until you reach the cross bit and keep going right to the end and you will hit secret room 10/51. Grab the 8x mawaneyl berries. If you are quick and kill the little spiders you get 1x power peppers and 1x grey salt. Exit and keep going to the end. Go down the second last log. Pick up the 2x mawaneyl berries and the 1x paralysis scroll. At the bottom head right then down then left until you reach the little island. Head down first and to the right is a 1x mawaneyl berries. The path to the left is a dead end. Now go back up to the island and go left. Grab the temporary mind boost crystal and then go up. Grab the 1x mawaneyl berries half way up. Walk back towards the start and when you can head down. You will walk under a tree and then head left then up. Grab 1x the mawaneyl berries. Head across to the right now and grab the 1x mawaneyl berries. Go back to the cross bit and now head down onto the land bit. Exit this area from the bottom path

38. Welcome to the marshlands of Xen. This place is a smelly, wet, insect infested swamp. Random learns the egress spell. Head down onto the next screen. Head down the first path a little to the left. Open the chest to get a fire shield. Go over the next bridge and behind the green plant is a 1x river tear. Now head right to where the 4 trees are. Go up and thread your way between the orange flowers to the sparkles to find secret room 20/51. Pick up the 2x XP pumpkins, 2x river stems and the 3x river tears. The plant in the middle indicated by the blue arrow is a punching plant. Punch it as fast as possible to get a reward of various amounts of quick peaches (depending on your score). Exit the room and go into the middle of the four trees to enter secret room number 21/51. Pick up the 1x condition malachite (all), the 2x quick peaches, 1x spirit scroll, and the 1x snake blood. In the chest is a swamp chantefleur. Grab the temporary mind crystal boost. Exit the room. Head down and talk to the thing floating around the swamp. Its Nash the mighty Druk. He is a character that features in the laxius power series. Under the right tree of the four trees is an 1x aged mugworth. Head south and ignore any paths going right for now. Move onto the next screen

39. Open the chest to get 109 gold. Head left across the bridge. Check out the log at the top and you can get a luck ring. Check again to get 500 gold. Pick up the 1x river tear. Continue heading south. All the way to the bottom is a chest with a raflesia coat. Head back up. Move down onto the next screen. Go down the first right path. Open the chest to get the hunter hat. Under the second tree thing is a 1x growth bean. Head back left and go down. Head right and take the upper right path. To the right of the two trees is a 1x aged mugworth. Go up to the grave and you will enter secret room 19/51. Pick up the 469 gold, 531 gold, the 1x aged mugworth, the 1x snake blood, 375 gold, 280 gold, and the 465 gold. Now head back and take the lower right path to the chest. Open it to get the earth sword. Go back left and go down the second bridge you see. To the left is a chest with a 1x magicka tea in it. Move onto the next screen.

40. To the right you will see a chest on a little island. Underneath is a lily pad. Walk across the lily pad to get to the chest. Inside is an 1x ether. Ignore the bridge for now and head down. Grab the 1x river tear to the right. At the very bottom is a man who will buy firefly nectar for 75 gold each (with hat of persuasion it goes up to 100 gold). Now up a little to the right go across the bridge. To the very right is a 1x quick peach. Go down across the bridges and at the end is a blue flower. Remember this one for later. Above it is a 1x river stem. Now head back up to the bridge I said to ignore. Walk all the way to the end to meet Baretta. Don’t talk to her just yet. If you need to make sure you stock up on anything you may need before talking to her. If you leave before completing her quest you will not get to keep Baretta in your party. She is trying to figure out how to enter this tomb. Tombs are her passion because they are so full of everything. She believes there is a great relic in this tomb. This tomb belongs to a dangerous demon whom she believes is dead. Random believes she is going to get herself killed. Offer to help her.

Quest 11- Find the Sceptre for Baretta (Q11)

(Random encounter: Python [python skin, 30 gold, 58 exp], Arachnid [Slime, 3 gold, 9 exp], Underground lycose [3 gold, 13 exp], Tranculus[ 3 gold, 20 exp], Xen Monstruor [monstruor scales, 166 gold, 100 exp], Wild orc [purse, 12 gold, 40exp], Giga scorpion [giga scorpion scales, 93 gold, 85 exp]

41. Welcome to the tomb. Head south. Check the wall to the right where the little square is and get the uzair small key. Grab the temporary speed crystal boost in the right corner. Now head back up and around the stairs. In the right room is a chest with 34 gold. Head up to the tomb and inspect. Baretta believes the tomb and crypt are too small. She is going to try and find a way deeper into the crypt. She finds a way in. A door appears behind you. The uzair small key opens the door. Enter into the Uzair catacombs.

42. Now make sure you put Spark in your party and set his fighting strategy to observant (gain this skill at lvl 15). He will soon pick up a bromium which is a quest item for later. Go up first. Take the left path. Go left around and down. The room below you has nothing. Go left. Walk along the upper wall of the corridor and keep following that line when you enter into the room. You should enter secret room 23/51 when you hit the wall. Get the 473 gold, 339 gold, magicka scroll and 2x power peppers. Go back around to the start and head left this time. All the way left and in the room is a chest with an indinera potion in it. Now head to the next room to the right and go down the stairs.

43. Go right first and down the first path. Half way down open the chest to get the Nirium shield. Go a little right and go up the first path. Go into the room. The first upper chest has a 1x revive potion. The second upper chest has a 1x power pepper. The third upper chest has a warrior helmet. The first lower chest has a 1x Pacification scroll. The second lower chest has a 1x power pepper. The third lower chest has 3x germs of demence. The fourth lower chest has 2x explosion scrolls. Head back to the middle room. Head right and go down the second path. Open the chest to get an earth shield. Continue going down and grab the temporary speed crystal boost. Continue down the same path and open the chest to get an 1x oxyfolia. At the end of the path go right and up, then turn the switch to on. Now go all the way left and down. Follow the path all the way to the end and open the chest to get a 1x green ooze. You may notice another lever that does not turn. Ignore it, it’s a teaser. Go back to the middle room and go up. Go down the left path and down. Talk to the guy walking around. Its Indiana jones. Go back up and keep going left to open the chest and get a 1x magicka acid. Continue along and go up the upper left section. You will see 3 spider webs. In the middle of the 2 on the right go up to enter secret room 22/51. Open the chest to get 1x Power pepper, 1x river tear, 1x green ooze and 1x oxyfolia. Exit the room and head all the way across right. Go up the stairs and open the left chest to get an 1x ark flare scroll and the right chest to get a 1x detox shower (all).

44. Now go back down the stairs and go back to the middle room. Head right again and this time go up. Go right and up the second path. Open the chest to get a shadow glove. Go back down and right. Go up the next path. Open the chest to get a 1x magicka tea and a power rod. Go left and check the statue for a clue. Go and examine the third light from the left where there is a crack underneath. This will lead you to the Uzair true crypt. Go up the stairs and you will be ambushed by a xen monstruor and a python. Kill them. Heal up and save. No go up and confront Uzair. He can be quite tough. He will summon creatures to help him and will inflict poison, frightened and cold statuses on your party. Power strike with Random, Holy words with Sarah and chrysalid twister when he summons the pythons, Kamikaze with Guanidia and do what you can with Baretta as shes a bit useless in this fight. He will randomly drop a moonshade orb when dead and a nice sum of gold. You will get the Uzair cane. Quest complete. Baretta will stay in your team. Use Randoms Egress spell to get out.

45. From the tomb go up to where you saw Nash. A little to the south of him go across the bridge to the right. Open the chest to get the assassin hood. Grab the 2x river tears (one slightly hidden by the tree) Go up and open the chest to get the poison bow. Go right and up. You will see a flower at the end. Remember this one for later. Go down and right to the next screen. Go down and grab the 1x quick peach. Go straight up and grab the 1x XP pumpkin. Go to your right and down and when you get back onto the main island go a little to your right past the log and immediately go up. You will find secret room 18/51. Grab the 3x quick peaches, 2x growth beans, 632 gold, 1x aged mugworth and the temporary mind crystal boost. Exit the room and go down across from where you entered and go right. Open the chest to get an 1x acid rain (all). Go down the first lower path and open the chest to get a numb bow. Ignore the second path and continue right a little then up. Open the chest to get a 1x magicka potion. To the right you will see a circle of flowers. Remember this for later. Go down and get the green ooze. Go back down and continue right onto the next screen

46. Go up the first path and grab the 1x river tear. Head right when you can and open the chest to get the Nirum helmet. Go back left and head all the way up. Open the chest to get a counter claw. Go right and go into the sparkles in the tree. This is secret room 14/51. Grab the 1x necroleech (all), temporary resistance crystal boost and the 402 gold. Now head up to the top right corner of the room and find secret room 15/51. Get the 481 gold, 2x river tears, the 1x green ooze and the temporary speed crystal boost. On the left side go down to the bottom and inspect to the south to find secret room 16/51. Grab the 4x purple glow things to get 1+ HP for all party members each time. Grab the 1x snake blood, 1x necroleech (all), and the 1x old bottle. Exit the secret rooms and continue going right. Grab the 1x Mandragore root. Open the chest to get a wind bandana. Continue going down and grab the temporary strength crystal boost. Go back up to where the secret rooms were and head down. Grab the 1x quick peach. Go across and ignore the scorpion for now. Go down and also leave the strength boost crystal for when you come back to fight the scorpion. Go all the way to the bottom and go right and open the chest to get a brass fist. Go down and open the chest to get a 1x health balm. Go back up and go all the way to the right. Go down and at the end is a 1x river stem. There is also a fern like flower in the middle that you need to remember for later. Now head up. Grab the 1x river tear on the way. Up the top get the 1x aged mugworth and the 2x quick peaches. Open the chest to get a seed pendent (Artifact). Go back down and head all the way left onto the next screen.

47. Head across to the larger island bit and go all the way down. Start to go over the bridge and Sarah will complain about being lost for good. She complains about the swamp and the rain and regrets having followed Random. Under the second tree is a 1x Mandragore root. Go right and down to get the 1x river tear. Now go up and grab that 1x river tear as well open the chest to get a water sword. Go back to the two trees and go down onto the next screen. Go right and then up. Open the chest to get an 1x Indinera tincture. Go down then keep going across. Go up the get the temporary resistance crystal boost. Go down to the bottom and find secret room 17/51. Grab the 4x necroleech (all), 1x green ooze, 1x Condition Malachite (all), 1x snake blood, and the temporary strength crystal boost. Go back up and left. First path you see head down and all the way around to get the elemental rod. Head back up to where you see the Lamia wondering around. They will not attack you. They have abandoned the way of their tribe. Go down until you start to see the flags. Go right and go all the way around to get the temporary resistance crystal boost. Go back up and head left. Across the bridge on the little island is a 1x river stem. Down the bottom open the chest to get an elven hat. Go back down to the flags and head down onto the next screen.

48. To the left open the chest to get an iron shield. Go down and head right. Grab the temporary resistance and mind crystal boosts and the 1x aged mugworth. Head back right and down. You will be ambushed by several monsters. The first round is a giga scorpion and a living rock. Then next round are 3 lamias. It will give you a chance to heal up. The next round is a lamia and a giga scorpion. It will give you a chance to heal again. The next round are 4 lamias. The next round is 2 lamias. That is all of them. You will see a sign that will indicate that you are approaching a tribe. Go all the way right and open the chest to get an 1x indinera potion. Go back and head down. You will be ambushed again. This time its the tribe. Sarah asks Random to show the token but he lost it. The lamias take you to a lake and are about to eat you when Guanidia cries out and the lamias notice it. They believe that the god of the marshlands are sending a holy messenger. Random and his team play along. They are set free and you receive another token for the other tribe. You can now explore the tribe.

49. In the lower right corner is a lamia under a funny looking plant. Talk to them and they will tell you about the 6 orbs of elements. They help increase elemental powers and those who possess all 6 orbs acquire a certain aura. They are invisible to the eye but the lamia can sell you an artefact that will allow you to see them once you have equipped it. Buy it for 1000 gold (400 if you have the hat of persuasion). There is another punching plant indicated by the arrow in the top right corner. Go to the very lower right to where the lamia is in front of a boat. Go and talk to it to go to the town of Xen. Xen is a village of wizards. Down the bottom go have a look at the weapons and armors. Make sure you buy a fire sword. This will be used on the scorpion when you return to the swamp with a few quests. Make sure you also buy a few snow coats for when you leave this town. Go up and right across the bridge. Enter into the first house. She is a botanist and she has a passion for flowers. She asks if you will go back into the swamp and collect some rare species of flowers for her. Say yes. She will give you a scroll that will point out the flowers with a blue cursor. Go all the way to the right side of the village and enter the lower right house. In here is Leanda Gorfulthot. She is a magician and she has found an orb of power that allows her to be stronger than herself. This is a character that features in Indinera Laxius power games. Exit her house and go straight up. Enter into the guild of Zen. Talk to the blue robed guy. Any elf with experience in magicka can learn geomancy with his aid. On a crescent shaped isle he has set a weather circle. He wants you to take the mantle he gives you and put it on and go visit this circle. If you do this he will show you how to use the weather to your advantage. Talk to the brown robed guy and he says that if you bring him a bromium and a mithril he will make a powerful ring called basla-mammoth. Talk to the girl in the top left corner. She can teach you one of three types of spells. They are healing damaging and corroding. It costs 1000 gold to use her service. With healing you gain marshlands heal. It heals 120 Hp a turn. Damaging gives you soil typhoon. Power 226 earth/water (small defence from enemy) may shrink, disease and venom. The corroding spell gives you a swamp corrosion spell. May poison, weaken, and cause bleeding, venom and disease (My personal favourite spell out of these three). Sarah and Baretta can learn these. I chose the swamp corrosion for Sarah (as this is a great spell for tough monsters) and the soil typhoon for Baretta (as she has very poor attacking spells).

Quest 12- Find three plants (Q12)

50. Head back to the lamia tribe. In the top left corner talk to the Lamia standing near the boat. They will transport you back to the marshlands. Head up to the next screen. Head up onto the next screen again and walk up until you hit the funny looking plants. Head all the way right, onto the next screen and right again until you can go no further. Go down the bridge and you will see the red fern that I mentioned earlier. Pick it to get the zoizo raflesia. Go back up and head left until you reach a path going up. Head up it and grab the temporary strength crystal boost. Go up until you see the scorpion. Equip the fire sword and make sure you have spark in your party. Heal up and the engage the enemy. This is the raflesia unborn. It is quite a tough enemy but weak to fire. Try and poison it. It will randomly drop the raflesia hat. You will receive the raflesia berries (this is another item of the "great recipe". Go back down and head left. Go past the weird plant again and continue going left. When on the next screen go up. You will then see the pink plant. Pick it up to get the nenula novella. Go back down and continue left. When you reach Nash again go down. Continue walking all the way to the bottom until you reach the man buying firefly nectars. Walk right and then down and you should see the blue flower. Pick it to get the botinacea drulea. Use Randoms egress skill to teleport back to the tribe. Go to the botanist and give her the flowers. Quest complete. She will give you the pearl shield.

Quest 13- Find the circle (Q13)

51. Go back to the Lamia tribe and head into the swamp again. Head back up to the odd looking plant again. Go right a little bit then up and across. You will see the circle. Quest complete. Egress back to the lamia village and then go and visit the wizard. He will give you the power of geomancy. Sarah will now be stronger in areas where there is snow, heavy rain etc. The girl in the bottom left will now sell you items. Talk to the guildmaster in the bottom right corner and they will sell you a spell that increases your chances of success in a fight at a price. Sarah will learn circle of meditation.

Quest 14- Find Guanidia.
(Random encounters: Python [python skin, 30 gold, 58 exp], Smuggler [health auguilfolium, 40 gold, 36 exp], Xen lamia [river herb, 31 exp, 39 exp]

52. Go and stay at the inn now. In the morning you will see that Guanidia is missing yet again. Sarah has the theory that because he is a “god” he may have been abducted to try and sell for big money. Ask around to see if anyone knows where he is. Go all the way to the right and enter the house just below the guild of Xen. The girl in here knows where he is. She saw them outside her window. They will go in a boat across to as island. Enter into the hut. A man standing there will get a surprise as Random asks him where his chameleon is then laughs at him. Kill him. When defeated Random will ask again where Guanidia is. He says that he is probably still in the warehouse. They were going to sell him to renegade lamias to use as a trump card. In the top left corner check the top right jar to get a life apple. Go down into the room and check the first barrel to get a 1x crystal rain (all). The next barrel has a 1x mist pebble. Head right. Go down the first passage. In the bottom right barrel is a dynamite. The second path down has nothing. The third path leads to another room.

53. The jar beside you to the right has a 1x river tear in it. The second jar on the left has an 1x indinera tea in it. Pick up the 5x life apples and the 2x golden apples. Across to the left open up the chest to get a 1x health balm. Below that check the jar on the table to get a 1x life apple. Beside that table you will see a path. Go down it. Check the top right barrel for a 1x health auquifolium. Check the lower left barrel for a 1x magicka tincture. Go left past all the swamp plants and check the last jar for a 1x dynamite. Now go back and head down the path and weave your way around the walls. Check the chest to get 3x roast beef. Go up and open the chest to get 263 gold. Head up and open the gate and you have found Guanidia. Quest complete.

54. Head back towards the start. Now head down the last path. In the first room up, in the second barrel is a 1x condition stone. On the right side the second barrel has a 1x river tear. In the bottom second room open the chest to get 139 gold. In the top right room the first jar has an 1x indinera tincture. The third jar also has an 1x indinera tincture. Move down onto the next screen. To the left in the first room you come across check the middle lower jar to get a 1x river herb. Check the right jar second from the top to get a 1x medical herb. Check the left jar second from the bottom to get a 1x river herb. Pick up the 1x Al’ Kazayer scroll. In the next room check the second jar to get a 1x river herb. Check the right jar second from the bottom to get a 1x energy herb. Check the next one up for a 1x energy herb. Go back across and down. The creature to the left looks like guanidia but is not. Open the chest in the middle of the room to get an 1x ether. The chest in the bottom corner has a fairy ring. The chest in the top corner has a counter dagger. The jar to the right has a 1x revive potion. Check the hole in the wall with Guanidia in your party to get 1x attack up lvl 3 potion, 1 x weapon up lvl 2 potion, 1x mind up lvl 3 potion, 1x defence up lvl 3 potion, 1x armor up lvl 2 potion, 1x Aura up lvl 2 potion. That’s it for this place. If you like stay and level up a bit as this is a great area to do so. Then leave.

55. Time to pick up some orbs. Go back into the marshland. Go up to the screen past the lone lamia in the marsh. Head left then up to the where secret room 18 was and enter it. You will find the orb of water which adds +30 power to all water based spells. Exit the secret room and go down a bit then left. Go all the way left and up. Work your way up to the lamia tribe then go through its northern exit. Make your way to the area with the heap of millipuves flying around. The Orb of earth can be seen in the middle on the right side of the raised bit. It will add +18 power to all earth based spells. Head back to the town of Xen. Well that’s it for the marshlands and Xen for now. You can leave by going to the left and down.
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Indinera
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Re: Need to find walkthrough for Part 2 etc.

Postby Indinera » Fri May 22, 2009 10:49 pm

Here is how to escape the guards:

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